/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ //========================================================= // Generic Monster - purely for scripted sequence work. //========================================================= #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "schedule.h" #include "player.h" #include "weapons.h" #define GENEWORM_LEVEL0 0 #define GENEWORM_LEVEL1 1 #define GENEWORM_LEVEL0_HEIGHT 244 #define GENEWORM_LEVEL1_HEIGHT 304 #define GENEWORM_SKIN_EYE_OPEN 0 #define GENEWORM_SKIN_EYE_LEFT 1 #define GENEWORM_SKIN_EYE_RIGHT 2 #define GENEWORM_SKIN_EYE_CLOSED 3 #define GENEWORM_ATTACHMENT_MOUTH 0 #define GENEWORM_ATTACHMENT_SPAWN 1 #define GENEWORM_ATTACHMENT_RIGHTEYE 1 #define GENEWORM_ATTACHMENT_LEFTEYE 1 //========================================================= // Monster's Anim Events Go Here //========================================================= #define GENEWORM_AE_BEAM ( 0 ) // Toxic beam attack (sprite trail) #define GENEWORM_AE_PORTAL ( 2 ) // Create a portal that spawns an enemy. #define GENEWORM_AE_MELEE_LEFT1 ( 3 ) // Play hit sound #define GENEWORM_AE_MELEE_LEFT2 ( 4 ) // Activates the trigger_geneworm_hit #define GENEWORM_AE_MELEE_RIGHT1 ( 5 ) // Play hit sound #define GENEWORM_AE_MELEE_RIGHT2 ( 6 ) // Activates the trigger_geneworm_hit #define GENEWORM_AE_MELEE_FORWARD1 ( 7 ) // Play hit sound #define GENEWORM_AE_MELEE_FORWARD2 ( 8 ) // Activates the trigger_geneworm_hit #define GENEWORM_AE_MAD ( 9 ) // Room starts shaking! #define GENEWORM_AE_EYEPAIN ( 1012 ) // Still put here (In case we need to toggle eye pain status) //========================================================= // CGeneWormCloud //========================================================= class CGeneWormCloud : public CBaseEntity { public: void Spawn(); void Precache(); void TurnOn(); void RunGeneWormCloud(float frames); static CGeneWormCloud *LaunchCloud(const Vector origin, const Vector aim, float velocity, edict_t *pOwner, float fadeTime); void CreateCloud(const Vector origin); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; void EXPORT GeneWormCloudThink(); void EXPORT CloudTouch( CBaseEntity *pOther ); int m_maxFrame; float m_fadeScale; float m_fadeRender; float m_lastTime; float m_birthtime; BOOL m_bLaunched; }; LINK_ENTITY_TO_CLASS(env_genewormcloud, CGeneWormCloud) TYPEDESCRIPTION CGeneWormCloud::m_SaveData[] = { DEFINE_FIELD(CGeneWormCloud, m_maxFrame, FIELD_INTEGER), DEFINE_FIELD(CGeneWormCloud, m_fadeScale, FIELD_FLOAT), DEFINE_FIELD(CGeneWormCloud, m_fadeRender, FIELD_FLOAT), DEFINE_FIELD(CGeneWormCloud, m_birthtime, FIELD_TIME), DEFINE_FIELD(CGeneWormCloud, m_lastTime, FIELD_TIME), DEFINE_FIELD(CGeneWormCloud, m_bLaunched, FIELD_BOOLEAN), }; IMPLEMENT_SAVERESTORE(CGeneWormCloud, CBaseEntity) void CGeneWormCloud::Precache() { PRECACHE_MODEL("sprites/ballsmoke.spr"); } void CGeneWormCloud::Spawn() { Precache(); pev->solid = SOLID_BBOX; pev->effects = 0; pev->frame = 0; UTIL_SetSize(pev, Vector(0,0,0), Vector(0,0,0)); SET_MODEL(ENT(pev), "sprites/ballsmoke.spr"); m_maxFrame = MODEL_FRAMES(pev->modelindex)-1; pev->scale = 0.01; m_lastTime = gpGlobals->time; m_birthtime = gpGlobals->time; m_fadeScale = 0; m_bLaunched = FALSE; SetTouch(&CGeneWormCloud::CloudTouch); SetThink(&CGeneWormCloud::GeneWormCloudThink); pev->nextthink = gpGlobals->time; } void CGeneWormCloud::CloudTouch(CBaseEntity *pOther) { if (ENT(pOther->pev) == pev->owner || (ENT(pOther->pev) == VARS(pev->owner)->owner)) return; if(pOther->pev->takedamage) pOther->TakeDamage(pev, pev, 