/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "eiface.h" #include "util.h" #include "game.h" #include "cbase.h" #include "player.h" #include "weapons.h" #include "BMOD_boxmarker.h" cvar_t displaysoundlist = {"displaysoundlist","0"}; // multiplayer server rules cvar_t fragsleft = { "mp_fragsleft","0", FCVAR_SERVER | FCVAR_UNLOGGED }; // Don't spam console/log files/users with this changing cvar_t timeleft = { "mp_timeleft","0" , FCVAR_SERVER | FCVAR_UNLOGGED }; // " " // multiplayer server rules cvar_t teamplay = { "mp_teamplay","0", FCVAR_SERVER }; cvar_t fraglimit = {"mp_fraglimit","0", FCVAR_SERVER }; cvar_t timelimit = { "mp_timelimit","0", FCVAR_SERVER }; cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER }; cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER }; cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER }; cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER }; cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER }; cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER }; cvar_t decalfrequency = { "decalfrequency","30", FCVAR_SERVER }; cvar_t teamlist = { "mp_teamlist","hgrunt;scientist", FCVAR_SERVER }; cvar_t teamoverride = { "mp_teamoverride","1" }; cvar_t defaultteam = { "mp_defaultteam","0" }; cvar_t allowmonsters = { "mp_allowmonsters","0", FCVAR_SERVER }; cvar_t mp_chattime = { "mp_chattime","10", FCVAR_SERVER }; // Engine Cvars cvar_t *g_psv_gravity = NULL; cvar_t *g_psv_aim = NULL; cvar_t *g_footsteps = NULL; //CVARS FOR SKILL LEVEL SETTINGS // Agrunt cvar_t sk_agrunt_health1 = {"sk_agrunt_health1","0"}; cvar_t sk_agrunt_health2 = {"sk_agrunt_health2","0"}; cvar_t sk_agrunt_health3 = {"sk_agrunt_health3","0"}; cvar_t sk_agrunt_dmg_punch1 = {"sk_agrunt_dmg_punch1","0"}; cvar_t sk_agrunt_dmg_punch2 = {"sk_agrunt_dmg_punch2","0"}; cvar_t sk_agrunt_dmg_punch3 = {"sk_agrunt_dmg_punch3","0"}; // Apache cvar_t sk_apache_health1 = {"sk_apache_health1","0"}; cvar_t sk_apache_health2 = {"sk_apache_health2","0"}; cvar_t sk_apache_health3 = {"sk_apache_health3","0"}; // Barney cvar_t sk_barney_health1 = {"sk_barney_health1","0"}; cvar_t sk_barney_health2 = {"sk_barney_health2","0"}; cvar_t sk_barney_health3 = {"sk_barney_health3","0"}; // Bullsquid cvar_t sk_bullsquid_health1 = {"sk_bullsquid_health1","0"}; cvar_t sk_bullsquid_health2 = {"sk_bullsquid_health2","0"}; cvar_t sk_bullsquid_health3 = {"sk_bullsquid_health3","0"}; cvar_t sk_bullsquid_dmg_bite1 = {"sk_bullsquid_dmg_bite1","0"}; cvar_t sk_bullsquid_dmg_bite2 = {"sk_bullsquid_dmg_bite2","0"}; cvar_t