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516 lines
13 KiB
516 lines
13 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// headcrab.cpp - tiny, jumpy alien parasite |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "game.h" |
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#include "headcrab.h" |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define HC_AE_JUMPATTACK ( 2 ) |
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Task_t tlHCRangeAttack1[] = |
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{ |
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{ TASK_STOP_MOVING, (float)0 }, |
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{ TASK_FACE_IDEAL, (float)0 }, |
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{ TASK_RANGE_ATTACK1, (float)0 }, |
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{ TASK_SET_ACTIVITY, (float)ACT_IDLE }, |
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{ TASK_FACE_IDEAL, (float)0 }, |
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{ TASK_WAIT_RANDOM, (float)0.5 }, |
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}; |
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Schedule_t slHCRangeAttack1[] = |
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{ |
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{ |
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tlHCRangeAttack1, |
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ARRAYSIZE( tlHCRangeAttack1 ), |
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bits_COND_ENEMY_OCCLUDED | |
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bits_COND_NO_AMMO_LOADED, |
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0, |
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"HCRangeAttack1" |
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}, |
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}; |
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Task_t tlHCRangeAttack1Fast[] = |
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{ |
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{ TASK_STOP_MOVING, (float)0 }, |
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{ TASK_FACE_IDEAL, (float)0 }, |
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{ TASK_RANGE_ATTACK1, (float)0 }, |
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{ TASK_SET_ACTIVITY, (float)ACT_IDLE }, |
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}; |
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Schedule_t slHCRangeAttack1Fast[] = |
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{ |
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{ |
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tlHCRangeAttack1Fast, |
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ARRAYSIZE( tlHCRangeAttack1Fast ), |
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bits_COND_ENEMY_OCCLUDED | |
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bits_COND_NO_AMMO_LOADED, |
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0, |
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"HCRAFast" |
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}, |
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}; |
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LINK_ENTITY_TO_CLASS( monster_headcrab, CHeadCrab ) |
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DEFINE_CUSTOM_SCHEDULES( CHeadCrab ) |
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{ |
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slHCRangeAttack1, |
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slHCRangeAttack1Fast, |
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}; |
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IMPLEMENT_CUSTOM_SCHEDULES( CHeadCrab, CBaseMonster ) |
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const char *CHeadCrab::pIdleSounds[] = |
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{ |
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"headcrab/hc_idle1.wav", |
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"headcrab/hc_idle2.wav", |
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"headcrab/hc_idle3.wav", |
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}; |
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const char *CHeadCrab::pAlertSounds[] = |
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{ |
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"headcrab/hc_alert1.wav", |
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}; |
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const char *CHeadCrab::pPainSounds[] = |
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{ |
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"headcrab/hc_pain1.wav", |
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"headcrab/hc_pain2.wav", |
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"headcrab/hc_pain3.wav", |
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}; |
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const char *CHeadCrab::pAttackSounds[] = |
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{ |
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"headcrab/hc_attack1.wav", |
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"headcrab/hc_attack2.wav", |
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"headcrab/hc_attack3.wav", |
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}; |
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const char *CHeadCrab::pDeathSounds[] = |
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{ |
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"headcrab/hc_die1.wav", |
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"headcrab/hc_die2.wav", |
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}; |
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const char *CHeadCrab::pBiteSounds[] = |
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{ |
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"headcrab/hc_headbite.wav", |
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}; |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CHeadCrab::Classify( void ) |
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{ |
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return CLASS_ALIEN_PREY; |
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} |
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//========================================================= |
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// Center - returns the real center of the headcrab. The |
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// bounding box is much larger than the actual creature so |
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// this is needed for targeting |
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//========================================================= |
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Vector CHeadCrab::Center( void ) |
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{ |
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return Vector( pev->origin.x, pev->origin.y, pev->origin.z + 6.0f ); |
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} |
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Vector CHeadCrab::BodyTarget( const Vector &posSrc ) |
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{ |
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return Center(); |
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} |
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//========================================================= |
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// SetYawSpeed - allows each sequence to have a different |
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// turn rate associated with it. |
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//========================================================= |
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void CHeadCrab::SetYawSpeed( void ) |
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{ |
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int ys; |
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switch( m_Activity ) |
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{ |
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case ACT_IDLE: |
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ys = 30; |
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break; |
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case ACT_RUN: |
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case ACT_WALK: |
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ys = 20; |
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break; |
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case ACT_TURN_LEFT: |
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case ACT_TURN_RIGHT: |
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ys = 60; |
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break; |
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case ACT_RANGE_ATTACK1: |
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ys = 30; |
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break; |
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default: |
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ys = 30; |
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break; |
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} |
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pev->yaw_speed = ys; |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CHeadCrab::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case HC_AE_JUMPATTACK: |
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{ |
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ClearBits( pev->flags, FL_ONGROUND ); |
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UTIL_SetOrigin( pev, pev->origin + Vector( 0, 0, 1 ) );// take him off ground so engine doesn't instantly reset onground |
