/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ //========================================================= // schedule.cpp - functions and data pertaining to the // monsters' AI scheduling system. //========================================================= #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "animation.h" #include "scripted.h" #include "nodes.h" #include "defaultai.h" extern CGraph WorldGraph; BOOL CBaseMonster::FHaveSchedule( void ) { return FALSE; }; void CBaseMonster::ClearSchedule( void ) { }; BOOL CBaseMonster::FScheduleDone( void ) { return FALSE; }; void CBaseMonster::ChangeSchedule( Schedule_t *pNewSchedule ) { }; void CBaseMonster::NextScheduledTask( void ) { }; int CBaseMonster::IScheduleFlags( void ) { return 0; }; BOOL CBaseMonster::FScheduleValid( void ) { return FALSE; }; void CBaseMonster::MaintainSchedule( void ) { }; void CBaseMonster::SetTurnActivity( void ) { }; Task_t *CBaseMonster::GetTask( void ) { return NULL; };