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605 lines
16 KiB
605 lines
16 KiB
/*** |
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* |
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* Copyright (c) 1999, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// Scoreboard.cpp |
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// |
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// implementation of CHudScoreboard class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include "triangleapi.h" |
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#include <string.h> |
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#include <stdio.h> |
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cvar_t *cl_showpacketloss; |
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hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine |
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extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player info sent directly to the client dll |
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team_info_t g_TeamInfo[MAX_TEAMS+1]; |
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int g_iUser1; |
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int g_iUser2; |
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int g_iUser3; |
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int g_iTeamNumber; |
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int g_iPlayerClass; |
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//#include "vgui_TeamFortressViewport.h" |
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DECLARE_COMMAND( m_Scoreboard, ShowScores ); |
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DECLARE_COMMAND( m_Scoreboard, HideScores ); |
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DECLARE_MESSAGE( m_Scoreboard, ScoreInfo ); |
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DECLARE_MESSAGE( m_Scoreboard, TeamInfo ); |
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DECLARE_MESSAGE( m_Scoreboard, TeamScore ); |
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int CHudScoreboard :: Init( void ) |
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{ |
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gHUD.AddHudElem( this ); |
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// Hook messages & commands here |
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HOOK_COMMAND( "+showscores", ShowScores ); |
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HOOK_COMMAND( "-showscores", HideScores ); |
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HOOK_MESSAGE( ScoreInfo ); |
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HOOK_MESSAGE( TeamScore ); |
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HOOK_MESSAGE( TeamInfo ); |
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InitHUDData(); |
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cl_showpacketloss = CVAR_CREATE( "cl_showpacketloss", "0", FCVAR_ARCHIVE ); |
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return 1; |
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} |
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int CHudScoreboard :: VidInit( void ) |
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{ |
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// Load sprites here |
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return 1; |
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} |
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void CHudScoreboard :: InitHUDData( void ) |
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{ |
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memset( g_PlayerExtraInfo, 0, sizeof g_PlayerExtraInfo ); |
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m_iLastKilledBy = 0; |
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m_fLastKillTime = 0; |
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m_iPlayerNum = 0; |
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m_iNumTeams = 0; |
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memset( g_TeamInfo, 0, sizeof g_TeamInfo ); |
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m_iFlags &= ~HUD_ACTIVE; // starts out inactive |
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m_iFlags |= HUD_INTERMISSION; // is always drawn during an intermission |
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} |
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/* The scoreboard |
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We have a minimum width of 1-320 - we could have the field widths scale with it? |
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*/ |
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// X positions |
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// relative to the side of the scoreboard |
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#define NAME_RANGE_MIN 20 |
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#define NAME_RANGE_MAX 145 |
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#define KILLS_RANGE_MIN 130 |
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#define KILLS_RANGE_MAX 170 |
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#define DIVIDER_POS 180 |
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#define DEATHS_RANGE_MIN 185 |
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#define DEATHS_RANGE_MAX 210 |
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#define PING_RANGE_MIN 245 |
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#define PING_RANGE_MAX 295 |
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#define PL_RANGE_MIN 315 |
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#define PL_RANGE_MAX 375 |
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int SCOREBOARD_WIDTH = 320; |
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// Y positions |
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#define ROW_GAP 13 |
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#define ROW_RANGE_MIN 15 |
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#define ROW_RANGE_MAX ( ScreenHeight - 50 ) |
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int CHudScoreboard :: Draw( float fTime ) |
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{ |
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int i, j, can_show_packetloss = 0; |
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int FAR_RIGHT; |
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gHUD.m_iNoConsolePrint &= ~( 1 << 0 ); |
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if ( !m_iShowscoresHeld && gHUD.m_Health.m_iHealth > 0 && !gHUD.m_iIntermission ) |
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return 1; |
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gHUD.m_iNoConsolePrint |= 1 << 0; |
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GetAllPlayersInfo(); |
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// Packetloss removed on Kelly 'shipping nazi' Bailey's orders |
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if ( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) ) |
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{ |
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can_show_packetloss = 1; |
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SCOREBOARD_WIDTH = 400; |
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} |
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else |
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{ |
