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281 lines
7.2 KiB
281 lines
7.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "flyingmonster.h" |
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#define FLYING_AE_FLAP (8) |
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#define FLYING_AE_FLAPSOUND (9) |
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extern DLL_GLOBAL edict_t *g_pBodyQueueHead; |
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int CFlyingMonster :: CheckLocalMove ( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist ) |
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{ |
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// UNDONE: need to check more than the endpoint |
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if (FBitSet(pev->flags, FL_SWIM) && (UTIL_PointContents(vecEnd) != CONTENTS_WATER)) |
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{ |
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// ALERT(at_aiconsole, "can't swim out of water\n"); |
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return FALSE; |
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} |
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TraceResult tr; |
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UTIL_TraceHull( vecStart + Vector( 0, 0, 32 ), vecEnd + Vector( 0, 0, 32 ), dont_ignore_monsters, large_hull, edict(), &tr ); |
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// ALERT( at_console, "%.0f %.0f %.0f : ", vecStart.x, vecStart.y, vecStart.z ); |
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// ALERT( at_console, "%.0f %.0f %.0f\n", vecEnd.x, vecEnd.y, vecEnd.z ); |
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if (pflDist) |
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{ |
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*pflDist = ( (tr.vecEndPos - Vector( 0, 0, 32 )) - vecStart ).Length();// get the distance. |
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} |
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// ALERT( at_console, "check %d %d %f\n", tr.fStartSolid, tr.fAllSolid, tr.flFraction ); |
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if (tr.fStartSolid || tr.flFraction < 1.0) |
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{ |
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if ( pTarget && pTarget->edict() == gpGlobals->trace_ent ) |
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return LOCALMOVE_VALID; |
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return LOCALMOVE_INVALID; |
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} |
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return LOCALMOVE_VALID; |
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} |
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BOOL CFlyingMonster :: FTriangulate ( const Vector &vecStart , const Vector &vecEnd, float flDist, CBaseEntity *pTargetEnt, Vector *pApex ) |
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{ |
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return CBaseMonster::FTriangulate( vecStart, vecEnd, flDist, pTargetEnt, pApex ); |
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} |
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Activity CFlyingMonster :: GetStoppedActivity( void ) |
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{ |
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if ( pev->movetype != MOVETYPE_FLY ) // UNDONE: Ground idle here, IDLE may be something else |
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return ACT_IDLE; |
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return ACT_HOVER; |
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} |
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void CFlyingMonster :: Stop( void ) |
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{ |
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Activity stopped = GetStoppedActivity(); |
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if ( m_IdealActivity != stopped ) |
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{ |
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m_flightSpeed = 0; |
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m_IdealActivity = stopped; |
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} |
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pev->angles.z = 0; |
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pev->angles.x = 0; |
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m_vecTravel = g_vecZero; |
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} |
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float CFlyingMonster :: ChangeYaw( int speed ) |
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{ |
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if ( pev->movetype == MOVETYPE_FLY ) |
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{ |
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float diff = FlYawDiff(); |
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float target = 0; |
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if ( m_IdealActivity != GetStoppedActivity() ) |
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{ |
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if ( diff < -20 ) |
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target = 90; |
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else if ( diff > 20 ) |
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target = -90; |
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} |
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pev->angles.z = UTIL_Approach( target, pev->angles.z, 220.0 * gpGlobals->frametime ); |
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} |
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return CBaseMonster::ChangeYaw( speed ); |
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} |
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void CFlyingMonster :: Killed( entvars_t *pevAttacker, int iGib ) |
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{ |
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pev->movetype = MOVETYPE_STEP; |
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ClearBits( pev->flags, FL_ONGROUND ); |
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pev->angles.z = 0; |
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pev->angles.x = 0; |
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CBaseMonster::Killed( pevAttacker, iGib ); |
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} |
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void CFlyingMonster :: HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case FLYING_AE_FLAP: |
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m_flightSpeed = 400; |
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break; |
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case FLYING_AE_FLAPSOUND: |
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if ( m_pFlapSound ) |
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EMIT_SOUND( edict(), CHAN_BODY, m_pFlapSound, 1, ATTN_NORM ); |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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} |
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void CFlyingMonster :: Move( float flInterval ) |
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{ |
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if ( pev->movetype == MOVETYPE_FLY ) |
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m_flGroundSpeed = m_flightSpeed; |
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CBaseMonster::Move( flInterval ); |
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} |
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BOOL CFlyingMonster:: ShouldAdvanceRoute( float flWaypointDist ) |
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{ |
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// Get true 3D distance to the goal so we actually reach the correct height |
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if ( m_Route[ m_iRouteIndex ].iType & bits_MF_IS_GOAL ) |
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flWaypointDist = ( m_Route[ m_iRouteIndex ].vecLocation - pev->origin ).Length(); |
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if ( flWaypointDist <= 64 + (m_flGroundSpeed * gpGlobals->frametime) ) |
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return TRUE; |
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return FALSE; |
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} |
