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45 lines
978 B
45 lines
978 B
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "../hud.h" |
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#include "../cl_util.h" |
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#include "../demo.h" |
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#include "demo_api.h" |
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#include "const.h" |
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#include "entity_state.h" |
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#include "cl_entity.h" |
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#include "pm_defs.h" |
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#include "event_api.h" |
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#include "entity_types.h" |
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#include "r_efx.h" |
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void HUD_GetLastOrg( float *org ); |
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void UpdateBeams( void ) |
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{ |
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} |
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/* |
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===================== |
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Game_AddObjects |
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Add game specific, client-side objects here |
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===================== |
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*/ |
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void Game_AddObjects( void ) |
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{ |
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}
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