5, DMG_ACID); pev->nextthink = gpGlobals->time; SetThink(NULL); UTIL_Remove(this); } void CGeneWormCloud::TurnOn() { pev->effects = 0; if(pev->framerate != 0 && m_maxFrame > 1 && pev->spawnflags & FL_SWIM) { m_lastTime = gpGlobals->time; pev->nextthink = gpGlobals->time; pev->frame = 0; } else pev->frame = 0; } void CGeneWormCloud::RunGeneWormCloud(float frames) { if(m_bLaunched) { pev->renderamt -= m_fadeRender; if(pev->scale >= 4.5) { pev->scale = 0; UTIL_Remove(this); return; } else pev->scale += 0.1; pev->frame += frames; if(pev->frame > m_maxFrame && m_maxFrame > 0) { pev->frame = m_maxFrame; } } } void CGeneWormCloud::GeneWormCloudThink() { TraceResult tr; float frames = (gpGlobals->time - m_lastTime) * pev->framerate; UTIL_TraceHull(pev->origin, pev->origin, ignore_monsters, point_hull, ENT(pev), &tr); if(tr.fAllSolid && tr.fStartSolid && gpGlobals->time - m_birthtime >= 0.75) { UTIL_Remove(this); } RunGeneWormCloud(frames); pev->nextthink = gpGlobals->time + 0.1; m_lastTime = gpGlobals->time; } CGeneWormCloud *CGeneWormCloud::LaunchCloud(const Vector origin, const Vector aim, float velocity, edict_t *pOwner, float fadeTime) { CGeneWormCloud *pCloud = GetClassPtr((CGeneWormCloud*)NULL); UTIL_SetOrigin(pCloud->pev, origin); pCloud->Spawn(); UTIL_MakeVectors(aim); pCloud->pev->owner = pOwner; pCloud->pev->skin = 0; pCloud->pev->body = 0; pCloud->pev->aiment = 0; pCloud->pev->movetype = MOVETYPE_NOCLIP; pCloud->pev->velocity = aim * velocity; pCloud->m_fadeScale = 2.5 / fadeTime; pCloud->m_fadeRender = (pCloud->pev->renderamt - 7) / fadeTime; pCloud->m_bLaunched = TRUE; return pCloud; } void CGeneWormCloud::CreateCloud(const Vector origin) { UTIL_SetOrigin(pev, origin); SetThink(&CGeneWormCloud::GeneWormCloudThink); SetTouch(&CGeneWormCloud::CloudTouch); } //======================================================== // CGeneWormSpawn //======================================================== class CGeneWormSpawn : public CBaseEntity { public: void Spawn(); void Precache(); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static CGeneWormSpawn *LaunchSpawn(Vector origin, Vector aim, float speed, edict_t *pOwner); void EXPORT SpawnTouch(CBaseEntity *pOther) { } void EXPORT SpawnThink(); static TYPEDESCRIPTION m_SaveData[]; float m_flBirthTime; int m_maxFrame; BOOL m_bTrooperDropped; }; LINK_ENTITY_TO_CLASS(env_genewormspawn, CGeneWormSpawn) TYPEDESCRIPTION CGeneWormSpawn::m_SaveData[] = { DEFINE_FIELD(CGeneWormSpawn, m_flBirthTime, FIELD_TIME), DEFINE_FIELD(CGeneWormSpawn, m_bTrooperDropped, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWormSpawn, m_maxFrame, FIELD_INTEGER), }; IMPLEMENT_SAVERESTORE(CGeneWormSpawn, CBaseEntity) void CGeneWormSpawn::Precache() { PRECACHE_MODEL("sprites/tele1.spr"); PRECACHE_MODEL("sprites/boss_glow.spr"); } void CGeneWormSpawn::Spawn() { Precache(); pev->classname = MAKE_STRING("env_genewormspawn"); pev->solid = SOLID_BBOX; pev->movetype = MOVETYPE_NOCLIP; pev->effects = 0; pev->frame = 0; pev->scale = 1.5; pev->rendermode = kRenderTransAdd; pev->renderamt = 255; SET_MODEL(ENT(pev), "sprites/tele1.spr"); UTIL_SetSize(pev, g_vecZero, g_vecZero); m_maxFrame = g_engfuncs.pfnModelFrames(pev->modelindex) - 1; if(pev->angles.y != 0 && pev->angles.z == 0) { pev->angles.z = pev->angles.y; pev->angles.y = 0; } m_bTrooperDropped = FALSE; m_flBirthTime = gpGlobals->time; SetTouch(&CGeneWormSpawn::SpawnTouch); SetThink(&CGeneWormSpawn::SpawnThink); pev->nextthink = gpGlobals->time + 0.1; } void CGeneWormSpawn::SpawnThink() { CBaseEntity *player; pev->effects = 0; pev->framerate = 10; if((pev->origin - pev->owner->v.origin).Length() > 1050) { pev->velocity = g_vecZero; if(gpGlobals->time - m_flBirthTime >= 2.5) { if(!m_bTrooperDropped) { EMIT_SOUND_DYN(ENT(pev), CHAN_ITEM, "debris/beamstart2.wav", 1, 0.4, 0, 100); Create("monster_shocktrooper", pev->origin, pev->angles, ENT(pev)); m_bTrooperDropped = TRUE; } else pev->scale -= 0.25; } } if(pev->scale <= 0) UTIL_Remove(this); if(pev->frame >= m_maxFrame) pev->frame = 0; else pev->frame++; if(pev->scale < 3.2) pev->scale += 0.1; if((player = UTIL_FindEntityByClassname(0, "player"))) { if((player->pev->origin - pev->origin).Length() <= 96) player->TakeDamage(VARS(player->pev), VARS(player->pev), 5, DMG_SHOCK); } pev->nextthink = gpGlobals->time + 0.1; } CGeneWormSpawn *CGeneWormSpawn::LaunchSpawn(Vector origin, Vector aim, float speed, edict_t *pOwner) { CGeneWormSpawn *WormSpawn = GetClassPtr((CGeneWormSpawn*)NULL); UTIL_MakeVectors(aim); UTIL_SetOrigin(WormSpawn->pev, origin); WormSpawn->Spawn(); WormSpawn->pev->velocity = aim * speed; WormSpawn->pev->owner = pOwner; return WormSpawn; } //========================================================= // CGeneWorm //========================================================= class CGeneWorm : public CBaseMonster { public: int Save(CSave &save); int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; void Spawn(void); void Precache(void); int Classify(void) { return CLASS_ALIEN_MONSTER; } void Killed(entvars_t *pevAttacker, int iGib); void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); void FireHurtTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void SetObjectCollisionBox(void) { pev->absmin = pev->origin + Vector( -437, -720, -332 ); pev->absmax = pev->origin + Vector( 425, 164, 355 ); } void HandleAnimEvent(MonsterEvent_t *pEvent); void EXPORT StartThink(void); void EXPORT HuntThink(void); void EXPORT CrashTouch(CBaseEntity *pOther); void EXPORT DyingThink(void); void EXPORT NullThink(void); void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void EXPORT HitTouch( CBaseEntity *pOther ); void NextActivity(void); void TrackHead(); int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); void PainSound(void); void DeathSound(void); void IdleSound(void); BOOL ClawAttack(); Vector m_posTarget; CGeneWormCloud *m_pCloud; CGeneWormSpawn *m_orificeGlow; CSprite *m_pBall; float m_flLastSeen; float m_flOrificeOpenTime; float m_flSpitStartTime; float m_flMadDelayTime; float m_flTakeHitTime; float m_flHitTime; float m_flNextMeleeTime; float m_flNextRangeTime; float m_flDeathStart; BOOL m_fActivated; BOOL m_fRightEyeHit; BOOL m_fLeftEyeHit; BOOL m_fGetMad; BOOL m_fOrificeHit; BOOL m_fSpiting; BOOL m_fSpawningTrooper; BOOL m_fHasEntered; int m_iHitTimes; int m_iMaxHitTimes; int m_iWasHit; static const char *pAttackSounds[]; static const char *pDeathSounds[]; static const char *pEntrySounds[]; static const char *pPainSounds[]; static const char *pIdleSounds[]; static const char *pEyePainSounds[]; }; LINK_ENTITY_TO_CLASS(monster_geneworm, CGeneWorm) TYPEDESCRIPTION