/*** * * SPIRIT OF HALF-LIFE 1.9: OPPOSING-FORCE EDITION * * Spirit of Half-Life and their logos are the property of their respective owners. * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * * All Rights Reserved. * * Base Source-Code written by Marc-Antoine Lortie (https://github.com/malortie). * Modifications by Hammermaps.de DEV Team (support@hammermaps.de). * ***/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "nodes.h" #include "monsters.h" #include "schedule.h" #include "soundent.h" #include "weapons.h" #include "player.h" #include "decals.h" #define PITWORM_ATTN 0.1 #define NUM_PITWORM_LEVELS 4 class CPitWorm : public CBaseMonster { public: void Spawn(void); void Precache(void); int Classify(void) { return CLASS_ALIEN_MONSTER; } virtual int ObjectCaps(void) { return CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } void SetObjectCollisionBox() { pev->absmin = pev->origin + Vector( -400, -400, 0 ); pev->absmax = pev->origin + Vector( 400, 400, 850 ); } BOOL FVisible(CBaseEntity* pEntity); BOOL FVisible(const Vector& vecOrigin); void IdleSound(void); void AlertSound(void); void DeathSound(void); void PainSound(void); int Save(CSave &save); int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; void AngrySound(void); void SwipeSound(void); void BeamSound(void); void HandleAnimEvent(MonsterEvent_t *pEvent); int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); void EXPORT StartupThink(void); void EXPORT DyingThink(void); void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void EXPORT NullThink(void); void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void EXPORT HuntThink(void); void EXPORT HitTouch(CBaseEntity* pOther); void LockTopLevel(); BOOL ClawAttack(); void ShootBeam(); void StrafeBeam(); void ChangeLevel(); void TrackEnemy(); void NextActivity(void); void EyeLight(const Vector& vecEyePos); void BeamEffect(TraceResult& tr); int SizeForGrapple() { return GRAPPLE_LARGE; } // float m_flNextPainSound; Vector m_vecTarget; Vector m_posTarget; Vector m_vecDesired; Vector m_posDesired; float m_offsetBeam; Vector m_posBeam; Vector m_vecBeam; Vector m_angleBeam; float m_flBeamExpireTime; float m_flBeamDir; float m_flTorsoYaw; float m_flHeadYaw; float m_flHeadPitch; float m_flIdealTorsoYaw; float m_flIdealHeadYaw; float m_flIdealHeadPitch; float m_flLevels[NUM_PITWORM_LEVELS]; float m_flTargetLevels[NUM_PITWORM_LEVELS]; float m_flLastSeen; int m_iLevel; float m_flLevelSpeed; CBeam* m_pBeam; CSprite* m_pSprite; BOOL m_fAttacking; BOOL m_fLockHeight; BOOL m_fLockYaw; int m_iWasHit; float m_flTakeHitTime; float m_flHitTime; float m_flNextMeleeTime; float m_flNextRangeTime; float m_flDeathStartTime; BOOL m_fFirstSighting; BOOL m_fTopLevelLocked; float m_flLastBlinkTime; float m_flLastBlinkInterval; float m_flLastEventTime; static const char* pHitGroundSounds[]; static const char* pAngrySounds[]; static const char* pSwipeSounds[]; static const char* pShootSounds[]; static const char* pPainSounds[]; static const char* pAlertSounds[]; static const char* pIdleSounds[]; static const char* pDeathSounds[]; static const char* pAttackSounds[]; }; LINK_ENTITY_TO_CLASS(monster_pitworm, CPitWorm) LINK_ENTITY_TO_CLASS(monster_pitworm_up, CPitWorm) #define PITWORM_EYE_OFFSET Vector(0, 0, 300) #define PITWORM_CONTROLLER_EYE_YAW 0 #define PITWORM_CONTROLLER_EYE_PITCH 1 #define PITWORM_CONTROLLER_BODY_YAW 2 #define PITWORM_EYE_PITCH_MIN -45 #define PITWORM_EYE_PITCH_MAX 45 #define PITWORM_EYE_YAW_MIN -45 #define PITWORM_EYE_YAW_MAX 45 //========================================================= // Monster's Anim Events Go Here //========================================================= #define PITWORM_AE_SWIPE ( 1 ) #define PITWORM_AE_EYEBLAST_START ( 2 ) #define PITWORM_AE_EYEBLAST_END ( 4 ) //========================================================= // Save & Restore //========================================================= TYPEDESCRIPTION CPitWorm::m_SaveData[] = { DEFINE_FIELD(CPitWorm, m_flNextPainSound, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_vecTarget, FIELD_POSITION_VECTOR), DEFINE_FIELD(CPitWorm, m_posTarget, FIELD_POSITION_VECTOR), DEFINE_FIELD(CPitWorm, m_vecDesired, FIELD_POSITION_VECTOR), DEFINE_FIELD(CPitWorm, m_posDesired, FIELD_POSITION_VECTOR), DEFINE_FIELD(CPitWorm, m_offsetBeam, FIELD_FLOAT), DEFINE_FIELD(CPitWorm, m_posBeam, FIELD_POSITION_VECTOR), DEFINE_FIELD(CPitWorm, m_vecBeam, FIELD_POSITION_VECTOR), DEFINE_FIELD(CPitWorm, m_angleBeam, FIELD_POSITION_VECTOR), DEFINE_FIELD(CPitWorm, m_flBeamExpireTime, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_flBeamDir, FIELD_FLOAT), DEFINE_ARRAY(CPitWorm, m_flLevels, FIELD_FLOAT, NUM_PITWORM_LEVELS), DEFINE_ARRAY(CPitWorm, m_flTargetLevels, FIELD_FLOAT, NUM_PITWORM_LEVELS), DEFINE_FIELD(CPitWorm, m_flLastSeen, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_iLevel, FIELD_INTEGER), DEFINE_FIELD(CPitWorm, m_flLevelSpeed, FIELD_FLOAT), DEFINE_FIELD(CPitWorm, m_pBeam, FIELD_CLASSPTR), DEFINE_FIELD(CPitWorm, m_pSprite, FIELD_CLASSPTR), DEFINE_FIELD(CPitWorm, m_fAttacking, FIELD_BOOLEAN), DEFINE_FIELD(CPitWorm, m_fLockHeight, FIELD_BOOLEAN), DEFINE_FIELD(CPitWorm, m_fLockYaw, FIELD_BOOLEAN), DEFINE_FIELD(CPitWorm, m_iWasHit, FIELD_INTEGER), DEFINE_FIELD(CPitWorm, m_flTakeHitTime, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_flHitTime, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_flNextMeleeTime, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_flNextRangeTime, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_flDeathStartTime, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_fFirstSighting, FIELD_BOOLEAN), DEFINE_FIELD(CPitWorm, m_fTopLevelLocked, FIELD_BOOLEAN), DEFINE_FIELD(CPitWorm, m_flLastBlinkTime, FIELD_TIME), DEFINE_FIELD(CPitWorm, m_flLastBlinkInterval, FIELD_FLOAT), DEFINE_FIELD(CPitWorm, m_flLastEventTime, FIELD_FLOAT), }; IMPLEMENT_SAVERESTORE(CPitWorm, CBaseMonster) const char* CPitWorm::pHitGroundSounds[] = { "tentacle/te_strike1.wav", "tentacle/te_strike2.wav", }; const char* CPitWorm::pAngrySounds[] = { "pitworm/pit_worm_angry1.wav", "pitworm/pit_worm_angry2.wav", "pitworm/pit_worm_angry3.wav", }; const char* CPitWorm::pSwipeSounds[] = { "pitworm/pit_worm_attack_swipe1.wav", "pitworm/pit_worm_attack_swipe2.wav", "pitworm/pit_worm_attack_swipe3.wav", }; const char* CPitWorm::pShootSounds[] = { "debris/beamstart3.wav", "debris/beamstart8.wav", }; const char* CPitWorm::pPainSounds[] = { "pitworm/pit_worm_flinch1.wav", "pitworm/pit_worm_flinch2.wav", }; const char* CPitWorm::pAlertSounds[] = { "pitworm/pit_worm_alert.wav", }; const char* CPitWorm::pIdleSounds[] = { "pitworm/pit_worm_idle1.wav", "pitworm/pit_worm_idle2.wav", "pitworm/pit_worm_idle3.wav", }; const char* CPitWorm::pDeathSounds[] = { "pitworm/pit_worm_death.wav", }; const char *CPitWorm::pAttackSounds[] = { "zombie/claw_strike1.wav", "zombie/claw_strike2.wav", "zombie/claw_strike3.wav" }; //========================================================= // Spawn //========================================================= void CPitWorm::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/pit_worm_up.mdl"); pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; UTIL_SetSize(pev, Vector(-32, -32, 0), Vector(32, 32, 64)); UTIL_SetOrigin(pev, pev->origin); pev->flags |= FL_MONSTER|FL_FLY; pev->takedamage = DAMAGE_AIM; pev->health = gSkillData.pwormHealth; pev->max_health = pev->health; pev->view_ofs = PITWORM_EYE_OFFSET; m_bloodColor = BLOOD_COLOR_GREEN; m_flFieldOfView = 0.5; pev->sequence = 