You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
170 lines
3.5 KiB
170 lines
3.5 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
//========================================================= |
|
// skill.h - skill level concerns |
|
//========================================================= |
|
#pragma once |
|
#if !defined(SKILL_H) |
|
#define SKILL_H |
|
|
|
struct skilldata_t |
|
{ |
|
int iSkillLevel; // game skill level |
|
|
|
// Monster Health & Damage |
|
float agruntHealth; |
|
float agruntDmgPunch; |
|
|
|
float apacheHealth; |
|
|
|
float barneyHealth; |
|
float kateHealth; // alex for Kate support |
|
|
|
float bigmommaHealthFactor; // Multiply each node's health by this |
|
float bigmommaDmgSlash; // melee attack damage |
|
float bigmommaDmgBlast; // mortar attack damage |
|
float bigmommaRadiusBlast; // mortar attack radius |
|
|
|
float bullsquidHealth; |
|
float bullsquidDmgBite; |
|
float bullsquidDmgWhip; |
|
float bullsquidDmgSpit; |
|
|
|
float gargantuaHealth; |
|
float gargantuaDmgSlash; |
|
float gargantuaDmgFire; |
|
float gargantuaDmgStomp; |
|
|
|
float hassassinHealth; |
|
|
|
float headcrabHealth; |
|
float headcrabDmgBite; |
|
|
|
float hgruntHealth; |
|
float hgruntDmgKick; |
|
float hgruntShotgunPellets; |
|
float hgruntGrenadeSpeed; |
|
|
|
float houndeyeHealth; |
|
float houndeyeDmgBlast; |
|
|
|
float slaveHealth; |
|
float slaveDmgClaw; |
|
float slaveDmgClawrake; |
|
float slaveDmgZap; |
|
|
|
// Alex begin |
|
float pantherHealth; |
|
float pantherDmgClaw; |
|
float pantherDmgClawRake; |
|
float pantherDmgZap; |
|
// Alex end |
|
|
|
float ichthyosaurHealth; |
|
float ichthyosaurDmgShake; |
|
|
|
float leechHealth; |
|
float leechDmgBite; |
|
|
|
float controllerHealth; |
|
float controllerDmgZap; |
|
float controllerSpeedBall; |
|
float controllerDmgBall; |
|
|
|
float nihilanthHealth; |
|
float nihilanthZap; |
|
|
|
float scientistHealth; |
|
|
|
float snarkHealth; |
|
float snarkDmgBite; |
|
float snarkDmgPop; |
|
|
|
// Alex begin |
|
float toadHealth; |
|
float toadDmgBite; |
|
float toadDmgPop; |
|
// Alex end |
|
|
|
float zombieHealth; |
|
float zombieDmgOneSlash; |
|
float zombieDmgBothSlash; |
|
|
|
float turretHealth; |
|
float miniturretHealth; |
|
float sentryHealth; |
|
|
|
// Player Weapons |
|
float plrDmgCrowbar; |
|
float plrDmg9MM; |
|
float plrDmg357; |
|
float plrDmgMP5; |
|
float plrDmgM203Grenade; |
|
float plrDmgBuckshot; |
|
float plrDmgCrossbowClient; |
|
float plrDmgCrossbowMonster; |
|
float plrDmgRPG; |
|
float plrDmgGauss; |
|
float plrDmgEgonNarrow; |
|
float plrDmgEgonWide; |
|
float plrDmgHornet; |
|
float plrDmgHandGrenade; |
|
float plrDmgSatchel; |
|
float plrDmgTripmine; |
|
|
|
// Alex begin |
|
float plrDmgM41A; |
|
float plrDmgPoolstick; |
|
float plrDmgBeretta; |
|
float plrDmgM41AGrenade; |
|
// Alex end |
|
|
|
// weapons shared by monsters |
|
float monDmg9MM; |
|
float monDmgMP5; |
|
float monDmg12MM; |
|
float monDmgHornet; |
|
|
|
// health/suit charge |
|
float suitchargerCapacity; |
|
float batteryCapacity; |
|
float healthchargerCapacity; |
|
float healthkitCapacity; |
|
float scientistHeal; |
|
|
|
// monster damage adj |
|
float monHead; |
|
float monChest; |
|
float monStomach; |
|
float monLeg; |
|
float monArm; |
|
|
|
// player damage adj |
|
float plrHead; |
|
float plrChest; |
|
float plrStomach; |
|
float plrLeg; |
|
float plrArm; |
|
}; |
|
|
|
extern DLL_GLOBAL skilldata_t gSkillData; |
|
float GetSkillCvar( const char *pName ); |
|
|
|
extern DLL_GLOBAL int g_iSkillLevel; |
|
|
|
#define SKILL_EASY 1 |
|
#define SKILL_MEDIUM 2 |
|
#define SKILL_HARD 3 |
|
#endif // SKILL_H
|
|
|