/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef PIPEBOMBGRENADE_H #define PIPEBOMBGRENADE_H #ifdef _WIN32 #pragma once #endif class CPipeBombGrenade : public CGrenade { public: void Spawn(void); void Precache(void); void BounceSound(void); void EXPORT BombSlide(CBaseEntity *pOther); void EXPORT BombThink(void); void EXPORT PickupTouch(CBaseEntity* pOther); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; EHANDLE m_hOwner; public: void Deactivate(void); }; #endif // PIPEBOMBGRENADE_H