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SCOREBOARD_WIDTH = 320; |
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} |
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// just sort the list on the fly |
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// list is sorted first by frags, then by deaths |
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float list_slot = 0; |
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int xpos_rel = (ScreenWidth - SCOREBOARD_WIDTH) / 2; |
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// print the heading line |
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int ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP); |
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int xpos = NAME_RANGE_MIN + xpos_rel; |
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; |
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FAR_RIGHT += 5; |
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gHUD.DrawDarkRectangle(xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX); |
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if ( !gHUD.m_Teamplay ) |
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gHUD.DrawHudString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 ); |
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else |
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gHUD.DrawHudString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Teams", 255, 140, 0 ); |
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gHUD.DrawHudStringReverse( KILLS_RANGE_MAX + xpos_rel, ypos, 0, "kills", 255, 140, 0 ); |
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gHUD.DrawHudString( DIVIDER_POS + xpos_rel, ypos, ScreenWidth, "/", 255, 140, 0 ); |
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gHUD.DrawHudString( DEATHS_RANGE_MIN + xpos_rel + 5, ypos, ScreenWidth, "deaths", 255, 140, 0 ); |
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gHUD.DrawHudString( PING_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "latency", 255, 140, 0 ); |
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if ( can_show_packetloss ) |
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{ |
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gHUD.DrawHudString( PL_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "pkt loss", 255, 140, 0 ); |
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} |
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list_slot += 1.2; |
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ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP); |
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xpos = NAME_RANGE_MIN + xpos_rel; |
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FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 140, 0, 255); // draw the seperator line |
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list_slot += 0.8; |
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if ( !gHUD.m_Teamplay ) |
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{ |
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// it's not teamplay, so just draw a simple player list |
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DrawPlayers( xpos_rel, list_slot ); |
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return 1; |
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} |
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// clear out team scores |
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for ( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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if ( !g_TeamInfo[i].scores_overriden ) |
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g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0; |
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g_TeamInfo[i].ping = g_TeamInfo[i].packetloss = 0; |
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} |
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// recalc the team scores, then draw them |
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for ( i = 1; i < MAX_PLAYERS; i++ ) |
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{ |
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//if ( g_PlayerInfoList[i].name == NULL ) |
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// continue; // empty player slot, skip |
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if ( g_PlayerExtraInfo[i].teamname[0] == 0 ) |
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continue; // skip over players who are not in a team |
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// find what team this player is in |
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for ( j = 1; j <= m_iNumTeams; j++ ) |
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{ |
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if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) ) |
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break; |
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} |
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if ( j > m_iNumTeams ) // player is not in a team, skip to the next guy |
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continue; |
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if ( !g_TeamInfo[j].scores_overriden ) |
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{ |
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g_TeamInfo[j].frags += g_PlayerExtraInfo[i].frags; |
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g_TeamInfo[j].deaths += g_PlayerExtraInfo[i].deaths; |
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} |
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g_TeamInfo[j].ping += g_PlayerInfoList[i].ping; |
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g_TeamInfo[j].packetloss += g_PlayerInfoList[i].packetloss; |
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if ( g_PlayerInfoList[i].thisplayer ) |
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g_TeamInfo[j].ownteam = TRUE; |
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else |
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g_TeamInfo[j].ownteam = FALSE; |
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} |
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// find team ping/packetloss averages |
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for ( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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g_TeamInfo[i].already_drawn = FALSE; |
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if ( g_TeamInfo[i].players > 0 ) |
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{ |
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g_TeamInfo[i].ping /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping |
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g_TeamInfo[i].packetloss /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping |
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} |
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} |
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// Draw the teams |
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while ( 1 ) |
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{ |
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int highest_frags = -99999; int lowest_deaths = 99999; |
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int best_team = 0; |