0; ResetSequenceInfo(); m_flTorsoYaw = 0; m_flHeadYaw = 0; m_flHeadPitch = 0; m_flIdealTorsoYaw = 0; m_flIdealHeadYaw = 0; m_flIdealHeadPitch = 0; InitBoneControllers(); SetThink(&CPitWorm::StartupThink); SetTouch(&CPitWorm::HitTouch); pev->nextthink = gpGlobals->time + 0.1; m_vecDesired = Vector(1,0,0); m_posDesired = pev->origin; m_fAttacking = FALSE; m_fLockHeight = FALSE; m_fFirstSighting = FALSE; m_flBeamExpireTime = gpGlobals->time; m_iLevel = 0; m_fLockYaw = FALSE; m_iWasHit = 0; m_flTakeHitTime = 0; m_flHitTime = 0; m_flLevelSpeed = 10; m_fTopLevelLocked = FALSE; m_flLastBlinkTime = gpGlobals->time; m_flLastBlinkInterval = gpGlobals->time; m_flLastEventTime = gpGlobals->time; m_flTargetLevels[3] = pev->origin.z; m_flLevels[3] = pev->origin.z - 350.0; m_flTargetLevels[2] = pev->origin.z; m_flLevels[2] = pev->origin.z - 300.0; m_flTargetLevels[1] = pev->origin.z; m_flLevels[1] = pev->origin.z - 300.0; m_flTargetLevels[0] = pev->origin.z; m_flLevels[0] = pev->origin.z - 300.0;; m_pBeam = 0; } //========================================================= // Precache - precaches all resources this monster needs //========================================================= void CPitWorm::Precache() { PRECACHE_MODEL("models/pit_worm_up.mdl"); PRECACHE_SOUND("pitworm/pit_worm_alert.wav"); PRECACHE_SOUND("pitworm/pit_worm_attack_eyeblast.wav"); PRECACHE_SOUND("pitworm/pit_worm_attack_eyeblast_impact.wav"); PRECACHE_SOUND("pitworm/pit_worm_death.wav"); PRECACHE_SOUND_ARRAY(pHitGroundSounds); PRECACHE_SOUND_ARRAY(pAngrySounds); PRECACHE_SOUND_ARRAY(pSwipeSounds); PRECACHE_SOUND_ARRAY(pIdleSounds); PRECACHE_SOUND_ARRAY(pPainSounds); PRECACHE_SOUND_ARRAY(pAttackSounds); PRECACHE_MODEL("sprites/laserbeam.spr"); PRECACHE_MODEL("sprites/tele1.spr"); } BOOL CPitWorm::FVisible(CBaseEntity *pEntity) { if( FBitSet( pEntity->pev->flags, FL_NOTARGET ) ) return FALSE; if( ( pev->waterlevel != 3 && pEntity->pev->waterlevel == 3 ) || ( pev->waterlevel == 3 && pEntity->pev->waterlevel == 0 ) ) return FALSE; TraceResult tr; Vector vecLookerOrigin; Vector vecLookerAngle; GetAttachment(0, vecLookerOrigin, vecLookerAngle); UTIL_TraceLine( vecLookerOrigin, pEntity->EyePosition(), ignore_monsters, ignore_glass, ENT( pev ), &tr ); return tr.flFraction == 1.0; } BOOL CPitWorm::FVisible(const Vector& vecOrigin) { TraceResult tr; Vector vecLookerOrigin; Vector vecLookerAngle; GetAttachment(0, vecLookerOrigin, vecLookerAngle); UTIL_TraceLine( vecLookerOrigin, vecOrigin, ignore_monsters, ignore_glass, ENT( pev ), &tr ); return tr.flFraction == 1.0; } //========================================================= // IdleSound //========================================================= void CPitWorm::IdleSound(void) { EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), VOL_NORM, PITWORM_ATTN); } //========================================================= // AlertSound //========================================================= void CPitWorm::AlertSound(void) { EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), VOL_NORM, PITWORM_ATTN); } //========================================================= // DeathSound //========================================================= void CPitWorm::DeathSound(void) { EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), VOL_NORM, PITWORM_ATTN); } void CPitWorm::PainSound(void) { if (m_flNextPainSound <= gpGlobals->time) { m_flNextPainSound = gpGlobals->time + RANDOM_LONG(2, 5); EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), VOL_NORM, PITWORM_ATTN); } } //========================================================= // AngrySound //========================================================= void CPitWorm::AngrySound(void) { EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAngrySounds), VOL_NORM, PITWORM_ATTN); } //========================================================= // SwipeSound //========================================================= void CPitWorm::SwipeSound(void) { EMIT_SOUND(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pSwipeSounds), VOL_NORM, PITWORM_ATTN); } //========================================================= // BeamSound //========================================================= void CPitWorm::BeamSound(void) { EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitworm/pit_worm_attack_eyeblast.wav", VOL_NORM, PITWORM_ATTN); } //========================================================= // HandleAnimEvent //========================================================= void CPitWorm::HandleAnimEvent(MonsterEvent_t *pEvent) { switch (pEvent->event) { case PITWORM_AE_SWIPE: // bang { EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pHitGroundSounds), VOL_NORM, ATTN_NORM, 0, 100 + RANDOM_FLOAT(-5,5)); if (pev->sequence == 2) UTIL_ScreenShake(pev->origin, 12.0, 100.0, 2.0, 100); else UTIL_ScreenShake(pev->origin, 4.0, 3.0, 1.0, 750.0); } break; case PITWORM_AE_EYEBLAST_START: // start killing swing { if ( gpGlobals->time - m_flLastEventTime >= 1.1 ) { if (m_hEnemy) { m_posBeam = m_hEnemy->pev->origin; m_posBeam.z += 24; Vector vecEyePos, vecEyeAng; GetAttachment(0, vecEyePos, vecEyeAng); m_vecBeam = (m_posBeam - vecEyePos).Normalize(); m_angleBeam = UTIL_VecToAngles(m_vecBeam); UTIL_MakeVectors(m_angleBeam); ShootBeam(); m_fLockYaw = TRUE; } } } break; case PITWORM_AE_EYEBLAST_END: // end killing swing { m_fLockYaw = TRUE; } break; default: CBaseMonster::HandleAnimEvent(pEvent); } } void CPitWorm::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ) { if ( ptr->iHitgroup == HITGROUP_HEAD ) { if (gpGlobals->time > m_flTakeHitTime ) { pev->health -= flDamage; if (pev->health <= 0) { pev->health = pev->max_health; m_iWasHit = TRUE; m_flTakeHitTime = m_flTakeHitTime + RANDOM_LONG(2,4); } } UTIL_BloodDrips(ptr->vecEndPos, vecDir, m_bloodColor, flDamage * 10); UTIL_BloodDecalTrace(ptr, m_bloodColor); if (m_hEnemy == 0) { m_hEnemy = Instance(pevAttacker); } if (pev->skin == 0) { pev->skin = 1; m_flLastBlinkInterval = gpGlobals->time; m_flLastBlinkTime = gpGlobals->time; } } else { if (pev->dmgtime != gpGlobals->time || RANDOM_LONG(0, 10) >= 0 ) { UTIL_Ricochet(ptr->vecEndPos, RANDOM_LONG(0.5, 1.5)); pev->dmgtime = gpGlobals->time; } } } void CPitWorm::CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { switch (useType) { case USE_ON: CSoundEnt::InsertSound(bits_SOUND_WORLD, pActivator->pev->origin, 1024, 1.0); //ALERT(at_console, "USE_ON\n"); break; case USE_OFF: case USE_TOGGLE: { pev->takedamage = DAMAGE_NO; pev->health = 0; SetThink(&CPitWorm::DyingThink); pev->nextthink = gpGlobals->time; } break; default: break; } } //========================================================= // //========================================================= int CPitWorm::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { PainSound(); return 0; } //========================================================= // StartupThink //========================================================= void CPitWorm::StartupThink(void) { CBaseEntity *pEntity = NULL; pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tleveldead"); if (pEntity) { ALERT(at_console, "level dead node set\n"); m_flTargetLevels[0] = pEntity->pev->origin.z; m_flLevels[0] = m_flTargetLevels[0] - 300; } pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel1"); if (pEntity) { ALERT(at_console, "level 1 node set\n"); m_flTargetLevels[1] = pEntity->pev->origin.z; m_flLevels[1] = m_flTargetLevels[1] - 300; } pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel2"); if (pEntity) { ALERT(at_console, "level 2 node