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449 lines
14 KiB
449 lines
14 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// barnacle - stationary ceiling mounted 'fishing' monster |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#define BARNACLE_BODY_HEIGHT 44 // how 'tall' the barnacle's model is. |
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#define BARNACLE_PULL_SPEED 8 |
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#define BARNACLE_KILL_VICTIM_DELAY 5 // how many seconds after pulling prey in to gib them. |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define BARNACLE_AE_PUKEGIB 2 |
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class CBarnacle : public CBaseMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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CBaseEntity *TongueTouchEnt ( float *pflLength ); |
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int Classify ( void ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void EXPORT BarnacleThink ( void ); |
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void EXPORT WaitTillDead ( void ); |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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float m_flAltitude; |
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float m_flCachedLength; // tongue cached length |
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float m_flKillVictimTime; |
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int m_cGibs; // barnacle loads up on gibs each time it kills something. |
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BOOL m_fTongueExtended; |
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BOOL m_fLiftingPrey; |
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float m_flTongueAdj; |
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// FIXME: need a custom barnacle model with non-generic hitgroup |
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// otherwise we can apply to damage to tongue instead of body |
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#ifdef BARNACLE_FIX_VISIBILITY |
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void SetObjectCollisionBox( void ) |
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{ |
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pev->absmin = pev->origin + Vector( -16, -16, -m_flCachedLength ); |
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pev->absmax = pev->origin + Vector( 16, 16, 0 ); |
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} |
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#endif |
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}; |
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LINK_ENTITY_TO_CLASS( monster_barnacle, CBarnacle ); |
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TYPEDESCRIPTION CBarnacle::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBarnacle, m_flAltitude, FIELD_FLOAT ), |
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DEFINE_FIELD( CBarnacle, m_flKillVictimTime, FIELD_TIME ), |
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DEFINE_FIELD( CBarnacle, m_cGibs, FIELD_INTEGER ),// barnacle loads up on gibs each time it kills something. |
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DEFINE_FIELD( CBarnacle, m_fTongueExtended, FIELD_BOOLEAN ), |
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DEFINE_FIELD( CBarnacle, m_fLiftingPrey, FIELD_BOOLEAN ), |
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DEFINE_FIELD( CBarnacle, m_flTongueAdj, FIELD_FLOAT ), |
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DEFINE_FIELD( CBarnacle, m_flCachedLength, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBarnacle, CBaseMonster ); |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CBarnacle :: Classify ( void ) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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// |
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// Returns number of events handled, 0 if none. |
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//========================================================= |
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void CBarnacle :: HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case BARNACLE_AE_PUKEGIB: |
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CGib::SpawnRandomGibs( pev, 1, 1 ); |
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break; |
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default: |
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CBaseMonster::HandleAnimEvent( pEvent ); |
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break; |
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} |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CBarnacle :: Spawn() |
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{ |
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Precache( ); |
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SET_MODEL(ENT(pev), "models/barnacle.mdl"); |
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UTIL_SetSize( pev, Vector(-16, -16, -32), Vector(16, 16, 0) ); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_NONE; |
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pev->takedamage = DAMAGE_AIM; |
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m_bloodColor = BLOOD_COLOR_RED; |
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pev->effects = EF_INVLIGHT; // take light from the ceiling |
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pev->health = 25; |
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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m_flKillVictimTime = 0; |
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m_flCachedLength = 32; // mins.z |
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m_cGibs = 0; |
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m_fLiftingPrey = FALSE; |
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m_flTongueAdj = -100; |
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InitBoneControllers(); |
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SetActivity ( ACT_IDLE ); |
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SetThink( &CBarnacle::BarnacleThink ); |
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pev->nextthink = gpGlobals->time + 0.5; |
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UTIL_SetOrigin ( pev, pev->origin ); |
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} |
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int CBarnacle::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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if ( bitsDamageType & DMG_CLUB ) |
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{ |
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flDamage = pev->health; |
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} |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBarnacle :: BarnacleThink ( void ) |
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{ |
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CBaseEntity *pTouchEnt; |
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CBaseMonster *pVictim; |
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float flLength; |
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#ifdef BARNACLE_FIX_VISIBILITY |
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if( m_flCachedLength != ( m_flAltitude + m_flTongueAdj ) || ( pev->absmin.z != pev->origin.z + -m_flCachedLength )) |
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{ |
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// recalc collision box here to avoid barnacle disappears bug |
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m_flCachedLength = (m_flAltitude + m_flTongueAdj); |
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UTIL_SetOrigin( pev, pev->origin ); |
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} |
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#endif |
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pev->nextthink = gpGlobals->time + 0.1; |
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if ( m_hEnemy != NULL ) |
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{ |
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// barnacle has prey. |
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if ( !m_hEnemy->IsAlive() ) |
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{ |
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// someone (maybe even the barnacle) killed the prey. Reset barnacle. |
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m_fLiftingPrey = FALSE;// indicate that we're not lifting prey. |
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m_hEnemy = NULL; |
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return; |
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} |
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if ( m_fLiftingPrey ) |
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{ |
