/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "player.h" #include "soundent.h" #include "gamerules.h" enum holster_e { HOLSTER_IDLE = 0, HOLSTER_DRAW, HOLSTER_HOLSTER, HOLSTER_ATTACK1HIT, HOLSTER_ATTACK1MISS, HOLSTER_ATTACK2MISS, HOLSTER_ATTACK2HIT, HOLSTER_ATTACK3MISS, HOLSTER_ATTACK3HIT, HOLSTER_IDLE2, HOLSTER_IDLE3 }; LINK_ENTITY_TO_CLASS( weapon_holster, CHolster ) void CHolster::Spawn() { Precache(); SET_MODEL( ENT( pev ), "models/w_holster.mdl" ); m_iId = WEAPON_HOLSTER; m_iClip = -1; FallInit();// get ready to fall down. } void CHolster::Precache() { PRECACHE_MODEL( "models/v_holster.mdl" ); PRECACHE_MODEL( "models/w_holster.mdl" ); PRECACHE_MODEL( "models/p_holster.mdl" ); } int CHolster::GetItemInfo( ItemInfo *p ) { p->pszName = STRING( pev->classname ); p->pszAmmo1 = NULL; p->iMaxAmmo1 = -1; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = WEAPON_NOCLIP; p->iSlot = 0; p->iPosition = 1; p->iId = WEAPON_HOLSTER; p->iWeight = HOLSTER_WEIGHT; return 1; } int CHolster::AddToPlayer( CBasePlayer *pPlayer ) { if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) { MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); WRITE_BYTE( m_iId ); MESSAGE_END(); return TRUE; } return FALSE; } BOOL CHolster::Deploy() { return DefaultDeploy( "models/v_holster.mdl", "models/p_holster.mdl", HOLSTER_DRAW, "holster" ); } void CHolster::Holster( int skiplocal /*= 0*/ ) { SendWeaponAnim( HOLSTER_HOLSTER ); m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; }