//++ BulliT #if !defined(_AG_COUNTDOWN_HUD_) #define _AG_COUNTDOWN_HUD_ class AgHudCountdown: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); int MsgFunc_Countdown(const char *pszName, int iSize, void *pbuf); private: char m_btCountdown; char m_szPlayer1[32]; char m_szPlayer2[32]; }; #endif //_AG_COUNTDOWN_HUD_ //-- Martin Webrant