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634 lines
16 KiB
634 lines
16 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// teamplay_gamerules.cpp |
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// |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "teamplay_gamerules.h" |
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#include "game.h" |
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static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH]; |
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static int team_scores[MAX_TEAMS]; |
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static int num_teams = 0; |
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extern DLL_GLOBAL BOOL g_fGameOver; |
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CHalfLifeTeamplay::CHalfLifeTeamplay() |
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{ |
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m_DisableDeathMessages = FALSE; |
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m_DisableDeathPenalty = FALSE; |
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memset( team_names, 0, sizeof(team_names) ); |
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memset( team_scores, 0, sizeof(team_scores) ); |
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num_teams = 0; |
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// Copy over the team from the server config |
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m_szTeamList[0] = 0; |
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// Cache this because the team code doesn't want to deal with changing this in the middle of a game |
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strncpy( m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH - 1 ); |
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m_szTeamList[TEAMPLAY_TEAMLISTLENGTH - 1] = '\0'; |
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edict_t *pWorld = INDEXENT( 0 ); |
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if( pWorld && pWorld->v.team ) |
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{ |
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if( teamoverride.value ) |
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{ |
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const char *pTeamList = STRING( pWorld->v.team ); |
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if( pTeamList && pTeamList[0] != '\0' ) |
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{ |
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strncpy( m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH - 1 ); |
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m_szTeamList[TEAMPLAY_TEAMLISTLENGTH - 1] = '\0'; |
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} |
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} |
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} |
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// Has the server set teams |
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if( m_szTeamList[0] != '\0' ) |
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m_teamLimit = TRUE; |
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else |
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m_teamLimit = FALSE; |
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RecountTeams(); |
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} |
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extern cvar_t timeleft, fragsleft; |
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#if !NO_VOICEGAMEMGR |
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#include "voice_gamemgr.h" |
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extern CVoiceGameMgr g_VoiceGameMgr; |
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#endif |
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void CHalfLifeTeamplay::Think( void ) |
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{ |
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///// Check game rules ///// |
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static int last_frags; |
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static int last_time; |
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int frags_remaining = 0; |
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int time_remaining = 0; |
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#if !NO_VOICEGAMEMGR |
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g_VoiceGameMgr.Update(gpGlobals->frametime); |
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#endif |
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if( g_fGameOver ) // someone else quit the game already |
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{ |
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CHalfLifeMultiplay::Think(); |
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return; |
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} |
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float flTimeLimit = CVAR_GET_FLOAT( "mp_timelimit" ) * 60; |
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time_remaining = (int)( flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0 ); |
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if( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit ) |
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{ |
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GoToIntermission(); |
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return; |
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} |
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float flFragLimit = fraglimit.value; |
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if( flFragLimit ) |
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{ |
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int bestfrags = 9999; |
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int remain; |
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// check if any team is over the frag limit |
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for( int i = 0; i < num_teams; i++ ) |
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{ |
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if( team_scores[i] >= flFragLimit ) |
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{ |
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GoToIntermission(); |
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return; |
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} |
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remain = (int)( flFragLimit - team_scores[i] ); |
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if( remain < bestfrags ) |
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{ |
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bestfrags = remain; |
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} |
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} |
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frags_remaining = bestfrags; |
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} |
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// Updates when frags change |
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if( frags_remaining != last_frags ) |
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{ |
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g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) ); |
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} |
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// Updates once per second |
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if( timeleft.value != last_time ) |
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{ |
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g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) ); |
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} |
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last_frags = frags_remaining; |
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last_time = time_remaining; |
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} |
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//========================================================= |
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// ClientCommand |
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// the user has typed a command which is unrecognized by everything else; |
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// this check to see if the gamerules knows anything about the command |
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//========================================================= |
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BOOL CHalfLifeTeamplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) |
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{ |
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#if !NO_VOICEGAMEMGR |
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if( g_VoiceGameMgr.ClientCommand( pPlayer, pcmd ) ) |
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return TRUE; |
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#endif |
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if( FStrEq( pcmd, "menuselect" ) ) |
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{ |
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if( CMD_ARGC() < 2 ) |
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return TRUE; |
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//int slot = atoi( CMD_ARGV( 1 ) ); |
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// select the item from the current menu |
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return TRUE; |
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} |
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return FALSE; |
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} |
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extern int gmsgGameMode; |
