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1121 lines
29 KiB
1121 lines
29 KiB
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. =========== |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: VGUI scoreboard |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include<VGUI_LineBorder.h> |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "const.h" |
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#include "entity_state.h" |
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#include "cl_entity.h" |
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#include "vgui_TeamFortressViewport.h" |
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#include "vgui_ScorePanel.h" |
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#include "vgui_helpers.h" |
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#include "vgui_loadtga.h" |
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#include "voice_status.h" |
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#include "vgui_SpectatorPanel.h" |
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int HUD_IsGame( const char *game ); |
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int EV_TFC_IsAllyTeam( int iTeam1, int iTeam2 ); |
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// Scoreboard dimensions |
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#define SBOARD_TITLE_SIZE_Y YRES(22) |
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#define X_BORDER XRES(4) |
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// Column sizes |
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class SBColumnInfo |
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{ |
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public: |
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const char *m_pTitle; // If null, ignore, if starts with #, it's localized, otherwise use the string directly. |
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int m_Width; // Based on 640 width. Scaled to fit other resolutions. |
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Label::Alignment m_Alignment; |
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}; |
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// grid size is marked out for 640x480 screen |
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SBColumnInfo g_ColumnInfo[NUM_COLUMNS] = |
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{ |
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{NULL, 24, Label::a_east}, // tracker column |
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{NULL, 140, Label::a_east}, // name |
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{NULL, 56, Label::a_east}, // class |
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{"#SCORE", 40, Label::a_east}, |
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{"#DEATHS", 46, Label::a_east}, |
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{"#LATENCY", 46, Label::a_east}, |
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{"#VOICE", 40, Label::a_east}, |
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{NULL, 2, Label::a_east}, // blank column to take up the slack |
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}; |
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#define TEAM_NO 0 |
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#define TEAM_YES 1 |
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#define TEAM_SPECTATORS 2 |
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#define TEAM_BLANK 3 |
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//----------------------------------------------------------------------------- |
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// ScorePanel::HitTestPanel. |
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//----------------------------------------------------------------------------- |
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void ScorePanel::HitTestPanel::internalMousePressed( MouseCode code ) |
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{ |
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for( int i = 0; i < _inputSignalDar.getCount(); i++ ) |
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{ |
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_inputSignalDar[i]->mousePressed( code, this ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Create the ScoreBoard panel |
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//----------------------------------------------------------------------------- |
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ScorePanel::ScorePanel( int x, int y, int wide, int tall ) : Panel( x, y, wide, tall ) |
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{ |
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager(); |
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Scoreboard Title Text" ); |
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SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle( "Scoreboard Small Text" ); |
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Font *tfont = pSchemes->getFont( hTitleScheme ); |
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Font *smallfont = pSchemes->getFont( hSmallScheme ); |
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setBgColor( 0, 0, 0, 96 ); |
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m_pCurrentHighlightLabel = NULL; |
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m_iHighlightRow = -1; |
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//m_pTrackerIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_scoreboardtracker.tga"); |
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// Initialize the top title. |
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m_TitleLabel.setFont( tfont ); |
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m_TitleLabel.setText( "" ); |
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m_TitleLabel.setBgColor( 0, 0, 0, 255 ); |
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m_TitleLabel.setFgColor( Scheme::sc_primary1 ); |
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m_TitleLabel.setContentAlignment( vgui::Label::a_west ); |
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LineBorder *border = new LineBorder( Color( 60, 60, 60, 128 ) ); |
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setBorder( border ); |