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if ( m_hEnemy != NULL && m_hEnemy->pev->deadflag != DEAD_NO ) |
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{ |
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// crap, someone killed the prey on the way up. |
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m_hEnemy = NULL; |
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m_fLiftingPrey = FALSE; |
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return; |
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} |
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// still pulling prey. |
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Vector vecNewEnemyOrigin = m_hEnemy->pev->origin; |
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vecNewEnemyOrigin.x = pev->origin.x; |
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vecNewEnemyOrigin.y = pev->origin.y; |
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// guess as to where their neck is |
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vecNewEnemyOrigin.x -= 6 * cos(m_hEnemy->pev->angles.y * M_PI/180.0); |
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vecNewEnemyOrigin.y -= 6 * sin(m_hEnemy->pev->angles.y * M_PI/180.0); |
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m_flAltitude -= BARNACLE_PULL_SPEED; |
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vecNewEnemyOrigin.z += BARNACLE_PULL_SPEED; |
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if ( fabs( pev->origin.z - ( vecNewEnemyOrigin.z + m_hEnemy->pev->view_ofs.z - 8 ) ) < BARNACLE_BODY_HEIGHT ) |
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{ |
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// prey has just been lifted into position ( if the victim origin + eye height + 8 is higher than the bottom of the barnacle, it is assumed that the head is within barnacle's body ) |
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m_fLiftingPrey = FALSE; |
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EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_bite3.wav", 1, ATTN_NORM ); |
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pVictim = m_hEnemy->MyMonsterPointer(); |
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m_flKillVictimTime = gpGlobals->time + 10;// now that the victim is in place, the killing bite will be administered in 10 seconds. |
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if ( pVictim ) |
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{ |
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pVictim->BarnacleVictimBitten( pev ); |
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SetActivity ( ACT_EAT ); |
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} |
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} |
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UTIL_SetOrigin ( m_hEnemy->pev, vecNewEnemyOrigin ); |
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} |
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else |
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{ |
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// prey is lifted fully into feeding position and is dangling there. |
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pVictim = m_hEnemy->MyMonsterPointer(); |
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if ( m_flKillVictimTime != -1 && gpGlobals->time > m_flKillVictimTime ) |
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{ |
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// kill! |
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if ( pVictim ) |
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{ |
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pVictim->TakeDamage ( pev, pev, pVictim->pev->health, DMG_SLASH | DMG_ALWAYSGIB ); |
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m_cGibs = 3; |
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} |
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return; |
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} |
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// bite prey every once in a while |
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if ( pVictim && ( RANDOM_LONG(0,49) == 0 ) ) |
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{ |
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switch ( RANDOM_LONG(0,2) ) |
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{ |
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case 0: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew1.wav", 1, ATTN_NORM ); break; |
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case 1: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew2.wav", 1, ATTN_NORM ); break; |
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case 2: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew3.wav", 1, ATTN_NORM ); break; |
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} |
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pVictim->BarnacleVictimBitten( pev ); |
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} |
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} |
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} |
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else |
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{ |
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// barnacle has no prey right now, so just idle and check to see if anything is touching the tongue. |
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// If idle and no nearby client, don't think so often |
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if ( FNullEnt( FIND_CLIENT_IN_PVS( edict() ) ) ) |
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT(1,1.5); // Stagger a bit to keep barnacles from thinking on the same frame |
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if ( m_fSequenceFinished ) |
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{// this is done so barnacle will fidget. |
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SetActivity ( ACT_IDLE ); |
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m_flTongueAdj = -100; |
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} |
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if ( m_cGibs && RANDOM_LONG(0,99) == 1 ) |
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{ |
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// cough up a gib. |
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CGib::SpawnRandomGibs( pev, 1, 1 ); |
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m_cGibs--; |
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switch ( RANDOM_LONG(0,2) ) |
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{ |
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case 0: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew1.wav", 1, ATTN_NORM ); break; |
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case 1: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew2.wav", 1, ATTN_NORM ); break; |
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case 2: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew3.wav", 1, ATTN_NORM ); break; |
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} |
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} |
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pTouchEnt = TongueTouchEnt( &flLength ); |
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if ( pTouchEnt != NULL && m_fTongueExtended ) |
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{ |
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// tongue is fully extended, and is touching someone. |
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if ( pTouchEnt->FBecomeProne() ) |
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{ |
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EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_alert2.wav", 1, ATTN_NORM ); |
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SetSequenceByName ( "attack1" ); |
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m_flTongueAdj = -20; |
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m_hEnemy = pTouchEnt; |
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pTouchEnt->pev->movetype = MOVETYPE_FLY; |
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pTouchEnt->pev->velocity = g_vecZero; |
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pTouchEnt->pev->basevelocity = g_vecZero; |
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pTouchEnt->pev->origin.x = pev->origin.x; |
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pTouchEnt->pev->origin.y = pev->origin.y; |
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m_fLiftingPrey = TRUE;// indicate that we should be lifting prey. |
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m_flKillVictimTime = -1;// set this to a bogus time while the victim is lifted. |
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m_flAltitude = (pev->origin.z - pTouchEnt->EyePosition().z); |