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extern int gmsgSayText; |
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extern int gmsgTeamInfo; |
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extern int gmsgTeamNames; |
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extern int gmsgScoreInfo; |
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void CHalfLifeTeamplay::UpdateGameMode( CBasePlayer *pPlayer ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() ); |
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WRITE_BYTE( 1 ); // game mode teamplay |
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MESSAGE_END(); |
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} |
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const char *CHalfLifeTeamplay::SetDefaultPlayerTeam( CBasePlayer *pPlayer ) |
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{ |
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// copy out the team name from the model |
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char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" ); |
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strncpy( pPlayer->m_szTeamName, mdls, TEAM_NAME_LENGTH - 1 ); |
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pPlayer->m_szTeamName[TEAM_NAME_LENGTH - 1] = '\0'; |
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RecountTeams(); |
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// update the current player of the team he is joining |
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if( pPlayer->m_szTeamName[0] == '\0' || !IsValidTeam( pPlayer->m_szTeamName ) || defaultteam.value ) |
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{ |
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const char *pTeamName = NULL; |
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if( defaultteam.value ) |
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{ |
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pTeamName = team_names[0]; |
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} |
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else |
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{ |
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pTeamName = TeamWithFewestPlayers(); |
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} |
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strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH - 1 ); |
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pPlayer->m_szTeamName[TEAM_NAME_LENGTH - 1] = '\0'; |
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} |
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return pPlayer->m_szTeamName; |
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} |
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//========================================================= |
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// InitHUD |
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//========================================================= |
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void CHalfLifeTeamplay::InitHUD( CBasePlayer *pPlayer ) |
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{ |
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int i; |
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SetDefaultPlayerTeam( pPlayer ); |
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CHalfLifeMultiplay::InitHUD( pPlayer ); |
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// Send down the team names |
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MESSAGE_BEGIN( MSG_ONE, gmsgTeamNames, NULL, pPlayer->edict() ); |
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WRITE_BYTE( num_teams ); |
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for( i = 0; i < num_teams; i++ ) |
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{ |
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WRITE_STRING( team_names[i] ); |
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} |
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MESSAGE_END(); |
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RecountTeams(); |
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char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" ); |
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// update the current player of the team he is joining |
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char text[1024]; |
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if( !strcmp( mdls, pPlayer->m_szTeamName ) ) |
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{ |
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sprintf( text, "* you are on team \'%s\'\n", pPlayer->m_szTeamName ); |
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} |
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else |
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{ |
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sprintf( text, "* assigned to team %s\n", pPlayer->m_szTeamName ); |
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} |
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ChangePlayerTeam( pPlayer, pPlayer->m_szTeamName, FALSE, FALSE ); |
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UTIL_SayText( text, pPlayer ); |
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//int clientIndex = pPlayer->entindex(); |
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RecountTeams(); |
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// update this player with all the other players team info |
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// loop through all active players and send their team info to the new client |
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for( i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
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if( plr && IsValidTeam( plr->TeamID() ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() ); |
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WRITE_BYTE( plr->entindex() ); |
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WRITE_STRING( plr->TeamID() ); |
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MESSAGE_END(); |
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} |
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} |
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} |
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void CHalfLifeTeamplay::ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib ) |
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{ |
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int damageFlags = DMG_GENERIC; |
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int clientIndex = pPlayer->entindex(); |
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if( !bGib ) |
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{ |
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damageFlags |= DMG_NEVERGIB; |
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} |
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else |
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{ |
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damageFlags |= DMG_ALWAYSGIB; |
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} |
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if( bKill ) |
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{ |
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// kill the player, remove a death, and let them start on the new team |
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m_DisableDeathMessages = TRUE; |
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m_DisableDeathPenalty = TRUE; |
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entvars_t *pevWorld = VARS( INDEXENT( 0 ) ); |
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pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags ); |
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m_DisableDeathMessages = FALSE; |
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m_DisableDeathPenalty = FALSE; |
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} |
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// copy out the team name from the model |
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if( pPlayer->m_szTeamName != pTeamName ) |
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{ |
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strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH - 1 ); |
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pPlayer->m_szTeamName[TEAM_NAME_LENGTH - 1] = '\0'; |
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} |
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName ); |
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName ); |
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// notify everyone's HUD of the team change |
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MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo ); |
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WRITE_BYTE( clientIndex ); |
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WRITE_STRING( pPlayer->m_szTeamName ); |
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MESSAGE_END(); |
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
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WRITE_BYTE( clientIndex ); |
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WRITE_SHORT( (int)pPlayer->pev->frags ); |
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WRITE_SHORT( pPlayer->m_iDeaths ); |
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WRITE_SHORT( 0 ); |
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WRITE_SHORT( g_pGameRules->GetTeamIndex( pPlayer->m_szTeamName ) + 1 ); |
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MESSAGE_END(); |
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} |
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//========================================================= |
