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3213 lines
85 KiB
3213 lines
85 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== plats.cpp ======================================================== |
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spawn, think, and touch functions for trains, etc |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "trains.h" |
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#include "saverestore.h" |
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#include "movewith.h" |
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static void PlatSpawnInsideTrigger(entvars_t* pevPlatform); |
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// from mathlib.h |
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// BUG BUG This is declared in pm_math.cpp, Linux will spit about it |
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// No idea why windows does not pick that up, in fact |
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// MSVC will complain it's not delcared if you use extern... |
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#if 0 |
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#ifdef _WIN32 |
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int nanmask = 255<<23; |
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#else |
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extern int nanmask; |
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#endif |
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#endif |
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#define nanmask (int)(255<<23) |
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#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask) |
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static float Fix( float angle ) |
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{ |
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if ( IS_NAN(angle) ) |
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{ |
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ALERT(at_console, "NaN error during Fix!\n"); |
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return angle; |
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} |
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while ( angle < 0 ) |
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angle += 360; |
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while ( angle > 360 ) |
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angle -= 360; |
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return angle; |
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} |
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static void FixupAngles( Vector &v ) |
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{ |
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v.x = Fix( v.x ); |
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v.y = Fix( v.y ); |
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v.z = Fix( v.z ); |
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} |
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class CFuncTrain; |
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//LRC - scripted_trainsequence |
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class CTrainSequence : public CBaseEntity |
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{ |
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public: |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EndThink( void ); |
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void TimeOutThink( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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STATE GetState( void ) { return (m_pTrain||m_pTrackTrain)?STATE_ON:STATE_OFF; } |
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virtual int ObjectCaps( void ); |
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void StopSequence( void ); |
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void ArrivalNotify( void ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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string_t m_iszEntity; |
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string_t m_iszDestination; |
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string_t m_iszTerminate; |
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int m_iDirection; |
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int m_iPostDirection; |
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float m_fDuration; |
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// at any given time, at most one of these pointers will be set. |
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CFuncTrain *m_pTrain; |
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CFuncTrackTrain *m_pTrackTrain; |
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CBaseEntity *m_pDestination; |
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}; |
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#define SF_PLAT_TOGGLE 0x0001 |
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class CBasePlatTrain : public CBaseToggle |
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{ |
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public: |
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virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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void KeyValue( KeyValueData* pkvd); |
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void Precache( void ); |
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// This is done to fix spawn flag collisions between this class and a derived class |
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virtual BOOL IsTogglePlat( void ) { return ( pev->spawnflags & SF_PLAT_TOGGLE ) ? TRUE : FALSE; } |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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BYTE m_bMoveSnd; // sound a plat makes while moving |
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BYTE m_bStopSnd; // sound a plat makes when it stops |
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float m_volume; // Sound volume |
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}; |
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TYPEDESCRIPTION CBasePlatTrain::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBasePlatTrain, m_bMoveSnd, FIELD_CHARACTER ), |
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DEFINE_FIELD( CBasePlatTrain, m_bStopSnd, FIELD_CHARACTER ), |
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DEFINE_FIELD( CBasePlatTrain, m_volume, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBasePlatTrain, CBaseToggle ) |
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void CBasePlatTrain::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "lip" ) ) |
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{ |
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m_flLip = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "wait" ) ) |
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{ |
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m_flWait = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "height" ) ) |
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{ |
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m_flHeight = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "rotation" ) ) |
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{ |
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m_vecFinalAngle.x = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "movesnd" ) ) |
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{ |
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m_bMoveSnd = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "stopsnd" ) ) |
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{ |
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m_bStopSnd = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "custommovesnd" ) ) |
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{ |
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pev->noise = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "customstopsnd" ) ) |
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{ |
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pev->noise1 = ALLOC_STRING(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "volume" ) ) |
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{ |
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m_volume = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseToggle::KeyValue( pkvd ); |
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} |
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#define noiseMoving noise |
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#define noiseArrived noise1 |
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void CBasePlatTrain::Precache( void ) |
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{ |
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const char *pszSound; |
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BOOL NullSound = FALSE; |
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// set the plat's "in-motion" sound |
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switch( m_bMoveSnd ) |
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{ |
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case 1: |
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pszSound = "plats/bigmove1.wav"; |
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break; |
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case 2: |
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pszSound = "plats/bigmove2.wav"; |
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break; |
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case 3: |
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pszSound = "plats/elevmove1.wav"; |
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break; |
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case 4: |
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pszSound = "plats/elevmove2.wav"; |
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break; |
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case 5: |
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pszSound = "plats/elevmove3.wav"; |
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break; |
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case 6: |
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pszSound = "plats/freightmove1.wav"; |
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break; |
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case 7: |
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pszSound = "plats/freightmove2.wav"; |
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break; |
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case 8: |
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pszSound = "plats/heavymove1.wav"; |
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break; |
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case 9: |
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pszSound = "plats/rackmove1.wav"; |
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break; |
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case 10: |
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pszSound = "plats/railmove1.wav"; |
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break; |
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case 11: |
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pszSound = "plats/squeekmove1.wav"; |
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break; |
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case 12: |
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pszSound = "plats/talkmove1.wav"; |
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break; |
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case 13: |
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pszSound = "plats/talkmove2.wav"; |
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break; |
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case 0: |
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default: |
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pszSound = "common/null.wav"; |
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NullSound = TRUE; |
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break; |
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} |
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if( !NullSound ) |
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PRECACHE_SOUND( pszSound ); |
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pev->noiseMoving = MAKE_STRING( pszSound ); |
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NullSound = FALSE; |
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// set the plat's 'reached destination' stop sound |
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switch( m_bStopSnd ) |
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{ |
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case 1: |
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pszSound = "plats/bigstop1.wav"; |
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break; |
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case 2: |
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pszSound = "plats/bigstop2.wav"; |
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break; |
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case 3: |
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pszSound = "plats/freightstop1.wav"; |
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break; |
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case 4: |
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pszSound = "plats/heavystop2.wav"; |
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break; |
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case 5: |
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pszSound = "plats/rackstop1.wav"; |
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break; |