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setPaintBorderEnabled( true ); |
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int xpos = g_ColumnInfo[0].m_Width + 3; |
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if( ScreenWidth >= 640 ) |
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{ |
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// only expand column size for res greater than 640 |
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xpos = XRES( xpos ); |
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} |
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m_TitleLabel.setBounds( xpos, 4, wide, SBOARD_TITLE_SIZE_Y ); |
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m_TitleLabel.setContentFitted( false ); |
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m_TitleLabel.setParent( this ); |
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// Setup the header (labels like "name", "class", etc..). |
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m_HeaderGrid.SetDimensions( NUM_COLUMNS, 1 ); |
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m_HeaderGrid.SetSpacing( 0, 0 ); |
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for( int i = 0; i < NUM_COLUMNS; i++ ) |
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{ |
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if( g_ColumnInfo[i].m_pTitle && g_ColumnInfo[i].m_pTitle[0] == '#' ) |
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m_HeaderLabels[i].setText( CHudTextMessage::BufferedLocaliseTextString( g_ColumnInfo[i].m_pTitle ) ); |
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else if( g_ColumnInfo[i].m_pTitle ) |
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m_HeaderLabels[i].setText( g_ColumnInfo[i].m_pTitle ); |
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int xwide = g_ColumnInfo[i].m_Width; |
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if( ScreenWidth >= 640 ) |
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{ |
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xwide = XRES( xwide ); |
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} |
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else if( ScreenWidth == 400 ) |
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{ |
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// hack to make 400x300 resolution scoreboard fit |
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if( i == 1 ) |
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{ |
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// reduces size of player name cell |
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xwide -= 28; |
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} |
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else if( i == 0 ) |
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{ |
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// tracker icon cell |
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xwide -= 8; |
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} |
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} |
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m_HeaderGrid.SetColumnWidth( i, xwide ); |
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m_HeaderGrid.SetEntry( i, 0, &m_HeaderLabels[i] ); |
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m_HeaderLabels[i].setBgColor( 0, 0, 0, 255 ); |
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m_HeaderLabels[i].setFgColor( Scheme::sc_primary1 ); |
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m_HeaderLabels[i].setFont( smallfont ); |
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m_HeaderLabels[i].setContentAlignment( g_ColumnInfo[i].m_Alignment ); |
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int yres = 12; |
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if( ScreenHeight >= 480 ) |
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{ |
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yres = YRES( yres ); |
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} |
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m_HeaderLabels[i].setSize( 50, yres ); |
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} |
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// Set the width of the last column to be the remaining space. |
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int ex, ey, ew, eh; |
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m_HeaderGrid.GetEntryBox( NUM_COLUMNS - 2, 0, ex, ey, ew, eh ); |
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m_HeaderGrid.SetColumnWidth( NUM_COLUMNS - 1, ( wide - X_BORDER ) - ( ex + ew ) ); |
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m_HeaderGrid.AutoSetRowHeights(); |
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m_HeaderGrid.setBounds( X_BORDER, SBOARD_TITLE_SIZE_Y, wide - X_BORDER * 2, m_HeaderGrid.GetRowHeight( 0 ) ); |
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m_HeaderGrid.setParent( this ); |
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m_HeaderGrid.setBgColor( 0, 0, 0, 255 ); |
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// Now setup the listbox with the actual player data in it. |
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int headerX, headerY, headerWidth, headerHeight; |
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m_HeaderGrid.getBounds( headerX, headerY, headerWidth, headerHeight ); |
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m_PlayerList.setBounds( headerX, headerY+headerHeight, headerWidth, tall - headerY - headerHeight - 6 ); |
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m_PlayerList.setBgColor( 0, 0, 0, 255 ); |
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m_PlayerList.setParent( this ); |
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for( int row=0; row < NUM_ROWS; row++ ) |
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{ |
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CGrid *pGridRow = &m_PlayerGrids[row]; |
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pGridRow->SetDimensions( NUM_COLUMNS, 1 ); |
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for( int col = 0; col < NUM_COLUMNS; col++ ) |
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{ |
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m_PlayerEntries[col][row].setContentFitted( false ); |