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// ClientUserInfoChanged |
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//========================================================= |
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void CHalfLifeTeamplay::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer ) |
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{ |
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char text[1024]; |
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// prevent skin/color/model changes |
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char *mdls = g_engfuncs.pfnInfoKeyValue( infobuffer, "model" ); |
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if( !stricmp( mdls, pPlayer->m_szTeamName ) ) |
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return; |
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if( defaultteam.value ) |
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{ |
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int clientIndex = pPlayer->entindex(); |
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName ); |
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName ); |
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sprintf( text, "* Not allowed to change teams in this game!\n" ); |
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UTIL_SayText( text, pPlayer ); |
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return; |
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} |
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if( defaultteam.value || !IsValidTeam( mdls ) ) |
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{ |
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int clientIndex = pPlayer->entindex(); |
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName ); |
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sprintf( text, "* Can't change team to \'%s\'\n", mdls ); |
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UTIL_SayText( text, pPlayer ); |
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sprintf( text, "* Server limits teams to \'%s\'\n", m_szTeamList ); |
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UTIL_SayText( text, pPlayer ); |
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return; |
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} |
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// notify everyone of the team change |
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sprintf( text, "* %s has changed to team \'%s\'\n", STRING(pPlayer->pev->netname), mdls ); |
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UTIL_SayTextAll( text, pPlayer ); |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n", |
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STRING( pPlayer->pev->netname ), |
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GETPLAYERUSERID( pPlayer->edict() ), |
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GETPLAYERAUTHID( pPlayer->edict() ), |
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pPlayer->m_szTeamName, |
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mdls ); |
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ChangePlayerTeam( pPlayer, mdls, TRUE, TRUE ); |
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// recound stuff |
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RecountTeams( TRUE ); |
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pPlayer->SetPrefsFromUserinfo( infobuffer ); |
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} |
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extern int gmsgDeathMsg; |
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//========================================================= |
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// Deathnotice. |
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//========================================================= |
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void CHalfLifeTeamplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor ) |
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{ |
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if( m_DisableDeathMessages ) |
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return; |
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if( pVictim && pKiller && pKiller->flags & FL_CLIENT ) |
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{ |
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CBasePlayer *pk = (CBasePlayer*) CBaseEntity::Instance( pKiller ); |
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if( pk ) |
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{ |
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if( ( pk != pVictim ) && ( PlayerRelationship( pVictim, pk ) == GR_TEAMMATE ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg ); |
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WRITE_BYTE( ENTINDEX( ENT( pKiller ) ) ); // the killer |
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WRITE_BYTE( ENTINDEX( pVictim->edict() ) ); // the victim |
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WRITE_STRING( "teammate" ); // flag this as a teammate kill |
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MESSAGE_END(); |
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return; |
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} |
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} |
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} |
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CHalfLifeMultiplay::DeathNotice( pVictim, pKiller, pevInflictor ); |
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} |
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//========================================================= |
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//========================================================= |
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void CHalfLifeTeamplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) |
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{ |
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if( !m_DisableDeathPenalty ) |
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{ |
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CHalfLifeMultiplay::PlayerKilled( pVictim, pKiller, pInflictor ); |
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RecountTeams(); |
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} |
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} |
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//========================================================= |
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// IsTeamplay |
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//========================================================= |
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BOOL CHalfLifeTeamplay::IsTeamplay( void ) |
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{ |
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return TRUE; |
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} |
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BOOL CHalfLifeTeamplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) |
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{ |
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if( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE ) |
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{ |
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// my teammate hit me. |
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if( ( friendlyfire.value == 0 ) && ( pAttacker != pPlayer ) ) |
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{ |
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// friendly fire is off, and this hit came from someone other than myself, then don't get hurt |
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return FALSE; |
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} |
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} |
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return CHalfLifeMultiplay::FPlayerCanTakeDamage( pPlayer, pAttacker ); |
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} |
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//========================================================= |
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//========================================================= |
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int CHalfLifeTeamplay::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ) |
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{ |
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// half life multiplay has a simple concept of Player Relationships. |
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// you are either on another player's team, or you are not. |
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if( !pPlayer || !pTarget || !pTarget->IsPlayer() ) |
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return GR_NOTTEAMMATE; |
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if( ( *GetTeamID( pPlayer ) != '\0' ) && ( *GetTeamID( pTarget ) != '\0' ) && !stricmp( GetTeamID( pPlayer ), GetTeamID( pTarget ) ) ) |
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{ |
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return GR_TEAMMATE; |
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} |
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return GR_NOTTEAMMATE; |
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} |
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//========================================================= |
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//========================================================= |
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BOOL CHalfLifeTeamplay::ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ) |
