//++ BulliT #include "extdll.h" #include "util.h" #include "cbase.h" #include "gamerules.h" #include "player.h" #include "game.h" #include "agglobal.h" #include "agsettings.h" #ifdef AGSTATS #include "agstats.h" #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// DLL_GLOBAL bool g_bMapchange = false; DLL_GLOBAL AgString g_sNextMap; DLL_GLOBAL AgString g_sNextRules; extern cvar_t timeleft, fragsleft; extern int gmsgNextmap; AgSettings::AgSettings() { m_bChangeNextLevel = false; g_bMapchange = false; m_bCheckNextMap = true; m_bCalcNextMap = true; m_fNextCheck = gpGlobals->time + 10.0; } AgSettings::~AgSettings() { } bool AgSettings::Think() { if (!g_pGameRules) return false; if (g_bMapchange) return false; if (m_bChangeNextLevel) { m_bChangeNextLevel = false; g_bMapchange = true; //Change the map. AgChangelevel(g_sNextMap); if (g_sNextRules.size()) { SERVER_COMMAND((char*)g_sNextRules.c_str()); g_sNextRules = ""; } return false; } if (g_fGameOver) return true; //No need to do rest of this every frame. if (m_fNextCheck > gpGlobals->time) return true; if (m_bCalcNextMap) CalcNextMap(); m_fNextCheck = gpGlobals->time + 5.0; //Every 5 seconds. //Check if to display next map. if( ( m_bCheckNextMap && timelimit.value ) || ( m_bCheckNextMap && fraglimit.value ) ) { if( ( timeleft.value && 60 > timeleft.value ) || ( fraglimit.value && 2 > fragsleft.value ) ) { #ifdef AG_NO_CLIENT_DLL AgSay(NULL,UTIL_VarArgs("Next map is %s\n",GetNextLevel().c_str()),NULL,30,0.03,0.05,2); #else MESSAGE_BEGIN(MSG_BROADCAST,gmsgNextmap); WRITE_STRING( GetNextLevel().c_str() ); MESSAGE_END(); #endif m_bCheckNextMap = false; } } return true; } bool AgSettings::AdminSetting(const AgString& sSetting, const AgString& sValue) { if (0 == strnicmp(sSetting.c_str(),"ag_",3) ||0 == strnicmp(sSetting.c_str(),"mp_timelimit",12) ||0 == strnicmp(sSetting.c_str(),"mp_fraglimit",12) ) { CVAR_SET_STRING(sSetting.c_str(),sValue.c_str()); return true; } return false; } void AgSettings::Changelevel(const AgString& sMap) { if (32 < sMap.size() || 0 == sMap.size()) return; char szTemp[64]; strcpy(szTemp,sMap.c_str()); //Check if it exists. if (IS_MAP_VALID(szTemp)) { g_sNextMap = sMap; g_sNextRules = ""; g_pGameRules->GoToIntermission(); #ifdef AGSTATS Stats.OnChangeLevel(); #endif } } void AgSettings::SetNextLevel(const AgString& sMap) { if (32 < sMap.size() || 0 == sMap.size()) return; char szTemp[64]; strcpy(szTemp,sMap.c_str()); //Check if it exists. if (IS_MAP_VALID(szTemp)) g_sNextMap = sMap; if (g_sNextMap.size()) { #ifdef AG_NO_CLIENT_DLL char szNextMap[128]; sprintf(szNextMap, "Next map is %s", g_sNextMap.c_str()); AgSay(NULL,szNextMap,NULL,5,0.5,0.2); #else MESSAGE_BEGIN(MSG_BROADCAST,gmsgNextmap); WRITE_STRING( g_sNextMap.c_str() ); MESSAGE_END(); #endif } } AgString AgSettings::GetNextLevel() { return g_sNextMap; } void AgSettings::ChangeNextLevel() { if (32 < g_sNextMap.size() || 0 == g_sNextMap.size()) return; m_bChangeNextLevel = true; } /* void AgSettings::CalcNextMap() { //Calc next map, wont work with maps that are in more than one place in mapcycle file. typedef list AgMapList; AgMapList lstMaps; char *pszMapFile = (char*) CVAR_GET_STRING( "mapcyclefile" ); ASSERT( pszMapFile != NULL ); // Load the file int nLength = 0; char* pFileList = (char *)LOAD_FILE_FOR_ME(pszMapFile,&nLength); if (pFileList && nLength) { // Loop while there are lines char *pFileCur = pFileList; while (nLength > 0) { // Get the next line char szLine [256]; char *pszLine = szLine; while (nLength > 0 && *pFileCur != '\n') { char c = *pFileCur++; if (c > ' ' && c < 127) *pszLine++ = c; nLength--; } // Remove the LF if (nLength > 0) { nLength--; pFileCur++; } // Terminate the line *pszLine++ = 0; // If there is anything in the line, add to map list if (szLine[0] && IS_MAP_VALID(szLine)) lstMaps.push_back(szLine); } // Free the file FREE_FILE(pFileList); } //Find