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m_PlayerEntries[col][row].setRow( row ); |
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m_PlayerEntries[col][row].addInputSignal( this ); |
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pGridRow->SetEntry(col, 0, &m_PlayerEntries[col][row]); |
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} |
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pGridRow->setBgColor( 0, 0, 0, 255 ); |
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pGridRow->SetSpacing( 0, 0 ); |
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pGridRow->CopyColumnWidths( &m_HeaderGrid ); |
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pGridRow->AutoSetRowHeights(); |
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pGridRow->setSize( PanelWidth( pGridRow ), pGridRow->CalcDrawHeight() ); |
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pGridRow->RepositionContents(); |
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m_PlayerList.AddItem( pGridRow ); |
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} |
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// Add the hit test panel. It is invisible and traps mouse clicks so we can go into squelch mode. |
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m_HitTestPanel.setBgColor( 0, 0, 0, 255 ); |
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m_HitTestPanel.setParent( this ); |
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m_HitTestPanel.setBounds( 0, 0, wide, tall ); |
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m_HitTestPanel.addInputSignal( this ); |
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m_pCloseButton = new CommandButton( "x", wide - XRES( 12 + 4 ), YRES( 2 ), XRES( 12 ) , YRES( 12 ) ); |
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m_pCloseButton->setParent( this ); |
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m_pCloseButton->addActionSignal( new CMenuHandler_StringCommandWatch( "-showscores", true ) ); |
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m_pCloseButton->setBgColor( 0, 0, 0, 255 ); |
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m_pCloseButton->setFgColor( 255, 255, 255, 0 ); |
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m_pCloseButton->setFont( tfont ); |
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m_pCloseButton->setBoundKey( (char)255 ); |
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m_pCloseButton->setContentAlignment( Label::a_center ); |
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Initialize(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called each time a new level is started. |
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//----------------------------------------------------------------------------- |
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void ScorePanel::Initialize( void ) |
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{ |
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// Clear out scoreboard data |
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m_iLastKilledBy = 0; |
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m_fLastKillTime = 0; |
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m_iPlayerNum = 0; |
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m_iNumTeams = 0; |
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memset( g_PlayerExtraInfo, 0, sizeof g_PlayerExtraInfo ); |
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memset( g_TeamInfo, 0, sizeof g_TeamInfo ); |
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} |
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bool HACK_GetPlayerUniqueID( int iPlayer, char playerID[16] ) |
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{ |
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return !!gEngfuncs.GetPlayerUniqueID( iPlayer, playerID ); // TODO remove after testing |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Recalculate the internal scoreboard data |
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//----------------------------------------------------------------------------- |
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void ScorePanel::Update() |
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{ |
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int i; |
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// Set the title |
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if( gViewPort->m_szServerName[0] != '\0' ) |
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{ |
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m_TitleLabel.setText( gViewPort->m_szServerName ); |
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} |
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m_iRows = 0; |
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gViewPort->GetAllPlayersInfo(); |
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// Clear out sorts |
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for (i = 0; i < NUM_ROWS; i++) |
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{ |
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m_iSortedRows[i] = 0; |
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m_iIsATeam[i] = TEAM_NO; |
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} |
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for (i = 0; i < MAX_PLAYERS; i++) |
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{ |
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m_bHasBeenSorted[i] = false; |
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} |
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// If it's not teamplay, sort all the players. Otherwise, sort the teams. |
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if( !gHUD.m_Teamplay ) |
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SortPlayers( 0, NULL ); |
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else |
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SortTeams(); |
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// set scrollbar range |
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m_PlayerList.SetScrollRange(m_iRows); |
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FillGrid(); |
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if( gViewPort->m_pSpectatorPanel->m_menuVisible ) |
