/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "customentity.h" #include "effects.h" #include "weapons.h" #include "decals.h" #include "func_break.h" #include "shake.h" #include "player.h" class CHudToggle : public CPointEntity { public: virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; void Spawn(void); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); protected: BOOL m_fIsActive; }; LINK_ENTITY_TO_CLASS(env_hudtoggle, CHudToggle); TYPEDESCRIPTION CHudToggle::m_SaveData[] = { DEFINE_FIELD(CHudToggle, m_fIsActive, FIELD_BOOLEAN), }; IMPLEMENT_SAVERESTORE(CHudToggle, CPointEntity); void CHudToggle::Spawn(void) { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = 0; m_fIsActive = TRUE; } void CHudToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { CBasePlayer* pPlayer = (CBasePlayer*)pActivator; if (!pPlayer) return; switch (useType) { case USE_ON: case USE_TOGGLE: m_fIsActive = !m_fIsActive; break; case USE_OFF: m_fIsActive = FALSE; break; case USE_SET: m_fIsActive = value; break; } if (m_fIsActive) { pPlayer->m_iHideHUD &= ~HIDEHUD_ALL; } else { pPlayer->m_iHideHUD |= HIDEHUD_ALL; } }