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{ |
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// always autoaim, unless target is a teammate |
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CBaseEntity *pTgt = CBaseEntity::Instance( target ); |
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if( pTgt && pTgt->IsPlayer() ) |
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{ |
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if( PlayerRelationship( pPlayer, pTgt ) == GR_TEAMMATE ) |
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return FALSE; // don't autoaim at teammates |
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} |
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return CHalfLifeMultiplay::ShouldAutoAim( pPlayer, target ); |
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} |
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//========================================================= |
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//========================================================= |
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int CHalfLifeTeamplay::IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ) |
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{ |
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if( !pKilled ) |
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return 0; |
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if( !pAttacker ) |
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return 1; |
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if( pAttacker != pKilled && PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE ) |
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return -1; |
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return 1; |
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} |
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//========================================================= |
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//========================================================= |
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const char *CHalfLifeTeamplay::GetTeamID( CBaseEntity *pEntity ) |
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{ |
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if( pEntity == NULL || pEntity->pev == NULL ) |
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return ""; |
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// return their team name |
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return pEntity->TeamID(); |
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} |
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int CHalfLifeTeamplay::GetTeamIndex( const char *pTeamName ) |
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{ |
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if( pTeamName && *pTeamName != 0 ) |
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{ |
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// try to find existing team |
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for( int tm = 0; tm < num_teams; tm++ ) |
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{ |
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if( !stricmp( team_names[tm], pTeamName ) ) |
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return tm; |
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} |
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} |
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return -1; // No match |
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} |
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const char *CHalfLifeTeamplay::GetIndexedTeamName( int teamIndex ) |
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{ |
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if( teamIndex < 0 || teamIndex >= num_teams ) |
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return ""; |
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return team_names[teamIndex]; |
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} |
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BOOL CHalfLifeTeamplay::IsValidTeam( const char *pTeamName ) |
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{ |
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if( !m_teamLimit ) // Any team is valid if the teamlist isn't set |
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return TRUE; |
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return ( GetTeamIndex( pTeamName ) != -1 ) ? TRUE : FALSE; |
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} |
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const char *CHalfLifeTeamplay::TeamWithFewestPlayers( void ) |
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{ |
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int i; |
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int minPlayers = MAX_TEAMS; |
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int teamCount[MAX_TEAMS] = {0}; |
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char *pTeamName = NULL; |
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// loop through all clients, count number of players on each team |
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for( i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
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if( plr ) |
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{ |
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int team = GetTeamIndex( plr->TeamID() ); |
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if( team >= 0 ) |
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teamCount[team]++; |
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} |
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} |
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// Find team with least players |
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for( i = 0; i < num_teams; i++ ) |
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{ |
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if( teamCount[i] < minPlayers ) |
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{ |
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minPlayers = teamCount[i]; |
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pTeamName = team_names[i]; |
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} |
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} |
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return pTeamName; |
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} |
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//========================================================= |
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//========================================================= |
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void CHalfLifeTeamplay::RecountTeams( bool bResendInfo ) |
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{ |
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char *pName; |
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char teamlist[TEAMPLAY_TEAMLISTLENGTH]; |
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|
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// loop through all teams, recounting everything |
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num_teams = 0; |
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// Copy all of the teams from the teamlist |
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// make a copy because strtok is destructive |
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strcpy( teamlist, m_szTeamList ); |
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pName = teamlist; |
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pName = strtok( pName, ";" ); |
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while( pName != NULL && *pName ) |
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{ |
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if( GetTeamIndex( pName ) < 0 ) |
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{ |
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strcpy( team_names[num_teams], pName ); |
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num_teams++; |
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} |
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pName = strtok( NULL, ";" ); |
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} |
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if( num_teams < 2 ) |
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{ |
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num_teams = 0; |
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m_teamLimit = FALSE; |
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} |
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|
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// Sanity check |
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memset( team_scores, 0, sizeof(team_scores) ); |
|
|
|
// loop through all clients |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
|
|
|
if( plr ) |
|
{ |
|
const char *pTeamName = plr->TeamID(); |
|
|
|
// try add to existing team |
|
int tm = GetTeamIndex( pTeamName ); |
|
|
|
if( tm < 0 ) // no team match found |
|
{ |
|
if( !m_teamLimit ) |
|
{ |
|
// add to new team |
|
tm = num_teams; |
|
num_teams++; |
|
team_scores[tm] = 0; |
|
strncpy( team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH - 1 ); |
|
team_names[tm][MAX_TEAMNAME_LENGTH - 1] = '\0'; |
|
} |
|
} |
|
|
|
if( tm >= 0 ) |
|
{ |
|
team_scores[tm] += (int)plr->pev->frags; |
|
} |
|
|
|
if( bResendInfo ) //Someone's info changed, let's send the team info again. |
|
{ |
|
if( plr && IsValidTeam( plr->TeamID() ) ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo, NULL ); |
|
WRITE_BYTE( plr->entindex() ); |
|
WRITE_STRING( plr->TeamID() ); |
|
MESSAGE_END(); |
|
} |
|
} |
|
} |
|
} |
|
}
|
|
|