/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #ifndef ITEMS_H #define ITEMS_H class CItem : public CBaseEntity { public: void Spawn( void ); CBaseEntity *Respawn( void ); void EXPORT ItemTouch( CBaseEntity *pOther ); void EXPORT Materialize( void ); virtual BOOL MyTouch( CBasePlayer *pPlayer ) { return FALSE; }; virtual float TouchGravGun( CBaseEntity *attacker, int stage); Vector m_SpawnPoint; Vector m_SpawnAngles; }; #endif // ITEMS_H