//++ BulliT #if !defined(AFX_AGSCORECACHE_H__92DDA4B4_AB28_483B_8028_FAAB0667ECD4__INCLUDED_) #define AFX_AGSCORECACHE_H__92DDA4B4_AB28_483B_8028_FAAB0667ECD4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "agscore.h" class CBasePlayer; class AgScoreCache { typedef map > AgScoreMap; AgScoreMap m_mapScores; //Holds the map score for each player. public: AgScoreCache(); virtual ~AgScoreCache(); //Score cache. AgScore* FindScore(CBasePlayer* pPlayer); //Find a score for a player. void RestoreScore(CBasePlayer* pPlayer); //Restore his score from scorecache. void UpdateScore(CBasePlayer* pPlayer); //Update the cache with current score. void RestoreInGame(CBasePlayer* pPlayer); //Restore ingame flag from the scorecache. void Reset(); //Reset it. }; #endif // !defined(AFX_AGSCORECACHE_H__92DDA4B4_AB28_483B_8028_FAAB0667ECD4__INCLUDED_) //-- Martin Webrant