/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // flashlight.cpp // // implementation of CHudFlashlight class // #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include #include DECLARE_MESSAGE( m_Flash, FlashBat ) DECLARE_MESSAGE( m_Flash, Flashlight ) #define BAT_NAME "sprites/%d_Flashlight.spr" int CHudFlashlight::Init( void ) { m_fFade = 0; m_fOn = 0; HOOK_MESSAGE( Flashlight ); HOOK_MESSAGE( FlashBat ); m_iFlags |= HUD_ACTIVE; gHUD.AddHudElem( this ); return 1; } void CHudFlashlight::Reset( void ) { m_fFade = 0; m_fOn = 0; } int CHudFlashlight::VidInit( void ) { int HUD_flash_empty = gHUD.GetSpriteIndex( "flash_empty" ); int HUD_flash_full = gHUD.GetSpriteIndex( "flash_full" ); int HUD_flash_beam = gHUD.GetSpriteIndex( "flash_beam" ); m_hSprite1 = gHUD.GetSprite( HUD_flash_empty ); m_hSprite2 = gHUD.GetSprite( HUD_flash_full ); m_hBeam = gHUD.GetSprite( HUD_flash_beam ); m_prc1 = &gHUD.GetSpriteRect( HUD_flash_empty ); m_prc2 = &gHUD.GetSpriteRect( HUD_flash_full ); m_prcBeam = &gHUD.GetSpriteRect(HUD_flash_beam); m_iWidth = m_prc2->right - m_prc2->left; return 1; } int CHudFlashlight::MsgFunc_FlashBat( const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); int x = READ_BYTE(); m_iBat = x; m_flBat = ( (float)x ) / 100.0; return 1; } int CHudFlashlight::MsgFunc_Flashlight( const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); m_fOn = READ_BYTE(); int x = READ_BYTE(); m_iBat = x; m_flBat = ( (float)x ) / 100.0; return 1; } int CHudFlashlight::Draw( float flTime ) { return 1; }