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} |
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} |
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else |
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{ |
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// calculate a new length for the tongue to be clear of anything else that moves under it. |
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if ( m_flAltitude < flLength ) |
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{ |
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// if tongue is higher than is should be, lower it kind of slowly. |
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m_flAltitude += BARNACLE_PULL_SPEED; |
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m_fTongueExtended = FALSE; |
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} |
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else |
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{ |
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m_flAltitude = flLength; |
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m_fTongueExtended = TRUE; |
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} |
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} |
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} |
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// ALERT( at_console, "tounge %f\n", m_flAltitude + m_flTongueAdj ); |
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SetBoneController( 0, -(m_flAltitude + m_flTongueAdj) ); |
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StudioFrameAdvance( 0.1 ); |
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} |
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//========================================================= |
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// Killed. |
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//========================================================= |
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void CBarnacle :: Killed( entvars_t *pevAttacker, int iGib ) |
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{ |
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CBaseMonster *pVictim; |
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pev->solid = SOLID_NOT; |
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pev->takedamage = DAMAGE_NO; |
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if ( m_hEnemy != NULL ) |
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{ |
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pVictim = m_hEnemy->MyMonsterPointer(); |
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if ( pVictim ) |
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{ |
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pVictim->BarnacleVictimReleased(); |
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} |
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} |
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// CGib::SpawnRandomGibs( pev, 4, 1 ); |
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switch ( RANDOM_LONG ( 0, 1 ) ) |
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{ |
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case 0: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_die1.wav", 1, ATTN_NORM ); break; |
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case 1: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_die3.wav", 1, ATTN_NORM ); break; |
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} |
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SetActivity ( ACT_DIESIMPLE ); |
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SetBoneController( 0, 0 ); |
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StudioFrameAdvance( 0.1 ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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SetThink( &CBarnacle::WaitTillDead ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBarnacle :: WaitTillDead ( void ) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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float flInterval = StudioFrameAdvance( 0.1 ); |
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DispatchAnimEvents ( flInterval ); |
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if ( m_fSequenceFinished ) |
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{ |
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// death anim finished. |
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StopAnimation(); |
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SetThink( NULL ); |
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} |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CBarnacle :: Precache() |
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{ |
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PRECACHE_MODEL("models/barnacle.mdl"); |
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PRECACHE_SOUND("barnacle/bcl_alert2.wav");//happy, lifting food up |
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PRECACHE_SOUND("barnacle/bcl_bite3.wav");//just got food to mouth |
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PRECACHE_SOUND("barnacle/bcl_chew1.wav"); |
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PRECACHE_SOUND("barnacle/bcl_chew2.wav"); |
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PRECACHE_SOUND("barnacle/bcl_chew3.wav"); |
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PRECACHE_SOUND("barnacle/bcl_die1.wav" ); |
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PRECACHE_SOUND("barnacle/bcl_die3.wav" ); |
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} |
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//========================================================= |
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// TongueTouchEnt - does a trace along the barnacle's tongue |
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// to see if any entity is touching it. Also stores the length |
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// of the trace in the int pointer provided. |
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//========================================================= |
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#define BARNACLE_CHECK_SPACING 8 |
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CBaseEntity *CBarnacle :: TongueTouchEnt ( float *pflLength ) |
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{ |
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TraceResult tr; |
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float length; |
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// trace once to hit architecture and see if the tongue needs to change position. |
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UTIL_TraceLine ( pev->origin, pev->origin - Vector ( 0 , 0 , 2048 ), ignore_monsters, ENT(pev), &tr ); |
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length = fabs( pev->origin.z - tr.vecEndPos.z ); |
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if ( pflLength ) |
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{ |
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*pflLength = length; |
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} |
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Vector delta = Vector( BARNACLE_CHECK_SPACING, BARNACLE_CHECK_SPACING, 0 ); |
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Vector mins = pev->origin - delta; |
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Vector maxs = pev->origin + delta; |
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maxs.z = pev->origin.z; |
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mins.z -= length; |
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CBaseEntity *pList[10]; |
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int count = UTIL_EntitiesInBox( pList, 10, mins, maxs, (FL_CLIENT|FL_MONSTER) ); |
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if ( count ) |
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{ |
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for ( int i = 0; i < count; i++ ) |
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{ |
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// only clients and monsters |
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if ( pList[i] != this && IRelationship( pList[i] ) > R_NO && pList[ i ]->pev->deadflag == DEAD_NO ) // this ent is one of our enemies. Barnacle tries to eat it. |
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{ |
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return pList[i]; |
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} |
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} |
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} |
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return NULL; |
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}
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