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{ |
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m_pCloseButton->setVisible ( true ); |
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} |
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else |
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{ |
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m_pCloseButton->setVisible ( false ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sort all the teams |
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//----------------------------------------------------------------------------- |
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void ScorePanel::SortTeams() |
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{ |
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// clear out team scores |
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int i; |
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for ( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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if( !g_TeamInfo[i].scores_overriden ) |
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g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0; |
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g_TeamInfo[i].ping = g_TeamInfo[i].packetloss = 0; |
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} |
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// recalc the team scores, then draw them |
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for( i = 1; i < MAX_PLAYERS; i++ ) |
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{ |
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if( g_PlayerInfoList[i].name == 0 ) |
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continue; // empty player slot, skip |
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if( g_PlayerExtraInfo[i].teamname[0] == 0 ) |
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continue; // skip over players who are not in a team |
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// find what team this player is in |
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int j; |
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for ( j = 1; j <= m_iNumTeams; j++ ) |
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{ |
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if( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) ) |
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break; |
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} |
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if( j > m_iNumTeams ) // player is not in a team, skip to the next guy |
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continue; |
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if( !g_TeamInfo[j].scores_overriden ) |
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{ |
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g_TeamInfo[j].frags += g_PlayerExtraInfo[i].frags; |
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g_TeamInfo[j].deaths += g_PlayerExtraInfo[i].deaths; |
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} |
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g_TeamInfo[j].ping += g_PlayerInfoList[i].ping; |
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g_TeamInfo[j].packetloss += g_PlayerInfoList[i].packetloss; |
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if( g_PlayerInfoList[i].thisplayer ) |
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g_TeamInfo[j].ownteam = TRUE; |
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else |
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g_TeamInfo[j].ownteam = FALSE; |
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// Set the team's number (used for team colors) |
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g_TeamInfo[j].teamnumber = g_PlayerExtraInfo[i].teamnumber; |
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} |
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// find team ping/packetloss averages |
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for( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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g_TeamInfo[i].already_drawn = FALSE; |
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if( g_TeamInfo[i].players > 0 ) |
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{ |
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g_TeamInfo[i].ping /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping |
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g_TeamInfo[i].packetloss /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping |
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} |
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} |
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// Draw the teams |
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while( 1 ) |
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{ |
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int highest_frags = -99999; int lowest_deaths = 99999; |
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int best_team = 0; |
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for( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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if( g_TeamInfo[i].players < 1 ) |
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continue; |
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if( !g_TeamInfo[i].already_drawn && g_TeamInfo[i].frags >= highest_frags ) |
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{ |
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if( g_TeamInfo[i].frags > highest_frags || g_TeamInfo[i].deaths < lowest_deaths ) |
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{ |
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best_team = i; |
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lowest_deaths = g_TeamInfo[i].deaths; |
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highest_frags = g_TeamInfo[i].frags; |
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} |
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} |
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} |
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// draw the best team on the scoreboard |
