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540 lines
13 KiB
540 lines
13 KiB
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. =========== |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: Contains implementation of various VGUI-derived objects |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "VGUI_Font.h" |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "camera.h" |
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#include "kbutton.h" |
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#include "cvardef.h" |
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#include "usercmd.h" |
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#include "const.h" |
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#include "camera.h" |
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#include "in_defs.h" |
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#include "parsemsg.h" |
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#include "vgui_int.h" |
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#include "vgui_TeamFortressViewport.h" |
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#include "vgui_loadtga.h" |
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// Arrow filenames |
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const char *sArrowFilenames[] = |
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{ |
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"arrowup", |
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"arrowdn", |
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"arrowlt", |
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"arrowrt", |
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}; |
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// Get the name of TGA file, without a gamedir |
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char *GetTGANameForRes( const char *pszName ) |
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{ |
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int i; |
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char sz[256]; |
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static char gd[256]; |
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if( ScreenWidth < 640 ) |
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i = 320; |
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else |
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i = 640; |
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sprintf( sz, pszName, i ); |
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sprintf( gd, "gfx/vgui/%s.tga", sz ); |
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return gd; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Loads a .tga file and returns a pointer to the VGUI tga object |
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//----------------------------------------------------------------------------- |
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BitmapTGA *LoadTGAForRes( const char* pImageName ) |
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{ |
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BitmapTGA *pTGA; |
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char sz[256]; |
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sprintf( sz, "%%d_%s", pImageName ); |
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pTGA = vgui_LoadTGA( GetTGANameForRes( sz ) ); |
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return pTGA; |
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} |
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//=========================================================== |
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// All TFC Hud buttons are derived from this one. |
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CommandButton::CommandButton( const char *text, int x, int y, int wide, int tall, bool bNoHighlight ) : Button( "", x, y, wide, tall ) |
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{ |
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m_iPlayerClass = 0; |
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m_bNoHighlight = bNoHighlight; |
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m_bFlat = false; |
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Init(); |
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setText( text ); |
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} |
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CommandButton::CommandButton( int iPlayerClass, const char *text, int x, int y, int wide, int tall, bool bFlat ) : Button( "", x, y, wide, tall ) |
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{ |
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m_iPlayerClass = iPlayerClass; |
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m_bNoHighlight = false; |
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m_bFlat = bFlat; |
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Init(); |
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setText( text ); |
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} |
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CommandButton::CommandButton( const char *text, int x, int y, int wide, int tall, bool bNoHighlight, bool bFlat ) : Button( "", x, y, wide, tall ) |
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{ |
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m_iPlayerClass = 0; |
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m_bFlat = bFlat; |
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m_bNoHighlight = bNoHighlight; |
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Init(); |
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setText( text ); |
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} |
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void CommandButton::Init( void ) |
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{ |
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m_pSubMenu = NULL; |
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m_pSubLabel = NULL; |
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m_pParentMenu = NULL; |
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// Set text color to orange |
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setFgColor( Scheme::sc_primary1 ); |
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// left align |
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setContentAlignment( vgui::Label::a_west ); |
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// Add the Highlight signal |
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if( !m_bNoHighlight ) |
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addInputSignal( new CHandler_CommandButtonHighlight( this ) ); |
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// not bound to any button yet |
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m_cBoundKey = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Prepends the button text with the current bound key |
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// if no bound key, then a clear space ' ' instead |
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//----------------------------------------------------------------------------- |
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void CommandButton::RecalculateText( void ) |
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{ |
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char szBuf[128]; |
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if( m_cBoundKey != 0 ) |
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{ |
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if( m_cBoundKey == (char)255 ) |
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{ |
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strcpy( szBuf, m_sMainText ); |
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} |
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else |
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{ |
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sprintf( szBuf, " %c %s", m_cBoundKey, m_sMainText ); |
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} |
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szBuf[MAX_BUTTON_SIZE-1] = 0; |
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} |
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else |
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{ |
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// just draw a space if no key bound |
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sprintf( szBuf, " %s", m_sMainText ); |
