Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "vgui_int.h"
#include <VGUI_Label.h>
#include <VGUI_BorderLayout.h>
#include <VGUI_LineBorder.h>
#include <VGUI_SurfaceBase.h>
#include <VGUI_TextEntry.h>
#include <VGUI_ActionSignal.h>
#include <string.h>
#include "hud.h"
#include "cl_util.h"
#include "camera.h"
#include "kbutton.h"
#include "cvardef.h"
#include "usercmd.h"
#include "const.h"
#include "camera.h"
#include "in_defs.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_ControlConfigPanel.h"
namespace
{
class TexturePanel : public Panel, public ActionSignal
{
private:
int _bindIndex;
TextEntry *_textEntry;
public:
TexturePanel() : Panel( 0, 0, 256, 276 )
{
_bindIndex = 2700;
_textEntry = new TextEntry( "2700", 0, 0, 128, 20 );
_textEntry->setParent( this );
_textEntry->addActionSignal( this );
}
virtual bool isWithin( int x, int y )
{
return _textEntry->isWithin( x, y );
}
virtual void actionPerformed( Panel *panel )
{
char buf[256];
_textEntry->getText( 0, buf, 256 );
sscanf( buf, "%d", &_bindIndex);
}
protected:
virtual void paintBackground()
{
Panel::paintBackground();
int wide, tall;
getPaintSize( wide, tall );
drawSetColor( 0, 0, 255, 0 );
drawSetTexture( _bindIndex );
drawTexturedRect( 0, 19, 257, 257 );
}
};
}
using namespace vgui;
void VGui_ViewportPaintBackground( int extents[4] )
{
gEngfuncs.VGui_ViewportPaintBackground( extents );
}
void* VGui_GetPanel()
{
return (Panel*)gEngfuncs.VGui_GetPanel();
}
void VGui_Startup()
{
Panel *root = (Panel*)VGui_GetPanel();
root->setBgColor( 128, 128, 0, 0 );
// root->setNonPainted( false );
// root->setBorder( new LineBorder() );
root->setLayout( new BorderLayout( 0 ) );
// root->getSurfaceBase()->setEmulatedCursorVisible( true );
if( gViewPort != NULL )
{
// root->removeChild( gViewPort );
// free the memory
// delete gViewPort;
// gViewPort = NULL;
gViewPort->Initialize();
}
else
{
gViewPort = new TeamFortressViewport( 0, 0, root->getWide(), root->getTall() );
gViewPort->setParent( root );
}
/*
TexturePanel *texturePanel = new TexturePanel();
texturePanel->setParent( gViewPort );
*/
}
void VGui_Shutdown()
{
delete gViewPort;
gViewPort = NULL;
}