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if( !best_team ) |
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break; |
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// Put this team in the sorted list |
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m_iSortedRows[m_iRows] = best_team; |
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m_iIsATeam[m_iRows] = TEAM_YES; |
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g_TeamInfo[best_team].already_drawn = TRUE; // set the already_drawn to be TRUE, so this team won't get sorted again |
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m_iRows++; |
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// Now sort all the players on this team |
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SortPlayers( 0, g_TeamInfo[best_team].name ); |
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} |
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// Add all the players who aren't in a team yet into spectators |
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SortPlayers( TEAM_SPECTATORS, NULL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sort a list of players |
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//----------------------------------------------------------------------------- |
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void ScorePanel::SortPlayers( int iTeam, char *team ) |
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{ |
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bool bCreatedTeam = false; |
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// draw the players, in order, and restricted to team if set |
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while ( 1 ) |
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{ |
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// Find the top ranking player |
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int highest_frags = -99999; int lowest_deaths = 99999; |
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int best_player; |
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best_player = 0; |
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for ( int i = 1; i < MAX_PLAYERS; i++ ) |
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{ |
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if ( m_bHasBeenSorted[i] == false && g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags ) |
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{ |
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cl_entity_t *ent = gEngfuncs.GetEntityByIndex( i ); |
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if ( ent && !(team && stricmp(g_PlayerExtraInfo[i].teamname, team)) ) |
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{ |
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extra_player_info_t *pl_info = &g_PlayerExtraInfo[i]; |
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if ( pl_info->frags > highest_frags || pl_info->deaths < lowest_deaths ) |
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{ |
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best_player = i; |
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lowest_deaths = pl_info->deaths; |
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highest_frags = pl_info->frags; |
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} |
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} |
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} |
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} |
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if ( !best_player ) |
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break; |
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// If we haven't created the Team yet, do it first |
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if (!bCreatedTeam && iTeam) |
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{ |
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m_iIsATeam[ m_iRows ] = iTeam; |
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m_iRows++; |
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bCreatedTeam = true; |
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} |
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// Put this player in the sorted list |
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m_iSortedRows[ m_iRows ] = best_player; |
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m_bHasBeenSorted[ best_player ] = true; |
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m_iRows++; |
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} |
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if (team) |
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{ |
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m_iIsATeam[m_iRows++] = TEAM_BLANK; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Recalculate the existing teams in the match |
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//----------------------------------------------------------------------------- |
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void ScorePanel::RebuildTeams() |
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{ |
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// clear out player counts from teams |
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int i; |
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for ( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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g_TeamInfo[i].players = 0; |
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} |
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// rebuild the team list |
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gViewPort->GetAllPlayersInfo(); |
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m_iNumTeams = 0; |
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for ( i = 1; i < MAX_PLAYERS; i++ ) |
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{ |
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if ( g_PlayerInfoList[i].name == NULL ) |
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continue; |
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if ( g_PlayerExtraInfo[i].teamname[0] == 0 ) |
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continue; // skip over players who are not in a team |