set\n"); m_flTargetLevels[2] = pEntity->pev->origin.z; m_flLevels[2] = m_flTargetLevels[2] - 300; } pEntity = UTIL_FindEntityByTargetname(NULL, "pw_tlevel3"); if (pEntity) { ALERT(at_console, "level 3 node set\n"); m_flTargetLevels[3] = pEntity->pev->origin.z; m_flLevels[3] = m_flTargetLevels[3] - 350; } m_iLevel = 2; if (!FStringNull(pev->target)) { if (FStrEq(STRING(pev->target), "pw_level1")) m_iLevel = 1; else if (FStrEq(STRING(pev->target), "pw_level2")) m_iLevel = 2; else if (FStrEq(STRING(pev->target), "pw_level3")) m_iLevel = 3; else if (FStrEq(STRING(pev->target), "pw_leveldead")) m_iLevel = 0; } m_posDesired.z = m_flLevels[m_iLevel]; Vector vecEyePos, vecEyeAng; GetAttachment(0, vecEyePos, vecEyeAng); pev->view_ofs = vecEyePos - pev->origin; SetThink(&CPitWorm::HuntThink); SetUse(&CPitWorm::CommandUse); pev->nextthink = gpGlobals->time + 0.1; } //========================================================= // //========================================================= void CPitWorm::StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { SetThink(&CPitWorm::HuntThink); pev->nextthink = gpGlobals->time + 0.1; SetUse(&CPitWorm::CommandUse); } //========================================================= // NullThink //========================================================= void CPitWorm::NullThink(void) { StudioFrameAdvance(); pev->nextthink = gpGlobals->time + 0.5; } //========================================================= // DyingThink //========================================================= void CPitWorm::DyingThink(void) { pev->nextthink = gpGlobals->time + 0.1; GlowShellUpdate(); DispatchAnimEvents(); StudioFrameAdvance(); if (pev->deadflag == DEAD_DYING) { if ( gpGlobals->time - m_flDeathStartTime > 3.0 ) { ChangeLevel(); } if ( fabs(pev->origin.z - this->m_flLevels[0]) < 16.0 ) { pev->velocity = Vector(0, 0, 0); pev->deadflag = DEAD_DEAD; SetThink(&CBaseEntity::SUB_Remove); pev->nextthink = gpGlobals->time + 0.1; } } else { pev->deadflag = DEAD_DYING; int deathAnim = LookupSequence("death"); int iDir = 1; m_posDesired.z = m_flLevels[0]; pev->sequence = FindTransition(pev->sequence, deathAnim, &iDir); if (iDir <= 0) { pev->frame = 255; } else { pev->frame = 0; } m_flLevelSpeed = 5; ResetSequenceInfo(); DeathSound(); if (m_pBeam) { UTIL_Remove(m_pBeam); m_pBeam = NULL; } if (m_pSprite) { UTIL_Remove(m_pSprite); m_pSprite = NULL; } SetUse(NULL); SetTouch(NULL); } } //========================================================= // HuntThink //========================================================= void CPitWorm::HuntThink(void) { pev->nextthink = gpGlobals->time + 0.1; GlowShellUpdate(); DispatchAnimEvents(); StudioFrameAdvance(); if (m_pBeam) { if (m_hEnemy != 0 && m_flBeamExpireTime > gpGlobals->time) { StrafeBeam(); } else { UTIL_Remove(m_pBeam); m_pBeam = NULL; UTIL_Remove(m_pSprite); m_pSprite = NULL; } } if (pev->health <= 0) { SetThink(&CPitWorm::DyingThink); m_fSequenceFinished = TRUE; } else { if ( (gpGlobals->time - m_flLastBlinkTime) >= 6.0 && !m_pBeam ) { pev->skin = 1; m_flLastBlinkInterval = gpGlobals->time; m_flLastBlinkTime = gpGlobals->time; } if (pev->skin) { if ( gpGlobals->time - m_flLastBlinkInterval >= 0.0 ) { if ( pev->skin == 5 ) pev->skin = 0; else pev->skin++; m_flLastBlinkInterval = gpGlobals->time; } } } if (m_iWasHit) { int iDir = 1; const char* flinchAnim = RANDOM_LONG(0,1) ? "flinch1" : "flinch2"; pev->sequence = FindTransition(pev->sequence, LookupSequence(flinchAnim), &iDir); if (iDir > 0) { pev->frame = 0; } else { pev->frame = 255; } ResetSequenceInfo(); m_iWasHit = FALSE; PainSound(); } else if (m_fSequenceFinished) { int oldSeq = pev->sequence; if ( m_fAttacking ) { m_fLockHeight = FALSE; m_fLockYaw = FALSE; m_fAttacking = FALSE; m_flNextMeleeTime = gpGlobals->time + 