/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #if !defined(ENGINECALLBACK_H) #define ENGINECALLBACK_H #include "event_flags.h" #include //Thanks to shepard62fr!! inline bool IsChristmas( bool xmasonly ) { // Get the time now time_t tTime = time( 0 ); struct tm *stTimeNow = localtime( &tTime ); bool temp; // [DEBUG] Tell the date //ALERT( at_console, "%i-%i-%i\n", ( stTimeNow->tm_year + 1900 ), ( stTimeNow->tm_mon + 1 ), stTimeNow->tm_mday ); // It's Christmas ? if( xmasonly ) { if( ( ( stTimeNow->tm_mon + 1 ) == 12 ) && ( stTimeNow->tm_mday == 25 ) ) temp = true; else temp = false; } else { if( ( ( stTimeNow->tm_mon + 1 ) == 12 ) && ( ( stTimeNow->tm_mday == 25 ) || ( stTimeNow->tm_mday == 24 ) || (stTimeNow->tm_mday == 23 ) || (stTimeNow->tm_mday == 22 ) ) ) temp = true; else temp = false; } return temp; } inline bool IsHalloween() { // Get the time now time_t tTime = time( 0 ); struct tm *stTimeNow = localtime( &tTime ); // [DEBUG] Tell the date //ALERT( at_console, "%i-%i-%i\n", ( stTimeNow->tm_year + 1900 ), ( stTimeNow->tm_mon + 1 ), stTimeNow->tm_mday ); // It's Christmas ? if( ( ( stTimeNow->tm_mon + 1 ) == 10 ) && ( stTimeNow->tm_mday == 31 ) ) return true; else return false; } inline bool IsMarch31st() { // Get the time now time_t tTime = time( 0 ); struct tm *stTimeNow = localtime( &tTime ); // [DEBUG] Tell the date //ALERT( at_console, "%i-%i-%i\n", ( stTimeNow->tm_year + 1900 ), ( stTimeNow->tm_mon + 1 ), stTimeNow->tm_mday ); // It's Christmas ? if( ( ( stTimeNow->tm_mon + 1 ) == 3 ) && ( stTimeNow->tm_mday == 31 ) ) return true; else return false; } // Fix warning in MSVC8 #undef SERVER_EXECUTE // Must be provided by user of this code extern enginefuncs_t g_engfuncs; // The actual engine callbacks #define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId) #define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel) #define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound) #define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric) #define SET_MODEL (*g_engfuncs.pfnSetModel) #define MODEL_INDEX (*g_engfuncs.pfnModelIndex) #define MODEL_FRAMES (*g_engfuncs.pfnModelFrames) #define SET_SIZE (*g_engfuncs.pfnSetSize) #define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel) #define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms) #define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms) #define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw) #define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles) #define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin) #define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw) #define CHANGE_PITCH (*g_engfuncs.pfnChangePitch) #define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors) #define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity) #define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity) #define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity) #define MAKE_STATIC (*g_engfuncs.pfnMakeStatic) #define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor) #define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor) #define WALK_MOVE (*g_engfuncs.pfnWalkMove) #define SET_ORIGIN (*g_engfuncs.pfnSetOrigin) #define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound) #define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg) #define TRACE_LINE (*g_engfuncs.pfnTraceLine) #define TRACE_TOSS (*g_engfuncs.pfnTraceToss) #define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull) #define TRACE_HULL (*g_engfuncs.pfnTraceHull) #define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector) #define SERVER_COMMAND (*g_engfuncs.pfnServerCommand) #define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute) #define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand) #define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect) #define LIGHT_STYLE (*g_engfuncs.pfnLightStyle) #define DECAL_INDEX (*g_engfuncs.pfnDecalIndex) #define POINT_CONTENTS (*g_engfuncs.pfnPointContents) #define CRC32_INIT (*g_engfuncs.pfnCRC32_Init) #define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer) #define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte) #define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final) #define RANDOM_LONG (*g_engfuncs.pfnRandomLong) #define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat) #define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL ) { (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed); } #define MESSAGE_END (*g_engfuncs.pfnMessageEnd) #define WRITE_BYTE (*g_engfuncs.pfnWriteByte) #define WRITE_CHAR (*g_engfuncs.pfnWriteChar) #define WRITE_SHORT (*g_engfuncs.pfnWriteShort) #define WRITE_LONG (*g_engfuncs.pfnWriteLong) #define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle) #define WRITE_COORD (*g_engfuncs.pfnWriteCoord) #define WRITE_STRING (*g_engfuncs.pfnWriteString) #define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity) #define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister) #define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat) #define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString) #define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat) #define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString) #define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer) #define ALERT (*g_engfuncs.pfnAlertMessage) #define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf) #define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData) inline void *GET_PRIVATE( edict_t *pent ) { if( pent ) return pent->pvPrivateData; return NULL; } #define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData) //#define STRING (*g_engfuncs.pfnSzFromIndex) #define ALLOC_STRING (*g_engfuncs.pfnAllocString) #define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString) #define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum) #define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere) #define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS) #define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound) #define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr) #define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg) #define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition) #define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName) #define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction) #define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture) #define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf) #define CMD_ARGS (*g_engfuncs.pfnCmd_Args) #define CMD_ARGC (*g_engfuncs.pfnCmd_Argc) #define CMD_ARGV (*g_engfuncs.pfnCmd_Argv) #define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment) #define SET_VIEW (*g_engfuncs.pfnSetView) #define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle) #define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe) #define FREE_FILE (*g_engfuncs.pfnFreeFile) #define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime) #define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir) #define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid) #define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities) #define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer) #define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent) #define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent) #define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS) #define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS) #define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility) #define DELTA_SET ( *g_engfuncs.pfnDeltaSetField ) #define DELTA_UNSET ( *g_engfuncs.pfnDeltaUnsetField ) #define DELTA_ADDENCODER ( *g_engfuncs.pfnDeltaAddEncoder ) #define ENGINE_CURRENT_PLAYER ( *g_engfuncs.pfnGetCurrentPlayer ) #define ENGINE_CANSKIP ( *g_engfuncs.pfnCanSkipPlayer ) #define DELTA_FINDFIELD ( *g_engfuncs.pfnDeltaFindField ) #define DELTA_SETBYINDEX ( *g_engfuncs.pfnDeltaSetFieldByIndex ) #define DELTA_UNSETBYINDEX ( *g_engfuncs.pfnDeltaUnsetFieldByIndex ) #define ENGINE_GETPHYSINFO ( *g_engfuncs.pfnGetPhysicsInfoString ) #define ENGINE_SETGROUPMASK ( *g_engfuncs.pfnSetGroupMask ) #define ENGINE_INSTANCE_BASELINE ( *g_engfuncs.pfnCreateInstancedBaseline ) #define ENGINE_FORCE_UNMODIFIED ( *g_engfuncs.pfnForceUnmodified ) #define PLAYER_CNX_STATS ( *g_engfuncs.pfnGetPlayerStats ) #endif //ENGINECALLBACK_H