//++ BulliT #if !defined(_AG_TIMEOUT_HUD_) #define _AG_TIMEOUT_HUD_ class AgHudTimeout: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); int MsgFunc_Timeout(const char *pszName, int iSize, void *pbuf); private: enum enumState { Inactive = 0, Called = 1, Pause = 2, Countdown = 3 }; int m_State; int m_iTime; }; #endif //_AG_TIMEOUT_HUD_ //-- Martin Webrant