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163 lines
6.9 KiB
163 lines
6.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#if !defined(ENGINECALLBACK_H) |
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#define ENGINECALLBACK_H |
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#include "event_flags.h" |
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// Fix warning in MSVC8 |
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#undef SERVER_EXECUTE |
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// Must be provided by user of this code |
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extern enginefuncs_t g_engfuncs; |
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// The actual engine callbacks |
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#define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId) |
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#define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel) |
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#define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound) |
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#define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric) |
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#define SET_MODEL (*g_engfuncs.pfnSetModel) |
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#define MODEL_INDEX (*g_engfuncs.pfnModelIndex) |
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#define MODEL_FRAMES (*g_engfuncs.pfnModelFrames) |
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#define SET_SIZE (*g_engfuncs.pfnSetSize) |
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#define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel) |
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#define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms) |
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#define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms) |
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#define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw) |
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#define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles) |
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#define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin) |
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#define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw) |
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#define CHANGE_PITCH (*g_engfuncs.pfnChangePitch) |
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#define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors) |
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#define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity) |
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#define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity) |
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#define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity) |
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#define MAKE_STATIC (*g_engfuncs.pfnMakeStatic) |
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#define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor) |
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#define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor) |
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#define WALK_MOVE (*g_engfuncs.pfnWalkMove) |
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#define SET_ORIGIN (*g_engfuncs.pfnSetOrigin) |
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#define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound) |
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#define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg) |
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#define TRACE_LINE (*g_engfuncs.pfnTraceLine) |
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#define TRACE_TOSS (*g_engfuncs.pfnTraceToss) |
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#define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull) |
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#define TRACE_HULL (*g_engfuncs.pfnTraceHull) |
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#define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector) |
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#define SERVER_COMMAND (*g_engfuncs.pfnServerCommand) |
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#define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute) |
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#define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand) |
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#define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect) |
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#define LIGHT_STYLE (*g_engfuncs.pfnLightStyle) |
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#define DECAL_INDEX (*g_engfuncs.pfnDecalIndex) |
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#define POINT_CONTENTS (*g_engfuncs.pfnPointContents) |
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#define CRC32_INIT (*g_engfuncs.pfnCRC32_Init) |
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#define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer) |
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#define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte) |
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#define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final) |
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#define RANDOM_LONG (*g_engfuncs.pfnRandomLong) |
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#define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat) |
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) |
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inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL ) |
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{ |
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(*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed); |
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} |
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#define MESSAGE_END (*g_engfuncs.pfnMessageEnd) |
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#define WRITE_BYTE (*g_engfuncs.pfnWriteByte) |
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#define WRITE_CHAR (*g_engfuncs.pfnWriteChar) |
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#define WRITE_SHORT (*g_engfuncs.pfnWriteShort) |
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#define WRITE_LONG (*g_engfuncs.pfnWriteLong) |
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#define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle) |
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#define WRITE_COORD (*g_engfuncs.pfnWriteCoord) |
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#define WRITE_STRING (*g_engfuncs.pfnWriteString) |
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#define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity) |
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#define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister) |
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#define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat) |
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#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString) |
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#define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat) |
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#define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString) |
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#define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer) |
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#define ALERT (*g_engfuncs.pfnAlertMessage) |
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#define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf) |
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#define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData) |
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inline void *GET_PRIVATE( edict_t *pent ) |
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{ |
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if( pent ) |
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return pent->pvPrivateData; |
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return NULL; |
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} |
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#define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData) |
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//#define STRING (*g_engfuncs.pfnSzFromIndex) |
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#define ALLOC_STRING (*g_engfuncs.pfnAllocString) |
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#define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString) |
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#define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum) |
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#define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere) |
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#define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS) |
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#define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound) |
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#define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr) |
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#define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg) |
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#define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition) |
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#define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName) |
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#define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction) |
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#define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture) |
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#define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf) |
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#define CMD_ARGS (*g_engfuncs.pfnCmd_Args) |
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#define CMD_ARGC (*g_engfuncs.pfnCmd_Argc) |
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#define CMD_ARGV (*g_engfuncs.pfnCmd_Argv) |
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#define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment) |
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#define SET_VIEW (*g_engfuncs.pfnSetView) |
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#define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle) |
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#define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe) |
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#define FREE_FILE (*g_engfuncs.pfnFreeFile) |
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#define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime) |
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#define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir) |
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#define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid) |
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#define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities) |
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#define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer) |
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#define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent) |
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#define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent) |
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#define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS) |
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#define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS) |
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#define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility) |
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#define DELTA_SET ( *g_engfuncs.pfnDeltaSetField ) |
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#define DELTA_UNSET ( *g_engfuncs.pfnDeltaUnsetField ) |
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#define DELTA_ADDENCODER ( *g_engfuncs.pfnDeltaAddEncoder ) |
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#define ENGINE_CURRENT_PLAYER ( *g_engfuncs.pfnGetCurrentPlayer ) |
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#define ENGINE_CANSKIP ( *g_engfuncs.pfnCanSkipPlayer ) |
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#define DELTA_FINDFIELD ( *g_engfuncs.pfnDeltaFindField ) |
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#define DELTA_SETBYINDEX ( *g_engfuncs.pfnDeltaSetFieldByIndex ) |
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#define DELTA_UNSETBYINDEX ( *g_engfuncs.pfnDeltaUnsetFieldByIndex ) |
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#define ENGINE_GETPHYSINFO ( *g_engfuncs.pfnGetPhysicsInfoString ) |
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#define ENGINE_SETGROUPMASK ( *g_engfuncs.pfnSetGroupMask ) |
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#define ENGINE_INSTANCE_BASELINE ( *g_engfuncs.pfnCreateInstancedBaseline ) |
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#define ENGINE_FORCE_UNMODIFIED ( *g_engfuncs.pfnForceUnmodified ) |
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#define PLAYER_CNX_STATS ( *g_engfuncs.pfnGetPlayerStats ) |
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#endif //ENGINECALLBACK_H
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