CGeneWorm::m_SaveData[] = { DEFINE_FIELD(CGeneWorm, m_posTarget, FIELD_POSITION_VECTOR), DEFINE_FIELD(CGeneWorm, m_flLastSeen, FIELD_TIME), DEFINE_FIELD(CGeneWorm, m_pCloud, FIELD_CLASSPTR), DEFINE_FIELD(CGeneWorm, m_orificeGlow, FIELD_CLASSPTR), DEFINE_FIELD(CGeneWorm, m_pBall, FIELD_CLASSPTR), DEFINE_FIELD(CGeneWorm, m_iHitTimes, FIELD_INTEGER), DEFINE_FIELD(CGeneWorm, m_iMaxHitTimes, FIELD_INTEGER), DEFINE_FIELD(CGeneWorm, m_iWasHit, FIELD_INTEGER), DEFINE_FIELD(CGeneWorm, m_flNextMeleeTime, FIELD_TIME), DEFINE_FIELD(CGeneWorm, m_flNextRangeTime, FIELD_TIME), DEFINE_FIELD(CGeneWorm, m_fRightEyeHit, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWorm, m_fLeftEyeHit, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWorm, m_fOrificeHit, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWorm, m_flOrificeOpenTime, FIELD_TIME), DEFINE_FIELD(CGeneWorm, m_fSpawningTrooper, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWorm, m_fActivated, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWorm, m_flDeathStart, FIELD_TIME), DEFINE_FIELD(CGeneWorm, m_fHasEntered, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWorm, m_flMadDelayTime, FIELD_TIME), DEFINE_FIELD(CGeneWorm, m_fGetMad, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWorm, m_fSpiting, FIELD_BOOLEAN), DEFINE_FIELD(CGeneWorm, m_flSpitStartTime, FIELD_TIME), }; IMPLEMENT_SAVERESTORE(CGeneWorm, CBaseMonster) //========================================================= //========================================================= const char *CGeneWorm::pAttackSounds[] = { "geneworm/geneworm_attack_mounted_gun.wav", "geneworm/geneworm_attack_mounted_rocket.wav", "geneworm/geneworm_beam_attack.wav", "geneworm/geneworm_big_attack_forward.wav", }; const char *CGeneWorm::pDeathSounds[] = { "geneworm/geneworm_death.wav", }; const char *CGeneWorm::pEntrySounds[] = { "geneworm/geneworm_entry.wav", }; const char *CGeneWorm::pPainSounds[] = { "geneworm/geneworm_final_pain1.wav", "geneworm/geneworm_final_pain2.wav", "geneworm/geneworm_final_pain3.wav", "geneworm/geneworm_final_pain4.wav", }; const char *CGeneWorm::pIdleSounds[] = { "geneworm/geneworm_idle1.wav", "geneworm/geneworm_idle2.wav", "geneworm/geneworm_idle3.wav", "geneworm/geneworm_idle4.wav", }; const char *CGeneWorm::pEyePainSounds[] = { "geneworm/geneworm_shot_in_eye.wav", }; //========================================================= // Spawn //========================================================= void CGeneWorm::Spawn() { Precache(); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_NOT; SET_MODEL(ENT(pev), "models/geneworm.mdl"); UTIL_SetSize(pev, Vector( -437, -720, -332 ), Vector( 425, 164, 355 )); UTIL_SetOrigin(pev, pev->origin); pev->flags |= FL_MONSTER; pev->takedamage = DAMAGE_AIM; pev->health = gSkillData.gwormHealth; pev->view_ofs = Vector(0, 0, 192); pev->sequence = 0; ResetSequenceInfo(); InitBoneControllers(); pev->deadflag = DEAD_NO; pev->renderamt = 0; pev->rendermode = kRenderTransTexture; pev->effects = 0; m_bloodColor = BLOOD_COLOR_GREEN; m_iHitTimes = 0; m_iMaxHitTimes = 5; m_MonsterState = MONSTERSTATE_IDLE; m_flSpitStartTime = gpGlobals->time; m_flOrificeOpenTime = gpGlobals->time; m_flMadDelayTime = gpGlobals->time; m_flTakeHitTime = 0; m_flHitTime = 0; m_iWasHit = FALSE; m_fRightEyeHit = FALSE; m_fLeftEyeHit = FALSE; m_fGetMad = FALSE; m_fOrificeHit = FALSE; m_fActivated = FALSE; m_fHasEntered = FALSE; m_pCloud = NULL; UTIL_SetOrigin(pev, pev->origin); SetThink(&CGeneWorm::StartThink); pev->nextthink = gpGlobals->time + 0.1; } //========================================================= // Precache - precaches all resources this monster needs //========================================================= void