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23 lines
594 B
23 lines
594 B
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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// Camera.h -- defines and such for a 3rd person camera |
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// NOTE: must include quakedef.h first |
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#pragma once |
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#if !defined(_CAMERA_H_) |
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#define _CAMERA_H_ |
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// pitch, yaw, dist |
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extern vec3_t cam_ofs; |
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// Using third person camera |
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extern int cam_thirdperson; |
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void CAM_Init( void ); |
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void CAM_ClearStates( void ); |
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void CAM_StartMouseMove( void ); |
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void CAM_EndMouseMove( void ); |
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#endif // _CAMERA_H_
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