//++ BulliT #if !defined(_AG_PLAYERID_HUD_) #define _AG_PLAYERID_HUD_ class AgHudPlayerId: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); int MsgFunc_PlayerId(const char *pszName, int iSize, void *pbuf); private: float m_flTurnoff; int m_iPlayer; bool m_bTeam; int m_iHealth; int m_iArmour; }; #endif //_AG_PLAYERID_HUD_ //-- Martin Webrant