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// is this player in an existing team? |
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int j; |
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for ( j = 1; j <= m_iNumTeams; j++ ) |
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{ |
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if ( g_TeamInfo[j].name[0] == '\0' ) |
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break; |
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if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) ) |
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break; |
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} |
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if ( j > m_iNumTeams ) |
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{ // they aren't in a listed team, so make a new one |
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// search through for an empty team slot |
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for ( j = 1; j <= m_iNumTeams; j++ ) |
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{ |
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if ( g_TeamInfo[j].name[0] == '\0' ) |
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break; |
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} |
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m_iNumTeams = Q_max( j, m_iNumTeams ); |
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strncpy( g_TeamInfo[j].name, g_PlayerExtraInfo[i].teamname, MAX_TEAM_NAME - 1 ); |
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g_TeamInfo[j].players = 0; |
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} |
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g_TeamInfo[j].players++; |
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} |
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// clear out any empty teams |
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for ( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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if ( g_TeamInfo[i].players < 1 ) |
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memset( &g_TeamInfo[i], 0, sizeof(team_info_t) ); |
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} |
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// Update the scoreboard |
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Update(); |
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} |
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void ScorePanel::FillGrid() |
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{ |
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager(); |
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SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text"); |
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text"); |
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SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text"); |
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Font *sfont = pSchemes->getFont(hScheme); |
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Font *tfont = pSchemes->getFont(hTitleScheme); |
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Font *smallfont = pSchemes->getFont(hSmallScheme); |
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// update highlight position |
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int x, y; |
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getApp()->getCursorPos(x, y); |
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cursorMoved(x, y, this); |
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// remove highlight row if we're not in squelch mode |
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if (!GetClientVoiceMgr()->IsInSquelchMode()) |
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{ |
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m_iHighlightRow = -1; |
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} |
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bool bNextRowIsGap = false; |
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int row; |
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for(row=0; row < NUM_ROWS; row++) |
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{ |
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CGrid *pGridRow = &m_PlayerGrids[row]; |
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pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0); |
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if(row >= m_iRows) |
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{ |
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for(int col=0; col < NUM_COLUMNS; col++) |
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m_PlayerEntries[col][row].setVisible(false); |
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continue; |
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} |
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bool bRowIsGap = false; |
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if (bNextRowIsGap) |
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{ |
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bNextRowIsGap = false; |
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bRowIsGap = true; |
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} |
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|
|
for(int col=0; col < NUM_COLUMNS; col++) |
|
{ |
|
CLabelHeader *pLabel = &m_PlayerEntries[col][row]; |
|
|
|
pLabel->setVisible(true); |
|
pLabel->setText2(""); |
|
pLabel->setImage(NULL); |
|
pLabel->setFont(sfont); |
|
pLabel->setTextOffset(0, 0); |
|
|
|
int rowheight = 13; |
|
if (ScreenHeight > 480) |
|
{ |
|
rowheight = YRES(rowheight); |
|
} |
|
else |
|
{ |
|
// more tweaking, make sure icons fit at low res |
|
rowheight = 15; |
|
} |
|
pLabel->setSize(pLabel->getWide(), rowheight); |
|
pLabel->setBgColor(0, 0, 0, 255); |
|
|
|
char sz[128]; |
|
hud_player_info_t *pl_info = NULL; |
|
team_info_t *team_info = NULL; |
|
|
|
if (m_iIsATeam[row] == TEAM_BLANK) |
|
{ |
|
pLabel->setText(" "); |
|
continue; |
|
} |
|
else if ( m_iIsATeam[row] == TEAM_YES ) |
|
{ |
|
// Get the team's data |
|
team_info = &g_TeamInfo[ m_iSortedRows[row] ]; |
|
|
|
// team color text for team names |
|
pLabel->setFgColor( iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0], |
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1], |