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case 6: |
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pszSound = "plats/railstop1.wav"; |
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break; |
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case 7: |
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pszSound = "plats/squeekstop1.wav"; |
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break; |
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case 8: |
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pszSound = "plats/talkstop1.wav"; |
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break; |
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case 0: |
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default: |
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pszSound = "common/null.wav"; |
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NullSound = TRUE; |
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break; |
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} |
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if( !NullSound ) |
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PRECACHE_SOUND( pszSound ); |
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pev->noiseArrived = MAKE_STRING( pszSound ); |
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} |
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// |
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//====================== PLAT code ==================================================== |
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// |
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#define noiseMovement noise |
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#define noiseStopMoving noise1 |
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class CFuncPlat : public CBasePlatTrain |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void Setup( void ); |
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virtual void Blocked( CBaseEntity *pOther ); |
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void EXPORT PlatUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT CallGoUp( void ) { GoUp(); } |
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void EXPORT CallGoDown( void ) { GoDown(); } |
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void EXPORT CallHitTop( void ) { HitTop(); } |
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void EXPORT CallHitBottom( void ) { HitBottom(); } |
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virtual void GoUp( void ); |
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virtual void GoDown( void ); |
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virtual void HitTop( void ); |
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virtual void HitBottom( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( func_plat, CFuncPlat ) |
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// UNDONE: Need to save this!!! It needs class & linkage |
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class CPlatTrigger : public CBaseEntity |
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{ |
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public: |
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virtual int ObjectCaps( void ) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; } |
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void SpawnInsideTrigger( CFuncPlat *pPlatform ); |
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void Touch( CBaseEntity *pOther ); |
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CFuncPlat *m_pPlatform; |
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EHANDLE m_hPlatform; |
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}; |
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/*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER |
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speed default 150 |
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Plats are always drawn in the extended position, so they will light correctly. |
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If the plat is the target of another trigger or button, it will start out disabled in |
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the extended position until it is trigger, when it will lower and become a normal plat. |
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If the "height" key is set, that will determine the amount the plat moves, instead of |
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being implicitly determined by the model's height. |
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Set "sounds" to one of the following: |
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1) base fast |
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2) chain slow |
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*/ |
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void CFuncPlat::Setup( void ) |
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{ |
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//pev->noiseMovement = MAKE_STRING( "plats/platmove1.wav" ); |
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//pev->noiseStopMoving = MAKE_STRING( "plats/platstop1.wav" ); |
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if( m_flTLength == 0 ) |
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m_flTLength = 80; |
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if( m_flTWidth == 0 ) |
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m_flTWidth = 10; |
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pev->angles = g_vecZero; |
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pev->solid = SOLID_BSP; |
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pev->movetype = MOVETYPE_PUSH; |
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UTIL_SetOrigin(this, pev->origin); // set size and link into world |
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UTIL_SetSize( pev, pev->mins, pev->maxs ); |
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SET_MODEL( ENT( pev), STRING( pev->model ) ); |
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// vecPosition1 is the top position, vecPosition2 is the bottom |
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if (m_pMoveWith) |
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m_vecPosition1 = pev->origin - m_pMoveWith->pev->origin; |
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else |
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m_vecPosition1 = pev->origin; |
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m_vecPosition2 = m_vecPosition1; |
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if( m_flHeight != 0 ) |
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m_vecPosition2.z = m_vecPosition2.z - m_flHeight; |
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else |
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m_vecPosition2.z = m_vecPosition2.z - pev->size.z + 8; |
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if( pev->speed == 0 ) |
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pev->speed = 150; |
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if( m_volume == 0 ) |
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m_volume = 0.85; |
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} |
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void CFuncPlat::Precache() |
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{ |
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CBasePlatTrain::Precache(); |
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//PRECACHE_SOUND( "plats/platmove1.wav" ); |
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//PRECACHE_SOUND( "plats/platstop1.wav" ); |
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if( !IsTogglePlat() ) |
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PlatSpawnInsideTrigger( pev ); // the "start moving" trigger |
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} |
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void CFuncPlat::Spawn() |
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{ |
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Setup(); |
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Precache(); |
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// If this platform is the target of some button, it starts at the TOP position, |
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// and is brought down by that button. Otherwise, it starts at BOTTOM. |
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if( !FStringNull( pev->targetname ) ) |
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{ |
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if (m_pMoveWith) |
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UTIL_AssignOrigin (this, m_vecPosition1 + m_pMoveWith->pev->origin); |
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else |
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UTIL_AssignOrigin (this, m_vecPosition1); |
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m_toggle_state = TS_AT_TOP; |
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SetUse( &CFuncPlat::PlatUse ); |
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} |
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else |
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{ |
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if (m_pMoveWith) |
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UTIL_AssignOrigin (this, m_vecPosition2 + m_pMoveWith->pev->origin); |
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else |
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UTIL_AssignOrigin (this, m_vecPosition2); |
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m_toggle_state = TS_AT_BOTTOM; |
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} |
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} |
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static void PlatSpawnInsideTrigger( entvars_t *pevPlatform ) |
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{ |
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GetClassPtr( (CPlatTrigger *)NULL )->SpawnInsideTrigger( GetClassPtr( (CFuncPlat *)pevPlatform ) ); |
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} |
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// |
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// Create a trigger entity for a platform. |
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// |
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void CPlatTrigger::SpawnInsideTrigger( CFuncPlat *pPlatform ) |
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{ |
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m_pPlatform = pPlatform; |
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m_hPlatform = pPlatform; |
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// Create trigger entity, "point" it at the owning platform, give it a touch method |
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pev->solid = SOLID_TRIGGER; |
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pev->movetype = MOVETYPE_NONE; |
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pev->origin = pPlatform->pev->origin; |
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// Establish the trigger field's size |
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Vector vecTMin = pPlatform->pev->mins + Vector( 25, 25, 0 ); |
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Vector vecTMax = pPlatform->pev->maxs + Vector( 25, 25, 8 ); |
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vecTMin.z = vecTMax.z - ( pPlatform->m_vecPosition1.z - pPlatform->m_vecPosition2.z + 8 ); |
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if( pPlatform->pev->size.x <= 50 ) |
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{ |
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vecTMin.x = ( pPlatform->pev->mins.x + pPlatform->pev->maxs.x ) / 2; |
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vecTMax.x = vecTMin.x + 1; |
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} |
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if( pPlatform->pev->size.y <= 50 ) |
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{ |
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vecTMin.y = ( pPlatform->pev->mins.y + pPlatform->pev->maxs.y ) / 2; |
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vecTMax.y = vecTMin.y + 1; |
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} |
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UTIL_SetSize( pev, vecTMin, vecTMax ); |
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} |
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// |
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// When the platform's trigger field is touched, the platform ??? |
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// |
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void CPlatTrigger::Touch( CBaseEntity *pOther ) |
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{ |
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// Ignore touches by non-players |
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if( !pOther->IsPlayer() ) |
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return; |
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CFuncPlat *pPlatform = (CFuncPlat*)(CBaseEntity*)m_hPlatform; |
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if( !pPlatform ) |
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{ |
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// The target platform has been removed, remove myself as well. - Solokiller |
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UTIL_Remove( this ); |
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return; |
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} |
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// Ignore touches by corpses |
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if( !pOther->IsAlive() ) |
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return; |
