// // particlemsg.cpp // // implementation of CHudParticle class // #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include "particlemgr.h" #include "particlesys.h" #include #include extern ParticleSystemManager* g_pParticleSystems; DECLARE_MESSAGE(m_Particle, Particle) int CHudParticle::Init(void) { ConsolePrint("Hooking Particle message\n"); // 30/08/02 November235: Just a debug HOOK_MESSAGE(Particle); gHUD.AddHudElem(this); if (g_pParticleSystems) { delete g_pParticleSystems; g_pParticleSystems = NULL; } g_pParticleSystems = new ParticleSystemManager(); return 1; }; int CHudParticle::VidInit(void) { g_pParticleSystems->ClearSystems(); return 1; }; int CHudParticle:: MsgFunc_Particle(const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); // int type = READ_BYTE(); int entindex = READ_BYTE(); // float x = READ_COORD(); // float y = READ_COORD(); // float z = READ_COORD(); // float ax = 0;//READ_COORD(); // float ay = 0;//READ_COORD(); // float az = 0;//READ_COORD(); char *sz = READ_STRING(); // gEngfuncs.Con_Printf("Message received\n"); //char sz[255]; ParticleSystem *pSystem = new ParticleSystem(entindex, sz);//"aurora/smoke.aur"); g_pParticleSystems->AddSystem(pSystem); return 1; } int CHudParticle::Draw(float flTime) { return 1; }