local xash = require("xash") workspace("hlsdk-xash3d") configurations{"Debug", "Release"} language("C++") kind("SharedLib") rtti("Off") exceptionhandling("Off") pic("On") targetprefix("") files{"pm_shared/pm_debug.c", "pm_shared/pm_math.c", "pm_shared/pm_shared.c", "dlls/crossbow.cpp", "dlls/crowbar.cpp", "dlls/egon.cpp", "dlls/gauss.cpp", "dlls/glock.cpp", "dlls/handgrenade.cpp", "dlls/hornetgun.cpp", "dlls/mp5.cpp", "dlls/python.cpp", "dlls/rpg.cpp", "dlls/satchel.cpp", "dlls/shotgun.cpp", "dlls/squeakgrenade.cpp", "dlls/tripmine.cpp"} includedirs{"dlls", "common", "engine", "pm_shared", "game_shared"} defines{"BARNACLE_FIX_VISIBILITY=0", "CLIENT_WEAPONS=1", "CROWBAR_IDLE_ANIM=0", "CROWBAR_DELAY_FIX=0", "CROWBAR_FIX_RAPID_CROWBAR=0", "GAUSS_OVERCHARGE_FIX=0", "OEM_BUILD=0", "HLDEMO_BUILD=0"} newoption{trigger = "toolset-prefix", description = "Prefix for crosscompiler (should contain the final dash)"} xash.prefix = _OPTIONS["toolset-prefix"] xash.find_cxx_compiler() newoption{trigger = "64bits", description = "Allow targetting 64-bit engine", default = false} newoption{trigger = "voicemgr", description = "Enable voice manager", default = false} newoption{trigger = "goldsrc", description = "Enable GoldSource engine support", default = false} newoption{trigger = "lto", description = "Enable Link Time Optimization", default = false} newoption{trigger = "arch", description = "Destination arch", default = xash.get_arch(), allowed = { {"amd64", ""}, {"x86", ""}, {"aarch64", ""}, {"armv8_32l", ""}, {"armv7l", ""}, {"armv6l", ""}, {"armv5l", ""}, {"armv4l", ""}, {"armv8_32hf", ""}, {"armv7hf", ""}, {"armv6hf", ""}, {"armv5hf", ""}, {"armv4hf", ""}, {"mips64", ""}, {"mipsel", ""}, {"riscv32d", ""}, {"riscv32f", ""}, {"riscv64d", ""}, {"riscv64f", ""}, {"javascript", ""}, {"e2k", ""} }} newoption{trigger = "bsd-flavour", description = "BSD flavour", allowed = { {"freebsd", ""}, {"openbsd", ""}, {"netbsd", ""} }} newoption{trigger = "vgui", description = "Enable VGUI1", default = false} newoption{trigger = "novgui-motd", description = "Prefer non-VGUI MOTD when VGUI is enabled", default = false} newoption{trigger = "novgui-scoreboard", description = "Prefer non-VGUI scoreboard when VGUI is enabled", default = false} xash.bsd_flavour = _OPTIONS["bsd-flavour"] if xash.is_cxx_header_exist("tgmath.h") then defines{"HAVE_TGMATH_H"} end if xash.is_cxx_header_exist("cmath") then defines{"HAVE_CMATH"} end if xash.prefix then gccprefix(xash.prefix) end if _OPTIONS["arch"] == "amd64" then if not _OPTIONS["64bits"] then xash.arch = "x86" architecture(xash.arch) end end targetsuffix(xash.get_lib_suffix()) filter("options:lto") flags{"LinkTimeOptimization"} filter("configurations:Release") optimize("Full") symbols("Off") omitframepointer("On") filter("configurations:Debug") optimize("Off") symbols("On") omitframepointer("Off") filter("toolset:msc") buildoptions{"/D_USING_V110_SDK71_", "/Zc:threadSafeInit-"} defines{"_CRT_SECURE_NO_WARNINGS=1", "_CRT_NONSTDC_NO_DEPRECATE=1"} filter("toolset:not msc") visibility("Hidden") defines{"stricmp=strcasecmp", "strnicmp=strncasecmp", "_snprintf=snprintf", "_vsnprintf=vsnprintf", "_LINUX", "LINUX"} project("dlls") targetname("hl") files{"dlls/agrunt.cpp", "dlls/airtank.cpp", "dlls/aflock.cpp", "dlls/animating.cpp", "dlls/animation.cpp", "dlls/apache.cpp", "dlls/barnacle.cpp", "dlls/barney.cpp", "dlls/bigmomma.cpp", "dlls/bloater.cpp", "dlls/bmodels.cpp", "dlls/bullsquid.cpp", "dlls/buttons.cpp", "dlls/cbase.cpp", "dlls/client.cpp", "dlls/combat.cpp", "dlls/controller.cpp", "dlls/defaultai.cpp", "dlls/doors.cpp", "dlls/effects.cpp", "dlls/explode.cpp", "dlls/flyingmonster.cpp", "dlls/func_break.cpp", "dlls/func_tank.cpp", "dlls/game.cpp", "dlls/gamerules.cpp", "dlls/gargantua.cpp", "dlls/genericmonster.cpp", "dlls/ggrenade.cpp", "dlls/globals.cpp", "dlls/gman.cpp", "dlls/h_ai.cpp", "dlls/h_battery.cpp", "dlls/h_cine.cpp", "dlls/h_cycler.cpp", "dlls/h_export