#include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" #include "coop_util.h" #include "gravgunmod.h" bool g_fPause; // offset for all maps relative to current map struct GGMMapState { struct GGMMapState *pNext; char szMapName[32]; Vector vecOffset; struct GGMCheckpoint { char szDisplayName[32]; float flTime; struct GGMPosition pos; } rgCheckpoints[5]; }; struct GGMLandmarkTransition { char szSourceMap[32]; char szTargetMap[32]; char szLandmarkName[32]; Vector vecLandmark; bool fTriggerUsed; bool fSavedPos; struct GGMPosition pos; }; struct COOPState { // will be saved struct COOPPersist { // weapon list char rgszWeapons[64][256]; int iWeaponCount; // data for spawnpoint struct GGMPosition savedPos; bool fSaved; } p; struct GGMMapState *pMapStates; struct GGMMapState *pCurrentMap; // translate GGMMapState during changelevel struct GGMLandmarkTransition landmarkTransition; int iVote; float flMsgLimit1, flMsgLimit2; } g_CoopState; cvar_t mp_coop = { "mp_coop", "0", FCVAR_SERVER }; cvar_t mp_coop_nofriendlyfire = { "mp_coop_nofriendlyfire", "0", FCVAR_SERVER }; cvar_t mp_coop_reconnect_hack = { "mp_coop_reconnect_hack", "0", FCVAR_SERVER }; cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER }; cvar_t mp_coop_checkpoints = { "mp_coop_checkpoints", "1", FCVAR_SERVER }; cvar_t mp_coop_strongcheckpoints = { "mp_coop_strongcheckpoints", "0", FCVAR_SERVER }; cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER }; cvar_t materials_txt = { "materials_txt", "sound/materials.txt", FCVAR_SERVER }; cvar_t sentences_txt = { "sentences_txt", "sound/sentences.txt", FCVAR_SERVER }; void COOP_CheckpointMenu( CBasePlayer *pPlayer ); edict_t *COOP_FindLandmark( const char *pLandmarkName ) { edict_t *pentLandmark; pentLandmark = FIND_ENTITY_BY_STRING( NULL, "targetname", pLandmarkName ); while( !FNullEnt( pentLandmark ) ) { // Found the landmark if( FClassnameIs( pentLandmark, "info_landmark" ) ) return pentLandmark; else pentLandmark = FIND_ENTITY_BY_STRING( pentLandmark, "targetname", pLandmarkName ); } ALERT( at_error, "Can't find landmark %s\n", pLandmarkName ); return NULL; } void UTIL_CoopPlayerMessage( CBaseEntity *pPlayer, int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... ) { if( !pPlayer ) return; hudtextparms_t params; params.x = x, params.y = y; params.fadeinTime = params.fadeoutTime = .5f; params.holdTime = time; params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF; params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF; params.channel = channel; va_list argptr; char string[256]; va_start( argptr, format ); int len = vsnprintf( string, 256, format, argptr ); va_end( argptr ); string[len] = 0; char *pstr = string; // set line breaks for( int i = 0; *pstr; pstr++,i++ ) { if( *pstr == '\n' ) i = 0; if( i >= 79 ) *pstr = '\n', i = 0; } UTIL_HudMessage( pPlayer, params, string ); } void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... ) { if( gpGlobals->time < g_CoopState.flMsgLimit1 ) return; g_CoopState.flMsgLimit1 = gpGlobals->time + 0.4; hudtextparms_t params; params.x = x, params.y = y; params.fadeinTime = params.fadeoutTime = .5f; params.holdTime = time; params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF; params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF; params.channel = channel; va_list argptr; char string[256]; va_start( argptr, format ); int len = vsnprintf( string, 256, format, argptr ); va_end( argptr ); string[len] = 0; char *pstr = string; // set line breaks for( int i = 0; *pstr; pstr++,i++ ) { if( *pstr == '\n' ) i = 0; if( i >= 79 ) *pstr = '\n', i = 0; } UTIL_HudMessageAll( params, string ); } void UTIL_CoopPrintMessage( const char *format, ... ) { if( gpGlobals->time < g_CoopState.flMsgLimit2 ) return; g_CoopState.flMsgLimit2 = gpGlobals->time + 0.4; va_list argptr; char string[256] = "^2"; va_start( argptr, format ); int len = vsnprintf( string + 2, 253, format, argptr ); va_end( argptr ); string[len+2] = 0; UTIL_ClientPrintAll( HUD_PRINTTALK, string ); } void UTIL_CleanSpawnPoint( Vector origin, float dist ) { CBaseEntity *ent = NULL; while( ( ent = UTIL_FindEntityInSphere( ent, origin, dist ) ) != NULL ) { if( ent->IsPlayer() ) { TraceResult tr; UTIL_TraceHull( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), dont_ignore_monsters, human_hull, ent->edict(), &tr); //UTIL_TraceModel( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), 0, ent->edict(), &tr); if( !tr.fAllSolid ) UTIL_SetOrigin(ent->pev, tr.vecEndPos); } } } Vector COOP_FixupSpawnPoint( Vector vecOrigin, bool fDuck ) { int i = 0; // predict that spawn point is almost correct while( i < 2 ) // 2 player heights { Vector point = vecOrigin + Vector( 0, 0, 36 * i ); TraceResult tr; UTIL_TraceHull( point, point, ignore_monsters, (mp_unduck.value&&fDuck)?head_hull:human_hull, NULL, &tr ); if( !tr.fStartSolid && !tr.fAllSolid ) return point; i = -i; if( i >= 0 ) i++; } return vecOrigin; } void UTIL_BecomeSpectator( CBasePlayer *pPlayer ) { //pPlayer->m_bDoneFirstSpawn = true; pPlayer->pev->takedamage = DAMAGE_NO; pPlayer->pev->flags |= FL_SPECTATOR; pPlayer->pev->flags |= FL_NOTARGET; pPlayer->pev->effects |= EF_NODRAW; pPlayer->pev->solid = SOLID_NOT; pPlayer->pev->movetype = MOVETYPE_NOCLIP; pPlayer->pev->modelindex = 0; pPlayer->pev->health = 1; pPlayer->m_pGoalEnt = NULL; //pPlayer->StopObserver(); //while( !pPlayer->IsObserver() ) //pPlayer->StartObserver(pPlayer->pev->origin, pPlayer->pev->angles); return; } void UTIL_SpawnPlayer( CBasePlayer *pPlayer ) { //pPlayer->StopObserver(); if( pPlayer->m_ggm.iState == STATE_SPECTATOR ) pPlayer->m_ggm.iState = STATE_SPAWNED; pPlayer->m_iRespawnFrames = 0; pPlayer->pev->effects &= ~EF_NODRAW; pPlayer->pev->takedamage = DAMAGE_YES; pPlayer->pev->flags &= ~FL_SPECTATOR; pPlayer->pev->movetype = MOVETYPE_WALK; pPlayer->Spawn(); //pPlayer->StopObserver(); if( mp_coop.value ) CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" ); } char *UTIL_CoopPlayerName( CBaseEntity *pPlayer ) { if( !pPlayer ) return (char*)"unnamed(NULL)"; return (char*)( ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected" ); } char *badlist[256] = { "player", // does not even can set own name "talat", "hmse", "mhmd", "aeman", "famas", "danek", "ame syia", "melih", "aliance", "vladick" }; void UTIL_CoopKickPlayer(CBaseEntity *pPlayer) { int i; if( !pPlayer ) return; char *name = UTIL_CoopPlayerName( pPlayer ); SERVER_COMMAND( UTIL_VarArgs( "kick %d\n", ENTINDEX(pPlayer->pev->pContainingEntity) - 1 ) ); if( strlen( name ) < 5 ) return; // find last slot for( i = 0; badlist[i]; i++ ); if( i > 254 ) return; badlist[i] = strdup( name ); } #ifdef __WIN32 // no strcasestr #include #include const char *strcasestr( const char *s1, const char *s2 ) { if( s1 == 0 || s2 == 0 ) return 0; size_t n = strlen(s2); while(*s1) if(!strnicmp(s1++,s2,n)) return (s1-1); return 0; } #endif bool UTIL_CoopIsBadPlayer( CBaseEntity *plr ) { if( !plr ) return false; for( int i = 0; badlist[i];i++ ) if( strcasestr( (char*)UTIL_CoopPlayerName( plr ), badlist[i] ) ) return true; return false; } // Collect all weapons tat player touchet in coop ant give to all players at spawn void COOP_ClearWeaponList( void ) { g_CoopState.p.iWeaponCount = 0; } void COOP_GiveDefaultWeapons(CBasePlayer *pPlayer) { for(int i = 0; i < g_CoopState.p.iWeaponCount;i++) pPlayer->GiveNamedItem(g_CoopState.p.rgszWeapons[i]); } void COOP_AddDefaultWeapon( const char *classname ) { int i; //if( !strcmp( classname, "item_suit") ) //return; if( !strcmp( classname, "item_healthkit") ) return; for(i = 0; i < g_CoopState.p.iWeaponCount;i++) if(!strcmp(g_CoopState.p.rgszWeapons[i], classname)) return; strcpy(g_CoopState.p.rgszWeapons[g_CoopState.p.iWeaponCount++], classname); for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i ); // broadcast to active players if( plr && plr->pev->modelindex ) plr->GiveNamedItem( classname ); } } void COOP_MarkTriggers( void ) { CBaseEntity *pTrigger = NULL; while( pTrigger = UTIL_FindEntityByClassname( pTrigger, "trigger_changelevel" ) ) { struct COOPChangelevelData *pData = COOP_GetTriggerData( pTrigger ); pData->fIsBack = !strcmp( pData->pszMapName, g_CoopState.landmarkTransition.szSourceMap ); //pData->fIsBack = false; //if( gpGlobals->startspot && STRING(gpGlobals->startspot) && !strcmp(STRING(gpGlobals->startspot), g_CoopState.landmarkTransition.szLandmarkName) ) //pData->fIsBack = true; pTrigger->pev->renderamt = 127; pTrigger->pev->effects &= ~EF_NODRAW; pTrigger->pev->rendermode = kRenderTransColor; pTrigger->pev->rendercolor = g_vecZero; if( pData->fIsBack ) pTrigger->pev->rendercolor.z = 255; else pTrigger->pev->rendercolor.y = 255; } } bool COOP_ProcessTransition( void ) { bool fAddCurrent = true; edict_t *landmark; g_CoopState.p.savedPos = g_CoopState.landmarkTransition.pos; g_CoopState.p.fSaved = g_CoopState.landmarkTransition.fSavedPos; if( !mp_coop.value ) return false; if( !g_CoopState.landmarkTransition.szLandmarkName[0] ) return false; if( strcmp( g_CoopState.landmarkTransition.szTargetMap, STRING(gpGlobals->mapname) ) ) return false; landmark = COOP_FindLandmark( g_CoopState.landmarkTransition.szLandmarkName ); if( !landmark ) return false; Vector &lm = landmark->v.origin; for( struct GGMMapState *pMapState = g_CoopState.pMapStates; pMapState; pMapState = pMapState->pNext ) { if( !strcmp( pMapState->szMapName, STRING(gpGlobals->mapname) ) ) { pMapState->vecOffset = Vector( 0, 0, 0 ); fAddCurrent = false; g_CoopState.pCurrentMap = pMapState; continue; } pMapState->vecOffset = pMapState->vecOffset - g_CoopState.landmarkTransition.vecLandmark + lm; } if( fAddCurrent ) { GGMMapState *pNewState = (GGMMapState *)calloc(1, sizeof( struct GGMMapState ) ); pNewState->pNext = g_CoopState.pMapStates; pNewState->vecOffset = Vector(0, 0, 0); strncpy(pNewState->szMapName, STRING(gpGlobals->mapname), 31); g_CoopState.pMapStates = g_CoopState.pCurrentMap = pNewState; } return true; } void COOP_SetupLandmarkTransition( const char *szNextMap, const char *szNextSpot, Vector vecLandmarkOffset, struct GGMPosition *pPos ) { strncpy(g_CoopState.landmarkTransition.szSourceMap, STRING(gpGlobals->mapname), 31 ); strncpy(g_CoopState.landmarkTransition.szTargetMap, szNextMap, 31 ); strncpy(g_CoopState.landmarkTransition.szLandmarkName, szNextSpot, 31 ); g_CoopState.landmarkTransition.vecLandmark = vecLandmarkOffset; if( pPos ) { g_CoopState.landmarkTransition.pos = *pPos; g_CoopState.landmarkTransition.fSavedPos = true; } } void COOP_ServerActivate( void ) { memset( &g_CoopState.p.savedPos, 0, sizeof( struct GGMPosition ) ); g_CoopState.p.fSaved = false; if( !mp_coop.value ) return; COOP_MarkTriggers(); if( !COOP_ProcessTransition() ) { ALERT( at_console, "Transition failed, new game started\n"); while( g_CoopState.pMapStates ) { GGMMapState *pMapState = g_CoopState.pMapStates; g_CoopState.pMapStates = pMapState->pNext; free( pMapState ); } GGMMapState *pNewState = (GGMMapState *)calloc(1, sizeof( struct GGMMapState ) ); pNewState->pNext = g_CoopState.pMapStates; pNewState->vecOffset = Vector(0, 0, 0); strncpy(pNewState->szMapName, STRING(gpGlobals->mapname), 31); g_CoopState.pMapStates = g_CoopState.pCurrentMap = pNewState; GGM_ClearLists(); COOP_ClearWeaponList(); } g_fPause = false; g_CoopState.flMsgLimit1 = g_CoopState.flMsgLimit2 = 0; for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i ); // reset all players state if( plr ) { plr->m_ggm.iState = STATE_UNINITIALIZED; plr->RemoveAllItems( TRUE ); UTIL_BecomeSpectator( plr ); //plr->Spawn(); } } if( g_CoopState.p.fSaved && mp_coop_checkpoints.value ) { memmove( &g_CoopState.pCurrentMap->rgCheckpoints[1], &g_CoopState.pCurrentMap->rgCheckpoints[0], sizeof ( g_CoopState.pCurrentMap->rgCheckpoints[0] ) * 3 ); g_CoopState.pCurrentMap->rgCheckpoints[0].flTime = gpGlobals->time; snprintf( g_CoopState.pCurrentMap->rgCheckpoints[0].szDisplayName, 31, "From %s", g_CoopState.landmarkTransition.szSourceMap ); g_CoopState.pCurrentMap->rgCheckpoints[0].pos = g_CoopState.p.savedPos; } memset( &g_CoopState.landmarkTransition, 0, sizeof( struct GGMLandmarkTransition ) ); } bool COOP_GetOrigin( Vector *pvecNewOrigin, const Vector &vecOrigin, const char *pszMapName ) { if( !mp_coop.value ) { if( !strcmp( STRING( gpGlobals->mapname ), pszMapName ) ) { *pvecNewOrigin = vecOrigin; return true; } return false; } for( GGMMapState *pOffset = g_CoopState.pMapStates; pOffset; pOffset = pOffset->pNext ) { if( !strcmp( pOffset->szMapName, pszMapName ) ) { *pvecNewOrigin = vecOrigin + pOffset->vecOffset; return true; } } return false; } // Show to all spawned players: voting, etc.. class GlobalVote { public: int m_iConfirm; int m_iVoteCount; int m_iMaxCount; int m_iBanCount; float m_flTime; const char *maps[5]; int votes[5]; EHANDLE m_pTrigger; EHANDLE m_pPlayer; void ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname ); void ShowGlobalMenu( const char *title, int count, const char **menu ); void Process( CBasePlayer *pPlayer, int imenu ); }; GlobalVote g_GlobalVote; void GlobalVote::Process( CBasePlayer *pPlayer, int imenu ) { if( pPlayer->pev->flags & FL_SPECTATOR ) return; if( gpGlobals->time - m_flTime > 20 ) { COOP_ResetVote(); return; } //g_GlobalVote.m_flTime = gpGlobals->time; switch( g_CoopState.iVote ) { case 1: // touch blue trigger m_iVoteCount++; if( imenu == 0 ) // confirm { if( m_iBanCount >= 2 ) { UTIL_CoopKickPlayer( pPlayer ); m_iConfirm-= 5; m_iBanCount = 0; return; } m_iConfirm++; UTIL_CoopPrintMessage( "%s^7 confirmed map change\n", UTIL_CoopPlayerName( pPlayer )); } if( imenu == 1 ) // cancel { m_iConfirm--; if( pPlayer == m_pPlayer ) { m_iConfirm = -10; // player mistake g_CoopState.iVote = 0; } } if( imenu == 2 ) { m_iBanCount++; if( m_iBanCount >= 2 && m_iConfirm > -9 ) UTIL_CoopKickPlayer( m_pPlayer ); g_CoopState.iVote = 0; } break; } } void GlobalVote::ShowGlobalMenu( const char *title, int count, const char **menu ) { int count2 = 0; for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBaseEntity *plr = UTIL_PlayerByIndex( i ); if( plr && plr->IsPlayer() && !UTIL_CoopIsBadPlayer( plr ) ) { count2++; CBasePlayer *player = (CBasePlayer *) plr; GGM_PlayerMenu &m = player->m_ggm.menu.New( title ); for( int j = 0; j < count; j++ ) { char cmd[32]; sprintf(cmd, "votemenu %d", j ); m.Add( menu[j], cmd ); } m.Show(); } } m_iMaxCount = count2; m_iBanCount = 0; } void GlobalVote::ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname ) { g_CoopState.iVote = 1; m_flTime = gpGlobals->time; m_pTrigger = trigger; m_pPlayer = pPlayer; const char *menu[] = { "Confirm", "Cancel", "BAN" }; UTIL_CoopPrintMessage( "%s^7 wants to change map ^1BACK to %s\n", UTIL_CoopPlayerName( pPlayer ), mapname ); ShowGlobalMenu(UTIL_VarArgs("Confirm changing map BACK TO %s?", mapname), ARRAYSIZE(menu), menu); } void COOP_NewCheckpoint( entvars_t *pevPlayer ) { if( !pevPlayer->netname || pevPlayer->health <= 0 ) return; memmove( &g_CoopState.pCurrentMap->rgCheckpoints[1], &g_CoopState.pCurrentMap->rgCheckpoints[0], sizeof ( g_CoopState.pCurrentMap->rgCheckpoints[0] ) * 3 ); g_CoopState.pCurrentMap->rgCheckpoints[0].flTime = gpGlobals->time; snprintf( g_CoopState.pCurrentMap->rgCheckpoints[0].szDisplayName, 31, "%5s %d", STRING( pevPlayer->netname ), (int)( gpGlobals->time / 60 ) ); GGM_SavePosition( (CBasePlayer*)CBaseEntity::Instance( pevPlayer ), &g_CoopState.pCurrentMap->rgCheckpoints[0].pos ); UTIL_CoopPrintMessage("New checkpoint by %s!