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szBuf[MAX_BUTTON_SIZE - 1] = 0; |
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} |
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Button::setText( szBuf ); |
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} |
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void CommandButton::setText( const char *text ) |
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{ |
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strncpy( m_sMainText, text, MAX_BUTTON_SIZE - 1 ); |
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m_sMainText[MAX_BUTTON_SIZE - 1] = 0; |
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RecalculateText(); |
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} |
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void CommandButton::setBoundKey( char boundKey ) |
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{ |
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m_cBoundKey = boundKey; |
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RecalculateText(); |
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} |
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char CommandButton::getBoundKey( void ) |
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{ |
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return m_cBoundKey; |
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} |
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void CommandButton::AddSubMenu( CCommandMenu *pNewMenu ) |
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{ |
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m_pSubMenu = pNewMenu; |
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// Prevent this button from being pushed |
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setMouseClickEnabled( MOUSE_LEFT, false ); |
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} |
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void CommandButton::UpdateSubMenus( int iAdjustment ) |
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{ |
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if( m_pSubMenu ) |
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m_pSubMenu->RecalculatePositions( iAdjustment ); |
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} |
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void CommandButton::paint() |
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{ |
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// Make the sub label paint the same as the button |
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if( m_pSubLabel ) |
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{ |
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if( isSelected() ) |
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m_pSubLabel->PushDown(); |
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else |
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m_pSubLabel->PushUp(); |
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} |
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// draw armed button text in white |
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if( isArmed() ) |
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{ |
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setFgColor( Scheme::sc_secondary2 ); |
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} |
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else |
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{ |
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setFgColor( Scheme::sc_primary1 ); |
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} |
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Button::paint(); |
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} |
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void CommandButton::paintBackground() |
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{ |
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if( m_bFlat ) |
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{ |
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if( isArmed() ) |
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{ |
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// Orange Border |
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drawSetColor( Scheme::sc_secondary1 ); |
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drawOutlinedRect( 0, 0, _size[0], _size[1] ); |
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} |
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} |
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else |
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{ |
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if( isArmed() ) |
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{ |
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// Orange highlight background |
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drawSetColor( Scheme::sc_primary2 ); |
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drawFilledRect( 0, 0, _size[0], _size[1] ); |
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} |
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// Orange Border |
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drawSetColor( Scheme::sc_secondary1 ); |
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drawOutlinedRect( 0, 0, _size[0], _size[1] ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Highlights the current button, and all it's parent menus |
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//----------------------------------------------------------------------------- |
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void CommandButton::cursorEntered( void ) |
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{ |
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// unarm all the other buttons in this menu |
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CCommandMenu *containingMenu = getParentMenu(); |
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if( containingMenu ) |
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{ |
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containingMenu->ClearButtonsOfArmedState(); |
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// make all our higher buttons armed |
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CCommandMenu *pCParent = containingMenu->GetParentMenu(); |
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if( pCParent ) |
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{ |
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CommandButton *pParentButton = pCParent->FindButtonWithSubmenu( containingMenu ); |
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pParentButton->cursorEntered(); |
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} |
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} |
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// arm ourselves |
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setArmed( true ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CommandButton::cursorExited( void ) |
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{ |
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// only clear ourselves if we have do not have a containing menu |
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// only stay armed if we have a sub menu |
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// the buttons only unarm themselves when another button is armed instead |
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if( !getParentMenu() || !GetSubMenu() ) |
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{ |
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setArmed( false ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns the command menu that the button is part of, if any |
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// Output : CCommandMenu * |
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//----------------------------------------------------------------------------- |
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CCommandMenu *CommandButton::getParentMenu( void ) |
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{ |
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return m_pParentMenu; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sets the menu that contains this button |
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// Input : *pParentMenu - |
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//----------------------------------------------------------------------------- |