.cpp", "dlls/hassassin.cpp", "dlls/headcrab.cpp", "dlls/healthkit.cpp", "dlls/hgrunt.cpp", "dlls/hornet.cpp", "dlls/houndeye.cpp", "dlls/ichthyosaur.cpp", "dlls/islave.cpp", "dlls/items.cpp", "dlls/leech.cpp", "dlls/lights.cpp", "dlls/maprules.cpp", "dlls/monstermaker.cpp", "dlls/monsters.cpp", "dlls/monsterstate.cpp", "dlls/mortar.cpp", "dlls/multiplay_gamerules.cpp", "dlls/nihilanth.cpp", "dlls/nodes.cpp", "dlls/observer.cpp", "dlls/osprey.cpp", "dlls/pathcorner.cpp", "dlls/plane.cpp", "dlls/plats.cpp", "dlls/player.cpp", "dlls/playermonster.cpp", "dlls/rat.cpp", "dlls/roach.cpp", "dlls/schedule.cpp", "dlls/scientist.cpp", "dlls/scripted.cpp", "dlls/singleplay_gamerules.cpp", "dlls/skill.cpp", "dlls/sound.cpp", "dlls/soundent.cpp", "dlls/spectator.cpp", "dlls/squadmonster.cpp", "dlls/subs.cpp", "dlls/talkmonster.cpp", "dlls/teamplay_gamerules.cpp", "dlls/tempmonster.cpp", "dlls/tentacle.cpp", "dlls/triggers.cpp", "dlls/turret.cpp", "dlls/util.cpp", "dlls/weapons.cpp", "dlls/world.cpp", "dlls/xen.cpp", "dlls/zombie.cpp"} includedirs{"public"} filter("options:voicemgr") files{"game_shared/voice_gamemgr.cpp"} filter("options:not voicemgr") defines{"NO_VOICEGAMEMGR"} filter("toolset:msc") buildoptions{"/def:" .. path.getabsolute("dlls/hl.def")} project("cl_dll") targetname("client") files{"cl_dll/hl/hl_baseentity.cpp", "cl_dll/hl/hl_events.cpp", "cl_dll/hl/hl_objects.cpp", "cl_dll/hl/hl_weapons.cpp", "cl_dll/GameStudioModelRenderer.cpp", "cl_dll/StudioModelRenderer.cpp", "cl_dll/ammo.cpp", "cl_dll/ammo_secondary.cpp", "cl_dll/ammohistory.cpp", "cl_dll/battery.cpp", "cl_dll/cdll_int.cpp", "cl_dll/com_weapons.cpp", "cl_dll/death.cpp", "cl_dll/demo.cpp", "cl_dll/entity.cpp", "cl_dll/ev_hldm.cpp", "cl_dll/ev_common.cpp", "cl_dll/events.cpp", "cl_dll/flashlight.cpp", "cl_dll/geiger.cpp", "cl_dll/health.cpp", "cl_dll/hud.cpp", "cl_dll/hud_msg.cpp", "cl_dll/hud_redraw.cpp", "cl_dll/hud_spectator.cpp", "cl_dll/hud_update.cpp", "cl_dll/in_camera.cpp", "cl_dll/input.cpp", "cl_dll/input_goldsource.cpp", "cl_dll/input_mouse.cpp", "cl_dll/input_xash3d.cpp", "cl_dll/menu.cpp", "cl_dll/message.cpp", "cl_dll/overview.cpp", "cl_dll/parsemsg.cpp", "cl_dll/saytext.cpp", "cl_dll/status_icons.cpp", "cl_dll/statusbar.cpp", "cl_dll/studio_util.cpp", "cl_dll/text_message.cpp", "cl_dll/train.cpp", "cl_dll/tri.cpp", "cl_dll/util.cpp", "cl_dll/view.cpp"} includedirs{"cl_dll", "cl_dll/hl"} defines{"CLIENT_DLL"} filter("options:goldsrc") defines{"GOLDSOURCE_SUPPORT"} filter("options:vgui") files{"cl_dll/vgui_int.cpp", "cl_dll/vgui_ClassMenu.cpp", "cl_dll/vgui_ConsolePanel.cpp", "cl_dll/vgui_ControlConfigPanel.cpp", "cl_dll/vgui_CustomObjects.cpp", "cl_dll/vgui_MOTDWindow.cpp", "cl_dll/vgui_SchemeManager.cpp", "cl_dll/vgui_ScorePanel.cpp", "cl_dll/vgui_TeamFortressViewport.cpp", "cl_dll/vgui_SpectatorPanel.cpp", "cl_dll/vgui_teammenu.cpp", "cl_dll/voice_status.cpp", "game_shared/vgui_checkbutton2.cpp", "game_shared/vgui_grid.cpp", "game_shared/vgui_helpers.cpp", "game_shared/vgui_listbox.cpp", "game_shared/vgui_loadtga.cpp", "game_shared/vgui_scrollbar2.cpp", "game_shared/vgui_slider2.cpp", "game_shared/voice_banmgr.cpp"} includedirs{"vgui-dev/include"} defines{"USE_VGUI"} filter{"options:vgui", "system:windows"} libdirs{"vgui-dev/lib/win32_vc6/"} filter{"options:vgui", "system:macosx"} libdirs{"vgui-dev/lib"} filter{"options:vgui", "system:windows or macosx"} links{"vgui"} filter{"options:vgui", "system:not windows or not macosx"} linkoptions{path.getabsolute("vgui-dev/lib/vgui.so")} filter{"options:vgui", "options:novgui-motd"} defines{"USE_NOVGUI_MOTD"} files{"cl_dll/MOTD.cpp"} filter{"options:vgui", "options:novgui-scoreboard"} defines{"USE_NOVGUI_SCOREBOARD"} files{"cl_dll/scoreboard.cpp"} filter("options:not vgui") files{"cl_dll/MOTD.cpp", "cl_dll/scoreboard.cpp"} includedirs{"utils/false_vgui/include"} filter("system:windows") links{"user32", "winmm"} filter("system:not windows") links{"dl"}