Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// botman's Half-Life bot example
//
// http://planethalflife.com/botman/
//
// botcam.cpp
//
#include "extdll.h"
#include "util.h"
#include "client.h"
#include "cbase.h"
#include "player.h"
#include "botcam.h"
LINK_ENTITY_TO_CLASS(entity_botcam, CBotCam);
CBotCam *CBotCam::Create( CBasePlayer *pPlayer, CBasePlayer *pBot )
{
CBotCam *pBotCam = GetClassPtr( (CBotCam *)NULL );
PRECACHE_MODEL( "models/mechgibs.mdl" );
pBotCam->m_pPlayer = pPlayer;
pBotCam->m_pBot = pBot;
pPlayer->pev->effects |= EF_NODRAW;
pPlayer->pev->solid = SOLID_NOT;
pPlayer->pev->takedamage = DAMAGE_NO;
pPlayer->m_iHideHUD |= HIDEHUD_ALL;
pBotCam->Spawn();
return pBotCam;
}
void CBotCam::Spawn( void )
{
pev->classname = MAKE_STRING("entity_botcam");
UTIL_MakeVectors(m_pBot->pev->v_angle);
TraceResult tr;
UTIL_TraceLine(m_pBot->pev->origin + m_pBot->pev->view_ofs,
m_pBot->pev->origin + m_pBot->pev->view_ofs + gpGlobals->v_forward * -16 + gpGlobals->v_up * 10,
dont_ignore_monsters, m_pBot->edict(), &tr );
UTIL_SetOrigin(pev, tr.vecEndPos);
pev->angles = m_pBot->pev->v_angle;
pev->fixangle = TRUE;
SET_VIEW (m_pPlayer->edict(), edict());
// mechgibs seems to be an "invisible" model. Other players won't see
// anything when this model is used as the botcam...
SET_MODEL(ENT(pev), "models/mechgibs.mdl");
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_NOT;
pev->takedamage = DAMAGE_NO;
pev->renderamt = 0;
m_pPlayer->EnableControl(FALSE);
SetTouch( NULL );
SetThink( &CBotCam::IdleThink );
pev->nextthink = gpGlobals->time + 0.1;
}
void CBotCam::IdleThink( void )
{
// make sure bot is still in the game...
if (m_pBot->pev->takedamage != DAMAGE_NO) // not "kicked"
{
UTIL_MakeVectors(m_pBot->pev->v_angle);
TraceResult tr;
UTIL_TraceLine(m_pBot->pev->origin + m_pBot->pev->view_ofs,
m_pBot->pev->origin + m_pBot->pev->view_ofs + gpGlobals->v_forward * -16 + gpGlobals->v_up * 10,
dont_ignore_monsters, m_pBot->edict(), &tr );
UTIL_SetOrigin(pev, tr.vecEndPos);
pev->angles = m_pBot->pev->v_angle;
pev->fixangle = TRUE;
SET_VIEW (m_pPlayer->edict(), edict());
pev->nextthink = gpGlobals->time;
}
else
{
SET_VIEW (m_pPlayer->edict(), m_pPlayer->edict());
m_pPlayer->pev->effects &= ~EF_NODRAW;
m_pPlayer->pev->solid = SOLID_SLIDEBOX;
m_pPlayer->pev->takedamage = DAMAGE_AIM;
m_pPlayer->m_iHideHUD &= ~HIDEHUD_ALL;
m_pPlayer->EnableControl(TRUE);
m_pPlayer->pBotCam = NULL; // player's botcam is no longer valid
m_pBot = NULL;
m_pPlayer = NULL;
REMOVE_ENTITY( ENT(pev) );
}
}
void CBotCam::Disconnect( void )
{
SET_VIEW (m_pPlayer->edict(), m_pPlayer->edict());
m_pPlayer->pev->effects &= ~EF_NODRAW;
m_pPlayer->pev->solid = SOLID_SLIDEBOX;
m_pPlayer->pev->takedamage = DAMAGE_AIM;
m_pPlayer->m_iHideHUD &= ~HIDEHUD_ALL;
m_pPlayer->EnableControl(TRUE);
m_pPlayer->pBotCam = NULL; // player's botcam is no longer valid
m_pBot = NULL;
m_pPlayer = NULL;
REMOVE_ENTITY( ENT(pev) );
}