sk_bullsquid_dmg_bite3 = {"sk_bullsquid_dmg_bite3","0"}; cvar_t sk_bullsquid_dmg_whip1 = {"sk_bullsquid_dmg_whip1","0"}; cvar_t sk_bullsquid_dmg_whip2 = {"sk_bullsquid_dmg_whip2","0"}; cvar_t sk_bullsquid_dmg_whip3 = {"sk_bullsquid_dmg_whip3","0"}; cvar_t sk_bullsquid_dmg_spit1 = {"sk_bullsquid_dmg_spit1","0"}; cvar_t sk_bullsquid_dmg_spit2 = {"sk_bullsquid_dmg_spit2","0"}; cvar_t sk_bullsquid_dmg_spit3 = {"sk_bullsquid_dmg_spit3","0"}; // Big Momma cvar_t sk_bigmomma_health_factor1 = {"sk_bigmomma_health_factor1","1.0"}; cvar_t sk_bigmomma_health_factor2 = {"sk_bigmomma_health_factor2","1.0"}; cvar_t sk_bigmomma_health_factor3 = {"sk_bigmomma_health_factor3","1.0"}; cvar_t sk_bigmomma_dmg_slash1 = {"sk_bigmomma_dmg_slash1","50"}; cvar_t sk_bigmomma_dmg_slash2 = {"sk_bigmomma_dmg_slash2","50"}; cvar_t sk_bigmomma_dmg_slash3 = {"sk_bigmomma_dmg_slash3","50"}; cvar_t sk_bigmomma_dmg_blast1 = {"sk_bigmomma_dmg_blast1","100"}; cvar_t sk_bigmomma_dmg_blast2 = {"sk_bigmomma_dmg_blast2","100"}; cvar_t sk_bigmomma_dmg_blast3 = {"sk_bigmomma_dmg_blast3","100"}; cvar_t sk_bigmomma_radius_blast1 = {"sk_bigmomma_radius_blast1","250"}; cvar_t sk_bigmomma_radius_blast2 = {"sk_bigmomma_radius_blast2","250"}; cvar_t sk_bigmomma_radius_blast3 = {"sk_bigmomma_radius_blast3","250"}; // Gargantua cvar_t sk_gargantua_health1 = {"sk_gargantua_health1","0"}; cvar_t sk_gargantua_health2 = {"sk_gargantua_health2","0"}; cvar_t sk_gargantua_health3 = {"sk_gargantua_health3","0"}; cvar_t sk_gargantua_dmg_slash1 = {"sk_gargantua_dmg_slash1","0"}; cvar_t sk_gargantua_dmg_slash2 = {"sk_gargantua_dmg_slash2","0"}; cvar_t sk_gargantua_dmg_slash3 = {"sk_gargantua_dmg_slash3","0"}; cvar_t sk_gargantua_dmg_fire1 = {"sk_gargantua_dmg_fire1","0"}; cvar_t sk_gargantua_dmg_fire2 = {"sk_gargantua_dmg_fire2","0"}; cvar_t sk_gargantua_dmg_fire3 = {"sk_gargantua_dmg_fire3","0"}; cvar_t sk_gargantua_dmg_stomp1 = {"sk_gargantua_dmg_stomp1","0"}; cvar_t sk_gargantua_dmg_stomp2 = {"sk_gargantua_dmg_stomp2","0"}; cvar_t sk_gargantua_dmg_stomp3 = {"sk_gargantua_dmg_stomp3","0"}; // Hassassin cvar_t sk_hassassin_health1 = {"sk_hassassin_health1","0"}; cvar_t sk_hassassin_health2 = {"sk_hassassin_health2","0"}; cvar_t sk_hassassin_health3 = {"sk_hassassin_health3","0"}; // Headcrab cvar_t sk_headcrab_health1 = {"sk_headcrab_health1","0"}; cvar_t sk_headcrab_health2 = {"sk_headcrab_health2","0"}; cvar_t sk_headcrab_health3 = {"sk_headcrab_health3","0"}; cvar_t sk_headcrab_dmg_bite1 = {"sk_headcrab_dmg_bite1","0"}; cvar_t