/*** * * Copyright (c) 2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== ctf_items.cpp ======================================================== This contains the Flag entity information for the Half-Life : Opposing force CTF Gamemode. */ #include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" #include "weapons.h" #include "gamerules.h" #include "skill.h" #include "game.h" #include "items.h" #include "ctf_gamerules.h" #include "ctf_items.h" extern int gmsgCTFMsgs; extern char* GetTeamName(int team); /***************************************************** ****************************************************** CTF BASE ITEM CODE ****************************************************** *****************************************************/ void CItemCTFBase::KeyValue(KeyValueData* pkvd) { if (FStrEq(pkvd->szKeyName, "goal_no")) { m_goalNo = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "goal_min")) { UTIL_StringToVector((float*)&m_goalMin, pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "goal_max")) { UTIL_StringToVector((float*)&m_goalMax, pkvd->szValue); pkvd->fHandled = TRUE; } else CBaseEntity::KeyValue(pkvd); } /***************************************************** ****************************************************** CTF MIL STAND CODE ****************************************************** *****************************************************/ void CFlagStand::Spawn(void) { Precache(); SET_MODEL(ENT(pev),(char*)STRING(pev->model)); pev->movetype = MOVETYPE_TOSS; pev->solid = SOLID_TRIGGER; UTIL_SetOrigin(pev, pev->origin); UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16)); SetThink(&CFlagStand::StandThink); SetTouch(&CFlagStand::StandTouch); pev->nextthink = gpGlobals->time + 0.3; //Set the Skin based on the team. //pev->skin = pev->team; pev->skin = 0; HasFlag = TRUE; pev->sequence = /*NOT_CARRIED*/ 0; pev->framerate = 1.0; // if ( !DROP_TO_FLOOR(ENT(pev)) ) // ResetFlag( pev->team ); } void CFlagStand::StandThink(void) { if (HasFlag) { pev->skin = 0; } else { pev->skin = 1; } //Using 0.2 just in case we might lag the server. pev->nextthink = gpGlobals->time + 0.2; } void CFlagStand::Precache(void) { PRECACHE_MODEL((char*)STRING(pev->model)); } void CFlagStand::StandTouch(CBaseEntity *pToucher) { if (!pToucher) return; if (!pToucher->IsPlayer()) return; if (FBitSet(pev->effects, EF_NODRAW)) return; if (pToucher->pev->health <= 0) return; if (pToucher->pev->team == 0) return; } void CFlagStandTeam1::Spawn(void) { pev->model = ALLOC_STRING("models/civ_stand.mdl"); CFlagStand::Spawn(); } void CFlagStandTeam2::Spawn(void) { pev->model = ALLOC_STRING("models/mil_stand.mdl"); CFlagStand::Spawn(); } /***************************************************** ****************************************************** CTF FLAG CODE ****************************************************** *****************************************************/ enum Flag_Anims { ON_GROUND = 0, NOT_CARRIED, CARRIED, WAVE_IDLE, FLAG_POSITION }; void CItemFlag::Spawn(void) { Precache(); SET_MODEL(ENT(pev), "models/flag.mdl"); pev->movetype = MOVETYPE_TOSS; pev->solid = SOLID_TRIGGER; UTIL_SetOrigin(pev, pev->origin); UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16)); SetThink(&CItemFlag::FlagThink); SetTouch(&CItemFlag::FlagTouch); pev->nextthink = gpGlobals->time + 0.3; //Set the Skin based on the team. pev->skin = pev->team; Dropped = FALSE; m_flDroppedTime = 0.0; pev->sequence = NOT_CARRIED; pev->framerate = 1.0; // if ( !DROP_TO_FLOOR(ENT(pev)) ) // ResetFlag( pev->team ); } void CItemFlag::FlagTouch(CBaseEntity *pToucher) { if (!pToucher) return; if (!pToucher->IsPlayer()) return; if (FBitSet(pev->effects, EF_NODRAW)) return; if (pToucher->pev->health <= 0) return; if (pToucher->pev->team == 0) return; CBasePlayer* pPlayer = (CBasePlayer *)pToucher; //Same team as the flag if (pev->team == pToucher->pev->team) { //Flag is dropped, let's return it if (Dropped) { Dropped = FALSE; pPlayer->AddPoints(TEAM_CAPTURE_RECOVERY_BONUS, TRUE); if (pPlayer->pev->team == RED) { UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Returned_Red_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); if (((CCTFMultiplay *)g_pGameRules)->iBlueFlagStatus == BLUE_FLAG_STOLEN) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); if (pTeamMate) { if (pTeamMate->m_bHasFlag) { pTeamMate->pFlagReturner = pPlayer; pTeamMate->m_flFlagReturnTime = gpGlobals->time + TEAM_CAPTURE_RETURN_FLAG_ASSIST_TIMEOUT; } } } } } if (pPlayer->pev->team == BLUE) { UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Returned_Blue_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); if (((CCTFMultiplay *)g_pGameRules)->iRedFlagStatus == RED_FLAG_STOLEN) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); if (pTeamMate) { if (pTeamMate->m_bHasFlag) { pTeamMate->pFlagReturner = pPlayer; pTeamMate->m_flFlagReturnTime = gpGlobals->time + TEAM_CAPTURE_RETURN_FLAG_ASSIST_TIMEOUT; } } } } } //Back at home! ResetFlag(pev->team); MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); if (pev->team == RED) WRITE_BYTE(RED_FLAG_RETURNED_PLAYER); else if (pev->team == BLUE) WRITE_BYTE(BLUE_FLAG_RETURNED_PLAYER); WRITE_STRING(STRING(pToucher->pev->netname)); MESSAGE_END(); //Remove this one UTIL_Remove(this); return; } //Not Dropped, means it's the one in our base else if (!Dropped) { //We have the enemy flag! //Capture it! if (pPlayer->m_bHasFlag) { if (pev->team == RED) Capture(pPlayer, BLUE); else if (pev->team == BLUE) Capture(pPlayer, RED); #if 0 PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0); #endif return; } } } else { if (Dropped) { MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); if (pev->team == RED) WRITE_BYTE(RED_FLAG_STOLEN); else if (pev->team == BLUE) WRITE_BYTE(BLUE_FLAG_STOLEN); WRITE_STRING(STRING(pToucher->pev->netname)); MESSAGE_END(); pPlayer->m_bHasFlag = TRUE; CBaseEntity *pEnt = NULL; if (pev->team == RED) { pEnt = CBaseEntity::Create("carried_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Picked_Up_Red_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); } else if (pev->team == BLUE) { pEnt = CBaseEntity::Create("carried_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Picked_Up_Blue_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); } CCarriedFlag *pCarriedFlag = (CCarriedFlag *)pEnt; pCarriedFlag->Owner = pPlayer; #if 0 PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 0, 0); #endif UTIL_Remove(this); } else { pev->effects |= EF_NODRAW; MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); if (pev->team == RED) WRITE_BYTE(RED_FLAG_STOLEN); else if (pev->team == BLUE) WRITE_BYTE(BLUE_FLAG_STOLEN); WRITE_STRING(STRING(pToucher->pev->netname)); MESSAGE_END(); pPlayer->m_bHasFlag = TRUE; pPlayer->m_flCarrierPickupTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_FLAG_SINCE_TIMEOUT; CBaseEntity *pEnt = NULL; if (pev->team == RED) { pEnt = CBaseEntity::Create("carried_flag_team1", pev->origin, pev->angles, pPlayer->edict()); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Stole_Red_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); } else if (pev->team == BLUE) { pEnt = CBaseEntity::Create("carried_flag_team2", pev->origin, pev->angles, pPlayer->edict()); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Stole_Blue_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); } CCarriedFlag *pCarriedFlag = (CCarriedFlag *)pEnt; pCarriedFlag->Owner = pPlayer; #if 0 PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 0, 0); #endif } ((CCTFMultiplay *)g_pGameRules)->m_flFlagStatusTime = gpGlobals->time + 0.1; } } void CItemFlag::Capture(CBasePlayer *pPlayer, int iTeam) { CBaseEntity *pFlag1 = NULL; MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); if (iTeam == RED) WRITE_BYTE(RED_FLAG_CAPTURED); else if (iTeam == BLUE) WRITE_BYTE(BLUE_FLAG_CAPTURED); WRITE_STRING(STRING(pPlayer->pev->netname)); MESSAGE_END(); if (pPlayer->pFlagCarrierKiller) { if (pPlayer->m_flFlagCarrierKillTime > gpGlobals->time) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pPlayer->pFlagCarrierKiller->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " gets an assist for fragging the flag carrier!\n"); pPlayer->pFlagCarrierKiller->AddPoints(TEAM_CAPTURE_FRAG_CARRIER_ASSIST_BONUS, TRUE); pPlayer->pFlagCarrierKiller = NULL; pPlayer->m_flFlagCarrierKillTime = 0.0; } } if (pPlayer->pFlagReturner) { if (pPlayer->m_flFlagReturnTime > gpGlobals->time) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pPlayer->pFlagReturner->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " gets an assist for returning his flag!