/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef EXTDLL_H #define EXTDLL_H // // Global header file for extension DLLs // // Allow "DEBUG" in addition to default "_DEBUG" #ifdef _DEBUG #define DEBUG 1 #endif // Silence certain warnings #pragma warning(disable : 4244) // int or float down-conversion #pragma warning(disable : 4305) // int or float data truncation #pragma warning(disable : 4201) // nameless struct/union #pragma warning(disable : 4514) // unreferenced inline function removed #pragma warning(disable : 4100) // unreferenced formal parameter // Prevent tons of unused windows definitions #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #define NOWINRES #define NOSERVICE #define NOMCX #define NOIME #define HSPRITE HSPRITE_w32 #include "windows.h" #undef HSPRITE #ifdef __amd64__ #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #endif #endif #else // _WIN32 #define FALSE 0 #define TRUE (!FALSE) typedef unsigned long ULONG; typedef unsigned char BYTE; typedef int BOOL; #define MAX_PATH PATH_MAX #include #include #endif //_WIN32 #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #endif // Misc C-runtime library headers #include "stdio.h" #include "stdlib.h" #include "math.h" // Header file containing definition of globalvars_t and entvars_t typedef unsigned int func_t; // typedef unsigned int string_t; // from engine's pr_comp.h; typedef float vec_t; // needed before including progdefs.h // Vector class #include "vector.h" // Defining it as a (bogus) struct helps enforce type-checking #define vec3_t Vector // Shared engine/DLL constants #include "const.h" #include "progdefs.h" #include "edict.h" // Shared header describing protocol between engine and DLLs #include "eiface.h" // Shared header between the client DLL and the game DLLs #include "cdll_dll.h" #endif //EXTDLL_H