//++ BulliT #if !defined(__AG_WALLHACK_H__) #define __AG_WALLHACK_H__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class AgWallhack { AgString m_sData; public: AgWallhack(); virtual ~AgWallhack(); void Init(); void SendToPlayer(CBasePlayer* pPlayer); }; extern DLL_GLOBAL AgWallhack Wallhack; #endif // !__AG_WALLHACK_H__ //-- Martin Webrant