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// Make linked platform go up/down. |
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if (m_pPlatform->m_toggle_state == TS_AT_BOTTOM) |
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m_pPlatform->GoUp(); |
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else if (m_pPlatform->m_toggle_state == TS_AT_TOP) |
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m_pPlatform->SetNextThink( 1 );// delay going down |
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} |
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// |
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// Used by SUB_UseTargets, when a platform is the target of a button. |
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// Start bringing platform down. |
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// |
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void CFuncPlat::PlatUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( IsTogglePlat() ) |
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{ |
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// Top is off, bottom is on |
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BOOL on = ( m_toggle_state == TS_AT_BOTTOM ) ? TRUE : FALSE; |
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if( !ShouldToggle( useType, on ) ) |
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return; |
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if( m_toggle_state == TS_AT_TOP ) |
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{ |
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SetNextThink( 0.01 ); |
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SetThink(&CFuncPlat :: CallGoDown ); |
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} |
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else if( m_toggle_state == TS_AT_BOTTOM ) |
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{ |
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SetNextThink( 0.01 ); |
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SetThink(&CFuncPlat :: CallGoUp ); |
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} |
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} |
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else |
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{ |
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SetUse( NULL ); |
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if( m_toggle_state == TS_AT_TOP ) |
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{ |
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SetNextThink( 0.01 ); |
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SetThink(&CFuncPlat :: CallGoDown ); |
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} |
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} |
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} |
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// |
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// Platform is at top, now starts moving down. |
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// |
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void CFuncPlat::GoDown( void ) |
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{ |
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if( pev->noiseMovement ) |
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EMIT_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ), m_volume, ATTN_NORM ); |
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ASSERT( m_toggle_state == TS_AT_TOP || m_toggle_state == TS_GOING_UP ); |
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m_toggle_state = TS_GOING_DOWN; |
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SetMoveDone( &CFuncPlat::CallHitBottom ); |
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LinearMove( m_vecPosition2, pev->speed ); |
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} |
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// |
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// Platform has hit bottom. Stops and waits forever. |
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// |
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void CFuncPlat::HitBottom( void ) |
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{ |
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if( pev->noiseMovement ) |
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STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
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if( pev->noiseStopMoving ) |
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EMIT_SOUND( ENT( pev ), CHAN_WEAPON, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
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ASSERT( m_toggle_state == TS_GOING_DOWN ); |
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m_toggle_state = TS_AT_BOTTOM; |
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} |
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// |
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// Platform is at bottom, now starts moving up |
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// |
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void CFuncPlat::GoUp( void ) |
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{ |
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if( pev->noiseMovement ) |
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EMIT_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ), m_volume, ATTN_NORM ); |
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ASSERT( m_toggle_state == TS_AT_BOTTOM || m_toggle_state == TS_GOING_DOWN ); |
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m_toggle_state = TS_GOING_UP; |
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SetMoveDone( &CFuncPlat::CallHitTop ); |
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LinearMove(m_vecPosition1, pev->speed); |
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} |
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// |
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// Platform has hit top. Pauses, then starts back down again. |
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// |
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void CFuncPlat::HitTop( void ) |
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{ |
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if( pev->noiseMovement ) |
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STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
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|
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if( pev->noiseStopMoving ) |
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EMIT_SOUND( ENT( pev ), CHAN_WEAPON, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
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ASSERT( m_toggle_state == TS_GOING_UP ); |
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m_toggle_state = TS_AT_TOP; |
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|
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if( !IsTogglePlat() ) |
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{ |
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// After a delay, the platform will automatically start going down again. |
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SetThink( &CFuncPlat::CallGoDown ); |
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SetNextThink( 3 ); |
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} |
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} |
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void CFuncPlat::Blocked( CBaseEntity *pOther ) |
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{ |
|
ALERT( at_aiconsole, "%s Blocked by %s\n", STRING( pev->classname ), STRING( pOther->pev->classname ) ); |
|
// Hurt the blocker a little |
|
pOther->TakeDamage( pev, pev, 1, DMG_CRUSH ); |
|
|
|
if( pev->noiseMovement ) |
|
STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
|
|
|
// Send the platform back where it came from |
|
ASSERT( m_toggle_state == TS_GOING_UP || m_toggle_state == TS_GOING_DOWN ); if( m_toggle_state == TS_GOING_UP ) |
|
{ |
|
SetNextThink( 0 ); |
|
SetThink(&CFuncPlat :: GoDown ); |
|
} |
|
else if( m_toggle_state == TS_GOING_DOWN ) |
|
{ |
|
SetNextThink( 0 ); |
|
SetThink(&CFuncPlat :: GoUp ); |
|
} |
|
} |
|
|
|
class CFuncPlatRot : public CFuncPlat |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void SetupRotation( void ); |
|
virtual void KeyValue( KeyValueData *pkvd ); |
|
|
|
virtual void GoUp( void ); |
|
virtual void GoDown( void ); |
|
virtual void HitTop( void ); |
|
virtual void HitBottom( void ); |
|
|
|
void RotMove( Vector &destAngle, float time ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
Vector m_end, m_start; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_platrot, CFuncPlatRot ) |
|
TYPEDESCRIPTION CFuncPlatRot::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFuncPlatRot, m_end, FIELD_VECTOR ), |
|
DEFINE_FIELD( CFuncPlatRot, m_start, FIELD_VECTOR ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncPlatRot, CFuncPlat ); |
|
|
|
void CFuncPlatRot::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "axes")) |
|
{ |
|
UTIL_StringToVector((float*)(pev->movedir), pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CFuncPlat::KeyValue( pkvd ); |
|
} |
|
|
|
void CFuncPlatRot::SetupRotation( void ) |
|
{ |
|
if( m_vecFinalAngle.x != 0 ) // This plat rotates too! |
|
{ |
|
CBaseToggle::AxisDir( pev ); |
|
m_start = pev->angles; |
|
m_end = pev->angles + pev->movedir * m_vecFinalAngle.x; |
|
} |
|
else |
|
{ |
|
m_start = g_vecZero; |
|
m_end = g_vecZero; |
|
} |
|
if( !FStringNull( pev->targetname ) ) // Start at top |
|
{ |
|
UTIL_SetAngles(this, m_end); |
|
//pev->angles = m_end; |
|
} |
|
} |
|
|
|
void CFuncPlatRot::Spawn( void ) |
|
{ |
|
CFuncPlat::Spawn(); |
|
SetupRotation(); |
|
} |
|
|
|
void CFuncPlatRot::GoDown( void ) |
|
{ |
|
CFuncPlat::GoDown(); |
|
RotMove( m_start, m_fNextThink - pev->ltime ); |
|
} |
|
|
|
// |
|
// Platform has hit bottom. Stops and waits forever. |
|
// |
|
void CFuncPlatRot::HitBottom( void ) |
|
{ |
|
CFuncPlat::HitBottom(); |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
//pev->avelocity = g_vecZero; |
|
UTIL_SetAngles(this, m_start); |
|
//pev->angles = m_start; |
|
} |
|
|
|
// |
|
// Platform is at bottom, now starts moving up |
|
// |
|
void CFuncPlatRot::GoUp( void ) |
|
{ |
|
CFuncPlat::GoUp(); |
|
RotMove( m_end, m_fNextThink - pev->ltime ); |
|
} |
|
|
|
// |
|
// Platform has hit top. Pauses, then starts back down again. |
|
// |
|
void CFuncPlatRot::HitTop( void ) |
|
{ |
|
CFuncPlat::HitTop(); |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
//pev->avelocity = g_vecZero; |
|
UTIL_SetAngles(this, m_end); |
|
//pev->angles = m_end; |
|
} |
|
|
|
void CFuncPlatRot::RotMove( Vector &destAngle, float time ) |
|
{ |
|
// set destdelta to the vector needed to move |
|
Vector vecDestDelta = destAngle - pev->angles; |
|
|
|
// Travel time is so short, we're practically there already; make it so. |
|
if( time >= 0.1f ) |
|
{ |
|
UTIL_SetAvelocity( this, vecDestDelta / time ); |
|
//pev->avelocity = vecDestDelta / time; |
|
} |
|
else |
|
{ |
|
UTIL_SetAvelocity(this, vecDestDelta); |
|
//pev->avelocity = vecDestDelta; |
|
SetNextThink( 1 ); |
|
} |
|
} |
|
|
|
// |
|
//====================== TRAIN code ================================================== |
|
// |
|
|
|
//the others are defined in const.h |
|
// SF_TRAIN_WAIT_RETRIGGER 1 |
|
#define SF_TRAIN_SETORIGIN 2 |
|
// SF_TRAIN_START_ON 4 // Train is initially moving |
|
// SF_TRAIN_PASSABLE 8 // Train is not solid -- used to make water trains |
|
#define SF_TRAIN_REVERSE 0x800000 |
|
|
|
class CFuncTrain : public CBasePlatTrain |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void PostSpawn( void ); |
|
void OverrideReset( void ); |
|
|
|
void Blocked( CBaseEntity *pOther ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
//LRC |
|
void StartSequence(CTrainSequence *pSequence); |
|
void StopSequence( ); |
|
CTrainSequence *m_pSequence; |
|
|
|
void EXPORT Wait( void ); |
|
void EXPORT Next( void ); |
|
void EXPORT ThinkDoNext( void ); |
|
void EXPORT SoundSetup( void ); |
|
|
|
STATE GetState( void ) { return m_iState; } |
|
|
|
virtual void ThinkCorrection( void ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
entvars_t *m_pevCurrentTarget; |
|
int m_sounds; |
|
//LRC - now part of CBaseEntity: BOOL m_activated; |
|
STATE m_iState; |
|
float m_fStoredThink; |
|
Vector m_vecAvelocity; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_train, CFuncTrain ) |
|
|
|
TYPEDESCRIPTION CFuncTrain::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFuncTrain, m_sounds, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrain, m_pevCurrentTarget, FIELD_EVARS ), |
|
//LRC - now part of CBaseEntity: DEFINE_FIELD( CFuncTrain, m_activated, FIELD_BOOLEAN ), |
|
DEFINE_FIELD( CFuncTrain, m_iState, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrain, m_fStoredThink, FIELD_TIME ), |
|
DEFINE_FIELD( CFuncTrain, m_pSequence, FIELD_CLASSPTR ), //LRC |
|
DEFINE_FIELD( CFuncTrain, m_vecAvelocity, FIELD_VECTOR ), //LRC |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncTrain, CBasePlatTrain ) |
|
|
|
void CFuncTrain::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "sounds" ) ) |
|
{ |
|
m_sounds = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBasePlatTrain::KeyValue( pkvd ); |
|
} |
|
|
|
void CFuncTrain::Blocked( CBaseEntity *pOther ) |
|
{ |
|
// Keep "movewith" entities in line |
|
UTIL_AssignOrigin(this, pev->origin); |
|
|
|
if( gpGlobals->time < m_flActivateFinished ) |
|
return; |
|
|
|
m_flActivateFinished = gpGlobals->time + 0.5f; |
|
|
|
if (pev->dmg) |
|
pOther->TakeDamage( pev, pev, pev->dmg, DMG_CRUSH ); |
|
} |
|
|
|
void CFuncTrain::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if ( ShouldToggle( useType ) ) |
|
{ |
|
if( pev->spawnflags & SF_TRAIN_WAIT_RETRIGGER ) |
|
{ |
|
// Move toward my target |
|
// ALERT(at_console, "Unset Retrigger (use)\n"); |
|
