//++ BulliT #if !defined(_AG_VOTE_HUD_) #define _AG_VOTE_HUD_ class AgHudVote: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); int MsgFunc_Vote(const char *pszName, int iSize, void *pbuf); private: float m_flTurnoff; enum VoteStatus { NotRunning = 0, Called = 1, Accepted = 2, Denied = 3, }; int m_iVoteStatus; int m_iFor; int m_iAgainst; int m_iUndecided; char m_byVoteStatus; char m_szVote[32]; char m_szValue[32]; char m_szCalled[32]; }; #endif //_AG_VOTE_HUD_ //-- Martin Webrant