\n"); pPlayer->pFlagReturner->AddPoints(TEAM_CAPTURE_RETURN_FLAG_ASSIST_BONUS, TRUE); pPlayer->pFlagReturner = NULL; pPlayer->m_flFlagReturnTime = 0.0; } } if (iTeam != pPlayer->pev->team) { if (iTeam == RED) { UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Captured_Red_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); } else { UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Captured_Blue_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); } } if (iTeam == RED) { ((CCTFMultiplay *)g_pGameRules)->iBlueTeamScore++; while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "carried_flag_team1")) != NULL) { if (pFlag1) UTIL_Remove(pFlag1); } } else if (iTeam == BLUE) { ((CCTFMultiplay *)g_pGameRules)->iRedTeamScore++; while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "carried_flag_team2")) != NULL) { if (pFlag1) UTIL_Remove(pFlag1); } } pPlayer->m_bHasFlag = FALSE; pPlayer->AddPoints(TEAM_CAPTURE_CAPTURE_BONUS, TRUE); for (int i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *pTeamMate = UTIL_PlayerByIndex(i); if (pTeamMate) { if (pTeamMate->pev->team == pPlayer->pev->team) pTeamMate->AddPoints(TEAM_CAPTURE_TEAM_BONUS, TRUE); } } ResetFlag(iTeam); } void CItemFlag::Materialize(void) { if (pev->effects & EF_NODRAW) { pev->effects &= ~EF_NODRAW; pev->effects |= EF_MUZZLEFLASH; } #if 0 PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, edict(), g_usFlagSpawn, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, pev->team, 0, 0, 0); #endif Dropped = FALSE; SetTouch(&CItemFlag::FlagTouch); SetThink(&CItemFlag::FlagThink); } void CItemFlag::ResetFlag(int iTeam) { CBaseEntity *pFlag1 = NULL; if (iTeam == BLUE) { while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "item_flag_team2")) != NULL) { CItemFlag *pFlag2 = (CItemFlag *)pFlag1; if (pFlag2->Dropped) continue; if (pFlag2->pev->effects & EF_NODRAW) pFlag2->Materialize(); } } else if (iTeam == RED) { while ((pFlag1 = UTIL_FindEntityByClassname(pFlag1, "item_flag_team1")) != NULL) { CItemFlag *pFlag2 = (CItemFlag *)pFlag1; if (pFlag2->Dropped) continue; if (pFlag2->pev->effects & EF_NODRAW) pFlag2->Materialize(); } } ((CCTFMultiplay *)g_pGameRules)->m_flFlagStatusTime = gpGlobals->time + 0.1; } void CItemFlag::FlagThink(void) { if (Dropped) { if (m_flDroppedTime <= gpGlobals->time) { ResetFlag(pev->team); MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); if (pev->team == RED) WRITE_BYTE(RED_FLAG_RETURNED); else if (pev->team == BLUE) WRITE_BYTE(BLUE_FLAG_RETURNED); WRITE_STRING(""); MESSAGE_END(); UTIL_Remove(this); return; } } //Using 0.2 just in case we might lag the server. pev->nextthink = gpGlobals->time + 0.2; } void CItemFlag::Precache(void) { PRECACHE_MODEL("models/flag.mdl"); PRECACHE_SOUND("ctf/flagcap.wav"); PRECACHE_SOUND("ctf/flagtk.wav"); PRECACHE_SOUND("ctf/flagret.wav"); } void CItemFlagTeam1::Spawn(void) { pev->team = RED; CItemFlag::Spawn(); } void CItemFlagTeam2::Spawn(void) { pev->team = BLUE; CItemFlag::Spawn(); } LINK_ENTITY_TO_CLASS(item_flag_team1, CItemFlagTeam1); LINK_ENTITY_TO_CLASS(item_flag_team2, CItemFlagTeam2); void CCarriedFlag::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/flag.mdl"); UTIL_SetOrigin(pev, pev->origin); pev->movetype = MOVETYPE_NONE; pev->solid = SOLID_NOT; pev->effects |= EF_NODRAW; pev->sequence = WAVE_IDLE; pev->framerate = 1.0; if (pev->team == RED) pev->skin = 1; else if (pev->team == BLUE) pev->skin = 2; m_iOwnerOldVel = 0; SetThink(&CCarriedFlag::FlagThink); pev->nextthink = gpGlobals->time + 0.1; } void CCarriedFlag::Precache() { PRECACHE_MODEL("models/flag.mdl"); } void CCarriedFlag::FlagThink() { //Make it visible pev->effects &= ~EF_NODRAW; //And let if follow pev->aiment = ENT(Owner->pev); pev->movetype = MOVETYPE_FOLLOW; //Remove if owner is death if (!Owner->IsAlive()) UTIL_Remove(this); //If owner lost flag, remove if (!Owner->m_bHasFlag) UTIL_Remove(this); else { //If owners speed is low, go in idle mode if (Owner->pev->velocity.Length() <= 75 && pev->sequence != WAVE_IDLE) { pev->sequence = WAVE_IDLE; } //Else let the flag go wild else if (Owner->pev->velocity.Length() >= 75 && pev->sequence != CARRIED) { pev->sequence = CARRIED; } pev->frame += pev->framerate; if (pev->frame < 0.0 || pev->frame >= 256.0) { pev->frame -= (int)(pev->frame / 256.0) * 256.0; } pev->nextthink = gpGlobals->time + 0.1; } } void CCarriedFlagTeam1::Spawn(void) { pev->team = RED; CCarriedFlag::Spawn(); } void CCarriedFlagTeam2::Spawn(void) { pev->team = BLUE; CCarriedFlag::Spawn(); } LINK_ENTITY_TO_CLASS(carried_flag_team1, CCarriedFlagTeam1); LINK_ENTITY_TO_CLASS(carried_flag_team2, CCarriedFlagTeam2);