//++ BulliT #include "hud.h" #include "cl_util.h" #include #include #include #include "parsemsg.h" #include "agglobal.h" #include "aghudLongjump.h" DECLARE_MESSAGE(m_Longjump, Longjump ) int AgHudLongjump::Init(void) { HOOK_MESSAGE( Longjump ); m_flTurnoff = 0; m_iFlags = 0; gHUD.AddHudElem(this); return 1; }; int AgHudLongjump::VidInit(void) { return 1; }; void AgHudLongjump::Reset(void) { m_iFlags &= ~HUD_ACTIVE; } int AgHudLongjump::Draw(float fTime) { if (m_flTurnoff < gHUD.m_flTime || gHUD.m_iIntermission) { Reset(); return 1; } char szText[32]; int r, g, b; UnpackRGB(r,g,b, RGB_GREENISH); sprintf(szText,"Longjump %d",(int)(m_flTurnoff - gHUD.m_flTime)); AgDrawHudStringCentered(ScreenWidth / 2, gHUD.m_scrinfo.iCharHeight*2 ,ScreenWidth,szText,r,g,b); return 0; } int AgHudLongjump::MsgFunc_Longjump(const char *pszName, int iSize, void *pbuf) { BEGIN_READ( pbuf, iSize ); int iTime = READ_BYTE(); m_flTurnoff = gHUD.m_flTime + iTime; m_iFlags |= HUD_ACTIVE; return 1; } //-- Martin Webrant