//========================================================= // Opposing Forces Monster Shocktrooper\Shockrifle blast // // Made by Demiurge // //========================================================= #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "soundent.h" #include "shock.h" #include "gamerules.h" #include "customentity.h" #include "decals.h" LINK_ENTITY_TO_CLASS( shock, CShock ); CShock *CShock::ShockCreate( void ) { // Create a new entity with CShock private data CShock *pShock = GetClassPtr( (CShock *)NULL ); pShock->pev->classname = MAKE_STRING("shock"); pShock->Spawn(); return pShock; } void CShock::Spawn( ) { Precache( ); pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; pev->takedamage = DAMAGE_YES; pev->flags |= FL_MONSTER; pev->health = 1;// weak! SET_MODEL(ENT(pev), "models/shock_effect.mdl"); // UTIL_SetOrigin( pev, pev->origin ); UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); BlastOn(); SetTouch( &CShock::ShockTouch ); if ( !FNullEnt(pev->owner) && (pev->owner->v.flags & FL_CLIENT) ) { if ( g_pGameRules->IsMultiplayer() ) { pev->dmg = gSkillData.plrDmgShockm; } else { pev->dmg = gSkillData.plrDmgShocks; } } else { // no real owner, or owner isn't a client. pev->dmg = gSkillData.monDmgShock; } UTIL_MakeAimVectors( pev->angles ); m_vecForward = gpGlobals->v_forward; pev->gravity = 0.5; pev->nextthink = gpGlobals->time + 0.1f; } void CShock::Precache( ) { PRECACHE_MODEL("models/shock_effect.mdl"); PRECACHE_SOUND( "weapons/shock_fire.wav" ); PRECACHE_SOUND( "weapons/shock_impact.wav" ); PRECACHE_MODEL( "sprites/plasma.spr" ); PRECACHE_MODEL( "sprites/glow02.spr" ); } int CShock :: Classify ( void ) { if ( pev->owner && pev->owner->v.flags & FL_CLIENT) { return CLASS_PLAYER_BIOWEAPON; } return CLASS_ALIEN_BIOWEAPON; } void CShock::ShockTouch( CBaseEntity *pOther ) { SetTouch( NULL ); SetThink( NULL ); if (pOther->pev->takedamage) { TraceResult tr = UTIL_GetGlobalTrace( ); entvars_t *pevOwner; pevOwner = VARS( pev->owner ); // UNDONE: this needs to call TraceAttack instead ClearMultiDamage( ); pOther->TraceAttack(pevOwner, gSkillData.monDmgShock, pev->velocity.Normalize(), &tr, DMG_BULLET | DMG_NEVERGIB ); ApplyMultiDamage( pev, pevOwner ); // pev->velocity = Vector( 0, 0, 0 ); // play body "thwack" sound EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/shock_impact.wav", 1, ATTN_NORM); } UTIL_Sparks( pev->origin ); ExplodeThink(); } void CShock::ExplodeThink( void ) { int iContents = UTIL_PointContents ( pev->origin ); int iScale; BlastOff(); iScale = 10; EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/shock_impact.wav", 1, ATTN_NORM); MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE(TE_DLIGHT); WRITE_COORD(pev->origin.x); // X WRITE_COORD(pev->origin.y); // Y WRITE_COORD(pev->origin.z); // Z WRITE_BYTE( 108 ); // radius * 0.1 WRITE_BYTE( 201 ); // r WRITE_BYTE( 236 ); // g WRITE_BYTE( 255 ); // b WRITE_BYTE( 1 ); // time * 10 WRITE_BYTE( 0 ); // decay * 0.1 MESSAGE_END( ); entvars_t *pevOwner; if ( pev->owner ) pevOwner = VARS( pev->owner ); else pevOwner = NULL; pev->owner = NULL; // can't traceline attack owner if this is set ::RadiusDamage( pev->origin, pev, pevOwner, pev->dmg, 16, CLASS_ALIEN_BIOWEAPON, DMG_BLAST | DMG_ALWAYSGIB ); TraceResult tr; UTIL_TraceLine( pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT( pev ), &tr ); UTIL_DecalTrace(&tr, DECAL_SMALLSCORCH1 + RANDOM_LONG(0,2)); UTIL_Remove(this); } void CShock::BlastOff ( void ) { // UTIL_Remove( m_pBeam ); // m_pBeam = NULL; // if ( m_pBeam ) // { UTIL_Remove( m_pBeam ); m_pBeam = NULL; // } // if ( m_pNoise ) // { UTIL_Remove( m_pNoise ); m_pNoise = NULL; // } /* if ( m_pSprite ) { UTIL_Remove( m_pSprite ); m_pSprite = NULL; }*/ } void CShock::BlastOn ( void ) { Vector posGun, angleGun; TraceResult trace; UTIL_MakeVectors( pev->angles ); m_pBeam = CBeam::BeamCreate( "sprites/plasma.spr", 30 ); GetAttachment( 1, posGun, angleGun ); GetAttachment( 2, posGun, angleGun ); Vector vecEnd = (gpGlobals->v_forward * 40) + posGun; UTIL_TraceLine( posGun, vecEnd, dont_ignore_monsters, edict(), &trace ); m_pBeam->EntsInit( entindex(), entindex() ); m_pBeam->SetStartAttachment( 1 ); m_pBeam->SetEndAttachment( 2 ); m_pBeam->SetBrightness( 190 ); m_pBeam->SetScrollRate( 20 ); m_pBeam->SetNoise( 20 ); m_pBeam->DamageDecal( 1 ); m_pBeam->SetFlags( BEAM_FSHADEOUT ); m_pBeam->SetColor( 35, 214, 177 ); m_pNoise = CBeam::BeamCreate( "sprites/plasma.spr", 30 ); GetAttachment( 1, posGun, angleGun ); GetAttachment( 2, posGun, angleGun ); UTIL_TraceLine( posGun, vecEnd, dont_ignore_monsters, edict(), &trace ); m_pNoise->EntsInit( entindex(), entindex() ); m_pNoise->SetStartAttachment( 1 ); m_pNoise->SetEndAttachment( 2 ); m_pNoise->SetBrightness( 190 ); m_pNoise->SetScrollRate( 20 ); m_pNoise->SetNoise( 65 ); m_pNoise->DamageDecal( 1 ); m_pNoise->SetFlags( BEAM_FSHADEOUT ); m_pNoise->SetColor( 255, 255, 173 ); /* m_pSprite = CSprite::SpriteCreate( "sprites/glow02.spr", pev->origin, FALSE ); m_pSprite->pev->scale = 1.0; m_pSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation ); m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY; m_pSprite->pev->flags |= FL_SKIPLOCALHOST; // m_pSprite->pev->owner = m_pPlayer->edict();*/ //EXPORT RelinkBeam(); } void CShock::UpdateOnRemove() { CBaseEntity::UpdateOnRemove(); BlastOff(); }