# # Copyright (c) 2015 Pavlo Lavrenenko # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # cmake_minimum_required(VERSION 2.6.0) project (SVDLL) set (SVDLL_LIBRARY server) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -fno-exceptions -w") set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set (SVDLL_SOURCES # agrunt.cpp airtank.cpp aflock.cpp animating.cpp animation.cpp apache.cpp barnacle.cpp barney.cpp bigmomma.cpp bloater.cpp bmodels.cpp bullsquid.cpp buttons.cpp cbase.cpp client.cpp combat.cpp controller.cpp # crossbow.cpp crowbar.cpp defaultai.cpp doors.cpp effects.cpp # egon.cpp explode.cpp flyingmonster.cpp func_break.cpp func_tank.cpp game.cpp gamerules.cpp gargantua.cpp # gauss.cpp genericmonster.cpp ggrenade.cpp globals.cpp # glock.cpp gman.cpp h_ai.cpp h_battery.cpp h_cine.cpp h_cycler.cpp h_export.cpp # handgrenade.cpp hassassin.cpp headcrab.cpp healthkit.cpp hgrunt.cpp # hornet.cpp # hornetgun.cpp houndeye.cpp ichthyosaur.cpp islave.cpp items.cpp leech.cpp lights.cpp maprules.cpp monstermaker.cpp monsters.cpp monsterstate.cpp mortar.cpp # mp5.cpp multiplay_gamerules.cpp nihilanth.cpp nodes.cpp osprey.cpp pathcorner.cpp plane.cpp plats.cpp player.cpp # python.cpp rat.cpp roach.cpp # rpg.cpp # satchel.cpp schedule.cpp scientist.cpp scripted.cpp # shotgun.cpp singleplay_gamerules.cpp skill.cpp sound.cpp soundent.cpp spectator.cpp squadmonster.cpp # squeakgrenade.cpp subs.cpp talkmonster.cpp teamplay_gamerules.cpp tempmonster.cpp tentacle.cpp triggers.cpp tripmine.cpp turret.cpp util.cpp weapons.cpp world.cpp xen.cpp zombie.cpp coldice/chaingun.cpp coldice/knife.cpp coldice/pulse_rifle.cpp coldice/runes.cpp coldice/chumtoad.cpp coldice/m16.cpp coldice/railgun_arena.cpp coldice/sshotgun.cpp coldice/ashotgun.cpp coldice/cluster_grenade.cpp coldice/mac_10.cpp coldice/railgun.cpp coldice/sword.cpp coldice/boltgun.cpp coldice/double_uzi.cpp coldice/mag60.cpp coldice/rifle.cpp coldice/tnt.cpp # coldice/bot.cpp coldice/fragsforweapons_arena.cpp coldice/nukelauncher.cpp coldice/rocket_arena.cpp coldice/uzi.cpp coldice/grenadel.cpp coldice/ppk.cpp coldice/rocketl.cpp ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c ) include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ) if(USE_VOICEMGR) set(SVDLL_SOURCES ${SVDLL_SOURCES} ../game_shared/voice_gamemgr.cpp) else() add_definitions(-DNO_VOICEGAMEMGR) endif() add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES}) set_target_properties (${SVDLL_SHARED} PROPERTIES POSITION_INDEPENDENT_CODE 1)