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void CFlyingMonster::MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval ) |
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{ |
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if ( pev->movetype == MOVETYPE_FLY ) |
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{ |
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if ( gpGlobals->time - m_stopTime > 1.0 ) |
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{ |
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if ( m_IdealActivity != m_movementActivity ) |
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{ |
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m_IdealActivity = m_movementActivity; |
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m_flGroundSpeed = m_flightSpeed = 200; |
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} |
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} |
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Vector vecMove = pev->origin + (( vecDir + (m_vecTravel * m_momentum) ).Normalize() * (m_flGroundSpeed * flInterval)); |
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if ( m_IdealActivity != m_movementActivity ) |
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{ |
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m_flightSpeed = UTIL_Approach( 100, m_flightSpeed, 75 * gpGlobals->frametime ); |
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if ( m_flightSpeed < 100 ) |
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m_stopTime = gpGlobals->time; |
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} |
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else |
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m_flightSpeed = UTIL_Approach( 20, m_flightSpeed, 300 * gpGlobals->frametime ); |
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if ( CheckLocalMove ( pev->origin, vecMove, pTargetEnt, NULL ) ) |
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{ |
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m_vecTravel = (vecMove - pev->origin); |
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m_vecTravel = m_vecTravel.Normalize(); |
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UTIL_MoveToOrigin(ENT(pev), vecMove, (m_flGroundSpeed * flInterval), MOVE_STRAFE); |
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} |
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else |
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{ |
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m_IdealActivity = GetStoppedActivity(); |
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m_stopTime = gpGlobals->time; |
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m_vecTravel = g_vecZero; |
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} |
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} |
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else |
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CBaseMonster::MoveExecute( pTargetEnt, vecDir, flInterval ); |
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} |
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float CFlyingMonster::CeilingZ( const Vector &position ) |
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{ |
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TraceResult tr; |
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Vector minUp = position; |
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Vector maxUp = position; |
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maxUp.z += 4096.0; |
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UTIL_TraceLine(position, maxUp, ignore_monsters, NULL, &tr); |
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if (tr.flFraction != 1.0) |
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maxUp.z = tr.vecEndPos.z; |
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if ((pev->flags) & FL_SWIM) |
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{ |
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return UTIL_WaterLevel( position, minUp.z, maxUp.z ); |
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} |
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return maxUp.z; |
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} |
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BOOL CFlyingMonster::ProbeZ( const Vector &position, const Vector &probe, float *pFraction) |
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{ |
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int conPosition = UTIL_PointContents(position); |
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if ( (((pev->flags) & FL_SWIM) == FL_SWIM) ^ (conPosition == CONTENTS_WATER)) |
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{ |
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// SWIMING & !WATER |
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// or FLYING & WATER |
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// |
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*pFraction = 0.0; |
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return TRUE; // We hit a water boundary because we are where we don't belong. |
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} |
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int conProbe = UTIL_PointContents(probe); |
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if (conProbe == conPosition) |
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{ |
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// The probe is either entirely inside the water (for fish) or entirely |
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// outside the water (for birds). |
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// |
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*pFraction = 1.0; |
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return FALSE; |
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} |
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Vector ProbeUnit = (probe-position).Normalize(); |
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float ProbeLength = (probe-position).Length(); |
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float maxProbeLength = ProbeLength; |
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float minProbeLength = 0; |
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float diff = maxProbeLength - minProbeLength; |
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while (diff > 1.0) |
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{ |
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float midProbeLength = minProbeLength + diff/2.0; |
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Vector midProbeVec = midProbeLength * ProbeUnit; |
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if (UTIL_PointContents(position+midProbeVec) == conPosition) |
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{ |
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minProbeLength = midProbeLength; |
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} |
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else |
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{ |
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maxProbeLength = midProbeLength; |
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} |
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diff = maxProbeLength - minProbeLength; |
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} |
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*pFraction = minProbeLength/ProbeLength; |
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return TRUE; |
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} |
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float CFlyingMonster::FloorZ( const Vector &position ) |
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{ |
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TraceResult tr; |
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Vector down = position; |
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down.z -= 2048; |
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UTIL_TraceLine( position, down, ignore_monsters, NULL, &tr ); |
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if ( tr.flFraction != 1.0 ) |
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return tr.vecEndPos.z; |
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return down.z; |
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} |
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