\n", STRING( pevPlayer->netname ) ); } bool COOP_PlayerDeath( CBasePlayer *pPlayer ) { static bool st_fSkipNext; if( st_fSkipNext ) { st_fSkipNext = false; return false; } if( pPlayer->pev->health > 0 || pPlayer->m_ggm.iState != STATE_SPAWNED ) return true; // if( pPlayer->gravgunmod_data.m_iMenuState == MENUSTATE_CHECKPOINT ) // return true; if( g_CoopState.pCurrentMap->rgCheckpoints[0].flTime ) { COOP_CheckpointMenu( pPlayer ); st_fSkipNext = true; return true; } return false; } bool COOP_SetDefaultSpawnPosition( CBasePlayer *pPlayer ) { if( !g_CoopState.p.fSaved ) return false; return GGM_RestorePosition( pPlayer, &g_CoopState.p.savedPos ); } CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer) { CBaseEntity *train = NULL; if( !pPlayer) return NULL; if( !pPlayer->IsPlayer() ) { // activated by path track train = pPlayer; } else { if( FNullEnt(pPlayer->pev->groundentity)) return NULL; train = CBaseEntity::Instance(pPlayer->pev->groundentity); } if( !train ) return NULL; if( !train->pev->globalname ||!STRING(train->pev->globalname) || !STRING(train->pev->globalname)[0] ) return NULL; // doors are elevators if( strcmp( STRING( train->pev->classname ), "func_train") && strcmp( STRING( train->pev->classname ), "func_tracktrain") && strcmp( STRING( train->pev->classname ), "func_door") ) return NULL; return train; } void COOP_ResetVote( void ) { g_CoopState.iVote = 0; g_GlobalVote.m_iConfirm = 0; g_GlobalVote.m_iBanCount = 0; g_GlobalVote.m_flTime = gpGlobals->time; } bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2, char *mapname ) { if( gpGlobals->time - g_GlobalVote.m_flTime > 10 ) COOP_ResetVote(); //g_GlobalVote.m_flTime = gpGlobals->time; if( mp_coop_strongcheckpoints.value ) { // do not allow go back if there are checkpoints, but not near changelevel if( g_CoopState.pCurrentMap->rgCheckpoints[0].flTime && (g_CoopState.pCurrentMap->rgCheckpoints[0].pos.vecOrigin - VecBModelOrigin(pTrigger->pev)).Length() > 150 ) { COOP_ResetVote(); //UTIL_CoopPlayerMessage( pActivator, 1, 5, 0xFF0000FF, 0xFF0000FF, 0, 0.7, "Changelevel back locked by checkpoint\nCheckpoint here to activate trigger!"); ClientPrint( pActivator->pev, HUD_PRINTCENTER, "Changelevel back locked by checkpoint\nCheckpoint here to activate trigger!"); return false; } //if( count2 < 2 ) //return; } if( g_CoopState.iVote != 1 ) { if( !UTIL_CoopIsBadPlayer( pActivator ) ) { CBasePlayer *pPlayer = (CBasePlayer*)pActivator; if( pPlayer->m_ggm.iLocalConfirm <= 0 ) pPlayer->m_ggm.iLocalConfirm = 1; if( pPlayer->m_ggm.iLocalConfirm < 3 ) { pPlayer->m_ggm.menu.New("This will change map back", false) .Add("Confirm", "confirmchangelevel") .Add("Cancel", "") .Show(); } else { g_GlobalVote.ConfirmMenu(pPlayer, pTrigger, mapname ); pPlayer->m_ggm.iLocalConfirm = 0; } } return false; } if( g_GlobalVote.m_iConfirm < count2 ) return false; return true; } void COOP_CheckpointMenu( CBasePlayer *pPlayer ) { int i; if( !mp_coop_checkpoints.value ) return; if( !g_CoopState.pCurrentMap ) return; GGM_PlayerMenu &m = pPlayer->m_ggm.menu.New("Select checkpoint", false); if( pPlayer->m_ggm.iState == STATE_SPECTATOR || pPlayer->m_ggm.iState == STATE_SPECTATOR_BEGIN || pPlayer->pev->health <= 0 ) m.Add("Default", "respawn"); else m.Add("New checkpoint", "newcheckpoint"); for( i = 1; g_CoopState.pCurrentMap->rgCheckpoints[i-1].flTime; i++ ) { char cmd[32]; sprintf(cmd, "loadcheckpoint %d", i-1 ); m.Add(g_CoopState.pCurrentMap->rgCheckpoints[i-1].szDisplayName, cmd); } m.Show(); } bool COOP_ClientCommand( edict_t *pEntity ) { const char *pcmd = CMD_ARGV(0); CBasePlayer *pPlayer = (CBasePlayer*)GET_PRIVATE(pEntity); entvars_t *pev = &pEntity->v; if( !mp_coop.value ) return false; else if( FStrEq(pcmd, "unblock") ) { if( pPlayer->m_ggm.iState != STATE_SPAWNED ) return false; UTIL_CleanSpawnPoint( pev->origin, 150 ); return true; } else if( FStrEq( pcmd, "joincoop" ) ) { if( pPlayer->m_ggm.iState == STATE_SPAWNED ) return false; if( mp_coop_checkpoints.value && g_CoopState.pCurrentMap && g_CoopState.pCurrentMap->rgCheckpoints[0].szDisplayName[0] ) COOP_CheckpointMenu( pPlayer ); else { pPlayer->RemoveAllItems( TRUE ); UTIL_SpawnPlayer( pPlayer ); } return true; } else if( FStrEq( pcmd, "coopmenu" ) ) { //UTIL_CoopMenu( pPlayer ); if( pPlayer->m_ggm.iState == STATE_SPAWNED ) { GGM_PlayerMenu &m = pPlayer->m_ggm.menu.New( "COOP MENU" ) .Add( "Force respawn", "respawn" ) .Add( "Unblock", "unblock" ) .Add( "Become spectator", "spectate" ); if( mp_coop_checkpoints.value ) m.Add( "Checkpoints", "checkpointmenu" ); m.Add( "Cancel", "" ); m.Show(); return true; } else if( pPlayer->m_ggm.iState == STATE_SPECTATOR ) { pPlayer->m_ggm.menu.New( "COOP MENU" ) .Add( "Join game", "joincoop" ) .Add( "Cancel", "" ) .Show(); return true; } } else if( FStrEq( pcmd, "respawn" ) ) { pPlayer->RemoveAllItems( TRUE ); UTIL_SpawnPlayer( pPlayer ); return true; } else if( FStrEq( pcmd, "checkpointmenu") ) { if( !mp_coop_checkpoints.value ) return false; COOP_CheckpointMenu( pPlayer ); return true; } else if( FStrEq( pcmd, "loadcheckpoint") ) { int i = atoi(CMD_ARGV(1)); if( i > 4 || i < 0 ) return false; if( pPlayer->m_ggm.iState != STATE_SPAWNED || pPlayer->pev->health < 1 ) UTIL_SpawnPlayer( pPlayer ); GGM_RestorePosition( pPlayer, &g_CoopState.pCurrentMap->rgCheckpoints[i].pos ); return true; } else if( FStrEq( pcmd, "newcheckpoint") ) { if( !mp_coop_checkpoints.value ) return false; if( pPlayer->m_ggm.iState != STATE_SPAWNED ) return false; if( !UTIL_CoopIsBadPlayer( pPlayer ) ) COOP_NewCheckpoint( pPlayer->pev ); else return false; return true; } else if( FStrEq( pcmd, "confirmchangelevel" ) ) { if( pPlayer->m_ggm.iLocalConfirm ) pPlayer->m_ggm.iLocalConfirm++; else return false; } else if( FStrEq( pcmd, "votemenu" ) ) { int i = atoi( CMD_ARGV(1) ); g_GlobalVote.Process(pPlayer, i); return true; } return false; } void COOP_RegisterCVars() { CVAR_REGISTER( &mp_coop ); CVAR_REGISTER( &mp_coop_nofriendlyfire ); CVAR_REGISTER( &mp_semclip ); CVAR_REGISTER( &mp_coop_reconnect_hack ); CVAR_REGISTER( &mp_coop_noangry ); CVAR_REGISTER( &mp_coop_checkpoints ); CVAR_REGISTER( &mp_coop_strongcheckpoints ); CVAR_REGISTER( &sentences_txt ); CVAR_REGISTER( &materials_txt ); }