pev->spawnflags &= ~SF_TRAIN_WAIT_RETRIGGER; |
|
Next(); |
|
} |
|
else |
|
{ |
|
// ALERT(at_console, "Set Retrigger (use)\n"); |
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER; |
|
// Pop back to last target if it's available |
|
if( pev->enemy ) |
|
pev->target = pev->enemy->v.targetname; |
|
|
|
DontThink(); |
|
UTIL_SetVelocity(this, g_vecZero); |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
m_iState = STATE_OFF; |
|
// pev->velocity = g_vecZero; |
|
|
|
if ( pev->noiseMovement ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING(pev->noiseMovement) ); |
|
|
|
if( pev->noiseStopMoving ) |
|
EMIT_SOUND (ENT(pev), CHAN_VOICE, STRING(pev->noiseStopMoving), m_volume, ATTN_NORM); |
|
} |
|
} |
|
} |
|
|
|
void CFuncTrain::Wait( void ) |
|
{ |
|
// ALERT(at_console, "Wait t %s, m %s\n", STRING(pev->target), STRING(pev->message)); |
|
if (m_pSequence) |
|
m_pSequence->ArrivalNotify(); |
|
|
|
// Fire the pass target if there is one |
|
if( m_pevCurrentTarget->message ) |
|
{ |
|
FireTargets( STRING( m_pevCurrentTarget->message ), this, this, USE_TOGGLE, 0 ); |
|
if( FBitSet( m_pevCurrentTarget->spawnflags, SF_CORNER_FIREONCE ) ) |
|
m_pevCurrentTarget->message = 0; |
|
} |
|
|
|
// need pointer to LAST target. |
|
if( FBitSet( m_pevCurrentTarget->spawnflags, SF_TRAIN_WAIT_RETRIGGER ) || ( pev->spawnflags & SF_TRAIN_WAIT_RETRIGGER ) ) |
|
{ |
|
// if (FBitSet (m_pevCurrentTarget->spawnflags , SF_TRAIN_WAIT_RETRIGGER )) |
|
// ALERT(at_console, "Wait: wait for retrigger from path %s\n", STRING(m_pevCurrentTarget->targetname)); |
|
// else |
|
// ALERT(at_console, "Wait: wait for retrigger from train\n"); |
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER; |
|
m_iState = STATE_OFF; |
|
// clear the sound channel. |
|
if( pev->noiseMovement ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
|
if( pev->noiseStopMoving ) |
|
EMIT_SOUND (ENT(pev), CHAN_VOICE, STRING(pev->noiseStopMoving), m_volume, ATTN_NORM); |
|
|
|
UTIL_SetVelocity(this, g_vecZero); |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
DontThink(); |
|
return; |
|
} |
|
|
|
// ALERT( at_console, "%f\n", m_flWait ); |
|
if( m_flWait != 0 ) |
|
{// -1 wait will wait forever! |
|
m_iState = STATE_OFF; |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
UTIL_SetVelocity(this, g_vecZero); |
|
SetNextThink( m_flWait ); |
|
if( pev->noiseMovement ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
|
if( pev->noiseStopMoving ) |
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
|
SetThink( &CFuncTrain::Next ); |
|
// ALERT(at_console, "Wait: doing Next in %f\n", m_flWait); |
|
} |
|
else |
|
{ |
|
// ALERT(at_console, "Wait: doing Next now\n"); |
|
Next();// do it right now! |
|
} |
|
} |
|
|
|
// |
|
// Train next - path corner needs to change to next target |
|
// |
|
void CFuncTrain::Next( void ) |
|
{ |
|
CBaseEntity *pTarg; |
|
|
|
// now find our next target |
|
pTarg = GetNextTarget(); |
|
|
|
if( !pTarg ) |
|
{ |
|
// no destination, just come to a halt |
|
m_iState = STATE_OFF; |
|
UTIL_SetVelocity(this, g_vecZero); |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
|
|
if( pev->noiseMovement ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
|
// Play stop sound |
|
if( pev->noiseStopMoving ) |
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
|
return; |
|
} |
|
|
|
// Save last target in case we need to find it again |
|
pev->message = pev->target; |
|
|
|
// if (m_pevCurrentTarget) |
|
// ALERT(at_console, "Next, pTarg %s, pevTarg %s\n", STRING(pTarg->pev->targetname), STRING(m_pevCurrentTarget->targetname)); |
|
// else |
|
// ALERT(at_console, "Next, pTarg %s, pevTarg null\n", STRING(pTarg->pev->targetname)); |
|
|
|
if (pev->spawnflags & SF_TRAIN_REVERSE && m_pSequence) |
|
{ |
|
//LRC - search backwards |
|
CBaseEntity *pSearch = m_pSequence->m_pDestination; |
|
while (pSearch) |
|
{ |
|
if (FStrEq(STRING(pSearch->pev->target), STRING(pev->target))) |
|
{ |
|
// pSearch leads to the current corner, so it's the next thing we're moving to. |
|
pev->target = pSearch->pev->targetname; |
|
// ALERT(at_console, "Next, pSearch %s\n", STRING(pSearch->pev->targetname)); |
|
break; |
|
} |
|
pSearch = pSearch->GetNextTarget(); |
|
} |
|
} |
|
else |
|
{ |
|
pev->target = pTarg->pev->target; |
|
} |
|
|
|
// ALERT(at_console, "Next, new pevtarget %s, new message %s\n", STRING(pev->target), STRING(pev->message)); |
|
|
|
m_flWait = pTarg->GetDelay(); |
|
|
|
// don't copy speed from target if it is 0 (uninitialized) |
|
if ( m_pevCurrentTarget ) |
|
{ |
|
if ( m_pevCurrentTarget->speed != 0 ) |
|
{ |
|
switch ((int)(m_pevCurrentTarget->armortype)) |
|
{ |
|
case PATHSPEED_SET: |
|
pev->speed = m_pevCurrentTarget->speed; |
|
ALERT( at_aiconsole, "Train %s speed set to %4.2f\n", STRING(pev->targetname), (double)pev->speed ); |
|
break; |
|
case PATHSPEED_ACCEL: |
|
pev->speed += m_pevCurrentTarget->speed; |
|
ALERT( at_aiconsole, "Train %s speed accel to %4.2f\n", STRING(pev->targetname), (double)pev->speed ); |
|
break; |
|
case PATHSPEED_TIME: |
|
float distance; |
|
if (pev->spawnflags & SF_TRAIN_SETORIGIN) |
|
distance = (pev->origin - pTarg->pev->origin).Length(); |
|
else |
|
distance = (pev->origin - (pTarg->pev->origin - (pev->mins + pev->maxs) * 0.5f)).Length(); |
|
|
|
pev->speed = distance / m_pevCurrentTarget->speed; |
|
ALERT( at_aiconsole, "Train %s speed to %4.2f (timed)\n", STRING(pev->targetname), (double)pev->speed ); |
|
break; |
|
} |
|
} |
|
|
|
if (m_pevCurrentTarget->spawnflags & SF_CORNER_AVELOCITY) |
|
{ |
|
m_vecAvelocity = pTarg->pev->avelocity; |
|
UTIL_SetAvelocity(this, m_vecAvelocity); |
|
//pev->avelocity = pTarg->pev->avelocity; //LRC |
|
} |
|
|
|
if (m_pevCurrentTarget->armorvalue) |
|
{ |
|
UTIL_SetAngles(this, m_pevCurrentTarget->angles); |
|
//pev->angles = m_pevCurrentTarget->angles; //LRC - if we just passed a "turn to face" corner, set angle exactly. |
|
} |
|
} |
|
m_pevCurrentTarget = pTarg->pev;// keep track of this since path corners change our target for us. |
|
|
|
pev->enemy = pTarg->edict();//hack |
|
|
|
if( FBitSet(pTarg->pev->spawnflags, SF_CORNER_TELEPORT) ) //LRC - cosmetic change to use pTarg |
|
{ |
|
// Path corner has indicated a teleport to the next corner. |
|
SetBits( pev->effects, EF_NOINTERP ); |
|
if (m_pMoveWith) |
|
{ |
|
if (pev->spawnflags & SF_TRAIN_SETORIGIN) |
|
UTIL_AssignOrigin(this, pTarg->pev->origin - m_pMoveWith->pev->origin ); |
|
else |
|
UTIL_AssignOrigin(this, pTarg->pev->origin - (pev->mins + pev->maxs) * 0.5f - m_pMoveWith->pev->origin ); |
|
} |
|
else |
|
{ |
|
if (pev->spawnflags & SF_TRAIN_SETORIGIN) |
|
UTIL_AssignOrigin(this, pTarg->pev->origin ); |
|
else |
|
UTIL_AssignOrigin(this, pTarg->pev->origin - (pev->mins + pev->maxs) * 0.5f ); |
|
} |
|
|
|
if (pTarg->pev->armorvalue) //LRC - "teleport and turn to face" means you set an angle as you teleport. |
|
{ |
|
UTIL_SetAngles(this, pTarg->pev->angles); |
|
//pev->angles = pTarg->pev->angles; |
|
} |
|
|
|
Wait(); // Get on with doing the next path corner. |
|
} |
|
else |
|
{ |
|
// Normal linear move. |
|
|
|
// CHANGED this from CHAN_VOICE to CHAN_STATIC around OEM beta time because trains should |
|
// use CHAN_STATIC for their movement sounds to prevent sound field problems. |
|
// this is not a hack or temporary fix, this is how things should be. (sjb). |
|
if (m_iState == STATE_OFF) //LRC - don't restart the sound every time we hit a path_corner, it sounds weird |
|
{ |
|
if ( pev->noiseMovement ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING(pev->noiseMovement) ); |
|
if( pev->noiseMovement ) |
|
EMIT_SOUND (ENT(pev), CHAN_STATIC, STRING(pev->noiseMovement), m_volume, ATTN_NORM); |
|
} |
|
ClearBits(pev->effects, EF_NOINTERP); |
|
SetMoveDone(&CFuncTrain :: Wait ); |
|
|
|
if (pTarg->pev->armorvalue) //LRC - "turn to face" the next corner |
|
{ |
|
Vector vTemp = pev->angles; |
|
FixupAngles( vTemp ); |
|
UTIL_SetAngles(this, vTemp); |
|
Vector oDelta = pTarg->pev->origin - pev->origin; |
|
Vector aDelta = pTarg->pev->angles - pev->angles; |
|
float timeTaken = oDelta.Length() / pev->speed; |
|
m_vecAvelocity = aDelta / timeTaken; |
|
//pev->avelocity = aDelta / timeTaken; |
|
} |
|
|
|
UTIL_SetAvelocity(this, m_vecAvelocity); |
|
|
|
m_iState = STATE_ON; |
|
|
|
if( m_pMoveWith ) |
|
{ |
|
if( pev->spawnflags & SF_TRAIN_SETORIGIN ) |
|
LinearMove( pTarg->pev->origin - m_pMoveWith->pev->origin, pev->speed ); |
|
else |
|
LinearMove( pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5 - m_pMoveWith->pev->origin, pev->speed ); |
|
} |
|
else |
|
{ |
|
if( pev->spawnflags & SF_TRAIN_SETORIGIN ) |
|
LinearMove( pTarg->pev->origin, pev->speed ); |
|
else |
|
LinearMove( pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5f, pev->speed ); |
|
} |
|
|
|
// ALERT(at_console, "Next: LMove done\n"); |
|
// ALERT(at_console, "Next ends, nextthink %f, flags %f\n", pev->nextthink, m_iLFlags); |
|
} |
|
} |
|
|
|
//LRC- called by Activate. (but not when a game is loaded.) |
|
void CFuncTrain :: PostSpawn( void ) |
|
{ |
|
CBaseEntity *pTarget = UTIL_FindEntityByTargetname (NULL, STRING(pev->target) ); |
|
entvars_t *pevTarg; |
|
|
|
m_iState = STATE_OFF; |
|
|
|
if (pTarget) |
|
{ |
|
pevTarg = pTarget->pev; |
|
} |
|
else |
|
{ |
|
ALERT(at_console, "Missing train target \"%s\"\n", STRING(pev->target)); |
|
return; |
|
} |
|
|
|
pev->message = pevTarg->targetname; //LRC - record the old target so that we can find it again |
|
pev->target = pevTarg->target; |
|
m_pevCurrentTarget = pevTarg;// keep track of this since path corners change our target for us. |
|
|
|
if (pev->avelocity != g_vecZero) |
|
{ |
|
m_vecAvelocity = pev->avelocity; |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
} |
|
|
|
if (pev->spawnflags & SF_TRAIN_SETORIGIN) |
|
{ |
|
m_vecSpawnOffset = m_vecSpawnOffset + pevTarg->origin - pev->origin; |
|
if (m_pMoveWith) |
|
UTIL_AssignOrigin (this, pevTarg->origin - m_pMoveWith->pev->origin ); |
|
else |
|
UTIL_AssignOrigin (this, pevTarg->origin ); |
|
} |
|
else |
|
{ |
|
m_vecSpawnOffset = m_vecSpawnOffset + (pevTarg->origin - (pev->mins + pev->maxs) * 0.5f) - pev->origin; |
|
if (m_pMoveWith) |
|
UTIL_AssignOrigin (this, pevTarg->origin - (pev->mins + pev->maxs) * 0.5f - m_pMoveWith->pev->origin ); |
|
else |
|
UTIL_AssignOrigin (this, pevTarg->origin - (pev->mins + pev->maxs) * 0.5f ); |
|
} |
|
|
|
if( FStringNull( pev->targetname ) || pev->spawnflags & SF_TRAIN_START_ON ) |
|
{ // not triggered, so start immediately |
|
SetNextThink( 1.5f ); |
|
// SetThink( Next ); |
|
SetThink( &CFuncTrain::ThinkDoNext ); |
|
} |
|
else |
|
{ |
|
// ALERT(at_console, "Set Retrigger (postspawn)\n"); |
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER; |
|
} |
|
|
|
// ALERT(at_console, "func_train postspawn: origin %f %f %f\n", pev->origin.x, pev->origin.y, pev->origin.z); |
|
} |
|
|
|
void CFuncTrain :: ThinkDoNext( void ) |
|
{ |
|
SetNextThink( 0.1f ); |
|
// ALERT(at_console, "TDN "); |
|
if (gpGlobals->time != 1.0f) // only go on if the game has properly started yet |
|
SetThink(&CFuncTrain :: Next ); |
|
} |
|
|
|
//LRC |
|
void CFuncTrain :: StartSequence(CTrainSequence *pSequence) |
|
{ |
|
m_pSequence = pSequence; |
|
// ALERT(at_console, "Unset Retrigger (startsequence)\n"); |
|
pev->spawnflags &= ~SF_TRAIN_WAIT_RETRIGGER; |
|
// m_iState = STATE_ON; |
|
//... |
|
} |
|
|
|
//LRC |
|
void CFuncTrain :: StopSequence( ) |
|
{ |
|
m_pSequence = NULL; |
|
// pev->spawnflags &= ~SF_TRAIN_WAIT_RETRIGGER; |
|
pev->spawnflags &= ~SF_TRAIN_REVERSE; |
|
Use(this, this, USE_OFF, 0); |
|
//... |
|
} |
|
|
|
/*QUAKED func_train (0 .5 .8) ? |
|
Trains are moving platforms that players can ride. |
|
The targets origin specifies the min point of the train at each corner. |
|
The train spawns at the first target it is pointing at. |
|
If the train is the target of a button or trigger, it will not begin moving until activated. |
|
speed default 100 |
|
dmg default 2 |
|
sounds |
|
1) ratchet metal |
|
*/ |
|
void CFuncTrain::Spawn( void ) |
|
{ |
|
Precache(); |
|
if( pev->speed == 0 ) |
|
pev->speed = 100; |
|
|
|
// if (!(pev->origin == g_vecZero)) |
|
// { |
|
// pev->spawnflags |= SF_TRAIN_SETORIGIN; |
|
// m_vecSpawnOffset = pev->origin; |
|
// } |
|
|
|
if( FStringNull(pev->target) ) |
|
ALERT(at_console, "func_train \"%s\" has no target\n", STRING(pev->targetname)); |
|
|
|
if( pev->dmg == 0 ) |
|
pev->dmg = 2; |
|
else if (pev->dmg == -1) //LRC- a train that doesn't crush people! |
|
pev->dmg = 0; |
|
|
|
pev->movetype = MOVETYPE_PUSH; |
|
|
|
if( FBitSet( pev->spawnflags, SF_TRACKTRAIN_PASSABLE ) ) |
|
pev->solid = SOLID_NOT; |
|
else |
|
pev->solid = SOLID_BSP; |
|
|
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
UTIL_SetSize( pev, pev->mins, pev->maxs ); |
|
UTIL_SetOrigin(this, pev->origin); |
|
|
|
m_iState = STATE_OFF; |
|
|
|
if( m_volume == 0 ) |
|
m_volume = 0.85f; |
|
} |
|
|
|
//LRC - making movement sounds which continue after a game is loaded. |
|
void CFuncTrain :: SoundSetup( void ) |
|
{ |
|
EMIT_SOUND (ENT(pev), CHAN_STATIC, STRING(pev->noiseMovement), m_volume, ATTN_NORM); |
|
SetNextThink( m_fStoredThink - pev->ltime ); |
|
// ALERT(at_console, "SoundSetup: mfNT %f, pevNT %f, stored was %f, time %f", m_fNextThink, pev->nextthink, m_fStoredThink, pev->ltime ); |
|
m_fStoredThink = 0; |
|
SetThink(&CFuncTrain :: LinearMoveDone ); |
|
} |
|
|
|
//LRC |
|
void CFuncTrain :: ThinkCorrection( void ) |
|
{ |
|
if (m_fStoredThink && pev->nextthink != m_fPevNextThink) |
|
{ |
|
// ALERT(at_console, "StoredThink Correction for train \"%s\", %f -> %f\n", STRING(pev->targetname), m_fStoredThink, m_fStoredThink + pev->nextthink - m_fPevNextThink); |
|
m_fStoredThink += pev->nextthink - m_fPevNextThink; |
|
} |
|
|
|
CBasePlatTrain::ThinkCorrection(); |
|
} |
|
|
|
void CFuncTrain::Precache( void ) |
|
{ |
|
CBasePlatTrain::Precache(); |
|
|
|
//LRC - continue the movement sound after loading a game |
|
if (m_iState == STATE_ON && pev->noiseMovement) |
|
{ |
|
// we can't set up SFX during precache, so get a think to do it. |
|
// Unfortunately, since we're moving, we must be already thinking. |
|
// So we store the current think time, and will restore it after SFX are done. |
