/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef GRAPPLE_TONGUETIP_H #define GRAPPLE_TONGUETIP_H class CGrapple; // // // class CGrappleTonguetip : public CBaseEntity { public: #ifndef CLIENT_DLL virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; #endif void Spawn(void); void FlyThink(void); void HitThink(void); void TipTouch(CBaseEntity* pOther); void PreRemoval(void); CGrapple* m_pMyGrappler; private: static CGrappleTonguetip* CreateTip(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity); friend class CGrapple; }; #endif // GRAPPLE_TONGUETIP_H