sk_headcrab_dmg_bite2 = {"sk_headcrab_dmg_bite2","0"}; cvar_t sk_headcrab_dmg_bite3 = {"sk_headcrab_dmg_bite3","0"}; // Hgrunt cvar_t sk_hgrunt_health1 = {"sk_hgrunt_health1","0"}; cvar_t sk_hgrunt_health2 = {"sk_hgrunt_health2","0"}; cvar_t sk_hgrunt_health3 = {"sk_hgrunt_health3","0"}; cvar_t sk_hgrunt_kick1 = {"sk_hgrunt_kick1","0"}; cvar_t sk_hgrunt_kick2 = {"sk_hgrunt_kick2","0"}; cvar_t sk_hgrunt_kick3 = {"sk_hgrunt_kick3","0"}; cvar_t sk_hgrunt_pellets1 = {"sk_hgrunt_pellets1","0"}; cvar_t sk_hgrunt_pellets2 = {"sk_hgrunt_pellets2","0"}; cvar_t sk_hgrunt_pellets3 = {"sk_hgrunt_pellets3","0"}; cvar_t sk_hgrunt_gspeed1 = {"sk_hgrunt_gspeed1","0"}; cvar_t sk_hgrunt_gspeed2 = {"sk_hgrunt_gspeed2","0"}; cvar_t sk_hgrunt_gspeed3 = {"sk_hgrunt_gspeed3","0"}; // Houndeye cvar_t sk_houndeye_health1 = {"sk_houndeye_health1","0"}; cvar_t sk_houndeye_health2 = {"sk_houndeye_health2","0"}; cvar_t sk_houndeye_health3 = {"sk_houndeye_health3","0"}; cvar_t sk_houndeye_dmg_blast1 = {"sk_houndeye_dmg_blast1","0"}; cvar_t sk_houndeye_dmg_blast2 = {"sk_houndeye_dmg_blast2","0"}; cvar_t sk_houndeye_dmg_blast3 = {"sk_houndeye_dmg_blast3","0"}; // ISlave cvar_t sk_islave_health1 = {"sk_islave_health1","0"}; cvar_t sk_islave_health2 = {"sk_islave_health2","0"}; cvar_t sk_islave_health3 = {"sk_islave_health3","0"}; cvar_t sk_islave_dmg_claw1 = {"sk_islave_dmg_claw1","0"}; cvar_t sk_islave_dmg_claw2 = {"sk_islave_dmg_claw2","0"}; cvar_t sk_islave_dmg_claw3 = {"sk_islave_dmg_claw3","0"}; cvar_t sk_islave_dmg_clawrake1 = {"sk_islave_dmg_clawrake1","0"}; cvar_t sk_islave_dmg_clawrake2 = {"sk_islave_dmg_clawrake2","0"}; cvar_t sk_islave_dmg_clawrake3 = {"sk_islave_dmg_clawrake3","0"}; cvar_t sk_islave_dmg_zap1 = {"sk_islave_dmg_zap1","0"}; cvar_t sk_islave_dmg_zap2 = {"sk_islave_dmg_zap2","0"}; cvar_t sk_islave_dmg_zap3 = {"sk_islave_dmg_zap3","0"}; // Icthyosaur cvar_t sk_ichthyosaur_health1 = {"sk_ichthyosaur_health1","0"}; cvar_t sk_ichthyosaur_health2 = {"sk_ichthyosaur_health2","0"}; cvar_t sk_ichthyosaur_health3 = {"sk_ichthyosaur_health3","0"}; cvar_t sk_ichthyosaur_shake1 = {"sk_ichthyosaur_shake1","0"}; cvar_t sk_ichthyosaur_shake2 = {"sk_ichthyosaur_shake2","0"}; cvar_t sk_ichthyosaur_shake3 = {"sk_ichthyosaur_shake3","0"}; // Leech cvar_t sk_leech_health1 = {"sk_leech_health1","0"}; cvar_t sk_leech_health2 = {"sk_leech_health2","0"}; cvar_t sk_leech_health3 = {"sk_leech_health3","0"}; cvar_t sk_leech_dmg_bite1 = {"sk_leech_dmg_bite1","0"}; cvar_t sk_leech_dmg_bite2 = {"sk_leech_dmg_bite2","0"}; cvar_t