/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef NAIL_H #define NAIL_H #define NAIL_AIR_VELOCITY 2000 #define NAIL_WATER_VELOCITY 1000 //========================================================= // Nail projectile //========================================================= class CNail : public CBaseEntity { void Spawn(void); void Precache(void); int Classify(void); void EXPORT NailThink(void); void EXPORT NailTouch(CBaseEntity *pOther); public: static CNail *NailCreate(void); }; #endif // NAIL_H