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2], |
|
0 ); |
|
|
|
// different height for team header rows |
|
rowheight = 20; |
|
if (ScreenHeight >= 480) |
|
{ |
|
rowheight = YRES(rowheight); |
|
} |
|
pLabel->setSize(pLabel->getWide(), rowheight); |
|
pLabel->setFont(tfont); |
|
|
|
pGridRow->SetRowUnderline( 0, |
|
true, |
|
YRES(3), |
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0], |
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1], |
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2], |
|
0 ); |
|
} |
|
else if ( m_iIsATeam[row] == TEAM_SPECTATORS ) |
|
{ |
|
// grey text for spectators |
|
pLabel->setFgColor(100, 100, 100, 0); |
|
|
|
// different height for team header rows |
|
rowheight = 20; |
|
if (ScreenHeight >= 480) |
|
{ |
|
rowheight = YRES(rowheight); |
|
} |
|
pLabel->setSize(pLabel->getWide(), rowheight); |
|
pLabel->setFont(tfont); |
|
|
|
pGridRow->SetRowUnderline(0, true, YRES(3), 100, 100, 100, 0); |
|
} |
|
else |
|
{ |
|
// team color text for player names |
|
pLabel->setFgColor( iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0], |
|
iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1], |
|
iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2], |
|
0 ); |
|
|
|
// Get the player's data |
|
pl_info = &g_PlayerInfoList[ m_iSortedRows[row] ]; |
|
|
|
// Set background color |
|
if ( pl_info->thisplayer ) // if it is their name, draw it a different color |
|
{ |
|
// Highlight this player |
|
pLabel->setFgColor(Scheme::sc_white); |
|
pLabel->setBgColor( iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0], |
|
iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1], |
|
iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2], |
|
196 ); |
|
} |
|
else if ( m_iSortedRows[row] == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime ) |
|
{ |
|
// Killer's name |
|
pLabel->setBgColor( 255,0,0, 255 - ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) ); |
|
} |
|
} |
|
|
|
// Align |
|
if (col == COLUMN_NAME || col == COLUMN_CLASS) |
|
{ |
|
pLabel->setContentAlignment( vgui::Label::a_west ); |
|
} |
|
else if (col == COLUMN_TRACKER) |
|
{ |
|
pLabel->setContentAlignment( vgui::Label::a_center ); |
|
} |
|
else |
|
{ |
|
pLabel->setContentAlignment( vgui::Label::a_east ); |
|
} |
|
|
|
// Fill out with the correct data |
|
sz[0] = '\0'; |
|
if ( m_iIsATeam[row] ) |
|
{ |
|
char sz2[128]; |
|
|
|
switch (col) |
|
{ |
|
case COLUMN_NAME: |
|
if ( m_iIsATeam[row] == TEAM_SPECTATORS ) |
|
{ |
|
strcpy( sz2, CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) ); |
|
} |
|
else |
|
{ |
|
strcpy( sz2, gViewPort->GetTeamName(team_info->teamnumber) ); |
|
} |
|
|
|
strcpy(sz, sz2); |
|
|
|
// Append the number of players |
|
if ( m_iIsATeam[row] == TEAM_YES ) |
|
{ |
|
if (team_info->players == 1) |
|
{ |
|
sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player" ) ); |
|
} |
|
else |
|
{ |
|
sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player_plural" ) ); |
|
} |
|
|
|
pLabel->setText2(sz2); |
|
pLabel->setFont2(smallfont); |
|
} |
|
break; |
|
case COLUMN_VOICE: |
|
break; |
|
case COLUMN_CLASS: |
|
break; |
|
case COLUMN_KILLS: |
|
if ( m_iIsATeam[row] == TEAM_YES ) |
|
sprintf(sz, "%d", team_info->frags ); |
|
break; |
|
case COLUMN_DEATHS: |
|
if ( m_iIsATeam[row] == TEAM_YES ) |
|
sprintf(sz, "%d", team_info->deaths ); |
|
break; |
|
case COLUMN_LATENCY: |
|
if ( m_iIsATeam[row] == TEAM_YES ) |
|
sprintf(sz, "%d", team_info->ping ); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
else |
|
{ |
|
bool bShowClass = false; |
|
|
|
switch (col) |
|
{ |
|
case COLUMN_NAME: |
|
/* |
|
if (g_pTrackerUser) |
|
{ |
|
int playerSlot = m_iSortedRows[row]; |
|
int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot); |
|
const char *trackerName = g_pTrackerUser->GetUserName(trackerID); |
|
if (trackerName && *trackerName) |
|
{ |
|
sprintf(sz, " (%s)", trackerName); |
|
pLabel->setText2(sz); |
|
} |
|
} |
|
*/ |
|
sprintf(sz, "%s ", pl_info->name); |
|
break; |
|
case COLUMN_VOICE: |
|
sz[0] = 0; |
|
// in HLTV mode allow spectator to turn on/off commentator voice |
|
//if (!pl_info->thisplayer || gEngfuncs.IsSpectateOnly() ) |
|
//{ |
|
GetClientVoiceMgr()->UpdateSpeakerImage(pLabel, m_iSortedRows[row]); |
|
//} |
|
break; |
|
case COLUMN_CLASS: |
|
// No class for other team's members (unless allied or spectator) |
|
if ( gViewPort && EV_TFC_IsAllyTeam( g_iTeamNumber, g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber ) ) |
|
bShowClass = true; |
|
// Don't show classes if this client hasnt picked a team yet |
|
if ( g_iTeamNumber == 0 ) |
|
bShowClass = false; |
|
|
|
if (bShowClass) |
|
{ |
|
// Only print Civilian if this team are all civilians |
|
bool bNoClass = false; |
|
if ( g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass == 0 ) |
|
{ |
|
if ( gViewPort->GetValidClasses( g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber ) != -1 ) |
|
bNoClass = true; |
|
} |
|
|
|
if (bNoClass) |
|
sz[0] = '\0'; |
|
else |
|
strcpy( sz, CHudTextMessage::BufferedLocaliseTextString( sLocalisedClasses[ g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass ] ) ); |
|
} |
|
else |
|
{ |
|
sz[0] = '\0'; |
|
} |
|
break; |
|
|
|
case COLUMN_TRACKER: |
|
/* |
|
if (g_pTrackerUser) |
|
{ |
|
int playerSlot = m_iSortedRows[row]; |
|
int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot); |
|
|
|
if (g_pTrackerUser->IsFriend(trackerID) && trackerID != g_pTrackerUser->GetTrackerID()) |
|
{ |
|
pLabel->setImage(m_pTrackerIcon); |
|
pLabel->setFgColorAsImageColor(false); |
|
m_pTrackerIcon->setColor(Color(255, 255, 255, 0)); |
|
} |
|
} |
|
*/ |
|
break; |
|
case COLUMN_KILLS: |
|
sprintf(sz, "%d", g_PlayerExtraInfo[ m_iSortedRows[row] ].frags ); |
|
break; |
|
case COLUMN_DEATHS: |
|
sprintf(sz, "%d", g_PlayerExtraInfo[ m_iSortedRows[row] ].deaths ); |
|
break; |
|
case COLUMN_LATENCY: |
|
sprintf(sz, "%d", g_PlayerInfoList[ m_iSortedRows[row] ].ping ); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
pLabel->setText(sz); |
|
} |
|
} |
|
|
|
for(row=0; row < NUM_ROWS; row++) |
|
{ |
|
CGrid *pGridRow = &m_PlayerGrids[row]; |
|
|
|
pGridRow->AutoSetRowHeights(); |
|
pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight()); |
|
pGridRow->RepositionContents(); |
|
} |
|
|
|
// hack, for the thing to resize |
|
m_PlayerList.getSize(x, y); |
|