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for ( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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if ( g_TeamInfo[i].players < 0 ) |
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continue; |
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if ( !g_TeamInfo[i].already_drawn && g_TeamInfo[i].frags >= highest_frags ) |
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{ |
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if ( g_TeamInfo[i].frags > highest_frags || g_TeamInfo[i].deaths < lowest_deaths ) |
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{ |
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best_team = i; |
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lowest_deaths = g_TeamInfo[i].deaths; |
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highest_frags = g_TeamInfo[i].frags; |
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} |
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} |
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} |
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// draw the best team on the scoreboard |
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if ( !best_team ) |
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break; |
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// draw out the best team |
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team_info_t *team_info = &g_TeamInfo[best_team]; |
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ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP); |
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// check we haven't drawn too far down |
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if ( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border |
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break; |
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xpos = NAME_RANGE_MIN + xpos_rel; |
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int r = 255, g = 225, b = 55; // draw the stuff kinda yellowish |
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if ( team_info->ownteam ) // if it is their team, draw the background different color |
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{ |
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// overlay the background in blue, then draw the score text over it |
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FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 ); |
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} |
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// draw their name (left to right) |
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gHUD.DrawHudString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, team_info->name, r, g, b ); |
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// draw kills (right to left) |
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xpos = KILLS_RANGE_MAX + xpos_rel; |
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gHUD.DrawHudNumberString( xpos, ypos, KILLS_RANGE_MIN + xpos_rel, team_info->frags, r, g, b ); |
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// draw divider |
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xpos = DIVIDER_POS + xpos_rel; |
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gHUD.DrawHudString( xpos, ypos, xpos + 20, "/", r, g, b ); |
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// draw deaths |
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xpos = DEATHS_RANGE_MAX + xpos_rel; |
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gHUD.DrawHudNumberString( xpos, ypos, DEATHS_RANGE_MIN + xpos_rel, team_info->deaths, r, g, b ); |
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// draw ping |
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// draw ping & packetloss |
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static char buf[64]; |
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sprintf( buf, "%d", team_info->ping ); |
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xpos = ((PING_RANGE_MAX - PING_RANGE_MIN) / 2) + PING_RANGE_MIN + xpos_rel + 25; |
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UnpackRGB( r, g, b, RGB_YELLOWISH ); |
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gHUD.DrawHudStringReverse( xpos, ypos, xpos - 50, buf, r, g, b ); |
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// Packetloss removed on Kelly 'shipping nazi' Bailey's orders |
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if ( can_show_packetloss ) |
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{ |
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xpos = ((PL_RANGE_MAX - PL_RANGE_MIN) / 2) + PL_RANGE_MIN + xpos_rel + 25; |
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sprintf( buf, " %d", team_info->packetloss ); |
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gHUD.DrawHudString( xpos, ypos, xpos+50, buf, r, g, b ); |
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} |
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team_info->already_drawn = TRUE; // set the already_drawn to be TRUE, so this team won't get drawn again |
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list_slot++; |
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// draw all the players that belong to this team, indented slightly |
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list_slot = DrawPlayers( xpos_rel, list_slot, 10, team_info->name ); |
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} |
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// draw all the players who are not in a team |
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list_slot += 0.5; |
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DrawPlayers( xpos_rel, list_slot, 0, "" ); |
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return 1; |
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} |
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extern float *GetClientColor( int client ); |
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// returns the ypos where it finishes drawing |
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int CHudScoreboard :: DrawPlayers( int xpos_rel, float list_slot, int nameoffset, char *team ) |
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{ |
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int can_show_packetloss = 0; |
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int FAR_RIGHT; |
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// Packetloss removed on Kelly 'shipping nazi' Bailey's orders |
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if ( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) ) |
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{ |
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can_show_packetloss = 1; |
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SCOREBOARD_WIDTH = 400; |
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} |
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else |
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{ |
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SCOREBOARD_WIDTH = 320; |
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} |
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; |
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FAR_RIGHT += 5; |
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// draw the players, in order, and restricted to team if set |
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while ( 1 ) |
