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47 lines
1.3 KiB
47 lines
1.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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//========================================================= |
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// skill.cpp - code for skill level concerns |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "skill.h" |
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skilldata_t gSkillData; |
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//========================================================= |
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// take the name of a cvar, tack a digit for the skill level |
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// on, and return the value.of that Cvar |
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//========================================================= |
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float GetSkillCvar( char *pName ) |
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{ |
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int iCount; |
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float flValue; |
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char szBuffer[ 64 ]; |
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iCount = sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel ); |
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flValue = CVAR_GET_FLOAT ( szBuffer ); |
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if ( flValue <= 0 ) |
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{ |
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ALERT ( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer ); |
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} |
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return flValue; |
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} |
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