// // test_gamerules // Game rules for the game mode, for testing weapons // and other beta testing. // #define JASON 0; class CTestplay : public CHalfLifeMultiplay { public: CTestplay(); virtual const char *GetGameDescription( void ) { return "Test Mode"; } // this is the game name that gets seen in the server browser virtual BOOL IsHeavyRain( void ); virtual void PlayerSpawn( CBasePlayer *pPlayer ); virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); virtual BOOL IsTest( void ); //virtual int JasonsStolen( int jason ); };