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{ |
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// Find the top ranking player |
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int highest_frags = -99999; int lowest_deaths = 99999; |
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int best_player = 0; |
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for ( int i = 1; i < MAX_PLAYERS; i++ ) |
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{ |
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if ( g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags ) |
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{ |
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if ( !(team && stricmp(g_PlayerExtraInfo[i].teamname, team)) ) // make sure it is the specified team |
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{ |
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extra_player_info_t *pl_info = &g_PlayerExtraInfo[i]; |
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if ( pl_info->frags > highest_frags || pl_info->deaths < lowest_deaths ) |
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{ |
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best_player = i; |
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lowest_deaths = pl_info->deaths; |
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highest_frags = pl_info->frags; |
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} |
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} |
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} |
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} |
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if ( !best_player ) |
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break; |
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// draw out the best player |
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hud_player_info_t *pl_info = &g_PlayerInfoList[best_player]; |
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int ypos = ROW_RANGE_MIN + (list_slot * ROW_GAP); |
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// check we haven't drawn too far down |
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if ( ypos > ROW_RANGE_MAX ) // don't draw to close to the lower border |
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break; |
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int xpos = NAME_RANGE_MIN + xpos_rel; |
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int r = 255, g = 255, b = 255; |
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float *colors = GetClientColor( best_player ); |
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r *= colors[0], g *= colors[1], b *= colors[2]; |
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if ( best_player == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime ) |
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{ |
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if ( pl_info->thisplayer ) |
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{ // green is the suicide color? i wish this could do grey... |
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FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 80, 155, 0, 70 ); |
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} |
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else |
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{ // Highlight the killers name - overlay the background in red, then draw the score text over it |
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FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 255, 0, 0, ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) ); |
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} |
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} |
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else if ( pl_info->thisplayer ) // if it is their name, draw it a different color |
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{ |
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// overlay the background in blue, then draw the score text over it |
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FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 ); |
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} |
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// draw their name (left to right) |
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gHUD.DrawHudString( xpos + nameoffset, ypos, NAME_RANGE_MAX + xpos_rel, pl_info->name, r, g, b ); |
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// draw kills (right to left) |
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xpos = KILLS_RANGE_MAX + xpos_rel; |
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gHUD.DrawHudNumberString( xpos, ypos, KILLS_RANGE_MIN + xpos_rel, g_PlayerExtraInfo[best_player].frags, r, g, b ); |
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// draw divider |
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xpos = DIVIDER_POS + xpos_rel; |
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gHUD.DrawHudString( xpos, ypos, xpos + 20, "/", r, g, b ); |
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// draw deaths |
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xpos = DEATHS_RANGE_MAX + xpos_rel; |
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gHUD.DrawHudNumberString( xpos, ypos, DEATHS_RANGE_MIN + xpos_rel, g_PlayerExtraInfo[best_player].deaths, r, g, b ); |
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// draw ping & packetloss |
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static char buf[64]; |
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sprintf( buf, "%d", g_PlayerInfoList[best_player].ping ); |
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xpos = ((PING_RANGE_MAX - PING_RANGE_MIN) / 2) + PING_RANGE_MIN + xpos_rel + 25; |
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gHUD.DrawHudStringReverse( xpos, ypos, xpos - 50, buf, r, g, b ); |
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// Packetloss removed on Kelly 'shipping nazi' Bailey's orders |
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if ( can_show_packetloss ) |
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{ |
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if ( g_PlayerInfoList[best_player].packetloss >= 63 ) |
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{ |
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UnpackRGB( r, g, b, RGB_REDISH ); |
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sprintf( buf, " !!!!" ); |
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} |
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else |
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{ |
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sprintf( buf, " %d", g_PlayerInfoList[best_player].packetloss ); |
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} |
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xpos = ((PL_RANGE_MAX - PL_RANGE_MIN) / 2) + PL_RANGE_MIN + xpos_rel + 25; |
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gHUD.DrawHudString( xpos, ypos, xpos+50, buf, r, g, b ); |
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} |
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pl_info->name = NULL; // set the name to be NULL, so this client won't get drawn again |
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list_slot++; |
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} |
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return list_slot; |