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UTIL_MakeVectors( pev->angles ); |
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Vector vecJumpDir; |
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if( m_hEnemy != 0 ) |
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{ |
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float gravity = g_psv_gravity->value; |
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if( gravity <= 1 ) |
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gravity = 1; |
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// How fast does the headcrab need to travel to reach that height given gravity? |
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float height = m_hEnemy->pev->origin.z + m_hEnemy->pev->view_ofs.z - pev->origin.z; |
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if( height < 16 ) |
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height = 16; |
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float speed = sqrt( 2 * gravity * height ); |
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float time = speed / gravity; |
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// Scale the sideways velocity to get there at the right time |
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vecJumpDir = m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs - pev->origin; |
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vecJumpDir = vecJumpDir * ( 1.0f / time ); |
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// Speed to offset gravity at the desired height |
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vecJumpDir.z = speed; |
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// Don't jump too far/fast |
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float distance = vecJumpDir.Length(); |
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if( distance > 650.0f ) |
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{ |
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vecJumpDir = vecJumpDir * ( 650.0f / distance ); |
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} |
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} |
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else |
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{ |
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// jump hop, don't care where |
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vecJumpDir = Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, gpGlobals->v_up.z ) * 350.0f; |
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} |
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int iSound = RANDOM_LONG( 0, 2 ); |
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if( iSound != 0 ) |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[iSound], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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pev->velocity = vecJumpDir; |
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m_flNextAttack = gpGlobals->time + 2.0f; |
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} |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CHeadCrab::Spawn() |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/headcrab.mdl" ); |
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UTIL_SetSize( pev, Vector( -12, -12, 0 ), Vector( 12, 12, 24 ) ); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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pev->effects = 0; |
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pev->health = gSkillData.headcrabHealth; |
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pev->view_ofs = Vector( 0, 0, 20 );// position of the eyes relative to monster's origin. |
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pev->yaw_speed = 5;//!!! should we put this in the monster's changeanim function since turn rates may vary with state/anim? |
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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MonsterInit(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CHeadCrab::Precache() |
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{ |
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PRECACHE_SOUND_ARRAY( pIdleSounds ); |
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PRECACHE_SOUND_ARRAY( pAlertSounds ); |
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PRECACHE_SOUND_ARRAY( pPainSounds ); |
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PRECACHE_SOUND_ARRAY( pAttackSounds ); |
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PRECACHE_SOUND_ARRAY( pDeathSounds ); |
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PRECACHE_SOUND_ARRAY( pBiteSounds ); |
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PRECACHE_MODEL( "models/headcrab.mdl" ); |
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} |
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//========================================================= |
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// RunTask |
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//========================================================= |
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void CHeadCrab::RunTask( Task_t *pTask ) |
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{ |
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switch( pTask->iTask ) |
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{ |
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case TASK_RANGE_ATTACK1: |
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case TASK_RANGE_ATTACK2: |
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{ |
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if( m_fSequenceFinished ) |
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{ |
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TaskComplete(); |
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SetTouch( NULL ); |
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m_IdealActivity = ACT_IDLE; |
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} |
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break; |
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} |
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default: |
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{ |
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CBaseMonster::RunTask( pTask ); |
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} |
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} |
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} |
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//========================================================= |
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// LeapTouch - this is the headcrab's touch function when it |
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// is in the air |
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//========================================================= |
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void CHeadCrab::LeapTouch( CBaseEntity *pOther ) |
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{ |
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if( !pOther->pev->takedamage ) |
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{ |
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return; |
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} |
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if( pOther->Classify() == Classify() ) |
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{ |
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return; |
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} |
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// Don't hit if back on ground |
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if( !FBitSet( pev->flags, FL_ONGROUND ) ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBiteSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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pOther->TakeDamage( pev, pev, GetDamageAmount(), DMG_SLASH ); |
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} |
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SetTouch( NULL ); |
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} |
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//========================================================= |
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// PrescheduleThink |
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//========================================================= |
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void CHeadCrab::PrescheduleThink( void ) |
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{ |
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// make the crab coo a little bit in combat state |
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if( m_MonsterState == MONSTERSTATE_COMBAT && RANDOM_FLOAT( 0, 5 ) < 0.1f ) |
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{ |
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IdleSound(); |
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} |
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} |
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void CHeadCrab::StartTask( Task_t *pTask ) |
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{ |
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m_iTaskStatus = TASKSTATUS_RUNNING; |
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switch( pTask->iTask ) |
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{ |
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case TASK_RANGE_ATTACK1: |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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m_IdealActivity = ACT_RANGE_ATTACK1; |
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SetTouch( &CHeadCrab::LeapTouch ); |
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break; |
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} |