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void CommandButton::setParentMenu( CCommandMenu *pParentMenu ) |
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{ |
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m_pParentMenu = pParentMenu; |
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} |
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//=========================================================== |
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int ClassButton::IsNotValid() |
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{ |
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// If this is the main ChangeClass button, remove it if the player's only able to be civilians |
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if( m_iPlayerClass == -1 ) |
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{ |
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if( gViewPort->GetValidClasses( g_iTeamNumber ) == -1 ) |
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return true; |
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return false; |
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} |
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// Only check current class if they've got autokill on |
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bool bAutoKill = CVAR_GET_FLOAT( "hud_classautokill" ) != 0; |
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if( bAutoKill ) |
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{ |
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// Is it the player's current class? |
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if ( |
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(!gViewPort->IsRandomPC() && (m_iPlayerClass == g_iPlayerClass)) ) |
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return true; |
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} |
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return false; |
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} |
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//=========================================================== |
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// Button with Class image beneath it |
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CImageLabel::CImageLabel( const char *pImageName,int x,int y ) : Label( "", x, y ) |
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{ |
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setContentFitted( true ); |
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m_pTGA = LoadTGAForRes( pImageName ); |
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setImage( m_pTGA ); |
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} |
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CImageLabel::CImageLabel( const char *pImageName, int x, int y, int wide, int tall ) : Label( "", x, y, wide, tall ) |
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{ |
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setContentFitted( true ); |
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m_pTGA = LoadTGAForRes( pImageName ); |
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setImage( m_pTGA ); |
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} |
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//=========================================================== |
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// Image size |
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int CImageLabel::getImageWide( void ) |
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{ |
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if( m_pTGA ) |
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{ |
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int iXSize, iYSize; |
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m_pTGA->getSize( iXSize, iYSize ); |
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return iXSize; |
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} |
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else |
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{ |
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return 1; |
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} |
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} |
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int CImageLabel::getImageTall( void ) |
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{ |
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if( m_pTGA ) |
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{ |
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int iXSize, iYSize; |
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m_pTGA->getSize( iXSize, iYSize ); |
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return iYSize; |
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} |
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else |
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{ |
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return 1; |
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} |
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} |
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void CImageLabel::LoadImage( const char *pImageName ) |
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{ |
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if( m_pTGA ) |
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delete m_pTGA; |
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// Load the Image |
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m_pTGA = LoadTGAForRes( pImageName ); |
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if( m_pTGA == NULL ) |
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{ |
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// we didn't find a matching image file for this resolution |
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// try to load file resolution independent |
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char sz[256]; |
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sprintf( sz, "%s/%s", gEngfuncs.pfnGetGameDirectory(), pImageName ); |
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FileInputStream fis( sz, false ); |
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m_pTGA = new BitmapTGA( &fis, true ); |
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fis.close(); |
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} |
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if( m_pTGA == NULL ) |
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return; // unable to load image |
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int w,t; |
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m_pTGA->getSize( w, t ); |
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setSize( XRES ( w ),YRES ( t) ); |
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setImage( m_pTGA ); |
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} |
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//=========================================================== |
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// Various overloaded paint functions for Custom VGUI objects |
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void CCommandMenu::paintBackground() |
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{ |
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// Transparent black background |
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if( m_iSpectCmdMenu ) |
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drawSetColor( 0, 0, 0, 64 ); |
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else |
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drawSetColor( Scheme::sc_primary3 ); |
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drawFilledRect( 0, 0, _size[0], _size[1] ); |
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} |
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//================================================================================= |
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// CUSTOM SCROLLPANEL |
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//================================================================================= |
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CTFScrollButton::CTFScrollButton( int iArrow, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall ) |
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{ |
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// Set text color to orange |