CGeneWorm::Precache() { PRECACHE_MODEL("models/geneworm.mdl"); PRECACHE_SOUND_ARRAY(pAttackSounds); PRECACHE_SOUND_ARRAY(pDeathSounds); PRECACHE_SOUND_ARRAY(pEntrySounds); PRECACHE_SOUND_ARRAY(pPainSounds); PRECACHE_SOUND_ARRAY(pIdleSounds); PRECACHE_SOUND_ARRAY(pEyePainSounds); PRECACHE_SOUND("debris/beamstart7.wav"); PRECACHE_SOUND("debris/beamstart2.wav"); PRECACHE_MODEL("sprites/tele1.spr"); PRECACHE_MODEL("sprites/ballsmoke.spr"); PRECACHE_MODEL("sprites/boss_glow.spr"); UTIL_PrecacheOther("monster_shocktrooper"); } //========================================================= // //========================================================= void CGeneWorm::StartThink(void) { Vector vecEyePos, vecEyeAng; GetAttachment(0, vecEyePos, vecEyeAng); pev->view_ofs = vecEyePos - pev->origin; pev->frame = 0; pev->sequence = LookupSequence("entry"); ResetSequenceInfo(); m_flNextMeleeTime = gpGlobals->time; m_flNextRangeTime = gpGlobals->time; SetUse(&CGeneWorm::CommandUse); SetTouch(&CGeneWorm::HitTouch); SetThink(&CGeneWorm::HuntThink); pev->nextthink = gpGlobals->time + 0.1; } void CGeneWorm::HitTouch( CBaseEntity *pOther ) { TraceResult tr = UTIL_GetGlobalTrace(); if( pOther->pev->modelindex == pev->modelindex ) return; if( m_flHitTime > gpGlobals->time ) return; // only look at the ones where the player hit me if( tr.pHit == NULL || tr.pHit->v.modelindex != pev->modelindex ) return; if( tr.iHitgroup == 0 ) { pOther->TakeDamage( pev, pev, 20, DMG_CRUSH ); } } void CGeneWorm::Killed(entvars_t *pevAttacker, int iGib) { CBaseMonster::Killed(pevAttacker, iGib); } void CGeneWorm::DyingThink(void) { pev->nextthink = gpGlobals->time + 0.1; GlowShellUpdate(); DispatchAnimEvents(); StudioFrameAdvance(); if(pev->deadflag == DEAD_DYING) { pev->renderamt--; if( pev->renderamt == 0 ) UTIL_Remove( this ); if(gpGlobals->time - m_flDeathStart >= 15) { CBaseEntity* player = UTIL_FindEntityByClassname(0, "player"); if (player) { CBaseEntity* teleport = UTIL_FindEntityByTargetname(0, "GeneWormTeleport"); if (teleport) teleport->Touch(player); FireTargets("GeneWormTeleport", player, player, USE_ON, 1.0); } m_flDeathStart = gpGlobals->time + 999; } } if(pev->deadflag == DEAD_NO) { pev->frame = 0; pev->sequence = LookupSequence("death"); ResetSequenceInfo(); pev->renderfx = 0; pev->rendermode = kRenderTransTexture; pev->renderamt = 255; pev->solid = SOLID_NOT; EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "geneworm/geneworm_death.wav", 1, 0.1, 0, 100); FireTargets("GeneWormDead", this, this, USE_TOGGLE, 0); m_flDeathStart = gpGlobals->time; pev->deadflag = DEAD_DYING; if(m_pCloud) { UTIL_Remove(m_pCloud); m_pCloud = NULL; } if(m_orificeGlow) { UTIL_Remove(m_orificeGlow); m_orificeGlow = NULL; } if(m_pBall) { UTIL_Remove(m_pBall); m_pBall = NULL; } CBaseEntity* entity = NULL; while(entity = UTIL_FindEntityByClassname(entity, "monster_shocktrooper")) entity->SUB_StartFadeOut(); } } //========================================================= //========================================================= void CGeneWorm::FireHurtTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { edict_t *pentTarget = NULL; if( !targetName ) return; ALERT( at_aiconsole, "Firing: (%s)\n", targetName ); for( ; ; ) { pentTarget = FIND_ENTITY_BY_TARGETNAME( pentTarget, targetName ); if( FNullEnt( pentTarget ) ) break; CBaseEntity *pTarget = CBaseEntity::Instance( pentTarget ); if( pTarget && !