//++ BulliT #include "hud.h" #include "cl_util.h" #include #include #include #include "parsemsg.h" #include "vgui_TeamFortressViewport.h" #include "vgui_ScorePanel.h" DECLARE_MESSAGE(m_CTF, CTF ) DECLARE_MESSAGE(m_CTF, CTFSound ) DECLARE_MESSAGE(m_CTF, CTFFlag ) int g_iPlayerFlag1 = 0; int g_iPlayerFlag2 = 0; int AgHudCTF::Init(void) { HOOK_MESSAGE( CTF ); HOOK_MESSAGE( CTFSound ); HOOK_MESSAGE( CTFFlag ); m_iFlags = 0; m_iFlagStatus1 = 0; m_iFlagStatus2 = 0; g_iPlayerFlag1 = 0; g_iPlayerFlag2 = 0; gHUD.AddHudElem(this); return 1; }; int AgHudCTF::VidInit(void) { int iSprite = 0; iSprite = gHUD.GetSpriteIndex("icon_ctf_home"); m_IconFlagStatus[Home].spr = gHUD.GetSprite(iSprite); m_IconFlagStatus[Home].rc = gHUD.GetSpriteRect(iSprite); iSprite = gHUD.GetSpriteIndex("icon_ctf_stolen"); m_IconFlagStatus[Stolen].spr = gHUD.GetSprite(iSprite); m_IconFlagStatus[Stolen].rc = gHUD.GetSpriteRect(iSprite); iSprite = gHUD.GetSpriteIndex("icon_ctf_lost"); m_IconFlagStatus[Lost].spr = gHUD.GetSprite(iSprite); m_IconFlagStatus[Lost].rc = gHUD.GetSpriteRect(iSprite); iSprite = gHUD.GetSpriteIndex("icon_ctf_carry"); m_IconFlagStatus[Carry].spr = gHUD.GetSprite(iSprite); m_IconFlagStatus[Carry].rc = gHUD.GetSpriteRect(iSprite); m_iFlagStatus1 = 0; m_iFlagStatus2 = 0; g_iPlayerFlag1 = 0; g_iPlayerFlag2 = 0; return 1; } void AgHudCTF::Reset(void) { if (CTF != AgGametype() || gHUD.m_iIntermission) m_iFlags &= ~HUD_ACTIVE; } int AgHudCTF::Draw(float fTime) { if (m_iFlagStatus1 == Off ||m_iFlagStatus2 == Off || gHUD.m_iIntermission) { Reset(); return 0; } int x = 30; int y = ScreenHeight / 2; //Draw Blue if (m_IconFlagStatus[m_iFlagStatus1].spr) { SPR_Set(m_IconFlagStatus[m_iFlagStatus1].spr, iTeamColors[1][0], iTeamColors[1][1], iTeamColors[1][2]); int yBlue = y - ((m_IconFlagStatus[m_iFlagStatus2].rc.bottom - m_IconFlagStatus[m_iFlagStatus2].rc.top) + 5); SPR_DrawAdditive( 0, x, yBlue, &m_IconFlagStatus[m_iFlagStatus1].rc ); } //Draw Red if (m_IconFlagStatus[m_iFlagStatus2].spr) { //y += (m_IconFlagStatus[m_iFlagStatus2].rc.bottom - m_IconFlagStatus[m_iFlagStatus2].rc.top) + 5; SPR_Set(m_IconFlagStatus[m_iFlagStatus2].spr, iTeamColors[2][0], iTeamColors[2][1], iTeamColors[2][2]); SPR_DrawAdditive( 0, x, y, &m_IconFlagStatus[m_iFlagStatus2].rc ); } return 0; } int AgHudCTF::MsgFunc_CTF(const char *pszName, int iSize, void *pbuf) { BEGIN_READ( pbuf, iSize ); m_iFlagStatus1 = READ_BYTE(); m_iFlagStatus2 = READ_BYTE(); if (m_iFlagStatus1 != Off &&m_iFlagStatus2 != Off) m_iFlags |= HUD_ACTIVE; else m_iFlags &= ~HUD_ACTIVE; return 1; } static char* s_szSounds[] = { "ctf/youhaveflag.wav", "ctf/teamhaveflag.wav", "ctf/enemyhaveflag.wav", "ctf/blueflagreturned.wav", "ctf/redflagreturned.wav", "ctf/bluescores.wav", "ctf/redscores.wav", "ctf/blueflagstolen.wav", "ctf/redflagstolen.wav", //Not used but can be good to have... "ctf/blueleads", "ctf/redleads", "ctf/teamstied", "ctf/suddendeath", "ctf/stolen" "ctf/capture" }; extern cvar_t* g_pcl_ctf_volume; int AgHudCTF::MsgFunc_CTFSound(const char *pszName, int iSize, void *pbuf) { BEGIN_READ( pbuf, iSize ); int iSound = READ_BYTE(); if (iSound >= 0 && iSound < sizeof(s_szSounds)/sizeof(s_szSounds[0])) gEngfuncs.pfnPlaySoundByName( s_szSounds[iSound], g_pcl_ctf_volume->value); return 1; } int AgHudCTF::MsgFunc_CTFFlag(const char *pszName, int iSize, void *pbuf) { BEGIN_READ( pbuf, iSize ); g_iPlayerFlag1 = READ_BYTE(); g_iPlayerFlag2 = READ_BYTE(); return 1; } //-- Martin Webrant