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setFgColor( Scheme::sc_primary1 ); |
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// Load in the arrow |
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m_pTGA = LoadTGAForRes( sArrowFilenames[iArrow] ); |
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setImage( m_pTGA ); |
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// Highlight signal |
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InputSignal *pISignal = new CHandler_CommandButtonHighlight( this ); |
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addInputSignal( pISignal ); |
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} |
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void CTFScrollButton::paint( void ) |
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{ |
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if( !m_pTGA ) |
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return; |
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// draw armed button text in white |
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if( isArmed() ) |
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{ |
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m_pTGA->setColor( Color( 255, 255, 255, 0 ) ); |
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} |
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else |
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{ |
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m_pTGA->setColor( Color( 255, 255, 255, 128 ) ); |
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} |
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m_pTGA->doPaint( this ); |
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} |
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void CTFScrollButton::paintBackground( void ) |
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{ |
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/* |
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if( isArmed() ) |
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{ |
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// Orange highlight background |
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drawSetColor( Scheme::sc_primary2 ); |
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drawFilledRect( 0, 0, _size[0], _size[1] ); |
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} |
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// Orange Border |
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drawSetColor( Scheme::sc_secondary1 ); |
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drawOutlinedRect( 0, 0, _size[0] - 1, _size[1] ); |
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*/ |
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} |
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void CTFSlider::paintBackground( void ) |
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{ |
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int wide, tall, nobx, noby; |
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getPaintSize( wide, tall ); |
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getNobPos( nobx, noby ); |
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// Border |
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drawSetColor( Scheme::sc_secondary1 ); |
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drawOutlinedRect( 0, 0, wide, tall ); |
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if( isVertical() ) |
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{ |
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// Nob Fill |
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drawSetColor( Scheme::sc_primary2 ); |
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drawFilledRect( 0, nobx, wide, noby ); |
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// Nob Outline |
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drawSetColor( Scheme::sc_primary1 ); |
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drawOutlinedRect( 0, nobx, wide, noby ); |
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} |
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else |
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{ |
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// Nob Fill |
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drawSetColor( Scheme::sc_primary2 ); |
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drawFilledRect( nobx, 0, noby, tall ); |
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// Nob Outline |
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drawSetColor( Scheme::sc_primary1 ); |
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drawOutlinedRect( nobx, 0, noby, tall ); |
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} |
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} |
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CTFScrollPanel::CTFScrollPanel( int x, int y, int wide, int tall ) : ScrollPanel( x, y, wide, tall ) |
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{ |
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ScrollBar *pScrollBar = getVerticalScrollBar(); |
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pScrollBar->setButton( new CTFScrollButton( ARROW_UP, "", 0, 0, 16, 16 ), 0 ); |
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pScrollBar->setButton( new CTFScrollButton( ARROW_DOWN, "", 0, 0, 16, 16 ), 1 ); |
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pScrollBar->setSlider( new CTFSlider( 0, wide - 1, wide, ( tall - ( wide * 2 ) ) + 2, true ) ); |
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pScrollBar->setPaintBorderEnabled( false ); |
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pScrollBar->setPaintBackgroundEnabled( false ); |
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pScrollBar->setPaintEnabled( false ); |
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pScrollBar = getHorizontalScrollBar(); |
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pScrollBar->setButton( new CTFScrollButton( ARROW_LEFT, "", 0, 0, 16, 16 ), 0 ); |
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pScrollBar->setButton( new CTFScrollButton( ARROW_RIGHT, "", 0, 0, 16, 16 ), 1 ); |
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pScrollBar->setSlider( new CTFSlider( tall, 0, wide - ( tall * 2 ), tall, false ) ); |
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pScrollBar->setPaintBorderEnabled( false ); |
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pScrollBar->setPaintBackgroundEnabled( false ); |
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pScrollBar->setPaintEnabled( false ); |
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} |
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//================================================================================= |
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// CUSTOM HANDLERS |
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//================================================================================= |
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void CHandler_MenuButtonOver::cursorEntered(Panel *panel) |
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{ |
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if( gViewPort && m_pMenuPanel ) |
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{ |
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m_pMenuPanel->SetActiveInfo( m_iButton ); |
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} |
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} |
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void CMenuHandler_StringCommandClassSelect::actionPerformed( Panel *panel ) |
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{ |
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CMenuHandler_StringCommand::actionPerformed( panel ); |
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// THIS IS NOW BEING DONE ON THE TFC SERVER TO AVOID KILLING SOMEONE THEN |
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// HAVE THE SERVER SAY "SORRY...YOU CAN'T BE THAT CLASS". |
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bool bAutoKill = CVAR_GET_FLOAT( "hud_classautokill" ) != 0; |
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if( bAutoKill && g_iPlayerClass != 0 ) |
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gEngfuncs.pfnClientCmd( "kill" ); |
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} |
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