( pTarget->pev->flags & FL_NOTARGET ) ) { ALERT( at_aiconsole, "Found: %s, firing (%s)\n", STRING( pTarget->pev->classname ), targetName ); pTarget->Use( pActivator, pCaller, useType, value ); } } } //========================================================= //========================================================= void CGeneWorm::NextActivity(void) { if (m_flLastSeen + 15 < gpGlobals->time) { if (m_hEnemy != 0) { if ((pev->origin - m_hEnemy->pev->origin).Length() > 700) m_hEnemy = NULL; } } if (m_hEnemy == 0) { Look(4096); m_hEnemy = BestVisibleEnemy(); } if(m_fGetMad) { pev->sequence = LookupSequence("mad"); m_flMadDelayTime = gpGlobals->time; m_fGetMad = FALSE; return; } if(m_fRightEyeHit && m_fLeftEyeHit) { if(gpGlobals->time <= m_flOrificeOpenTime && !m_fOrificeHit) { pev->sequence = LookupSequence("bigpain2"); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "geneworm/geneworm_final_pain2.wav", VOL_NORM, 0.1, 0, 100); return; } m_flOrificeOpenTime = gpGlobals->time; if(!m_fSpawningTrooper) { pev->sequence = LookupSequence("bigpain4"); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "geneworm/geneworm_final_pain4.wav", VOL_NORM, 0.1, 0, 100); m_fSpawningTrooper = TRUE; return; } m_fLeftEyeHit = FALSE; m_fRightEyeHit = FALSE; m_fOrificeHit = FALSE; m_fSpawningTrooper = FALSE; pev->skin = 0; } if(ClawAttack()) return; pev->sequence = LookupSequence("idle"); } void CGeneWorm::TrackHead() { Vector vecMouthPos, vecMouthAngle; GetAttachment(0, vecMouthPos, vecMouthAngle); Vector angles = UTIL_VecToAngles(m_posTarget - vecMouthPos); float diff = UTIL_AngleDiff(angles.y, pev->angles.y); if (diff < -30) { diff = -30; } else if (diff > 30) { diff = 30; } SetBoneController(0, diff); } BOOL CGeneWorm::ClawAttack() { Vector targetAngle; const char *sound; if(m_hEnemy) { m_posTarget = m_hEnemy->pev->origin; targetAngle = UTIL_VecToAngles(m_posTarget - pev->origin); float AngleDiff = UTIL_AngleDiff(targetAngle.y, pev->angles.y); if(m_flNextRangeTime <= gpGlobals->time) { if((m_posTarget - pev->origin).Length() >= 1200) pev->sequence = LookupSequence("dattack1"); else if(AngleDiff > 10) pev->sequence = LookupSequence("dattack2"); else if(AngleDiff < 0) pev->sequence = LookupSequence("dattack3"); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "geneworm/geneworm_beam_attack.wav", 1, 0.1, 0, 100); m_flNextRangeTime = gpGlobals->time + RANDOM_FLOAT(10,15); return TRUE; } if(m_flNextMeleeTime <= gpGlobals->time) { if(m_posTarget.z <= pev->origin.z) pev->sequence = LookupSequence("melee3"); else { if(AngleDiff >= 10) { pev->sequence = LookupSequence("melee1"); sound = "geneworm/geneworm_attack_mounted_rocket.wav"; } else if(AngleDiff <= -2) { pev->sequence = LookupSequence("melee2"); sound = "geneworm/geneworm_big_attack_forward.wav"; } else { pev->sequence = LookupSequence("melee3"); sound = "geneworm/geneworm_attack_mounted_gun.wav"; } EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, sound, 1, 0.1, 0, 100); m_flNextMeleeTime = gpGlobals->time + RANDOM_FLOAT(3,5); return TRUE; } } } return FALSE; } void CGeneWorm::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { if(FClassnameIs(pevAttacker, "monster_penguin")) { pev->health = 0; SetThink(&CGeneWorm::DyingThink); return; } if(gpGlobals->time <= m_flTakeHitTime) return; if(ptr->iHitgroup != 5 && ptr->iHitgroup != 4 && ptr->iHitgroup != 6) { if(pev->dmgtime != gpGlobals->time|| RANDOM_LONG(0, 10) <= 0) { if(FClassnameIs(pevAttacker, "env_laser")) { UTIL_Sparks(ptr->vecEndPos); } else if(bitsDamageType & DMG_BULLET) { UTIL_Ricochet(ptr->vecEndPos, RANDOM_LONG(1, 2)); } pev->dmgtime = gpGlobals->time; } return; } if(FClassnameIs(pevAttacker, "env_laser")) { if(!m_fHasEntered) return; if(ptr->iHitgroup == 4 && !m_fLeftEyeHit && FStrEq("left_eye_laser", STRING(pevAttacker->targetname))) { m_fLeftEyeHit = TRUE; m_iWasHit = 1; if(!m_fRightEyeHit) { pev->skin = GENEWORM_SKIN_EYE_LEFT; if(gpGlobals->time - m_flMadDelayTime >= 6) m_fGetMad = TRUE; } else { pev->skin = GENEWORM_SKIN_EYE_CLOSED; m_flOrificeOpenTime = gpGlobals->time + 20; m_fGetMad = FALSE; } UTIL_BloodDrips(ptr->vecEndPos, ptr->vecEndPos, m_bloodColor, 256); } if(ptr->iHitgroup == 5 && !m_fRightEyeHit && FStrEq("right_eye_laser", STRING(pevAttacker->targetname))) { m_fRightEyeHit = TRUE; m_iWasHit = 1; if(!m_fLeftEyeHit) { pev->skin = GENEWORM_SKIN_EYE_RIGHT; if(gpGlobals->time - m_flMadDelayTime >= 6) m_fGetMad = TRUE; } else { pev->skin = GENEWORM_SKIN_EYE_CLOSED; m_flOrificeOpenTime = gpGlobals->time + 20; m_fGetMad = FALSE; } UTIL_BloodDrips(ptr->vecEndPos, ptr->vecEndPos, m_bloodColor, 256); } } if(m_flOrificeOpenTime >= gpGlobals->time && m_pBall && ptr->iHitgroup == 6 && !m_fOrificeHit) { pev->health -= flDamage; if(pev->health <= 0) { if(m_iHitTimes < m_iMaxHitTimes) { UTIL_BloodDecalTrace(ptr, m_bloodColor); pev->health = gSkillData.gwormHealth; m_iHitTimes++; m_fOrificeHit = TRUE; m_flOrificeOpenTime = gpGlobals->time; m_iWasHit = 1; } else { m_iWasHit = 2; SetThink(&CGeneWorm::DyingThink); } } } } void CGeneWorm::HuntThink(void) { pev->nextthink = gpGlobals->time + 0.1; GlowShellUpdate(); if(!m_fActivated) return; DispatchAnimEvents(); StudioFrameAdvance(); if (m_iWasHit > 1) return; if(pev->rendermode == kRenderTransTexture) { if(pev->renderamt < 248) pev->renderamt += 3; else { pev->renderamt = 255; pev->renderfx = 0; pev->rendermode = kRenderNormal; } } if (!m_iWasHit) { if(m_fSequenceFinished) { m_fHasEntered = TRUE; int oldSeq = pev->sequence; NextActivity(); if (pev->sequence != oldSeq || !m_fSequenceLoops) { pev->frame = 0; ResetSequenceInfo(); } } } else if (m_iWasHit == 1) { UTIL_Remove(m_pCloud); m_pCloud = NULL; m_fSpiting = FALSE; int iDir = 1; const char* painAnimation = 0; const char* painSound = "geneworm/geneworm_shot_in_eye.wav"; if (m_fLeftEyeHit && m_fRightEyeHit) { if (!m_fOrificeHit) { painAnimation = "bigpain1"; painSound = "geneworm/geneworm_final_pain1.wav"; if(!m_pBall) { Vector pos, angle; GetAttachment(GENEWORM_ATTACHMENT_SPAWN, pos, angle); m_pBall = CSprite::SpriteCreate( "sprites/boss_glow.spr", pos, TRUE ); if( m_pBall ) { m_pBall->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation ); m_pBall->SetAttachment( edict(), 2 ); m_pBall->SetScale( 1.5 ); m_pBall->pev->framerate = 10.0; m_pBall->TurnOn(); } } } else { painAnimation = "bigpain3"; painSound = "geneworm/geneworm_final_pain3.wav"; } } else if (m_fLeftEyeHit) { painAnimation = "eyepain1"; } else if (m_fRightEyeHit) { painAnimation = "eyepain2"; } EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, painSound, VOL_NORM, 0.1, 0, 100); if (painAnimation) { pev->sequence = FindTransition(pev->sequence, LookupSequence(painAnimation), &iDir); if (iDir > 0) { pev->frame = 0; } else { pev->frame = 255; } ResetSequenceInfo(); } m_iWasHit = 0; } if (!m_fRightEyeHit) { Vector vecOrigin, vecAngles; GetAttachment(GENEWORM_ATTACHMENT_RIGHTEYE, vecOrigin, vecAngles); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex() ); // entity, attachment WRITE_COORD( vecOrigin.x ); // origin WRITE_COORD( vecOrigin.y ); WRITE_COORD( vecOrigin.z ); WRITE_COORD( 48 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 255 ); // G WRITE_BYTE( 128 ); // B WRITE_BYTE( 1 ); // life * 10 WRITE_COORD( 