the next map. Ain't there a find function in stl? weird.. AgMapList::iterator itrMaps = lstMaps.begin(); for ( ;itrMaps != lstMaps.end() && *itrMaps != g_sNextMap; ++itrMaps) { } if (itrMaps == lstMaps.end()) { if (0 == lstMaps.size()) { //No maps in list. Set the current. g_sNextMap = STRING(gpGlobals->mapname); } else { //Map aint in list. Do default to first map. g_sNextMap = *lstMaps.begin(); } } else { ++itrMaps; if (itrMaps == lstMaps.end()) { //End of list, use first map in list. g_sNextMap = *lstMaps.begin(); } else { //Set next map. g_sNextMap = *itrMaps; } } //Still empty? Should not be so... - this is VERY defenisive programming :) if (0 == g_sNextMap.size()) g_sNextMap = STRING(gpGlobals->mapname); //No need to calc more. m_bCalcNextMap = false; lstMaps.clear(); } */ #define MAX_RULE_BUFFER 1024 typedef struct mapcycle_item_s { struct mapcycle_item_s *next; char mapname[ 32 ]; int minplayers, maxplayers; char rulebuffer[ MAX_RULE_BUFFER ]; } mapcycle_item_t; typedef struct mapcycle_s { struct mapcycle_item_s *items; struct mapcycle_item_s *next_item; } mapcycle_t; /* ============== DestroyMapCycle Clean up memory used by mapcycle when switching it ============== */ void AgDestroyMapCycle( mapcycle_t *cycle ) { mapcycle_item_t *p, *n, *start; p = cycle->items; if ( p ) { start = p; p = p->next; while ( p != start ) { n = p->next; delete p; p = n; } delete cycle->items; } cycle->items = NULL; cycle->next_item = NULL; } static char com_token[ 1500 ]; /* ============== COM_Parse Parse a token out of a string ============== */ char *AgCOM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c == ',' ) { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c == ',' ) break; } while (c>32); com_token[len] = 0; return data; } /* ============== COM_TokenWaiting Returns 1 if additional data is waiting to be processed on this line ============== */ int AgCOM_TokenWaiting( char *buffer ) { char *p; p = buffer; while ( *p && *p!='\n') { if ( !isspace( *p ) || isalnum( *p ) ) return 1; p++; } return 0; } /* ============== ReloadMapCycleFile Parses mapcycle.txt file into mapcycle_t structure ============== */ int AgReloadMapCycleFile( char *filename, mapcycle_t *cycle ) { char szBuffer[ MAX_RULE_BUFFER ]; char szMap[ 32 ]; int length; char *pFileList; char *aFileList = pFileList = (char*)LOAD_FILE_FOR_ME( filename, &length ); int hasbuffer; mapcycle_item_s *item, *newlist = NULL, *next; if ( pFileList && length ) { // the first map name in the file becomes the default while ( 1 ) { hasbuffer = 0; memset( szBuffer, 0, MAX_RULE_BUFFER ); pFileList = AgCOM_Parse( pFileList ); if ( strlen( com_token ) <= 0 ) break; strcpy( szMap, com_token ); // Any more tokens on this line? if ( AgCOM_TokenWaiting( pFileList ) ) { pFileList = AgCOM_Parse( pFileList ); if ( strlen( com_token ) > 0 ) { hasbuffer = 1; strcpy( szBuffer, com_token ); } } // Check map if ( IS_MAP_VALID( szMap ) ) { // Create entry char *s; item = new mapcycle_item_s; strcpy( item->mapname, szMap ); item->minplayers = 0; item->maxplayers = 0; memset( item->rulebuffer, 0, MAX_RULE_BUFFER ); if ( hasbuffer ) { s = g_engfuncs.pfnInfoKeyValue( szBuffer, "minplayers" ); if ( s && s[0] ) { item->minplayers = atoi( s ); item->minplayers = max( item->minplayers, 0 ); item->minplayers = min( item->minplayers, gpGlobals->maxClients ); } s = g_engfuncs.pfnInfoKeyValue( szBuffer, "maxplayers" ); if ( s && s[0] ) { item->maxplayers = atoi( s ); item->maxplayers = max( item->maxplayers, 0 ); item->maxplayers = min( item->maxplayers, gpGlobals->maxClients ); } // Remove keys // g_engfuncs.pfnInfo_RemoveKey( szBuffer, "minplayers" ); g_engfuncs.pfnInfo_RemoveKey( szBuffer, "maxplayers" ); strcpy( item->rulebuffer, szBuffer ); } item->next = cycle->items; cycle->items = item; } else { ALERT( at_console, "Skipping %s from mapcycle, not a valid map\n", szMap ); } } FREE_FILE( aFileList ); } // Fixup circular list pointer item = cycle->items; // Reverse it to get original order while ( item ) { next = item->next; item->next = newlist; newlist = item; item = next; } cycle->items = newlist; item = cycle->items; // Didn't parse anything if ( !item ) { return 0; } while ( item->next ) { item = item->next; } item->next = cycle->items; cycle->next_item = item->next; return 1; } /* ============== CountPlayers Determine the current # of active players on the server for map cycling logic ============== */ int AgCountPlayers( void ) { int num = 0; for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBaseEntity *pEnt = UTIL_PlayerByIndex( i ); if ( pEnt ) { num = num + 1; } } return num; } /* ============== ExtractCommandString Parse commands/key value pairs to issue right after map xxx command is issued on server level transition ============== */ void AgExtractCommandString( char *s, char *szCommand ) { // Now make rules happen char pkey[512]; char value[512]; // use two buffers so compares // work without stomping on each other char *o; if ( *s == '\\' ) s++; while (1) { o = pkey; while ( *s != '\\' ) { if ( !*s ) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; strcat( szCommand, pkey ); if ( strlen( value ) > 0 ) { strcat( szCommand, " " ); strcat( szCommand, value ); } strcat( szCommand, "\n" ); if (!*s) return; s++; } } /* ============== ChangeLevel Server is changing to a new level, check mapcycle.txt for map name and setup info ============== */ void AgSettings::CalcNextMap() { static char szPreviousMapCycleFile[ 256 ]; static mapcycle_t mapcycle; char szNextMap[32]; char szFirstMapInList[32]; char szCommands[ 1500 ]; char szRules[ 1500 ]; int minplayers = 0, maxplayers = 0; strcpy( szFirstMapInList, "boot_camp" ); // the absolute default level is hldm1 int curplayers; BOOL do_cycle = TRUE; // find the map to change to char *mapcfile = (char*)CVAR_GET_STRING( "mapcyclefile" ); ASSERT( mapcfile != NULL ); szCommands[ 0 ] = '\0'; szRules[ 0 ] = '\0'; curplayers = AgCountPlayers(); // Has the map cycle filename changed? if ( stricmp( mapcfile, szPreviousMapCycleFile ) ) { strcpy( szPreviousMapCycleFile, mapcfile ); AgDestroyMapCycle( &mapcycle ); if ( !AgReloadMapCycleFile( mapcfile, &mapcycle ) || ( !mapcycle.items ) ) { ALERT( at_console, "Unable to load map cycle file %s\n", mapcfile ); do_cycle = FALSE; } } if ( do_cycle && mapcycle.items ) { BOOL keeplooking = FALSE; BOOL found = FALSE; mapcycle_item_s *item; // Assume current map strcpy( szNextMap, STRING(gpGlobals->mapname) ); strcpy( szFirstMapInList, STRING(gpGlobals->mapname) ); // Traverse list for ( item = mapcycle.next_item; item->next != mapcycle.next_item; item = item->next ) { keeplooking = FALSE; ASSERT( item != NULL ); if ( item->minplayers != 0 ) { if ( curplayers >= item->minplayers ) { found = TRUE; minplayers = item->minplayers; } else { keeplooking = TRUE; } } if ( item->maxplayers != 0 ) { if ( curplayers <= item->maxplayers ) { found = TRUE; maxplayers = item->maxplayers; } else { keeplooking = TRUE; } } if ( keeplooking ) continue; found = TRUE; break; } if ( !found ) { item = mapcycle.next_item; } // Increment next item pointer mapcycle.next_item = item->next; // Perform logic on current item strcpy( szNextMap, item->mapname ); AgExtractCommandString( item->rulebuffer, szCommands ); strcpy( szRules, item->rulebuffer ); } if ( !IS_MAP_VALID(szNextMap) ) { strcpy( szNextMap, szFirstMapInList ); } ALERT( at_console, "CHANGE LEVEL: %s\n", szNextMap ); if ( minplayers || maxplayers ) { ALERT( at_console, "PLAYER COUNT: min %i max %i current %i\n", minplayers, maxplayers, curplayers ); } if ( strlen( szRules ) > 0 ) { ALERT( at_console, "RULES: %s\n", szRules ); } g_sNextMap = szNextMap; g_sNextRules = szCommands; //No need to calc more. m_bCalcNextMap = false; } //-- Martin Webrant