|
if (!m_fStoredThink) |
|
m_fStoredThink = m_fNextThink; |
|
SetNextThink( 0.1 ); |
|
// ALERT(at_console, "preparing SoundSetup: stored %f, mfNT %f, pevNT %f, ltime %f", m_fStoredThink, m_fNextThink, pev->nextthink, pev->ltime); |
|
SetThink(&CFuncTrain :: SoundSetup ); |
|
} |
|
|
|
#if 0 // obsolete |
|
// otherwise use preset sound |
|
switch( m_sounds ) |
|
{ |
|
case 0: |
|
pev->noise = 0; |
|
pev->noise1 = 0; |
|
break; |
|
case 1: |
|
PRECACHE_SOUND( "plats/train2.wav" ); |
|
PRECACHE_SOUND( "plats/train1.wav" ); |
|
pev->noise = MAKE_STRING( "plats/train2.wav" ); |
|
pev->noise1 = MAKE_STRING( "plats/train1.wav" ); |
|
break; |
|
case 2: |
|
PRECACHE_SOUND( "plats/platmove1.wav" ); |
|
PRECACHE_SOUND( "plats/platstop1.wav" ); |
|
pev->noise = MAKE_STRING( "plats/platstop1.wav" ); |
|
pev->noise1 = MAKE_STRING( "plats/platmove1.wav" ); |
|
break; |
|
} |
|
#endif |
|
} |
|
|
|
void CFuncTrain::OverrideReset( void ) |
|
{ |
|
CBaseEntity *pTarg; |
|
|
|
// Are we moving? |
|
if ( m_iState == STATE_ON ) //pev->velocity != g_vecZero && pev->nextthink != 0 ) |
|
{ |
|
pev->target = pev->message; |
|
// now find our next target |
|
pTarg = GetNextTarget(); |
|
if( !pTarg ) |
|
{ |
|
DontThink(); |
|
UTIL_SetVelocity(this, g_vecZero); |
|
m_iState = STATE_OFF; |
|
} |
|
else // Keep moving for 0.1 secs, then find path_corner again and restart |
|
{ |
|
SetThink( &CFuncTrain::Next ); |
|
SetNextThink( 0.1f ); |
|
} |
|
} |
|
} |
|
|
|
// --------------------------------------------------------------------- |
|
// |
|
// Track Train |
|
// |
|
// --------------------------------------------------------------------- |
|
void CFuncTrackTrain :: Spawn( void ) |
|
{ |
|
if ( pev->speed == 0 ) |
|
m_speed = 100; |
|
else |
|
m_speed = pev->speed; |
|
|
|
pev->speed = 0; |
|
pev->velocity = g_vecZero; // why do they set this stuff? --LRC |
|
m_vecBaseAvel = pev->avelocity; //LRC - save it for later |
|
pev->avelocity = g_vecZero; |
|
pev->impulse = m_speed; |
|
|
|
m_dir = 1; |
|
|
|
if ( FStringNull(pev->target) ) |
|
{ |
|
if ( FStringNull(pev->targetname) ) |
|
ALERT( at_console, "func_tracktrain with no target\n" ); |
|
else |
|
ALERT( at_console, "func_tracktrain %s has no target\n", STRING(pev->targetname)); |
|
} |
|
|
|
if ( pev->spawnflags & SF_TRACKTRAIN_PASSABLE ) |
|
pev->solid = SOLID_NOT; |
|
else |
|
pev->solid = SOLID_BSP; |
|
pev->movetype = MOVETYPE_PUSH; |
|
|
|
SET_MODEL( ENT(pev), STRING(pev->model) ); |
|
|
|
UTIL_SetSize( pev, pev->mins, pev->maxs ); |
|
UTIL_SetOrigin( this, pev->origin ); |
|
// ALERT(at_console, "SpawnOrigin %f %f %f\n", pev->origin.x, pev->origin.y, pev->origin.z); |
|
|
|
// Cache off placed origin for train controls |
|
pev->oldorigin = pev->origin; |
|
|
|
m_controlMins = pev->mins; |
|
m_controlMaxs = pev->maxs; |
|
m_controlMaxs.z += 72; |
|
// start trains on the next frame, to make sure their targets have had |
|
// a chance to spawn/activate |
|
NextThink( 0.1, FALSE ); |
|
SetThink(&CFuncTrackTrain :: Find ); |
|
Precache(); |
|
} |
|
|
|
void CFuncTrackTrain :: Precache( void ) |
|
{ |
|
if (m_flVolume == 0.0f) |
|
m_flVolume = 1.0f; |
|
|
|
switch (m_sounds) |
|
{ |
|
default: |
|
//pev->noise = 0; LRC - allow custom sounds to be set in worldcraft. |
|
break; |
|
case 1: pev->noise = MAKE_STRING("plats/ttrain1.wav");break; |
|
case 2: pev->noise = MAKE_STRING("plats/ttrain2.wav");break; |
|
case 3: pev->noise = MAKE_STRING("plats/ttrain3.wav");break; |
|
case 4: pev->noise = MAKE_STRING("plats/ttrain4.wav");break; |
|
case 5: pev->noise = MAKE_STRING("plats/ttrain6.wav");break; |
|
case 6: pev->noise = MAKE_STRING("plats/ttrain7.wav");break; |
|
} |
|
|
|
if (FStringNull(pev->noise1)) |
|
pev->noise1 = MAKE_STRING("plats/ttrain_brake1.wav"); |
|
|
|
if (FStringNull(pev->noise2)) |
|
pev->noise2 = MAKE_STRING("plats/ttrain_start1.wav"); |
|
|
|
if (pev->noise) |
|
PRECACHE_SOUND(STRING(pev->noise)); //LRC |
|
PRECACHE_SOUND(STRING(pev->noise1)); |
|
PRECACHE_SOUND(STRING(pev->noise2)); |
|
|
|
m_usAdjustPitch = PRECACHE_EVENT( 1, "events/train.sc" ); |
|
} |
|
|
|
TYPEDESCRIPTION CFuncTrackTrain::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFuncTrackTrain, m_ppath, FIELD_CLASSPTR ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_length, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_height, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_speed, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_dir, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_startSpeed, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_controlMins, FIELD_VECTOR ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_controlMaxs, FIELD_VECTOR ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_sounds, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_flVolume, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_flBank, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_oldSpeed, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_vecMasterAvel, FIELD_VECTOR ), //LRC |
|
DEFINE_FIELD( CFuncTrackTrain, m_vecBaseAvel, FIELD_VECTOR ), //LRC |
|
DEFINE_FIELD( CFuncTrackTrain, m_pSequence, FIELD_CLASSPTR ), //LRC |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncTrackTrain, CBaseEntity ) |
|
LINK_ENTITY_TO_CLASS( func_tracktrain, CFuncTrackTrain ) |
|
|
|
void CFuncTrackTrain::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "wheels" ) ) |
|
{ |
|
m_length = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "height" ) ) |
|
{ |
|
m_height = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "startspeed" ) ) |
|
{ |
|
m_startSpeed = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "sounds" ) ) |
|
{ |
|
m_sounds = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "custommovesound")) |
|
{ |
|
pev->noise = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "custombrakesound")) |
|
{ |
|
pev->noise1 = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "customstartsound")) |
|
{ |
|
pev->noise2 = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "volume" ) ) |
|
{ |
|
m_flVolume = (float)atoi( pkvd->szValue ); |
|
m_flVolume *= 0.1f; |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "bank" ) ) |
|
{ |
|
m_flBank = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CFuncTrackTrain::NextThink( float thinkTime, BOOL alwaysThink ) |
|
{ |
|
if( alwaysThink ) |
|
// m_iLFlags |= LF_ALWAYSTHINK; |
|
pev->flags |= FL_ALWAYSTHINK; |
|
else |
|
// m_iLFlags &= ~LF_ALWAYSTHINK; |
|
pev->flags &= ~FL_ALWAYSTHINK; |
|
|
|
SetNextThink( thinkTime, TRUE ); |
|
} |
|
|
|
void CFuncTrackTrain::Blocked( CBaseEntity *pOther ) |
|
{ |
|
entvars_t *pevOther = pOther->pev; |
|
|
|
// Blocker is on-ground on the train |
|
if( FBitSet( pevOther->flags, FL_ONGROUND ) && VARS( pevOther->groundentity ) == pev ) |
|
{ |
|
float deltaSpeed = fabs( pev->speed ); |
|
if( deltaSpeed > 50 ) |
|
deltaSpeed = 50; |
|
if( !pevOther->velocity.z ) |
|
pevOther->velocity.z += deltaSpeed; |
|
return; |
|
} |
|
else |
|
pevOther->velocity = ( pevOther->origin - pev->origin ).Normalize() * pev->dmg; |
|
|
|
ALERT( at_aiconsole, "TRAIN(%s): Blocked by %s (dmg:%.2f)\n", STRING( pev->targetname ), STRING( pOther->pev->classname ), (double)pev->dmg ); |
|
if( pev->dmg <= 0 ) |
|
return; |
|
// we can't hurt this thing, so we're not concerned with it |
|
pOther->TakeDamage( pev, pev, pev->dmg, DMG_CRUSH ); |
|
} |
|
|
|
void CFuncTrackTrain::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
// ALERT(at_console, "TRAIN: use\n"); |
|
|
|
if( useType != USE_SET ) |
|
{ |
|
if( !ShouldToggle( useType, ( pev->speed != 0 ) ) ) |
|
return; |
|
|
|
if( pev->speed == 0 ) |
|
{ |
|
pev->speed = m_speed * m_dir; |
|
|
|
PostponeNext(); |
|
} |
|
else |
|
{ |
|
pev->speed = 0; |
|
UTIL_SetVelocity(this, g_vecZero); //LRC |
|
//pev->velocity = g_vecZero; |
|
if (!FBitSet(pev->spawnflags, SF_TRACKTRAIN_AVELOCITY)) |
|
UTIL_SetAvelocity(this, g_vecZero); //LRC |
|
//pev->avelocity = g_vecZero; |
|
StopSound(); |
|
SetThink( NULL ); |
|
} |
|
} |
|
else |
|
{ |
|
float delta = value; |
|
|
|
delta = ( (int)( pev->speed * 4 ) / (int)m_speed ) * 0.25f + 0.25f * delta; |
|
if( delta > 1 ) |
|
delta = 1; |
|
else if ( delta < -1 ) |
|
delta = -1; |
|
if( pev->spawnflags & SF_TRACKTRAIN_FORWARDONLY ) |
|
{ |
|
if( delta < 0 ) |
|
delta = 0; |
|
} |
|
pev->speed = m_speed * delta; |
|
|
|
if ( pev->spawnflags & SF_TRACKTRAIN_AVEL_GEARS ) |
|
{ |
|
UTIL_SetAvelocity(this, m_vecMasterAvel * delta); |
|
//pev->avelocity = m_vecMasterAvel * delta; //LRC |
|
} |
|
|
|
PostponeNext(); |
|
ALERT( at_aiconsole, "TRAIN(%s), speed to %.2f\n", STRING(pev->targetname), (double)pev->speed ); |
|
} |
|
} |
|
|
|
#define TRAIN_STARTPITCH 60 |
|
#define TRAIN_MAXPITCH 200 |
|
#define TRAIN_MAXSPEED 1000 // approx max speed for sound pitch calculation |
|
|
|
void CFuncTrackTrain::StopSound( void ) |
|
{ |
|
// if sound playing, stop it |
|
if( m_soundPlaying && pev->noise ) |
|
{ |
|
if (m_sounds) //LRC - flashy event-based method, for normal sounds. |
|
{ |
|
unsigned short us_encode; |
|
unsigned short us_sound = ( (unsigned short)( m_sounds ) & 0x0007 ) << 12; |
|
|
|
us_encode = us_sound; |
|
|
|
PLAYBACK_EVENT_FULL( FEV_RELIABLE | FEV_UPDATE, edict(), m_usAdjustPitch, 0.0, |
|
g_vecZero, g_vecZero, 0.0, 0.0, us_encode, 0, 1, 0 ); |
|
} |
|
else |
|
{ |
|
//LRC - down-to-earth method, for custom sounds. |
|
STOP_SOUND(ENT(pev), CHAN_STATIC, STRING(pev->noise)); |
|
} |
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_ITEM, STRING(pev->noise1), m_flVolume, ATTN_NORM, 0, 100); |
|
} |
|
|
|
m_soundPlaying = 0; |
|
} |
|
|
|
// update pitch based on speed, start sound if not playing |
|
// NOTE: when train goes through transition, m_soundPlaying should go to 0, |
|
// which will cause the looped sound to restart. |
|
void CFuncTrackTrain::UpdateSound( void ) |
|
{ |
|
float flpitch; |
|
|
|
if( !pev->noise ) |
|
return; |
|
|
|
flpitch = TRAIN_STARTPITCH + ( fabs( pev->speed ) * ( TRAIN_MAXPITCH - TRAIN_STARTPITCH ) / TRAIN_MAXSPEED ); |
|
|
|
if( !m_soundPlaying ) |
|
{ |
|
// play startup sound for train |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_ITEM, "plats/ttrain_start1.wav", m_flVolume, ATTN_NORM, 0, 100 ); |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, STRING( pev->noise ), m_flVolume, ATTN_NORM, 0, (int)flpitch ); |
|
m_soundPlaying = 1; |
|
} |
|
else |
|
{ |
|
/* |
|
// update pitch |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, STRING( pev->noise ), m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, (int)flpitch ); |
|
*/ |
|
if (m_sounds) //LRC - flashy event-based method, for normal sounds. |
|
{ |
|
// volume 0.0 - 1.0 - 6 bits |
|
// m_sounds 3 bits |
|
// flpitch = 6 bits |
|
// 15 bits total |
|
|
|
unsigned short us_encode; |
|
unsigned short us_sound = ( ( unsigned short )( m_sounds ) & 0x0007 ) << 12; |
|
unsigned short us_pitch = ( ( unsigned short )( flpitch / 10.0f ) & 0x003f ) << 6; |
|
unsigned short us_volume = ( ( unsigned short )( m_flVolume * 40.0f ) & 0x003f ); |
|
|
|
us_encode = us_sound | us_pitch | us_volume; |
|
|
|
PLAYBACK_EVENT_FULL( FEV_RELIABLE | FEV_UPDATE, edict(), m_usAdjustPitch, 0.0, |
|
g_vecZero, g_vecZero, 0.0, 0.0, us_encode, 0, 0, 0 ); |
|
} |
|
else |
|
{ |
|
//LRC - down-to-earth method, for custom sounds. |
|
// update pitch |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, STRING(pev->noise), m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, (int) flpitch); |
|
} |
|
} |
|
} |
|
|
|
void CFuncTrackTrain :: PostponeNext( void ) |
|
{ |
|
UTIL_DesiredAction(this); |
|
} |
|
|
|
void CFuncTrackTrain :: DesiredAction( void ) // Next( void ) |
|
{ |
|
float time = 0.5; |
|
|
|
// ALERT(at_console, "Next: pos %f %f %f, vel %f %f %f. Child pos %f %f %f, vel %f %f %f\n", pev->origin.x, pev->origin.y, pev->origin.z, pev->velocity.x, pev->velocity.y, pev->velocity.z, m_pChildMoveWith->pev->origin.x, m_pChildMoveWith->pev->origin.y, m_pChildMoveWith->pev->origin.z, m_pChildMoveWith->pev->velocity.x, m_pChildMoveWith->pev->velocity.y, m_pChildMoveWith->pev->velocity.z); |
|
// UTIL_DesiredInfo(this); |
|
|
|
// static float stime; |
|
// ALERT(at_console, "TRAIN: think delay = %f\n", gpGlobals->time - stime); |
|
// stime = gpGlobals->time; |
|
|
|
if( !pev->speed ) |
|
{ |
|
// ALERT(at_console, "TRAIN: no speed\n"); |
|
UTIL_SetVelocity(this, g_vecZero); |
|
DontThink(); |
|
ALERT( at_aiconsole, "TRAIN(%s): Speed is 0\n", STRING( pev->targetname ) ); |
|
StopSound(); |
|
return; |
|
} |
|
|
|
//if( !m_ppath ) |
|
// m_ppath = UTIL_FindEntityByTargetname( NULL, STRING(pev->target) ); |
|
if( !m_ppath ) |
|
{ |
|
// ALERT(at_console, "TRAIN: no path\n"); |
|
UTIL_SetVelocity(this, g_vecZero); |
|
DontThink(); |
|
ALERT( at_aiconsole, "TRAIN(%s): Lost path\n", STRING( pev->targetname ) ); |
|
StopSound(); |
|
return; |
|
} |
|
|
|
UpdateSound(); |
|
|
|
Vector nextPos = pev->origin; |
|
|
|
nextPos.z -= m_height; |
|
CPathTrack *pnext = m_ppath->LookAhead( &nextPos, pev->speed * 0.1f, 1 ); |
|
nextPos.z += m_height; |
|
|
|
UTIL_SetVelocity( this, (nextPos - pev->origin) * 10 ); //LRC |
|
// Vector vD = (nextPos - pev->origin) * 10; |
|
// ALERT(at_console, "TRAIN: Set vel to (%f %f %f)\n", vD.x, vD.y, vD.z); |
|
//pev->velocity = (nextPos - pev->origin) * 10; |
|
Vector nextFront = pev->origin; |
|
|
|
nextFront.z -= m_height; |
|
if( m_length > 0 ) |
|
m_ppath->LookAhead( &nextFront, m_length, 0 ); |
|
else |
|
m_ppath->LookAhead( &nextFront, 100, 0 ); |
|
nextFront.z += m_height; |
|
|
|
if (!FBitSet(pev->spawnflags, SF_TRACKTRAIN_AVELOCITY)) //LRC |
|
{ |
|
Vector delta = nextFront - pev->origin; |
|
Vector angles = UTIL_VecToAngles( delta ); |
|
// The train actually points west |
|
angles.y += 180; //LRC, FIXME: add a 'built facing' field. |
|
|
|
// !!! All of this crap has to be done to make the angles not wrap around, revisit this. |
|
FixupAngles( angles ); |
|
FixupAngles( pev->angles ); |
|
|
|
if( !pnext || ( delta.x == 0 && delta.y == 0 ) ) |
|
angles = pev->angles; |
|
|
|
float vy, vx, vz; |
|
if( !( pev->spawnflags & SF_TRACKTRAIN_NOPITCH ) ) |
|
vx = 10*UTIL_AngleDistance( angles.x, pev->angles.x ); |
|
else |
|
vx = m_vecBaseAvel.x; |
