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57 lines
1.6 KiB
57 lines
1.6 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#pragma once |
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#ifndef VGUI_SCROLLBAR2_H |
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#define VGUI_SCROLLBAR2_H |
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#include <VGUI.h> |
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#include <VGUI_Panel.h> |
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#include <VGUI_Dar.h> |
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namespace vgui |
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{ |
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class IntChangeSignal; |
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class Button; |
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class Slider2; |
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//----------------------------------------------------------------------------- |
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// Purpose: Hacked up version of the vgui scrollbar |
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//----------------------------------------------------------------------------- |
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class VGUIAPI ScrollBar2 : public Panel |
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{ |
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public: |
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ScrollBar2( int x, int y, int wide, int tall, bool vertical ); |
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virtual void setValue( int value ); |
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virtual int getValue(); |
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virtual void addIntChangeSignal( IntChangeSignal *s ); |
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virtual void setRange(int min, int max ); |
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virtual void setRangeWindow( int rangeWindow ); |
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virtual void setRangeWindowEnabled( bool state ); |
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virtual void setSize( int wide, int tall ); |
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virtual bool isVertical(); |
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virtual bool hasFullRange(); |
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virtual void setButton( Button *button,int index ); |
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virtual Button *getButton( int index ); |
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virtual void setSlider( Slider2 *slider ); |
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virtual Slider2 *getSlider(); |
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virtual void doButtonPressed( int buttonIndex ); |
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virtual void setButtonPressedScrollValue( int value ); |
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virtual void validate(); |
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// bullshit public |
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virtual void fireIntChangeSignal(); |
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protected: |
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virtual void performLayout(); |
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Button *_button[2]; |
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Slider2 *_slider; |
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Dar<IntChangeSignal*> _intChangeSignalDar; |
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int _buttonPressedScrollValue; |
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}; |
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} |
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#endif // VGUI_SCROLLBAR2_H |
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