2 ); // decay MESSAGE_END(); } if (!m_fLeftEyeHit) { Vector vecOrigin, vecAngles; GetAttachment(GENEWORM_ATTACHMENT_LEFTEYE, vecOrigin, vecAngles); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex() ); // entity, attachment WRITE_COORD( vecOrigin.x ); // origin WRITE_COORD( vecOrigin.y ); WRITE_COORD( vecOrigin.z ); WRITE_COORD( 48 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 255 ); // G WRITE_BYTE( 128 ); // B WRITE_BYTE( 1 ); // life * 10 WRITE_COORD( 1 ); // decay MESSAGE_END(); } if (m_pBall) { Vector pos, angle; GetAttachment(GENEWORM_ATTACHMENT_SPAWN, pos, angle); UTIL_SetOrigin(m_pBall->pev, pos); } if(m_hEnemy) { m_posTarget = m_hEnemy->pev->origin; m_posTarget.z += 24; TrackHead(); if(m_fSpiting && gpGlobals->time - m_flSpitStartTime <= 2) { Vector pos, angle; GetAttachment(0, pos, angle); angle = (m_hEnemy->pev->origin - pos).Normalize(); m_pCloud = CGeneWormCloud::LaunchCloud(pos, angle, 700, ENT(pev), 0.15); m_pCloud->pev->rendermode = 3; m_pCloud->pev->rendercolor.x = 0; m_pCloud->pev->rendercolor.y = 255; m_pCloud->pev->rendercolor.z = 0; m_pCloud->pev->renderfx = 14; m_pCloud = NULL; } else { m_fSpiting = FALSE; } } else { SetBoneController(0, 0); } } //========================================================= //========================================================= void CGeneWorm::HandleAnimEvent(MonsterEvent_t *pEvent) { switch (pEvent->event) { case GENEWORM_AE_BEAM: m_fSpiting = TRUE; m_flSpitStartTime = gpGlobals->time; break; case GENEWORM_AE_PORTAL: { Vector vecPos, vecAng; if(m_pBall) { UTIL_Remove(m_pBall); m_pBall = NULL; GetAttachment(GENEWORM_ATTACHMENT_SPAWN, vecPos, vecAng); vecAng = pev->angles; m_orificeGlow = CGeneWormSpawn::LaunchSpawn(vecPos, -vecAng, 1.25, ENT(pev)); pev->health = gSkillData.gwormHealth; m_orificeGlow = NULL; EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "debris/beamstart7.wav", 1, 0.1, 0, RANDOM_LONG(-5, 5)+100); } break; } case GENEWORM_AE_MELEE_LEFT1: FireHurtTargets("GeneWormLeftSlash", this, this, USE_TOGGLE, 1); break; case GENEWORM_AE_MELEE_LEFT2: FireHurtTargets("GeneWormLeftSlash", this, this, USE_TOGGLE, 0); break; case GENEWORM_AE_MELEE_RIGHT1: FireHurtTargets("GeneWormRightSlash", this, this, USE_TOGGLE, 1); break; case GENEWORM_AE_MELEE_RIGHT2: FireHurtTargets("GeneWormRightSlash", this, this, USE_TOGGLE, 0); break; case GENEWORM_AE_MELEE_FORWARD1: FireHurtTargets("GeneWormCenterSlash", this, this, USE_TOGGLE, 1); break; case GENEWORM_AE_MELEE_FORWARD2: FireHurtTargets("GeneWormCenterSlash", this, this, USE_TOGGLE, 0); break; case GENEWORM_AE_MAD: FireHurtTargets("GeneWormWallHit", this, this, USE_TOGGLE, 0); UTIL_ScreenShake(pev->origin, 24, 3, 5, 2048); break; default: break; } } void CGeneWorm::CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if(useType == USE_TOGGLE && !m_fActivated) { pev->sequence = LookupSequence("entry"); pev->frame = 0; ResetSequenceInfo(); pev->rendermode = kRenderTransTexture; pev->renderfx = 0; pev->renderamt = 0; m_fActivated = TRUE; pev->solid = SOLID_BBOX; UTIL_SetOrigin(pev, pev->origin); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pEntrySounds[0], 1, 0.1, 0, 100); } } int CGeneWorm::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) { return 0; } void CGeneWorm::PainSound(void) { } void CGeneWorm::DeathSound(void) { EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), 2, ATTN_NORM); } void CGeneWorm::IdleSound(void) { EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), VOL_NORM, ATTN_NORM); }