|
|
|
if ( !(pev->spawnflags & SF_TRACKTRAIN_NOYAW) ) //LRC |
|
vy = 10*UTIL_AngleDistance( angles.y, pev->angles.y ); |
|
else |
|
vy = m_vecBaseAvel.y; |
|
|
|
if( m_flBank != 0 ) |
|
{ |
|
if( pev->avelocity.y < -5 ) |
|
vz = UTIL_AngleDistance( UTIL_ApproachAngle( -m_flBank, pev->angles.z, m_flBank*2 ), pev->angles.z); |
|
else if( pev->avelocity.y > 5 ) |
|
vz = UTIL_AngleDistance( UTIL_ApproachAngle( m_flBank, pev->angles.z, m_flBank*2 ), pev->angles.z); |
|
else |
|
vz = UTIL_AngleDistance( UTIL_ApproachAngle( 0, pev->angles.z, m_flBank*4 ), pev->angles.z) * 4; |
|
} |
|
else |
|
{ |
|
vz = m_vecBaseAvel.z; |
|
} |
|
|
|
UTIL_SetAvelocity(this, Vector(vx, vy, vz)); |
|
//pev->avelocity.y = vy; |
|
//pev->avelocity.x = vx; |
|
} |
|
|
|
if( pnext ) |
|
{ |
|
if( pnext != m_ppath ) |
|
{ |
|
// ALERT(at_console, "TRAIN: new m_ppath %s, was %s. Origin %f %f %f\n", STRING(pnext->pev->targetname), STRING(m_ppath->pev->targetname), pev->origin.x, pev->origin.y, pev->origin.z); |
|
CPathTrack *pFire; |
|
if ( pev->speed >= 0 ) // check whether we're going forwards or backwards |
|
pFire = pnext; |
|
else |
|
pFire = m_ppath; |
|
|
|
m_ppath = pnext; |
|
// Fire the pass target if there is one |
|
if( pFire->pev->message ) |
|
{ |
|
FireTargets( STRING( pFire->pev->message ), this, this, USE_TOGGLE, 0 ); |
|
if( FBitSet( pFire->pev->spawnflags, SF_PATH_FIREONCE ) ) |
|
pFire->pev->message = 0; |
|
} |
|
|
|
if( pFire->pev->spawnflags & SF_PATH_DISABLE_TRAIN ) |
|
pev->spawnflags |= SF_TRACKTRAIN_NOCONTROL; |
|
|
|
//LRC is "match angle" set to "Yes"? If so, set the angle exactly, because we've reached the corner. |
|
if ( pFire->pev->armorvalue == PATHMATCH_YES && pev->spawnflags & SF_TRACKTRAIN_AVELOCITY ) |
|
{ |
|
Vector vTemp = pFire->pev->angles; |
|
vTemp.y -= 180; //the train is actually built facing west. |
|
UTIL_SetAngles(this, vTemp); |
|
//pev->angles = pFire->pev->angles; |
|
//pev->angles.y -= 180; //the train is actually built facing west. |
|
} |
|
|
|
float setting = ((int)(pev->speed*4) / (int)m_speed) / 4.0; //LRC - one of { 1, 0.75, 0.5, 0.25, 0, ... -1 } |
|
|
|
//LRC |
|
if ( pFire->pev->frags == PATHTURN_RESET ) |
|
{ |
|
pev->spawnflags &= ~(SF_TRACKTRAIN_AVEL_GEARS | SF_TRACKTRAIN_AVELOCITY); |
|
} |
|
else if ( pFire->pev->spawnflags & SF_PATH_AVELOCITY) |
|
{ |
|
if ( pFire->pev->frags == PATHTURN_SET_MASTER ) |
|
{ |
|
m_vecMasterAvel = pFire->pev->avelocity; |
|
UTIL_SetAvelocity(this, m_vecMasterAvel * setting); |
|
//pev->avelocity = m_vecMasterAvel * setting; |
|
pev->spawnflags |= (SF_TRACKTRAIN_AVEL_GEARS | SF_TRACKTRAIN_AVELOCITY); |
|
} |
|
else if ( pFire->pev->frags == PATHTURN_SET ) |
|
{ |
|
UTIL_SetAvelocity(this, pFire->pev->avelocity); |
|
//pev->avelocity = pFire->pev->avelocity; |
|
pev->spawnflags |= SF_TRACKTRAIN_AVELOCITY; |
|
pev->spawnflags &= ~SF_TRACKTRAIN_AVEL_GEARS; |
|
} |
|
} |
|
|
|
CPathTrack* pDest; //LRC - the path_track we're heading for, after pFire. |
|
if (pev->speed > 0) |
|
pDest = pFire->GetNext(); |
|
else |
|
pDest = pFire->GetPrevious(); |
|
// ALERT(at_console, "and pDest is %s\n", STRING(pDest->pev->targetname)); |
|
|
|
//LRC |
|
// don't look at speed from target if it is 0 (uninitialized) |
|
if( pFire->pev->speed != 0 ) |
|
{ |
|
//ALERT( at_console, "TrackTrain setting is %d / %d = %.2f\n", (int)(pev->speed*4), (int)m_speed, setting ); |
|
|
|
switch ( (int)(pFire->pev->armortype) ) |
|
{ |
|
case PATHSPEED_SET: |
|
// Don't override speed if under user control |
|
if (pev->spawnflags & SF_TRACKTRAIN_NOCONTROL) |
|
pev->speed = pFire->pev->speed; |
|
ALERT( at_aiconsole, "TrackTrain %s speed set to %4.2f\n", STRING(pev->targetname), (double)pev->speed ); |
|
break; |
|
case PATHSPEED_SET_MASTER: |
|
m_speed = pFire->pev->speed; |
|
pev->impulse = m_speed; |
|
pev->speed = setting * m_speed; |
|
ALERT( at_aiconsole, "TrackTrain %s master speed set to %4.2f\n", STRING(pev->targetname), (double)pev->speed ); |
|
break; |
|
case PATHSPEED_ACCEL: |
|
m_speed += pFire->pev->speed; |
|
pev->impulse = m_speed; |
|
pev->speed = setting * m_speed; |
|
ALERT( at_aiconsole, "TrackTrain %s speed accel to %4.2f\n", STRING(pev->targetname), (double)pev->speed ); |
|
break; |
|
case PATHSPEED_TIME: |
|
float distance = (pev->origin - pDest->pev->origin).Length(); |
|
//ALERT(at_console, "pFire=%s, distance=%.2f, ospeed=%.2f, nspeed=%.2f\n", STRING(pFire->pev->targetname), distance, pev->speed, distance / pFire->pev->speed); |
|
m_speed = distance / pFire->pev->speed; |
|
pev->impulse = m_speed; |
|
pev->speed = setting * m_speed; |
|
ALERT( at_aiconsole, "TrackTrain %s speed to %4.2f (timed)\n", STRING(pev->targetname), (double)pev->speed ); |
|
break; |
|
} |
|
} |
|
|
|
//LRC |
|
if (pDest->pev->armorvalue == PATHMATCH_YES) |
|
{ |
|
pev->spawnflags |= SF_TRACKTRAIN_AVELOCITY | SF_TRACKTRAIN_AVEL_GEARS; |
|
Vector vTemp = pev->angles; |
|
FixupAngles( vTemp ); |
|
UTIL_SetAngles(this, vTemp ); |
|
Vector oDelta = pDest->pev->origin - pev->origin; |
|
Vector aDelta; |
|
if (setting > 0) |
|
{ |
|
aDelta.x = UTIL_AngleDistance(pDest->pev->angles.x, pev->angles.x); |
|
aDelta.y = UTIL_AngleDistance(pDest->pev->angles.y, pev->angles.y); |
|
aDelta.z = UTIL_AngleDistance(pDest->pev->angles.z, pev->angles.z); |
|
} |
|
else |
|
{ |
|
aDelta.x = UTIL_AngleDistance(pev->angles.x, pDest->pev->angles.x); |
|
aDelta.y = UTIL_AngleDistance(pev->angles.y, pDest->pev->angles.y); |
|
aDelta.z = UTIL_AngleDistance(pev->angles.z, pDest->pev->angles.z); |
|
} |
|
if (aDelta.y > 0) // the train is actually built facing west. |
|
aDelta.y -= 180; |
|
else |
|
aDelta.y += 180; |
|
float timeTaken = oDelta.Length() / m_speed; |
|
m_vecMasterAvel = aDelta / timeTaken; |
|
UTIL_SetAvelocity(this, setting * m_vecMasterAvel); |
|
//pev->avelocity = setting * m_vecMasterAvel; |
|
} |
|
//LRC- FIXME: add support, here, for a Teleport flag. |
|
} |
|
// else |
|
// { |
|
// ALERT(at_console, "TRAIN: same pnext\n"); |
|
// } |
|
SetThink(&CFuncTrackTrain :: PostponeNext ); |
|
NextThink( time, TRUE ); |
|
} |
|
else // end of path, stop |
|
{ |
|
Vector vecTemp; //LRC |
|
StopSound(); |
|
vecTemp = (nextPos - pev->origin); //LRC |
|
|
|
// ALERT(at_console, "TRAIN: path end\n"); |
|
|
|
// UTIL_SetVelocity( this, (nextPos - pev->origin) * 10 ); //LRC |
|
// pev->velocity = (nextPos - pev->origin); |
|
if (!FBitSet(pev->spawnflags, SF_TRACKTRAIN_AVELOCITY)) //LRC |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
//pev->avelocity = g_vecZero; |
|
float distance = vecTemp.Length(); //LRC |
|
//float distance = pev->velocity.Length(); |
|
m_oldSpeed = pev->speed; |
|
|
|
pev->speed = 0; |
|
|
|
// Move to the dead end |
|
|
|
// Are we there yet? |
|
if( distance > 0 ) |
|
{ |
|
// no, how long to get there? |
|
time = distance / m_oldSpeed; |
|
UTIL_SetVelocity( this, vecTemp * (m_oldSpeed / distance) ); //LRC |
|
//pev->velocity = pev->velocity * (m_oldSpeed / distance); |
|
SetThink( &CFuncTrackTrain::DeadEnd ); |
|
NextThink( time, FALSE ); |
|
} |
|
else |
|
{ |
|
UTIL_SetVelocity( this, vecTemp ); //LRC |
|
DeadEnd(); |
|
} |
|
} |
|
} |
|
|
|
void CFuncTrackTrain::DeadEnd( void ) |
|
{ |
|
// Fire the dead-end target if there is one |
|
CPathTrack *pTrack, *pNext; |
|
|
|
pTrack = m_ppath; |
|
|
|
ALERT( at_aiconsole, "TRAIN(%s): Dead end ", STRING( pev->targetname ) ); |
|
// Find the dead end path node |
|
// HACKHACK -- This is bugly, but the train can actually stop moving at a different node depending on it's speed |
|
// so we have to traverse the list to it's end. |
|
if( pTrack ) |
|
{ |
|
if( m_oldSpeed < 0 ) |
|
{ |
|
do |
|
{ |
|
pNext = pTrack->ValidPath( pTrack->GetPrevious(), TRUE ); |
|
if( pNext ) |
|
pTrack = pNext; |
|
} while( pNext ); |
|
} |
|
else |
|
{ |
|
do |
|
{ |
|
pNext = pTrack->ValidPath( pTrack->GetNext(), TRUE ); |
|
if( pNext ) |
|
pTrack = pNext; |
|
} while( pNext ); |
|
} |
|
} |
|
|
|
UTIL_SetVelocity( this, g_vecZero ); //LRC |
|
// pev->velocity = g_vecZero; |
|
if (!FBitSet(pev->spawnflags, SF_TRACKTRAIN_AVELOCITY)) //LRC |
|
UTIL_SetAvelocity(this, g_vecZero ); |
|
//pev->avelocity = g_vecZero; |
|
if( pTrack ) |
|
{ |
|
ALERT( at_aiconsole, "at %s\n", STRING( pTrack->pev->targetname ) ); |
|
if( pTrack->pev->netname ) |
|
FireTargets( STRING( pTrack->pev->netname ), this, this, USE_TOGGLE, 0 ); |
|
} |
|
else |
|
ALERT( at_aiconsole, "\n" ); |
|
} |
|
|
|
void CFuncTrackTrain::SetControls( entvars_t *pevControls ) |
|
{ |
|
Vector offset = pevControls->origin - pev->oldorigin; |
|
|
|
m_controlMins = pevControls->mins + offset; |
|
m_controlMaxs = pevControls->maxs + offset; |
|
} |
|
|
|
BOOL CFuncTrackTrain::OnControls( entvars_t *pevTest ) |
|
{ |
|
Vector offset = pevTest->origin - pev->origin; |
|
|
|
if( pev->spawnflags & SF_TRACKTRAIN_NOCONTROL ) |
|
return FALSE; |
|
|
|
// Transform offset into local coordinates |
|
UTIL_MakeVectors( pev->angles ); |
|
Vector local; |
|
local.x = DotProduct( offset, gpGlobals->v_forward ); |
|
local.y = -DotProduct( offset, gpGlobals->v_right ); |
|
local.z = DotProduct( offset, gpGlobals->v_up ); |
|
|
|
if( local.x >= m_controlMins.x && local.y >= m_controlMins.y && local.z >= m_controlMins.z && |
|
local.x <= m_controlMaxs.x && local.y <= m_controlMaxs.y && local.z <= m_controlMaxs.z ) |
|
return TRUE; |
|
|
|
return FALSE; |
|
} |
|
|
|
void CFuncTrackTrain::Find( void ) |
|
{ |
|
m_ppath = (CPathTrack*)UTIL_FindEntityByTargetname( NULL, STRING(pev->target) ); |
|
if( !m_ppath ) |
|
return; |
|
|
|
entvars_t *pevTarget = m_ppath->pev; |
|
if( !FClassnameIs( pevTarget, "path_track" ) ) |
|
{ |
|
ALERT( at_error, "func_track_train must be on a path of path_track\n" ); |
|
m_ppath = NULL; |
|
return; |
|
} |
|
|
|
Vector nextPos = pevTarget->origin; |
|
nextPos.z += m_height; |
|
|
|
Vector look = nextPos; |
|
look.z -= m_height; |
|
m_ppath->LookAhead( &look, m_length, 0 ); |
|
look.z += m_height; |
|
|
|
Vector vTemp = UTIL_VecToAngles( look - nextPos ); |
|
vTemp.y += 180; |
|
// The train actually points west |
|
//pev->angles.y += 180; |
|
|
|
if( pev->spawnflags & SF_TRACKTRAIN_NOPITCH ) |
|
{ |
|
vTemp.x = 0; |
|
//pev->angles.x = 0; |
|
} |
|
|
|
UTIL_SetAngles(this, vTemp); //LRC |
|
|
|
UTIL_AssignOrigin ( this, nextPos ); //LRC |
|
// ALERT(at_console, "Train Find; origin %f %f %f\n", pev->origin.x, pev->origin.y, pev->origin.z); |
|
//UTIL_SetOrigin( this, nextPos ); |
|
NextThink( 0.1f, FALSE ); |
|
// NextThink( 8, FALSE ); //LRC - What was this for?! |
|
// SetThink( Next ); |
|
SetThink(&CFuncTrackTrain :: PostponeNext ); |
|
pev->speed = m_startSpeed; |
|
|
|
UpdateSound(); |
|
} |
|
|
|
void CFuncTrackTrain::NearestPath( void ) |
|
{ |
|
CBaseEntity *pTrack = NULL; |
|
CBaseEntity *pNearest = NULL; |
|
float dist, closest; |
|
|
|
closest = 1024; |
|
|
|
while( ( pTrack = UTIL_FindEntityInSphere( pTrack, pev->origin, 1024 ) ) != NULL ) |
|
{ |
|
// filter out non-tracks |
|
if( !( pTrack->pev->flags & ( FL_CLIENT | FL_MONSTER ) ) && FClassnameIs( pTrack->pev, "path_track" ) ) |
|
{ |
|
dist = ( pev->origin - pTrack->pev->origin ).Length(); |
|
if( dist < closest ) |
|
{ |
|
closest = dist; |
|
pNearest = pTrack; |
|
} |
|
} |
|
} |
|
|
|
if( !pNearest ) |
|
{ |
|
ALERT( at_console, "Can't find a nearby track !!!\n" ); |
|
SetThink( NULL ); |
|
return; |
|
} |
|
|
|
ALERT( at_aiconsole, "TRAIN: %s, Nearest track is %s\n", STRING( pev->targetname ), STRING( pNearest->pev->targetname ) ); |
|
// If I'm closer to the next path_track on this path, then it's my real path |
|
pTrack = ( (CPathTrack *)pNearest )->GetNext(); |
|
if( pTrack ) |
|
{ |
|
if( ( pev->origin - pTrack->pev->origin ).Length() < ( pev->origin - pNearest->pev->origin ).Length() ) |
|
pNearest = pTrack; |
|
} |
|
|
|
m_ppath = (CPathTrack *)pNearest; |
|
|
|
if( pev->speed != 0 ) |
|
{ |
|
NextThink( 0.1f, FALSE ); |
|
SetThink( &CFuncTrackTrain::PostponeNext ); |
|
} |
|
} |
|
|
|
void CFuncTrackTrain::OverrideReset( void ) |
|
{ |
|
NextThink( 0.1f, FALSE ); |
|
SetThink( &CFuncTrackTrain::NearestPath ); |
|
} |
|
|
|
CFuncTrackTrain *CFuncTrackTrain::Instance( edict_t *pent ) |
|
{ |
|
if( FClassnameIs( pent, "func_tracktrain" ) ) |
|
return (CFuncTrackTrain *)GET_PRIVATE( pent ); |
|
return NULL; |
|
} |
|
|
|
//LRC |
|
void CFuncTrackTrain :: StartSequence(CTrainSequence *pSequence) |
|
{ |
|
m_pSequence = pSequence; |
|
// ALERT(at_console, "Unset Retrigger (startsequence)\n"); |
|
pev->spawnflags &= ~SF_TRAIN_WAIT_RETRIGGER; |
|
//... |
|
} |
|
|
|
//LRC |
|
void CFuncTrackTrain :: StopSequence( ) |
|
{ |
|
DontThink(); |
|
m_pSequence = NULL; |
|
//... |
|
} |
|
|
|
// This class defines the volume of space that the player must stand in to control the train |
|
class CFuncTrainControls : public CBaseEntity |
|
{ |
|
public: |
|
virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
void Spawn( void ); |
|
void EXPORT Find( void ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_traincontrols, CFuncTrainControls ) |
|
|
|
void CFuncTrainControls::Find( void ) |
|
{ |
|
CBaseEntity *pTarget = NULL; |
|
|
|
do |
|
{ |
|
pTarget = UTIL_FindEntityByTargetname( pTarget, STRING(pev->target) ); |
|
} while ( pTarget && !FClassnameIs(pTarget->pev, "func_tracktrain") ); |
|
|
|
if ( !pTarget ) |
|
{ |
|
ALERT( at_console, "No train %s\n", STRING( pev->target ) ); |
|
return; |
|
} |
|
|
|
CFuncTrackTrain *ptrain = (CFuncTrackTrain*)pTarget; |
|
ptrain->SetControls( pev ); |
|
UTIL_Remove( this ); |
|
} |
|
|
|
void CFuncTrainControls::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
UTIL_SetSize( pev, pev->mins, pev->maxs ); |
|
UTIL_SetOrigin( this, pev->origin ); |
|
|
|
SetThink( &CFuncTrainControls::Find ); |
|
SetNextThink( 0 ); |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
// |
|
// Track changer / Train elevator |
|
// |
|
// ---------------------------------------------------------------------------- |
|
#define SF_TRACK_ACTIVATETRAIN 0x00000001 |
|
#define SF_TRACK_RELINK 0x00000002 |
|
#define SF_TRACK_ROTMOVE 0x00000004 |
|
#define SF_TRACK_STARTBOTTOM 0x00000008 |
|
#define SF_TRACK_DONT_MOVE 0x00000010 |
|
|
|
// |
|
// This entity is a rotating/moving platform that will carry a train to a new track. |
|