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} |
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void CHudScoreboard :: GetAllPlayersInfo( void ) |
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{ |
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for ( int i = 1; i < MAX_PLAYERS; i++ ) |
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{ |
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GetPlayerInfo( i, &g_PlayerInfoList[i] ); |
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if ( g_PlayerInfoList[i].thisplayer ) |
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m_iPlayerNum = i; // !!!HACK: this should be initialized elsewhere... maybe gotten from the engine |
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} |
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} |
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int CHudScoreboard :: MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf ) |
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{ |
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m_iFlags |= HUD_ACTIVE; |
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BEGIN_READ( pbuf, iSize ); |
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short cl = READ_BYTE(); |
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short frags = READ_SHORT(); |
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short deaths = READ_SHORT(); |
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short playerclass = READ_SHORT(); |
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short teamnumber = READ_SHORT(); |
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if ( cl > 0 && cl <= MAX_PLAYERS ) |
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{ |
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g_PlayerExtraInfo[cl].frags = frags; |
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g_PlayerExtraInfo[cl].deaths = deaths; |
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g_PlayerExtraInfo[cl].playerclass = playerclass; |
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g_PlayerExtraInfo[cl].teamnumber = teamnumber; |
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//gViewPort->UpdateOnPlayerInfo(); |
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} |
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return 1; |
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} |
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// Message handler for TeamInfo message |
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// accepts two values: |
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// byte: client number |
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// string: client team name |
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int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf ) |
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{ |
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int i, j; |
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BEGIN_READ( pbuf, iSize ); |
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short cl = READ_BYTE(); |
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if ( cl > 0 && cl <= MAX_PLAYERS ) |
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{ // set the players team |
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strncpy( g_PlayerExtraInfo[cl].teamname, READ_STRING(), MAX_TEAM_NAME ); |
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} |
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// rebuild the list of teams |
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// clear out player counts from teams |
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for ( i = 1; i <= m_iNumTeams; i++ ) |
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{ |
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g_TeamInfo[i].players = 0; |
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} |
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// rebuild the team list |
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GetAllPlayersInfo(); |
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m_iNumTeams = 0; |
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for ( i = 1; i < MAX_PLAYERS; i++ ) |
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{ |
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//if ( g_PlayerInfoList[i].name == NULL ) |
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// continue; |
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if ( g_PlayerExtraInfo[i].teamname[0] == 0 ) |
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continue; // skip over players who are not in a team |
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// is this player in an existing team? |
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for ( j = 1; j <= m_iNumTeams; j++ ) |
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{ |
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if ( g_TeamInfo[j].name[0] == '\0' ) |
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break; |
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if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) ) |
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break; |
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} |
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if ( j > m_iNumTeams ) |
|
{ // they aren't in a listed team, so make a new one |
|
// search through for an empty team slot |
|
for ( j = 1; j <= m_iNumTeams; j++ ) |
|
{ |
|
if ( g_TeamInfo[j].name[0] == '\0' ) |
|
break; |
|
} |
|
m_iNumTeams = max( j, m_iNumTeams ); |
|
|
|
strncpy( g_TeamInfo[j].name, g_PlayerExtraInfo[i].teamname, MAX_TEAM_NAME ); |
|
g_TeamInfo[j].players = 0; |
|
} |
|
|
|
g_TeamInfo[j].players++; |
|
} |
|
|
|
// clear out any empty teams |
|
for ( i = 1; i <= m_iNumTeams; i++ ) |
|
{ |
|
if ( g_TeamInfo[i].players < 1 ) |
|
memset( &g_TeamInfo[i], 0, sizeof(team_info_t) ); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
// Message handler for TeamScore message |
|
// accepts three values: |
|
// string: team name |
|
// short: teams kills |
|
// short: teams deaths |
|
// if this message is never received, then scores will simply be the combined totals of the players. |
|
int CHudScoreboard :: MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
BEGIN_READ( pbuf, iSize ); |
|
char *TeamName = READ_STRING(); |
|
int i; |
|
|
|
// find the team matching the name |
|
for ( i = 1; i <= m_iNumTeams; i++ ) |
|
{ |
|
if ( !stricmp( TeamName, g_TeamInfo[i].name ) ) |
|
break; |
|
} |
|
if ( i > m_iNumTeams ) |
|
return 1; |
|
|
|
// use this new score data instead of combined player scores |
|
g_TeamInfo[i].scores_overriden = TRUE; |
|
g_TeamInfo[i].frags = READ_SHORT(); |
|
g_TeamInfo[i].deaths = READ_SHORT(); |
|
|
|
return 1; |
|
} |
|
|
|
void CHudScoreboard :: DeathMsg( int killer, int victim ) |
|
{ |
|
// if we were the one killed, or the world killed us, set the scoreboard to indicate suicide |
|
if ( victim == m_iPlayerNum || killer == 0 ) |
|
{ |
|
m_iLastKilledBy = killer ? killer : m_iPlayerNum; |
|
m_fLastKillTime = gHUD.m_flTime + 10; // display who we were killed by for 10 seconds |
|
|
|
if ( killer == m_iPlayerNum ) |
|
m_iLastKilledBy = m_iPlayerNum; |
|
} |
|
} |
|
|
|
|
|
|
|
void CHudScoreboard :: UserCmd_ShowScores( void ) |
|
{ |
|
m_iShowscoresHeld = TRUE; |
|
} |
|
|
|
void CHudScoreboard :: UserCmd_HideScores( void ) |
|
{ |
|
m_iShowscoresHeld = FALSE; |
|
}
|
|
|