0.25; } NextActivity(); if (pev->sequence != oldSeq || !m_fSequenceLoops) { pev->frame = 0; ResetSequenceInfo(); } } if (m_hEnemy != 0) { if (FVisible(m_hEnemy)) { m_flLastSeen = gpGlobals->time; m_posTarget = m_hEnemy->pev->origin; m_posTarget.z += 24; Vector vecEyePos, vecEyeAng; GetAttachment(0, vecEyePos, vecEyeAng); m_vecTarget = (m_posTarget - vecEyePos).Normalize(); m_vecDesired = m_vecTarget; } } if (m_posDesired.z > m_flLevels[3]) { m_posDesired.z = m_flLevels[3]; } else if (m_posDesired.z < m_flLevels[0]) { m_posDesired.z = m_flLevels[0]; } ChangeLevel(); if (m_hEnemy != 0 && !m_pBeam) { TrackEnemy(); } } //========================================================= // //========================================================= void CPitWorm::HitTouch(CBaseEntity* pOther) { TraceResult tr = UTIL_GetGlobalTrace(); if (pOther->pev->modelindex == pev->modelindex) return; if (m_flHitTime > gpGlobals->time) return; if( tr.pHit == NULL || tr.pHit->v.modelindex != pev->modelindex ) return; if (pOther->pev->takedamage) { pOther->TakeDamage(pev, pev, gSkillData.pwormDmgSwipe, DMG_CRUSH|DMG_SLASH); pOther->pev->punchangle.z = 15; pOther->pev->velocity.z += 200; EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackSounds), VOL_NORM, ATTN_NORM, 0, 100 + RANDOM_FLOAT(-5,5)); m_flHitTime = gpGlobals->time + 1.0; } } //========================================================= // NextActivity //========================================================= void CPitWorm::NextActivity() { UTIL_MakeAimVectors(pev->angles); if (m_hEnemy) { if (!m_hEnemy->IsAlive()) { m_hEnemy = 0; m_flIdealHeadYaw = 0; } } if (gpGlobals->time > m_flLastSeen + 15) { if (m_hEnemy != 0) { if ((pev->origin - m_hEnemy->pev->origin).Length() > 700) m_hEnemy = NULL; } } if (m_hEnemy == 0) { Look(4096); m_hEnemy = BestVisibleEnemy(); } if (m_hEnemy != 0 || m_fFirstSighting) { if (m_iWasHit) { const char* flinchAnim = RANDOM_LONG(0,1) ? "flinch1" : "flinch2"; pev->sequence = LookupSequence(flinchAnim); m_iWasHit = FALSE; PainSound(); m_fLockHeight = 0; m_fLockYaw = 0; m_fAttacking = 0; } else if (pev->origin.z == m_posDesired.z) { if ( abs((int)floor(m_flIdealTorsoYaw - m_flTorsoYaw)) > 10 || !ClawAttack() ) { if ( RANDOM_LONG(0, 2) == 0 ) { IdleSound(); } pev->sequence = LookupSequence("idle2"); m_fLockHeight = FALSE; m_fLockYaw = FALSE; m_fAttacking = FALSE; } } else { if ( RANDOM_LONG(0, 2) == 0 ) { IdleSound(); } pev->sequence = LookupSequence("idle"); m_fLockHeight = FALSE; m_fLockYaw = FALSE; m_fAttacking = FALSE; } } if (m_hEnemy != 0 && !m_fFirstSighting) { EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitworm/pit_worm_alert.wav", VOL_NORM, 0.1, 0, 100); m_fFirstSighting = TRUE; pev->sequence = LookupSequence("scream"); } } void CPitWorm::EyeLight(const Vector &vecEyePos) { MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex() ); // entity, attachment WRITE_COORD( vecEyePos.x ); // origin WRITE_COORD( vecEyePos.y ); WRITE_COORD( vecEyePos.z ); WRITE_COORD( 128 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 255 ); // G WRITE_BYTE( 128 ); // B WRITE_BYTE( 1 ); // life * 10 WRITE_COORD( 2 ); // decay MESSAGE_END(); } void CPitWorm::BeamEffect(TraceResult &tr) { CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); if( pEntity != NULL && pEntity->pev->takedamage ) { ClearMultiDamage(); pEntity->TraceAttack(pev, gSkillData.pwormDmgBeam, m_vecBeam, &tr, DMG_ENERGYBEAM); ApplyMultiDamage(pev, pev); } else if ( tr.flFraction != 1.0f ) { UTIL_DecalTrace(&tr, DECAL_GUNSHOT1 + RANDOM_LONG(0,4)); m_pBeam->DoSparks(tr.vecEndPos, tr.vecEndPos); } } void CPitWorm::LockTopLevel() { if (m_iLevel == 3) { pev->health = pev->max_health; m_iWasHit = 1; m_iLevel = 2; m_fTopLevelLocked = TRUE; m_flTakeHitTime = gpGlobals->time + RANDOM_LONG(0,2); m_posDesired.z = m_flLevels[2]; } else { m_fTopLevelLocked = TRUE; } } BOOL CPitWorm::ClawAttack() { if (m_hEnemy == 0) return FALSE; if (pev->origin.z != m_posDesired.z) return FALSE; if ( m_flNextMeleeTime > gpGlobals->time ) return FALSE; float flDist = (pev->origin - m_hEnemy->pev->origin).Length2D(); Vector targetAngle = UTIL_VecToAngles((m_posTarget - pev->origin).Normalize()); float angleDiff = UTIL_AngleDiff(targetAngle.y, pev->angles.y); if (!FVisible(m_posTarget)) { if (flDist < 600) { return 0; } BOOL shouldClaw = FALSE; if (m_iLevel == 2) { if (angleDiff >= 30) { pev->sequence = LookupSequence("doorclaw1"); m_flIdealHeadYaw = 0; shouldClaw = TRUE; } } else if (m_iLevel == 1) { if ( angleDiff <= -30.0 ) { pev->sequence = LookupSequence("doorclaw2"); m_flIdealHeadYaw = 0; shouldClaw = TRUE; } if ( angleDiff >= 30.0 ) { pev->sequence = LookupSequence("doorclaw3"); m_flIdealHeadYaw = 0; shouldClaw = TRUE; } } if (shouldClaw) { SwipeSound(); m_fLockHeight = TRUE; m_fLockYaw = TRUE; m_fAttacking = TRUE; return TRUE; } return FALSE; } m_fLockYaw = FALSE; if (m_iLevel == 2) { if (angleDiff < 30) { if (flDist > 425 || angleDiff >= -50) { pev->sequence = LookupSequence("eyeblast"); m_posBeam = m_posTarget; m_vecBeam = m_vecTarget; m_angleBeam = UTIL_VecToAngles(m_vecBeam); } else { pev->sequence = LookupSequence("attack"); } } else { pev->sequence = LookupSequence("doorclaw1"); m_flIdealHeadYaw = 0; m_fLockYaw = TRUE; } } else if (m_iLevel == 3) { if (flDist <= 425) { pev->sequence = RANDOM_LONG(0,1) ? LookupSequence("platclaw1") : LookupSequence("platclaw2"); } else { pev->sequence = LookupSequence("eyeblast"); m_posBeam = m_posTarget; m_vecBeam = m_vecTarget; m_angleBeam = UTIL_VecToAngles(m_vecBeam); } } else if (m_iLevel == 1) { if (angleDiff < 50) { if (angleDiff > -30) { if (flDist > 425) { pev->sequence = LookupSequence("eyeblast"); m_posBeam = m_posTarget; m_vecBeam = m_vecTarget; m_angleBeam = UTIL_VecToAngles(m_vecBeam); } else { pev->sequence = LookupSequence("attacklow"); } } else { pev->sequence = LookupSequence("doorclaw2"); } } else { pev->sequence = LookupSequence("doorclaw3"); m_flIdealHeadYaw = 0; m_fLockYaw = TRUE; } } if (pev->sequence == LookupSequence("eyeblast")) { BeamSound(); } else { SwipeSound(); } m_fAttacking = TRUE; m_fLockHeight = TRUE; return 1; } void CPitWorm::ShootBeam() { if ( m_hEnemy != 0 ) { if ( m_flHeadYaw > 0.0 ) { m_offsetBeam = 80; m_flBeamDir = -1; } else { m_offsetBeam = -80; m_flBeamDir = 1; } Vector vecEyePos, vecEyeAng; GetAttachment(0, vecEyePos, vecEyeAng); m_vecBeam = (m_posBeam - vecEyePos).Normalize(); m_angleBeam = UTIL_VecToAngles(m_vecBeam); UTIL_MakeVectors(m_angleBeam); m_vecBeam = gpGlobals->v_forward; m_vecBeam.z = -m_vecBeam.z; Vector vecEnd = m_vecBeam * m_offsetBeam + m_vecBeam * 1280 + vecEyePos; TraceResult tr; UTIL_TraceLine(vecEyePos, vecEnd, dont_ignore_monsters, ENT(pev), &tr); m_pBeam = CBeam::BeamCreate("sprites/laserbeam.spr", 80); if ( m_pBeam ) { m_pBeam->PointEntInit(tr.vecEndPos, entindex()); m_pBeam->SetEndAttachment(1); m_pBeam->SetColor(0,255,32); m_pBeam->SetBrightness(128); m_pBeam->SetWidth(32); m_pBeam->pev->spawnflags |= SF_BEAM_SPARKSTART; BeamEffect(tr); m_pBeam->DoSparks(vecEyePos, vecEyePos); m_flBeamExpireTime = gpGlobals->time + 0.9; float beamYaw = m_flHeadYaw - m_flBeamDir * 25.0; if ( beamYaw < -45.0 || beamYaw > 45.0 ) { m_flIdealHeadYaw += m_flBeamDir * 50; } EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pShootSounds), VOL_NORM, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5)); EyeLight(vecEyePos); m_pSprite = CSprite::SpriteCreate("sprites/tele1.spr", vecEyePos, TRUE); if ( m_pSprite ) { m_pSprite->SetTransparency(kRenderGlow, 0, 255, 0, 0, kRenderFxNoDissipation); m_pSprite->SetAttachment(edict(), 