// It must be larger in X-Y planar area than the train, since it must contain the |
|
// train within these dimensions in order to operate when the train is near it. |
|
// |
|
|
|
typedef enum { TRAIN_SAFE, TRAIN_BLOCKING, TRAIN_FOLLOWING } TRAIN_CODE; |
|
|
|
class CFuncTrackChange : public CFuncPlatRot |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
|
|
//virtual void Blocked( void ); |
|
virtual void EXPORT GoUp( void ); |
|
virtual void EXPORT GoDown( void ); |
|
|
|
void KeyValue( KeyValueData* pkvd ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void EXPORT Find( void ); |
|
TRAIN_CODE EvaluateTrain( CPathTrack *pcurrent ); |
|
void UpdateTrain( Vector &dest ); |
|
virtual void HitBottom( void ); |
|
virtual void HitTop( void ); |
|
void Touch( CBaseEntity *pOther ); |
|
virtual void UpdateAutoTargets( int toggleState ); |
|
virtual BOOL IsTogglePlat( void ) { return TRUE; } |
|
|
|
void DisableUse( void ) { m_use = 0; } |
|
void EnableUse( void ) { m_use = 1; } |
|
int UseEnabled( void ) { return m_use; } |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
virtual void OverrideReset( void ); |
|
|
|
CPathTrack *m_trackTop; |
|
CPathTrack *m_trackBottom; |
|
|
|
CFuncTrackTrain *m_train; |
|
|
|
string_t m_trackTopName; |
|
string_t m_trackBottomName; |
|
string_t m_trainName; |
|
TRAIN_CODE m_code; |
|
int m_targetState; |
|
int m_use; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_trackchange, CFuncTrackChange ) |
|
|
|
TYPEDESCRIPTION CFuncTrackChange::m_SaveData[] = |
|
{ |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trackTop, FIELD_CLASSPTR ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trackBottom, FIELD_CLASSPTR ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_train, FIELD_CLASSPTR ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trackTopName, FIELD_STRING ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trackBottomName, FIELD_STRING ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trainName, FIELD_STRING ), |
|
DEFINE_FIELD( CFuncTrackChange, m_code, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrackChange, m_targetState, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrackChange, m_use, FIELD_INTEGER ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncTrackChange, CFuncPlatRot ) |
|
|
|
void CFuncTrackChange::Spawn( void ) |
|
{ |
|
Setup(); |
|
if( FBitSet( pev->spawnflags, SF_TRACK_DONT_MOVE ) ) |
|
m_vecPosition2.z = pev->origin.z; |
|
|
|
SetupRotation(); |
|
|
|
if( FBitSet( pev->spawnflags, SF_TRACK_STARTBOTTOM ) ) |
|
{ |
|
UTIL_SetOrigin (this, m_vecPosition2); |
|
m_toggle_state = TS_AT_BOTTOM; |
|
pev->angles = m_start; |
|
m_targetState = TS_AT_TOP; |
|
} |
|
else |
|
{ |
|
UTIL_SetOrigin (this, m_vecPosition1); |
|
m_toggle_state = TS_AT_TOP; |
|
pev->angles = m_end; |
|
m_targetState = TS_AT_BOTTOM; |
|
} |
|
|
|
EnableUse(); |
|
pev->nextthink = pev->ltime + 2.0f; |
|
SetThink( &CFuncTrackChange::Find ); |
|
Precache(); |
|
} |
|
|
|
void CFuncTrackChange::Precache( void ) |
|
{ |
|
// Can't trigger sound |
|
PRECACHE_SOUND( "buttons/button11.wav" ); |
|
|
|
CFuncPlatRot::Precache(); |
|
} |
|
|
|
// UNDONE: Filter touches before re-evaluating the train. |
|
void CFuncTrackChange::Touch( CBaseEntity *pOther ) |
|
{ |
|
#if 0 |
|
TRAIN_CODE code; |
|
entvars_t *pevToucher = pOther->pev; |
|
#endif |
|
} |
|
|
|
void CFuncTrackChange::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "train" ) ) |
|
{ |
|
m_trainName = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "toptrack" ) ) |
|
{ |
|
m_trackTopName = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "bottomtrack" ) ) |
|
{ |
|
m_trackBottomName = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
{ |
|
CFuncPlatRot::KeyValue( pkvd ); // Pass up to base class |
|
} |
|
} |
|
|
|
void CFuncTrackChange::OverrideReset( void ) |
|
{ |
|
pev->nextthink = pev->ltime + 1.0f; |
|
SetThink( &CFuncTrackChange::Find ); |
|
} |
|
|
|
void CFuncTrackChange::Find( void ) |
|
{ |
|
// Find track entities |
|
CBaseEntity *pTarget; |
|
|
|
pTarget = UTIL_FindEntityByTargetname( NULL, STRING(m_trackTopName) ); |
|
if ( pTarget && FClassnameIs(pTarget->pev, "path_track")) |
|
{ |
|
m_trackTop = (CPathTrack*)pTarget; |
|
pTarget = UTIL_FindEntityByTargetname( NULL, STRING(m_trackBottomName) ); |
|
if ( pTarget && FClassnameIs(pTarget->pev, "path_track")) |
|
{ |
|
m_trackBottom = (CPathTrack*)pTarget; |
|
pTarget = UTIL_FindEntityByTargetname( NULL, STRING(m_trainName) ); |
|
if ( pTarget && FClassnameIs(pTarget->pev, "func_tracktrain")) |
|
{ |
|
m_train = (CFuncTrackTrain*)pTarget; |
|
Vector center = ( pev->absmin + pev->absmax ) * 0.5f; |
|
m_trackBottom = m_trackBottom->Nearest( center ); |
|
m_trackTop = m_trackTop->Nearest( center ); |
|
UpdateAutoTargets( m_toggle_state ); |
|
SetThink( NULL ); |
|
return; |
|
} |
|
else |
|
ALERT( at_error, "Can't find train for track change! %s\n", STRING( m_trainName ) ); |
|
} |
|
else |
|
ALERT( at_error, "Can't find bottom track for track change! %s\n", STRING( m_trackBottomName ) ); |
|
} |
|
else |
|
ALERT( at_error, "Can't find top track for track change! %s\n", STRING( m_trackTopName ) ); |
|
} |
|
|
|
TRAIN_CODE CFuncTrackChange::EvaluateTrain( CPathTrack *pcurrent ) |
|
{ |
|
// Go ahead and work, we don't have anything to switch, so just be an elevator |
|
if( !pcurrent || !m_train ) |
|
return TRAIN_SAFE; |
|
|
|
if( m_train->m_ppath == pcurrent || ( pcurrent->m_pprevious && m_train->m_ppath == pcurrent->m_pprevious ) || |
|
( pcurrent->m_pnext && m_train->m_ppath == pcurrent->m_pnext ) ) |
|
{ |
|
if( m_train->pev->speed != 0 ) |
|
return TRAIN_BLOCKING; |
|
|
|
Vector dist = pev->origin - m_train->pev->origin; |
|
float length = dist.Length2D(); |
|
if( length < m_train->m_length ) // Empirically determined close distance |
|
return TRAIN_FOLLOWING; |
|
else if( length > ( 150 + m_train->m_length ) ) |
|
return TRAIN_SAFE; |
|
|
|
return TRAIN_BLOCKING; |
|
} |
|
|
|
return TRAIN_SAFE; |
|
} |
|
|
|
void CFuncTrackChange::UpdateTrain( Vector &dest ) |
|
{ |
|
float time; |
|
Vector vel = pev->velocity; |
|
|
|
if (m_pfnThink == &CFuncTrackChange::LinearMoveNow) |
|
{ |
|
// we're going to do a LinearMoveNow: calculate the velocity it'll have |
|
Vector vecDest; |
|
if (m_pMoveWith) |
|
vecDest = m_vecFinalDest + m_pMoveWith->pev->origin; |
|
else |
|
vecDest = m_vecFinalDest; |
|
Vector vecDestDelta = vecDest - pev->origin; |
|
time = vecDestDelta.Length() / m_flLinearMoveSpeed; |
|
vel = vecDestDelta / time; |
|
} |
|
else |
|
{ |
|
time = (pev->nextthink - pev->ltime); |
|
} |
|
|
|
m_train->pev->velocity = vel; |
|
m_train->pev->avelocity = pev->avelocity; |
|
m_train->NextThink( m_train->pev->ltime + time, FALSE ); |
|
|
|
// Attempt at getting the train to rotate properly around the origin of the trackchange |
|
if( time <= 0 ) |
|
{ |
|
// ALERT(at_console, "no time, set trainvel %f %f %f\n", m_train->pev->velocity.x, m_train->pev->velocity.y, m_train->pev->velocity.z); |
|
return; |
|
} |
|
|
|
Vector offset = m_train->pev->origin - pev->origin; |
|
Vector delta = dest - pev->angles; |
|
// Transform offset into local coordinates |
|
UTIL_MakeInvVectors( delta, gpGlobals ); |
|
Vector local; |
|
local.x = DotProduct( offset, gpGlobals->v_forward ); |
|
local.y = DotProduct( offset, gpGlobals->v_right ); |
|
local.z = DotProduct( offset, gpGlobals->v_up ); |
|
|
|
local = local - offset; |
|
m_train->pev->velocity = vel + ( local * ( 1.0f/ time ) ); |
|
|
|
// ALERT(at_console, "set trainvel %f %f %f\n", m_train->pev->velocity.x, m_train->pev->velocity.y, m_train->pev->velocity.z); |
|
} |
|
|
|
void CFuncTrackChange::GoDown( void ) |
|
{ |
|
if( m_code == TRAIN_BLOCKING ) |
|
return; |
|
|
|
// HitBottom may get called during CFuncPlat::GoDown(), so set up for that |
|
// before you call GoDown() |
|
|
|
UpdateAutoTargets( TS_GOING_DOWN ); |
|
// If ROTMOVE, move & rotate |
|
if( FBitSet( pev->spawnflags, SF_TRACK_DONT_MOVE ) ) |
|
{ |
|
SetMoveDone(&CFuncTrackChange :: CallHitBottom ); |
|
m_toggle_state = TS_GOING_DOWN; |
|
AngularMove( m_start, pev->speed ); |
|
} |
|
else |
|
{ |
|
CFuncPlat::GoDown(); |
|
SetMoveDone(&CFuncTrackChange :: CallHitBottom ); |
|
|
|
Vector vecDest; |
|
if (m_pMoveWith) |
|
{ |
|
vecDest = m_vecFinalDest + m_pMoveWith->pev->origin; |
|
} |
|
else |
|
vecDest = m_vecFinalDest; |
|
Vector vecDestDelta = vecDest - pev->origin; |
|
float flTravelTime = vecDestDelta.Length() / m_flLinearMoveSpeed; |
|
|
|
RotMove( m_start, flTravelTime ); |
|
// RotMove( m_start, pev->nextthink - pev->ltime ); |
|
} |
|
// Otherwise, rotate first, move second |
|
|
|
// If the train is moving with the platform, update it |
|
if( m_code == TRAIN_FOLLOWING ) |
|
{ |
|
UpdateTrain( m_start ); |
|
m_train->m_ppath = NULL; |
|
} |
|
} |
|
|
|
// |
|
// Platform is at bottom, now starts moving up |
|
// |
|
void CFuncTrackChange::GoUp( void ) |
|
{ |
|
if( m_code == TRAIN_BLOCKING ) |
|
return; |
|
|
|
// HitTop may get called during CFuncPlat::GoUp(), so set up for that |
|
// before you call GoUp(); |
|
UpdateAutoTargets( TS_GOING_UP ); |
|
if( FBitSet( pev->spawnflags, SF_TRACK_DONT_MOVE ) ) |
|
{ |
|
m_toggle_state = TS_GOING_UP; |
|
SetMoveDone(&CFuncTrackChange :: CallHitTop ); |
|
AngularMove( m_end, pev->speed ); |
|
} |
|
else |
|
{ |
|
// If ROTMOVE, move & rotate |
|
CFuncPlat::GoUp(); |
|
SetMoveDone(&CFuncTrackChange :: CallHitTop ); |
|
RotMove( m_end, pev->nextthink - pev->ltime ); |
|
} |
|
|
|
// Otherwise, move first, rotate second |
|
|
|
// If the train is moving with the platform, update it |
|
if( m_code == TRAIN_FOLLOWING ) |
|
{ |
|
UpdateTrain( m_end ); |
|
m_train->m_ppath = NULL; |
|
} |
|
} |
|
|
|
// Normal track change |
|
void CFuncTrackChange::UpdateAutoTargets( int toggleState ) |
|
{ |
|
if( !m_trackTop || !m_trackBottom ) |
|
return; |
|
|
|
if( toggleState == TS_AT_TOP ) |
|
ClearBits( m_trackTop->pev->spawnflags, SF_PATH_DISABLED ); |
|
else |
|
SetBits( m_trackTop->pev->spawnflags, SF_PATH_DISABLED ); |
|
|
|
if( toggleState == TS_AT_BOTTOM ) |
|
ClearBits( m_trackBottom->pev->spawnflags, SF_PATH_DISABLED ); |
|
else |
|
SetBits( m_trackBottom->pev->spawnflags, SF_PATH_DISABLED ); |
|
} |
|
|
|
void CFuncTrackChange::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( m_toggle_state != TS_AT_TOP && m_toggle_state != TS_AT_BOTTOM ) |
|
return; |
|
|
|
// If train is in "safe" area, but not on the elevator, play alarm sound |
|
if( m_toggle_state == TS_AT_TOP ) |
|
m_code = EvaluateTrain( m_trackTop ); |
|
else if( m_toggle_state == TS_AT_BOTTOM ) |
|
m_code = EvaluateTrain( m_trackBottom ); |
|
else |
|
m_code = TRAIN_BLOCKING; |
|
if( m_code == TRAIN_BLOCKING ) |
|
{ |
|
// Play alarm and return |
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "buttons/button11.wav", 1, ATTN_NORM ); |
|
return; |
|
} |
|
|
|
// Otherwise, it's safe to move |
|
// If at top, go down |
|
// at bottom, go up |
|
DisableUse(); |
|
if( m_toggle_state == TS_AT_TOP ) |
|
GoDown(); |
|
else |
|
GoUp(); |
|
} |
|
|
|
// |
|
// Platform has hit bottom. Stops and waits forever. |
|
// |
|
void CFuncTrackChange::HitBottom( void ) |
|
{ |
|
CFuncPlatRot::HitBottom(); |
|
if( m_code == TRAIN_FOLLOWING ) |
|
{ |
|
//UpdateTrain(); |
|
m_train->SetTrack( m_trackBottom ); |
|
} |
|
SetThink( NULL ); |
|
pev->nextthink = -1; |
|
|
|
UpdateAutoTargets( m_toggle_state ); |
|
|
|
EnableUse(); |
|
} |
|
|
|
// |
|
// Platform has hit bottom. Stops and waits forever. |
|
// |
|
void CFuncTrackChange::HitTop( void ) |
|
{ |
|
CFuncPlatRot::HitTop(); |
|
if( m_code == TRAIN_FOLLOWING ) |
|
{ |
|
//UpdateTrain(); |
|
m_train->SetTrack( m_trackTop ); |
|
} |
|
|
|
// Don't let the plat go back down |
|
SetThink( NULL ); |
|
pev->nextthink = -1; |
|
UpdateAutoTargets( m_toggle_state ); |
|
EnableUse(); |
|
} |
|
|
|
class CFuncTrackAuto : public CFuncTrackChange |
|
{ |
|
public: |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
virtual void UpdateAutoTargets( int toggleState ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_trackautochange, CFuncTrackAuto ) |
|
|
|
// Auto track change |
|
void CFuncTrackAuto::UpdateAutoTargets( int toggleState ) |
|
{ |
|
CPathTrack *pTarget, *pNextTarget; |
|
|
|
if( !m_trackTop || !m_trackBottom ) |
|
return; |
|
|
|
if( m_targetState == TS_AT_TOP ) |
|
{ |
|
pTarget = m_trackTop->GetNext(); |
|
pNextTarget = m_trackBottom->GetNext(); |
|
} |
|
else |
|
{ |
|
pTarget = m_trackBottom->GetNext(); |
|
pNextTarget = m_trackTop->GetNext(); |
|
} |
|
if( pTarget ) |
|
{ |
|
ClearBits( pTarget->pev->spawnflags, SF_PATH_DISABLED ); |
|
if( m_code == TRAIN_FOLLOWING && m_train && m_train->pev->speed == 0 ) |
|
m_train->Use( this, this, USE_ON, 0 ); |
|
} |
|
|
|
if( pNextTarget ) |
|
SetBits( pNextTarget->pev->spawnflags, SF_PATH_DISABLED ); |
|
} |
|
|
|
void CFuncTrackAuto::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
CPathTrack *pTarget; |
|
|
|
if( !UseEnabled() ) |
|
return; |
|
|
|
if( m_toggle_state == TS_AT_TOP ) |
|
pTarget = m_trackTop; |
|
else if( m_toggle_state == TS_AT_BOTTOM ) |
|
pTarget = m_trackBottom; |
|
else |
|
pTarget = NULL; |
|
|
|
if( FClassnameIs( pActivator->pev, "func_tracktrain" ) ) |
|
{ |
|
m_code = EvaluateTrain( pTarget ); |
|
|
|
// Safe to fire? |
|
if( m_code == TRAIN_FOLLOWING && m_toggle_state != m_targetState ) |
|
{ |
|
DisableUse(); |
|
if( m_toggle_state == TS_AT_TOP ) |
|
GoDown(); |
|
else |
|
GoUp(); |
|
} |
|
} |
|
else |
|
{ |
|
if( pTarget ) |
|
pTarget = pTarget->GetNext(); |
|
if( pTarget && m_train->m_ppath != pTarget && ShouldToggle( useType, m_targetState ) ) |
|
{ |
|
if( m_targetState == TS_AT_TOP ) |
|
m_targetState = TS_AT_BOTTOM; |
|
else |
|
m_targetState = TS_AT_TOP; |
|
} |
|
|
|
UpdateAutoTargets( m_targetState ); |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------- |
|
// |
|
// |
|
// pev->speed is the travel speed |
|
// pev->health is current health |
|
// pev->max_health is the amount to reset to each time it starts |
|
|
|
#define FGUNTARGET_START_ON 0x0001 |
|
|
|
class CGunTarget : public CBaseMonster |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Activate( void ); |
|
void EXPORT Next( void ); |
|