m_PlayerList.setSize(x, y); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Setup highlights for player names in scoreboard |
|
//----------------------------------------------------------------------------- |
|
void ScorePanel::DeathMsg( int killer, int victim ) |
|
{ |
|
// if we were the one killed, or the world killed us, set the scoreboard to indicate suicide |
|
if ( victim == m_iPlayerNum || killer == 0 ) |
|
{ |
|
m_iLastKilledBy = killer ? killer : m_iPlayerNum; |
|
m_fLastKillTime = gHUD.m_flTime + 10; // display who we were killed by for 10 seconds |
|
|
|
if ( killer == m_iPlayerNum ) |
|
m_iLastKilledBy = m_iPlayerNum; |
|
} |
|
} |
|
|
|
|
|
void ScorePanel::Open( void ) |
|
{ |
|
RebuildTeams(); |
|
setVisible(true); |
|
m_HitTestPanel.setVisible(true); |
|
} |
|
|
|
|
|
void ScorePanel::mousePressed(MouseCode code, Panel* panel) |
|
{ |
|
if(gHUD.m_iIntermission) |
|
return; |
|
|
|
if (!GetClientVoiceMgr()->IsInSquelchMode()) |
|
{ |
|
GetClientVoiceMgr()->StartSquelchMode(); |
|
m_HitTestPanel.setVisible(false); |
|
} |
|
else if (m_iHighlightRow >= 0) |
|
{ |
|
// mouse has been pressed, toggle mute state |
|
int iPlayer = m_iSortedRows[m_iHighlightRow]; |
|
if (iPlayer > 0) |
|
{ |
|
// print text message |
|
hud_player_info_t *pl_info = &g_PlayerInfoList[iPlayer]; |
|
|
|
if (pl_info && pl_info->name && pl_info->name[0]) |
|
{ |
|
char string[256]; |
|
if (GetClientVoiceMgr()->IsPlayerBlocked(iPlayer)) |
|
{ |
|
char string1[1024]; |
|
|
|
// remove mute |
|
GetClientVoiceMgr()->SetPlayerBlockedState(iPlayer, false); |
|
|
|
sprintf( string1, CHudTextMessage::BufferedLocaliseTextString( "#Unmuted" ), pl_info->name ); |
|
sprintf( string, "%c** %s\n", HUD_PRINTTALK, string1 ); |
|
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string ); |
|
} |
|
else |
|
{ |
|
char string1[1024]; |
|
|
|
// mute the player |
|
GetClientVoiceMgr()->SetPlayerBlockedState(iPlayer, true); |
|
|
|
sprintf( string1, CHudTextMessage::BufferedLocaliseTextString( "#Muted" ), pl_info->name ); |
|
sprintf( string, "%c** %s %s\n", HUD_PRINTTALK, string1, CHudTextMessage::BufferedLocaliseTextString( "#No_longer_hear_that_player" ) ); |
|
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void ScorePanel::cursorMoved(int x, int y, Panel *panel) |
|
{ |
|
if (GetClientVoiceMgr()->IsInSquelchMode()) |
|
{ |
|
// look for which cell the mouse is currently over |
|
for (int i = 0; i < NUM_ROWS; i++) |
|
{ |
|
int row, col; |
|
if (m_PlayerGrids[i].getCellAtPoint(x, y, row, col)) |
|
{ |
|
MouseOverCell(i, col); |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Handles mouse movement over a cell |
|
// Input : row - |
|
// col - |
|
//----------------------------------------------------------------------------- |
|
void ScorePanel::MouseOverCell(int row, int col) |
|
{ |
|
CLabelHeader *label = &m_PlayerEntries[col][row]; |
|
|
|
// clear the previously highlighted label |
|
if (m_pCurrentHighlightLabel != label) |
|
{ |
|
m_pCurrentHighlightLabel = NULL; |
|
m_iHighlightRow = -1; |
|
} |
|
if (!label) |
|
return; |
|
|
|
// don't act on teams |
|
if (m_iIsATeam[row] != TEAM_NO) |
|
return; |
|
|
|
// don't act on disconnected players or ourselves |
|
hud_player_info_t *pl_info = &g_PlayerInfoList[ m_iSortedRows[row] ]; |
|
if (!pl_info->name || !pl_info->name[0]) |
|
return; |
|
|
|
if (pl_info->thisplayer && !gEngfuncs.IsSpectateOnly() ) |
|
return; |
|
|
|
// setup the new highlight |
|
m_pCurrentHighlightLabel = label; |
|
m_iHighlightRow = row; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Label paint functions - take into account current highligh status |
|
//----------------------------------------------------------------------------- |
|
void CLabelHeader::paintBackground() |
|
{ |
|
Color oldBg; |
|
getBgColor(oldBg); |
|
|
|
if (gViewPort->GetScoreBoard()->m_iHighlightRow == _row) |
|
{ |
|
setBgColor(134, 91, 19, 0); |
|
} |
|
|
|
Panel::paintBackground(); |
|
|
|
setBgColor(oldBg); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Label paint functions - take into account current highligh status |
|
//----------------------------------------------------------------------------- |
|
void CLabelHeader::paint() |
|
{ |
|
Color oldFg; |
|
getFgColor(oldFg); |
|
|
|
if (gViewPort->GetScoreBoard()->m_iHighlightRow == _row) |
|
{ |
|
setFgColor(255, 255, 255, 0); |
|
} |
|
|
|
// draw text |
|
int x, y, iwide, itall; |
|
getTextSize(iwide, itall); |
|
calcAlignment(iwide, itall, x, y); |
|
_dualImage->setPos(x, y); |
|
|
|
int x1, y1; |
|
_dualImage->GetImage(1)->getPos(x1, y1); |
|
_dualImage->GetImage(1)->setPos(_gap, y1); |
|
|
|
_dualImage->doPaint(this); |
|
|
|
// get size of the panel and the image |
|
if (_image) |
|
{ |
|
Color imgColor; |
|
getFgColor( imgColor ); |
|
if( _useFgColorAsImageColor ) |
|
{ |
|
_image->setColor( imgColor ); |
|
} |
|
|
|
_image->getSize(iwide, itall); |
|
calcAlignment(iwide, itall, x, y); |
|
_image->setPos(x, y); |
|
_image->doPaint(this); |
|
} |
|
|
|
setFgColor(oldFg[0], oldFg[1], oldFg[2], oldFg[3]); |
|
} |
|
|
|
|
|
void CLabelHeader::calcAlignment(int iwide, int itall, int &x, int &y) |
|
{ |
|
// calculate alignment ourselves, since vgui is so broken |
|
int wide, tall; |
|
getSize(wide, tall); |
|
|
|
x = 0, y = 0; |
|
|
|
// align left/right |
|
switch (_contentAlignment) |
|
{ |
|
// left |
|
case Label::a_northwest: |
|
case Label::a_west: |
|
case Label::a_southwest: |
|
{ |
|
x = 0; |
|
break; |
|
} |
|
|
|
// center |
|
case Label::a_north: |
|
case Label::a_center: |
|
case Label::a_south: |
|
{ |
|
x = (wide - iwide) / 2; |
|
break; |
|
} |
|
|
|
// right |
|
case Label::a_northeast: |
|
case Label::a_east: |
|
case Label::a_southeast: |
|
{ |
|
x = wide - iwide; |
|
break; |
|
} |
|
} |
|
|
|
// top/down |
|
switch (_contentAlignment) |
|
{ |
|
// top |
|
case Label::a_northwest: |
|
case Label::a_north: |
|
case Label::a_northeast: |
|
{ |
|
y = 0; |
|
break; |
|
} |
|
|
|
// center |
|
case Label::a_west: |
|
case Label::a_center: |
|
case Label::a_east: |
|
{ |
|
y = (tall - itall) / 2; |
|
break; |
|
} |
|
|
|
// south |
|
case Label::a_southwest: |
|
case Label::a_south: |
|
case Label::a_southeast: |
|
{ |
|
y = tall - itall; |
|
break; |
|
} |
|
} |
|
|
|
// don't clip to Y |
|
// if (y < 0) |
|
// { |
|
// y = 0; |
|
// } |
|
if (x < 0) |
|
{ |
|
x = 0; |
|
} |
|
|
|
x += _offset[0]; |
|
y += _offset[1]; |
|
}
|
|
|