1); m_pSprite->SetScale(0.75); m_pSprite->pev->framerate = 10; m_pSprite->TurnOn(); } } } } void CPitWorm::StrafeBeam() { m_offsetBeam += m_flBeamDir * 20; Vector vecEyePos, vecEyeAng; GetAttachment(0, vecEyePos, vecEyeAng); m_vecBeam = (m_posBeam - vecEyePos).Normalize(); m_angleBeam = UTIL_VecToAngles(m_vecBeam); UTIL_MakeVectors(m_angleBeam); m_vecBeam = gpGlobals->v_forward; m_vecBeam.z = -m_vecBeam.z; Vector vecEnd = m_vecBeam * m_offsetBeam + m_vecBeam * 1280 + vecEyePos; TraceResult tr; UTIL_TraceLine(vecEyePos, vecEnd, dont_ignore_monsters, ENT(pev), &tr); m_pBeam->SetStartPos(tr.vecEndPos); BeamEffect(tr); EyeLight(vecEyePos); } void CPitWorm::ChangeLevel() { float currentZ = pev->origin.z; float desiredZ = m_posDesired.z; if (currentZ > desiredZ) { pev->origin.z -= m_flLevelSpeed; if (pev->origin.z < desiredZ) pev->origin.z = desiredZ; } else if (currentZ < desiredZ) { pev->origin.z += m_flLevelSpeed; if (pev->origin.z > desiredZ) pev->origin.z = desiredZ; } if (m_flIdealTorsoYaw != m_flTorsoYaw) { if (m_flIdealTorsoYaw < m_flTorsoYaw) { m_flTorsoYaw -= 5.0; if (m_flTorsoYaw < m_flIdealTorsoYaw) m_flTorsoYaw = m_flIdealTorsoYaw; } else if (m_flIdealTorsoYaw > m_flTorsoYaw) { m_flTorsoYaw += 5; if (m_flTorsoYaw > m_flIdealTorsoYaw) m_flTorsoYaw = m_flIdealTorsoYaw; } SetBoneController(PITWORM_CONTROLLER_BODY_YAW, m_flTorsoYaw); } if (m_flIdealHeadYaw != m_flHeadYaw) { if (m_flIdealHeadYaw < m_flHeadYaw) { m_flHeadYaw -= 5.0; if (m_flHeadYaw < m_flIdealHeadYaw) m_flHeadYaw = m_flIdealHeadYaw; } else if (m_flIdealHeadYaw > m_flHeadYaw) { m_flHeadYaw += 5; if (m_flHeadYaw > m_flIdealHeadYaw) m_flHeadYaw = m_flIdealHeadYaw; } SetBoneController(PITWORM_CONTROLLER_EYE_YAW, m_flHeadYaw); } if (m_flIdealHeadPitch != m_flHeadPitch) { if (m_flIdealHeadPitch < m_flHeadPitch) { m_flHeadPitch -= 5.0; if (m_flHeadPitch < m_flIdealHeadPitch) m_flHeadPitch = m_flIdealHeadPitch; } else if (m_flIdealHeadPitch > m_flHeadPitch) { m_flHeadPitch += 5; if (m_flHeadPitch > m_flIdealHeadPitch) m_flHeadPitch = m_flIdealHeadPitch; } SetBoneController(PITWORM_CONTROLLER_EYE_PITCH, m_flHeadPitch); } } void CPitWorm::TrackEnemy() { Vector vecEyePos, vecEyeAng; GetAttachment(0, vecEyePos, vecEyeAng); Vector vec = (m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - Vector(pev->origin.x, pev->origin.y, vecEyePos.z); Vector vecDir = UTIL_VecToAngles(vec); float angleDiff = UTIL_AngleDiff(vecDir.x, pev->angles.x); if (angleDiff < PITWORM_EYE_PITCH_MIN) { angleDiff = PITWORM_EYE_PITCH_MIN; } else if (angleDiff > PITWORM_EYE_PITCH_MAX) { angleDiff = PITWORM_EYE_PITCH_MAX; } m_flIdealHeadPitch = angleDiff; float targetYaw = UTIL_VecToYaw(m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs - vecEyePos) - pev->angles.y; if (targetYaw > 180) { targetYaw -= 360; } else if (targetYaw < -180) { targetYaw += 360; } if (!m_fLockYaw) { if (targetYaw < 0) { const float minYaw = (m_iLevel == 1) ? -30 : -50; if (targetYaw <= minYaw) targetYaw = minYaw; } else { const float maxYaw = (m_iLevel == 2) ? 30 :50; if (targetYaw > maxYaw) targetYaw = maxYaw; } m_flIdealTorsoYaw = targetYaw; } float torsoYawDiff = m_flTorsoYaw - targetYaw; if (torsoYawDiff > 0) { if (torsoYawDiff > PITWORM_EYE_YAW_MAX) { torsoYawDiff = PITWORM_EYE_YAW_MAX; } else if (torsoYawDiff < PITWORM_EYE_YAW_MIN) { torsoYawDiff = PITWORM_EYE_YAW_MIN; } } if (!m_fAttacking || m_pBeam != 0) { m_flIdealHeadYaw = torsoYawDiff; } if (!m_fLockHeight) { if (m_hEnemy->pev->origin.z <= m_flTargetLevels[1]) { m_iLevel = 0; } else if (m_hEnemy->pev->origin.z <= m_flTargetLevels[2]) { m_iLevel = 1; } else if (m_fTopLevelLocked || m_hEnemy->pev->origin.z <= m_flTargetLevels[3]) { m_iLevel = 2; } else { m_iLevel = 3; } m_posDesired.z = m_flLevels[m_iLevel]; } }