void EXPORT Start( void ); |
|
void EXPORT Wait( void ); |
|
void Stop( void ); |
|
|
|
int BloodColor( void ) { return DONT_BLEED; } |
|
int Classify( void ) { return CLASS_MACHINE; } |
|
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
Vector BodyTarget( const Vector &posSrc ) { return pev->origin; } |
|
|
|
virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
private: |
|
BOOL m_on; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_guntarget, CGunTarget ) |
|
|
|
TYPEDESCRIPTION CGunTarget::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CGunTarget, m_on, FIELD_BOOLEAN ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CGunTarget, CBaseMonster ) |
|
|
|
void CGunTarget::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_BSP; |
|
pev->movetype = MOVETYPE_PUSH; |
|
|
|
UTIL_SetOrigin(this, pev->origin); |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
if( pev->speed == 0 ) |
|
pev->speed = 100; |
|
|
|
// Don't take damage until "on" |
|
pev->takedamage = DAMAGE_NO; |
|
pev->flags |= FL_MONSTER; |
|
|
|
m_on = FALSE; |
|
pev->max_health = pev->health; |
|
|
|
if( pev->spawnflags & FGUNTARGET_START_ON ) |
|
{ |
|
SetThink( &CGunTarget::Start ); |
|
SetNextThink( 0.3f ); |
|
} |
|
} |
|
|
|
void CGunTarget::Activate( void ) |
|
{ |
|
CBaseEntity *pTarg; |
|
|
|
// now find our next target |
|
pTarg = GetNextTarget(); |
|
if( pTarg ) |
|
{ |
|
m_hTargetEnt = pTarg; |
|
UTIL_SetOrigin( this, pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5f ); |
|
} |
|
CBaseMonster::Activate(); |
|
} |
|
|
|
void CGunTarget::Start( void ) |
|
{ |
|
Use( this, this, USE_ON, 0 ); |
|
} |
|
|
|
void CGunTarget::Next( void ) |
|
{ |
|
SetThink( NULL ); |
|
|
|
m_hTargetEnt = GetNextTarget(); |
|
CBaseEntity *pTarget = m_hTargetEnt; |
|
|
|
if( !pTarget ) |
|
{ |
|
Stop(); |
|
return; |
|
} |
|
SetMoveDone( &CGunTarget::Wait ); |
|
LinearMove( pTarget->pev->origin - ( pev->mins + pev->maxs ) * 0.5f, pev->speed ); |
|
} |
|
|
|
void CGunTarget::Wait( void ) |
|
{ |
|
CBaseEntity *pTarget = m_hTargetEnt; |
|
|
|
if( !pTarget ) |
|
{ |
|
Stop(); |
|
return; |
|
} |
|
|
|
// Fire the pass target if there is one |
|
if( pTarget->pev->message ) |
|
{ |
|
FireTargets( STRING(pTarget->pev->message), this, this, USE_TOGGLE, 0 ); |
|
if( FBitSet( pTarget->pev->spawnflags, SF_CORNER_FIREONCE ) ) |
|
pTarget->pev->message = 0; |
|
} |
|
|
|
m_flWait = pTarget->GetDelay(); |
|
|
|
pev->target = pTarget->pev->target; |
|
SetThink( &CGunTarget::Next ); |
|
if( m_flWait != 0 ) |
|
{// -1 wait will wait forever! |
|
SetNextThink( m_flWait ); |
|
} |
|
else |
|
{ |
|
Next();// do it RIGHT now! |
|
} |
|
} |
|
|
|
void CGunTarget::Stop( void ) |
|
{ |
|
pev->velocity = g_vecZero; |
|
DontThink(); |
|
pev->takedamage = DAMAGE_NO; |
|
} |
|
|
|
int CGunTarget::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
if( pev->health > 0 ) |
|
{ |
|
pev->health -= flDamage; |
|
if( pev->health <= 0 ) |
|
{ |
|
pev->health = 0; |
|
Stop(); |
|
if( pev->message ) |
|
FireTargets( STRING( pev->message ), this, this, USE_TOGGLE, 0 ); |
|
} |
|
} |
|
return 0; |
|
} |
|
|
|
void CGunTarget::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( !ShouldToggle( useType, m_on ) ) |
|
return; |
|
|
|
if( m_on ) |
|
{ |
|
Stop(); |
|
} |
|
else |
|
{ |
|
pev->takedamage = DAMAGE_AIM; |
|
m_hTargetEnt = GetNextTarget(); |
|
if( m_hTargetEnt == 0 ) |
|
return; |
|
pev->health = pev->max_health; |
|
Next(); |
|
} |
|
} |
|
|
|
//============================================================================ |
|
//LRC - Scripted Train Sequence |
|
//============================================================================ |
|
|
|
#define DIRECTION_NONE 0 |
|
#define DIRECTION_FORWARDS 1 |
|
#define DIRECTION_BACKWARDS 2 |
|
#define DIRECTION_STOP 3 |
|
#define DIRECTION_DESTINATION 4 |
|
|
|
#define SF_TRAINSEQ_REMOVE 2 |
|
#define SF_TRAINSEQ_DIRECT 4 |
|
#define SF_TRAINSEQ_DEBUG 8 |
|
|
|
LINK_ENTITY_TO_CLASS( scripted_trainsequence, CTrainSequence ); |
|
|
|
TYPEDESCRIPTION CTrainSequence::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CTrainSequence, m_iszEntity, FIELD_STRING ), |
|
DEFINE_FIELD( CTrainSequence, m_iszDestination, FIELD_STRING ), |
|
DEFINE_FIELD( CTrainSequence, m_pDestination, FIELD_CLASSPTR), |
|
DEFINE_FIELD( CTrainSequence, m_iszTerminate, FIELD_STRING ), |
|
DEFINE_FIELD( CTrainSequence, m_fDuration, FIELD_FLOAT ), |
|
DEFINE_FIELD( CTrainSequence, m_iDirection, FIELD_INTEGER ), |
|
DEFINE_FIELD( CTrainSequence, m_iPostDirection, FIELD_INTEGER ), |
|
DEFINE_FIELD( CTrainSequence, m_pTrain, FIELD_CLASSPTR), |
|
DEFINE_FIELD( CTrainSequence, m_pTrackTrain, FIELD_CLASSPTR), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CTrainSequence, CBaseEntity ); |
|
|
|
int CTrainSequence :: ObjectCaps( void ) |
|
{ |
|
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); |
|
} |
|
|
|
void CTrainSequence :: KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "m_iDirection")) |
|
{ |
|
m_iDirection = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iPostDirection")) |
|
{ |
|
m_iPostDirection = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszEntity")) |
|
{ |
|
m_iszEntity = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszDestination")) |
|
{ |
|
m_iszDestination = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_iszTerminate")) |
|
{ |
|
m_iszTerminate = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CTrainSequence :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
// ALERT(at_console, "SeqUse\n"); |
|
if (!ShouldToggle(useType)) |
|
{ |
|
// ALERT(at_console, "SeqUse, don't toggle\n"); |
|
return; |
|
} |
|
else |
|
{ |
|
// ALERT(at_console, "SeqUse ok\n"); |
|
} |
|
|
|
if (GetState() == STATE_OFF) |
|
{ |
|
// start the sequence, take control of the train |
|
|
|
CBaseEntity* pEnt = UTIL_FindEntityByTargetname(NULL, STRING(m_iszEntity), pActivator); |
|
if (pEnt) |
|
{ |
|
m_pDestination = UTIL_FindEntityByTargetname(NULL, STRING(m_iszDestination), pActivator); |
|
|
|
if (pev->spawnflags & SF_TRAINSEQ_DEBUG) |
|
{ |
|
ALERT(at_console, "trainsequence \"%s\" found train \"%s\"", STRING(pev->targetname), STRING(pEnt->pev->targetname)); |
|
if (m_pDestination) |
|
ALERT(at_console, "found destination %s\n", STRING(m_pDestination->pev->targetname)); |
|
else |
|
ALERT(at_console, "missing destination\n"); |
|
} |
|
|
|
if (FStrEq(STRING(pEnt->pev->classname), "func_train")) |
|
{ |
|
CFuncTrain *pTrain = (CFuncTrain*)pEnt; |
|
|
|
// check whether it's being controlled by another sequence |
|
if (pTrain->m_pSequence) |
|
{ |
|
// ALERT(at_console, "SeqUse: Train sequence already set\n"); |
|
return; |
|
} |
|
// ALERT(at_console, "SeqUse: Train takecontrol\n"); |
|
|
|
//ok, we can now take control of it. |
|
pTrain->StartSequence(this); |
|
m_pTrain = pTrain; |
|
|
|
if (pev->spawnflags & SF_TRAINSEQ_DIRECT) |
|
{ |
|
pTrain->pev->target = m_pDestination->pev->targetname; |
|
pTrain->Next(); |
|
} |
|
else |
|
{ |
|
int iDir = DIRECTION_NONE; |
|
|
|
switch (m_iDirection) |
|
{ |
|
case DIRECTION_DESTINATION: |
|
if (m_pDestination) |
|
{ |
|
Vector vecFTemp, vecBTemp; |
|
CBaseEntity *pTrainDest = UTIL_FindEntityByTargetname(NULL, STRING(pTrain->pev->message)); |
|
float fForward; |
|
if (pTrain->pev->spawnflags & SF_TRAIN_SETORIGIN) |
|
fForward = (pTrainDest->pev->origin - pTrain->pev->origin).Length(); |
|
else |
|
fForward = (pTrainDest->pev->origin - (pTrain->pev->origin + (pTrain->pev->maxs + pTrain->pev->mins)*0.5)).Length(); |
|
float fBackward = -fForward; // the further back from the TrainDest entity we are, the shorter the backward distance. |
|
CBaseEntity *pCurForward = pTrainDest; |
|
CBaseEntity *pCurBackward = m_pDestination; |
|
vecFTemp = pCurForward->pev->origin; |
|
vecBTemp = pCurBackward->pev->origin; |
|
int loopbreaker = 10; |
|
while(iDir == DIRECTION_NONE) |
|
{ |
|
if (pCurForward) |
|
{ |
|
fForward += (pCurForward->pev->origin - vecFTemp).Length(); |
|
vecFTemp = pCurForward->pev->origin; |
|
|
|
// ALERT(at_console, "SeqUse: Forward %f %s (%p == %p)\n", fForward, STRING(pCurForward->pev->targetname), pCurForward, m_pDestination); |
|
// if we've finished tracing the forward line |
|
if (pCurForward == m_pDestination) |
|
{ |
|
// if the backward line is longest |
|
if (fBackward >= fForward || pCurBackward == NULL) |
|
iDir = DIRECTION_FORWARDS; |
|
} |
|
else |
|
{ |
|
pCurForward = pCurForward->GetNextTarget(); |
|
} |
|
} |
|
if (pCurBackward) |
|
{ |
|
fBackward += (pCurBackward->pev->origin - vecBTemp).Length(); |
|
vecBTemp = pCurBackward->pev->origin; |
|
|
|
// ALERT(at_console, "SeqUse: Backward %f %s (%p == %p)\n", fBackward, STRING(pCurBackward->pev->targetname), pCurBackward, pTrainDest); |
|
// if we've finished tracng the backward line |
|
if (pCurBackward == pTrainDest) |
|
{ |
|
// if the forward line is shorter |
|
if (fBackward < fForward || pCurForward == NULL) |
|
iDir = DIRECTION_BACKWARDS; |
|
} |
|
else |
|
{ |
|
pCurBackward = pCurBackward->GetNextTarget(); |
|
} |
|
} |
|
loopbreaker--; |
|
if (loopbreaker <= 0) |
|
iDir = DIRECTION_STOP; |
|
} |
|
} |
|
else |
|
{ |
|
iDir = DIRECTION_STOP; |
|
} |
|
break; |
|
case DIRECTION_FORWARDS: iDir = DIRECTION_FORWARDS; break; |
|
case DIRECTION_BACKWARDS: iDir = DIRECTION_BACKWARDS; break; |
|
case DIRECTION_STOP: iDir = DIRECTION_STOP; break; |
|
} |
|
|
|
// ALERT(at_console, "SeqUse: iDir is %d\n", iDir); |
|
|
|
if (iDir == DIRECTION_BACKWARDS && !(pTrain->pev->spawnflags & SF_TRAIN_REVERSE)) |
|
{ |
|
// ALERT(at_console, "Reversing from \"%s\" \"%s\"\n", STRING(pTrain->pev->target), STRING(pTrain->pev->message)); |
|
// change direction |
|
pTrain->pev->spawnflags |= SF_TRAIN_REVERSE; |
|
|
|
CBaseEntity *pSearch = m_pDestination; |
|
while (pSearch) |
|
{ |
|
if (FStrEq(STRING(pSearch->pev->target), STRING(pTrain->pev->message))) |
|
{ |
|
// ALERT(at_console, "SeqUse reverse: pSearch is %s\n", STRING(pSearch->pev->targetname)); |
|
CBaseEntity *pTrainTarg = pSearch->GetNextTarget(); |
|
if (pTrainTarg) |
|
pTrain->pev->enemy = pTrainTarg->edict(); |
|
else |
|
pTrain->pev->enemy = NULL; |
|
pTrain->pev->target = pSearch->pev->targetname; |
|
break; |
|
} |
|
pSearch = pSearch->GetNextTarget(); |
|
} |
|
|
|
if (!pSearch) |
|
{ |
|
// this shouldn't happen. |
|
ALERT(at_error, "Found no path to reach destination! (train has t %s, m %s; dest is %s)\n", STRING(pTrain->pev->target), STRING(pTrain->pev->message), STRING(m_pDestination->pev->targetname)); |
|
return; |
|
} |
|
pTrain->m_pevCurrentTarget = NULL; // we haven't reached the corner, so don't use its settings |
|
// if (pTrain->pev->enemy) |
|
// ALERT(at_console, "SeqUse: pTrain target %s, enemy %s\n", STRING(pTrain->pev->target), STRING(pTrain->pev->enemy->v.targetname)); |
|
// else |
|
// ALERT(at_console, "SeqUse: pTrain target %s, no enemy\n", STRING(pTrain->pev->target)); |
|
pTrain->Next(); |
|
} |
|
else if (iDir == DIRECTION_FORWARDS) |
|
{ |
|
// ALERT(at_console, "Dir_Forwards targ %s\n", STRING(pTrain->pev->target)); |
|
pTrain->pev->target = pTrain->pev->message; |
|
pTrain->Next(); |
|
} |
|
else if (iDir == DIRECTION_STOP) |
|
{ |
|
SetNextThink(0.1); |
|
SetThink(&CTrainSequence ::EndThink); |
|
return; |
|
} |
|
} |
|
} |
|
else if (FStrEq(STRING(pEnt->pev->classname), "func_tracktrain")) |
|
{ |
|
CFuncTrackTrain *pTrackTrain = (CFuncTrackTrain*)pEnt; |
|
|
|
// check whether it's being controlled by another sequence |
|
if (pTrackTrain->m_pSequence) |
|
return; |
|
|
|
//ok, we can now take control of it. |
|
pTrackTrain->StartSequence(this); |
|
m_pTrackTrain = pTrackTrain; |
|
} |
|
else |
|
{ |
|
ALERT(at_error, "scripted_trainsequence %s can't affect %s \"%s\": not a train!\n", STRING(pev->targetname), STRING(pEnt->pev->classname), STRING(pEnt->pev->targetname)); |
|
return; |
|
} |
|
} |
|
else // no entity with that name |
|
{ |
|
ALERT(at_error, "Missing train \"%s\" for scripted_trainsequence %s!\n", STRING(m_iszEntity), STRING(pev->targetname)); |
|
return; |
|
} |
|
|
|
// if we got here, we've set up a sequence successfully. |
|
// do the rest of the setup. |
|
if (m_fDuration) |
|
{ |
|
SetThink(&CTrainSequence :: TimeOutThink ); |
|
SetNextThink( m_fDuration ); |
|
} |
|
|
|
// if (m_pTrain) |
|
// ALERT(at_console, "m_pTrain nextthink %f, flags %f\n", STRING(m_pTrain->pev->nextthink), m_pTrain->m_iLFlags); |
|
} |
|
else // prematurely end the sequence |
|
{ |
|
//disable the other end conditions |
|
DontThink(); |
|
|
|
// release control of the train |
|
StopSequence(); |
|
} |
|
} |
|
|
|
void CTrainSequence :: ArrivalNotify() |
|
{ |
|
// ALERT(at_console, "ArrivalNotify\n"); |
|
// check whether the current path is our destination, |
|
// and end the sequence if it is. |
|
if (m_pTrain) |
|
{ |
|
if (m_pTrain->m_pevCurrentTarget == m_pDestination->pev) |
|
{ |
|
// we've reached the destination. Stop now. |
|
// ALERT(at_console, "ArrivalNotify %s stop\n", STRING(pev->targetname)); |
|
EndThink(); |
|
} |
|
else |
|
{ |
|
// ALERT(at_console, "ArrivalNotify %s continue\n", STRING(pev->targetname)); |
|
} |
|
} |
|
else if (m_pTrackTrain) |
|
{ |
|
//... |
|
} |
|
else |
|
{ |
|
ALERT(at_error, "scripted_trainsequence: ArrivalNotify without a train!?\n"); |
|
return; // this shouldn't happen. |
|
} |
|
} |
|
|
|
void CTrainSequence :: EndThink() |
|
{ |
|
//the sequence has expired. Release control. |
|
StopSequence(); |
|
FireTargets(STRING(pev->target), this, this, USE_TOGGLE, 0); |
|
} |
|
|
|
void CTrainSequence :: TimeOutThink() |
|
{ |
|
//the sequence has timed out. Release control. |
|
StopSequence(); |
|
FireTargets(STRING(pev->netname), this, this, USE_TOGGLE, 0); |
|
} |
|
|
|
void CTrainSequence :: StopSequence() |
|
{ |
|
if (m_pTrain) |
|
{ |
|
// ALERT(at_console, "StopSequence called\n"); |
|
//stuff... |
|
m_pTrain->StopSequence(); |
|
m_pTrain = NULL; |
|
|
|
if (FBitSet(pev->spawnflags, SF_TRAINSEQ_REMOVE)) |
|
UTIL_Remove( this ); |
|
} |
|
else if (m_pTrackTrain) |
|
{ |
|
//stuff... |
|
} |
|
else |
|
{ |
|
ALERT(at_error, "scripted_trainsequence: StopSequence without a train!?\n"); |
|
return; // this shouldn't happen. |
|
} |
|
FireTargets(STRING(m_iszTerminate), this, this, USE_TOGGLE, 0); |
|
}
|
|
|