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default: |
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{ |
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CBaseMonster::StartTask( pTask ); |
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} |
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} |
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} |
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//========================================================= |
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// CheckRangeAttack1 |
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//========================================================= |
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BOOL CHeadCrab::CheckRangeAttack1( float flDot, float flDist ) |
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{ |
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if( FBitSet( pev->flags, FL_ONGROUND ) && flDist <= 256 && flDot >= 0.65f ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// CheckRangeAttack2 |
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//========================================================= |
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BOOL CHeadCrab::CheckRangeAttack2( float flDot, float flDist ) |
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{ |
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return FALSE; |
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// BUGBUG: Why is this code here? There is no ACT_RANGE_ATTACK2 animation. I've disabled it for now. |
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#if 0 |
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if( FBitSet( pev->flags, FL_ONGROUND ) && flDist > 64 && flDist <= 256 && flDot >= 0.5f ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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#endif |
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} |
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int CHeadCrab::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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// Don't take any acid damage -- BigMomma's mortar is acid |
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if( bitsDamageType & DMG_ACID ) |
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flDamage = 0; |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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#define CRAB_ATTN_IDLE (float)1.5 |
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//========================================================= |
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// IdleSound |
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//========================================================= |
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void CHeadCrab::IdleSound( void ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pIdleSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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} |
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//========================================================= |
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// AlertSound |
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//========================================================= |
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void CHeadCrab::AlertSound( void ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAlertSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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} |
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//========================================================= |
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// AlertSound |
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//========================================================= |
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void CHeadCrab::PainSound( void ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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} |
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//========================================================= |
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// DeathSound |
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//========================================================= |
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void CHeadCrab::DeathSound( void ) |
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{ |
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EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() ); |
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} |
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Schedule_t *CHeadCrab::GetScheduleOfType( int Type ) |
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{ |
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switch( Type ) |
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{ |
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case SCHED_RANGE_ATTACK1: |
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{ |
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return &slHCRangeAttack1[0]; |
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} |
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break; |
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} |
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return CBaseMonster::GetScheduleOfType( Type ); |
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} |
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class CBabyCrab : public CHeadCrab |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void SetYawSpeed( void ); |
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float GetDamageAmount( void ) { return gSkillData.headcrabDmgBite * 0.3f; } |
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BOOL CheckRangeAttack1( float flDot, float flDist ); |
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Schedule_t *GetScheduleOfType ( int Type ); |
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virtual int GetVoicePitch( void ) { return PITCH_NORM + RANDOM_LONG( 40, 50 ); } |
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virtual float GetSoundVolue( void ) { return 0.8f; } |
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}; |
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LINK_ENTITY_TO_CLASS( monster_babycrab, CBabyCrab ) |
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void CBabyCrab::Spawn( void ) |
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{ |
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CHeadCrab::Spawn(); |
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SET_MODEL( ENT( pev ), "models/baby_headcrab.mdl" ); |
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pev->rendermode = kRenderTransTexture; |
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pev->renderamt = 192; |
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UTIL_SetSize( pev, Vector( -12, -12, 0 ), Vector( 12, 12, 24 ) ); |
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pev->health = gSkillData.headcrabHealth * 0.25f; // less health than full grown |
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} |
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void CBabyCrab::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/baby_headcrab.mdl" ); |
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CHeadCrab::Precache(); |
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} |
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void CBabyCrab::SetYawSpeed( void ) |
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{ |
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pev->yaw_speed = 120; |
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} |
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BOOL CBabyCrab::CheckRangeAttack1( float flDot, float flDist ) |
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{ |
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if( pev->flags & FL_ONGROUND ) |
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{ |
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if( pev->groundentity && ( pev->groundentity->v.flags & ( FL_CLIENT | FL_MONSTER ) ) ) |
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return TRUE; |
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// A little less accurate, but jump from closer |
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if( flDist <= 180.0f && flDot >= 0.55f ) |
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return TRUE; |
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} |
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return FALSE; |
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} |
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Schedule_t *CBabyCrab::GetScheduleOfType( int Type ) |
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{ |
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switch( Type ) |
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{ |
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case SCHED_FAIL: // If you fail, try to jump! |
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if( m_hEnemy != 0 ) |
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return slHCRangeAttack1Fast; |
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break; |
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case SCHED_RANGE_ATTACK1: |
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{ |
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return slHCRangeAttack1Fast; |
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} |
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break; |
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} |
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return CHeadCrab::GetScheduleOfType( Type ); |
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}
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