sk_leech_dmg_bite3 = {"sk_leech_dmg_bite3","0"}; // Controller cvar_t sk_controller_health1 = {"sk_controller_health1","0"}; cvar_t sk_controller_health2 = {"sk_controller_health2","0"}; cvar_t sk_controller_health3 = {"sk_controller_health3","0"}; cvar_t sk_controller_dmgzap1 = {"sk_controller_dmgzap1","0"}; cvar_t sk_controller_dmgzap2 = {"sk_controller_dmgzap2","0"}; cvar_t sk_controller_dmgzap3 = {"sk_controller_dmgzap3","0"}; cvar_t sk_controller_speedball1 = {"sk_controller_speedball1","0"}; cvar_t sk_controller_speedball2 = {"sk_controller_speedball2","0"}; cvar_t sk_controller_speedball3 = {"sk_controller_speedball3","0"}; cvar_t sk_controller_dmgball1 = {"sk_controller_dmgball1","0"}; cvar_t sk_controller_dmgball2 = {"sk_controller_dmgball2","0"}; cvar_t sk_controller_dmgball3 = {"sk_controller_dmgball3","0"}; // Nihilanth cvar_t sk_nihilanth_health1 = {"sk_nihilanth_health1","0"}; cvar_t sk_nihilanth_health2 = {"sk_nihilanth_health2","0"}; cvar_t sk_nihilanth_health3 = {"sk_nihilanth_health3","0"}; cvar_t sk_nihilanth_zap1 = {"sk_nihilanth_zap1","0"}; cvar_t sk_nihilanth_zap2 = {"sk_nihilanth_zap2","0"}; cvar_t sk_nihilanth_zap3 = {"sk_nihilanth_zap3","0"}; // Scientist cvar_t sk_scientist_health1 = {"sk_scientist_health1","0"}; cvar_t sk_scientist_health2 = {"sk_scientist_health2","0"}; cvar_t sk_scientist_health3 = {"sk_scientist_health3","0"}; // Snark cvar_t sk_snark_health1 = {"sk_snark_health1","0"}; cvar_t sk_snark_health2 = {"sk_snark_health2","0"}; cvar_t sk_snark_health3 = {"sk_snark_health3","0"}; cvar_t sk_snark_dmg_bite1 = {"sk_snark_dmg_bite1","0"}; cvar_t sk_snark_dmg_bite2 = {"sk_snark_dmg_bite2","0"}; cvar_t sk_snark_dmg_bite3 = {"sk_snark_dmg_bite3","0"}; cvar_t sk_snark_dmg_pop1 = {"sk_snark_dmg_pop1","0"}; cvar_t sk_snark_dmg_pop2 = {"sk_snark_dmg_pop2","0"}; cvar_t sk_snark_dmg_pop3 = {"sk_snark_dmg_pop3","0"}; // Zombie cvar_t sk_zombie_health1 = {"sk_zombie_health1","0"}; cvar_t sk_zombie_health2 = {"sk_zombie_health2","0"}; cvar_t sk_zombie_health3 = {"sk_zombie_health3","0"}; cvar_t sk_zombie_dmg_one_slash1 = {"sk_zombie_dmg_one_slash1","0"}; cvar_t sk_zombie_dmg_one_slash2 = {"sk_zombie_dmg_one_slash2","0"}; cvar_t sk_zombie_dmg_one_slash3 = {"sk_zombie_dmg_one_slash3","0"}; cvar_t sk_zombie_dmg_both_slash1 = {"sk_zombie_dmg_both_slash1","0"}; cvar_t sk_zombie_dmg_both_slash2 = {"sk_zombie_dmg_both_slash2","0"}; cvar_t sk_zombie_dmg_both_slash3 = {"sk_zombie_dmg_both_slash3","0"}; //Turret cvar_t sk_turret_health1 = {"sk_turret_health1","0"}; cvar_t sk_turret_health2 = {"sk_turret_health2","0"}; cvar_t sk_turret_health3 = {"sk_turret_health3","0"}; // MiniTurret cvar_t sk_miniturret_health1 = {"sk_miniturret_health1","0"}; cvar_t sk_miniturret_health2 = {"sk_miniturret_health2","0"}; cvar_t sk_miniturret_health3 = {"sk_miniturret_health3","0"}; // Sentry Turret cvar_t sk_sentry_health1 = {"sk_sentry_health1","0"}; cvar_t sk_sentry_health2 = {"sk_sentry_health2","0"}; cvar_t sk_sentry_health3 = {"sk_sentry_health3","0"}; // PLAYER WEAPONS // Crowbar whack cvar_t sk_plr_crowbar1 = {"sk_plr_crowbar1","0"}; cvar_t sk_plr_crowbar2 = {"sk_plr_crowbar2","0"}; cvar_t sk_plr_crowbar3 = {"sk_plr_crowbar3","0"}; // Glock Round cvar_t sk_plr_9mm_bullet1 = {"sk_plr_9mm_bullet1","0"}; cvar_t sk_plr_9mm_bullet2 = {"sk_plr_9mm_bullet2","0"}; cvar_t sk_plr_9mm_bullet3 = {"sk_plr_9mm_bullet3","0"}; // 357 Round cvar_t sk_plr_357_bullet1 = {"sk_plr_357_bullet1","0"}; cvar_t sk_plr_357_bullet2 = {"sk_plr_357_bullet2","0"}; cvar_t sk_plr_357_bullet3 = {"sk_plr_357_bullet3","0"}; // MP5 Round cvar_t sk_plr_9mmAR_bullet1 = {"sk_plr_9mmAR_bullet1","0"}; cvar_t sk_plr_9mmAR_bullet2 = {"sk_plr_9mmAR_bullet2","0"}; cvar_t sk_plr_9mmAR_bullet3 = {"sk_plr_9mmAR_bullet3","0"}; // M203 grenade cvar_t sk_plr_9mmAR_grenade1 = {"sk_plr_9mmAR_grenade1","0"}; cvar_t sk_plr_9mmAR_grenade2 = {"sk_plr_9mmAR_grenade2","0"}; cvar_t sk_plr_9mmAR_grenade3 = {"sk_plr_9mmAR_grenade3","0"}; // Shotgun buckshot cvar_t sk_plr_buckshot1 = {"sk_plr_buckshot1","0"}; cvar_t sk_plr_buckshot2 = {"sk_plr_buckshot2","0"}; cvar_t sk_plr_buckshot3 = {"sk_plr_buckshot3","0"}; // Crossbow cvar_t sk_plr_xbow_bolt_client1 = {"sk_plr_xbow_bolt_client1","0"}; cvar_t sk_plr_xbow_bolt_client2 = {"sk_plr_xbow_bolt_client2","0"}; cvar_t sk_plr_xbow_bolt_client3 = {"sk_plr_xbow_bolt_client3","0"}; cvar_t sk_plr_xbow_bolt_monster1 = {"sk_plr_xbow_bolt_monster1","0"}; cvar_t sk_plr_xbow_bolt_monster2 = {"sk_plr_xbow_bolt_monster2","0"}; cvar_t sk_plr_xbow_bolt_monster3 = {"sk_plr_xbow_bolt_monster3","0"}; // RPG cvar_t sk_plr_rpg1 = {"sk_plr_rpg1","0"}; cvar_t sk_plr_rpg2 = {"sk_plr_rpg2","0"}; cvar_t sk_plr_rpg3 = {"sk_plr_rpg3","0"}; // Zero Point Generator cvar_t sk_plr_gauss1 = {"sk_plr_gauss1","0"}; cvar_t sk_plr_gauss2 = {"sk_plr_gauss2","0"}; cvar_t sk_plr_gauss3 = {"sk_plr_gauss3","0"}; // Tau Cannon cvar_t sk_plr_egon_narrow1 = {"sk_plr_egon_narrow1","0"}; cvar_t sk_plr_egon_narrow2 = {"sk_plr_egon_narrow2","0"}; cvar_t sk_plr_egon_narrow3 = {"sk_plr_egon_narrow3","0"}; cvar_t sk_plr_egon_wide1 = {"sk_plr_egon_wide1","0"}; cvar_t sk_plr_egon_wide2 = {"sk_plr_egon_wide2","0"}; cvar_t sk_plr_egon_wide3 = {"sk_plr_egon_wide3","0"}; // Hand Grendade cvar_t sk_plr_hand_grenade1 = {"sk_plr_hand_grenade1","0"}; cvar_t sk_plr_hand_grenade2 = {"sk_plr_hand_grenade2","0"}; cvar_t sk_plr_hand_grenade3 = {"sk_plr_hand_grenade3","0"}; // Satchel Charge cvar_t sk_plr_satchel1 = {"sk_plr_satchel1","0"}; cvar_t sk_plr_satchel2 = {"sk_plr_satchel2","0"}; cvar_t sk_plr_satchel3 = {"sk_plr_satchel3","0"}; // Tripmine cvar_t sk_plr_tripmine1 = {"sk_plr_tripmine1","0"}; cvar_t sk_plr_tripmine2 = {"sk_plr_tripmine2","0"}; cvar_t sk_plr_tripmine3 = {"sk_plr_tripmine3","0"}; // WORLD WEAPONS cvar_t sk_12mm_bullet1 = {"sk_12mm_bullet1","0"}; cvar_t sk_12mm_bullet2 = {"sk_12mm_bullet2","0"}; cvar_t sk_12mm_bullet3 = {"sk_12mm_bullet3","0"}; cvar_t sk_9mmAR_bullet1 = {"sk_9mmAR_bullet1","0"}; cvar_t sk_9mmAR_bullet2 = {"sk_9mmAR_bullet2","0"}; cvar_t sk_9mmAR_bullet3 = {"sk_9mmAR_bullet3","0"}; cvar_t sk_9mm_bullet1 = {"sk_9mm_bullet1","0"}; cvar_t sk_9mm_bullet2 = {"sk_9mm_bullet2","0"}; cvar_t sk_9mm_bullet3 = {"sk_9mm_bullet3","0"}; // HORNET cvar_t sk_hornet_dmg1 = {"sk_hornet_dmg1","0"}; cvar_t sk_hornet_dmg2 = {"sk_hornet_dmg2","0"}; cvar_t sk_hornet_dmg3 = {"sk_hornet_dmg3","0"}; // HEALTH/CHARGE cvar_t sk_suitcharger1 = { "sk_suitcharger1","0" }; cvar_t sk_suitcharger2 = { "sk_suitcharger2","0" }; cvar_t sk_suitcharger3 = { "sk_suitcharger3","0" }; cvar_t sk_battery1 = { "sk_battery1","0" }; cvar_t sk_battery2 = { "sk_battery2","0" }; cvar_t sk_battery3 = { "sk_battery3","0" }; cvar_t sk_healthcharger1 = { "sk_healthcharger1","0" }; cvar_t sk_healthcharger2 = { "sk_healthcharger2","0" }; cvar_t sk_healthcharger3 = { "sk_healthcharger3","0" }; cvar_t sk_healthkit1 = { "sk_healthkit1","0" }; cvar_t sk_healthkit2 = { "sk_healthkit2","0" }; cvar_t sk_healthkit3 = { "sk_healthkit3","0" }; cvar_t sk_scientist_heal1 = { "sk_scientist_heal1","0" }; cvar_t sk_scientist_heal2 = { "sk_scientist_heal2","0" }; cvar_t sk_scientist_heal3 = { "sk_scientist_heal3","0" }; // monster damage adjusters cvar_t sk_monster_head1 = { "sk_monster_head1","2" }; cvar_t sk_monster_head2 = { "sk_monster_head2","2" }; cvar_t sk_monster_head3 = { "sk_monster_head3","2" }; cvar_t sk_monster_chest1 = { "sk_monster_chest1","1" }; cvar_t sk_monster_chest2 = { "sk_monster_chest2","1" }; cvar_t sk_monster_chest3 = { "sk_monster_chest3","1" }; cvar_t sk_monster_stomach1 = { "sk_monster_stomach1","1" }; cvar_t sk_monster_stomach2 = { "sk_monster_stomach2","1" }; cvar_t sk_monster_stomach3 = { "sk_monster_stomach3","1" }; cvar_t sk_monster_arm1 = { "sk_monster_arm1","1" }; cvar_t sk_monster_arm2 = { "sk_monster_arm2","1" }; cvar_t sk_monster_arm3 = { "sk_monster_arm3","1" }; cvar_t sk_monster_leg1 = { "sk_monster_leg1","1" }; cvar_t sk_monster_leg2 = { "sk_monster_leg2","1" }; cvar_t sk_monster_leg3 = { "sk_monster_leg3","1" }; // player damage adjusters cvar_t sk_player_head1 = { "sk_player_head1","2" }; cvar_t sk_player_head2 = { "sk_player_head2","2" }; cvar_t sk_player_head3 = { "sk_player_head3","2" }; cvar_t sk_player_chest1 = { "sk_player_chest1","1" }; cvar_t sk_player_chest2 = { "sk_player_chest2","1" }; cvar_t sk_player_chest3 = { "sk_player_chest3","1" }; cvar_t sk_player_stomach1 = { "sk_player_stomach1","1" }; cvar_t sk_player_stomach2 = { "sk_player_stomach2","1" }; cvar_t sk_player_stomach3 = { "sk_player_stomach3","1" }; cvar_t sk_player_arm1 = { "sk_player_arm1","1" }; cvar_t sk_player_arm2 = { "sk_player_arm2","1" }; cvar_t sk_player_arm3 = { "sk_player_arm3","1" }; cvar_t sk_player_leg1 = { "sk_player_leg1","1" }; cvar_t sk_player_leg2 = { "sk_player_leg2","1" }; cvar_t sk_player_leg3 = { "sk_player_leg3","1" }; // END Cvars for Skill Level settings // BMOD Begin - CVARs cvar_t bm_ver = { "bm_ver", "", FCVAR_SERVER | FCVAR_UNLOGGED }; cvar_t bm_url = { "bm_url", "", FCVAR_SERVER | FCVAR_UNLOGGED }; cvar_t bm_bver = { "bm_bver", "", FCVAR_SERVER | FCVAR_UNLOGGED }; cvar_t bm_bname = { "bm_bname", "", FCVAR_SERVER | FCVAR_UNLOGGED }; cvar_t bm_burl = { "bm_burl", "", FCVAR_SERVER | FCVAR_UNLOGGED }; cvar_t bm_guns = { "bm_guns", "crowbar;357;9mmhandgun" }; cvar_t bm_ammo = { "bm_ammo", "9mmclip;9mmclip;357;357" }; cvar_t bm_g = { "bm_g", "7", FCVAR_SERVER | FCVAR_UNLOGGED }; cvar_t bm_dmg_messages = { "bm_dmg_messages", "1" }; cvar_t bm_matchkills = { "bm_matchkills", "1" }; cvar_t bm_freezetime = { "bm_freezetime", "4.5", FCVAR_SERVER }; cvar_t bm_thrust = { "bm_thrust", "0" }; cvar_t bm_spawneffects = { "bm_spawneffects", "1" }; //cvar_t bm_snarktrails = { "bm_snarktrails", "1" }; cvar_t bm_snarktrails = { "bm_snarktrails", "0AE00AC8" }; cvar_t bm_xbowtracers = { "bm_xbowtracers", "1" }; cvar_t bm_spawnkilltime = { "bm_spawnkilltime", "10", FCVAR_SERVER }; cvar_t bm_maxspawnkills = { "bm_maxspawnkills", "3" }; cvar_t bm_typekills = { "bm_typekills", "0", FCVAR_SERVER }; cvar_t bm_maxtypekills = { "bm_maxtypekills", "3" }; cvar_t bm_typecam = { "bm_typecam", "1" }; cvar_t bm_bantime = { "bm_bantime", "30" }; cvar_t bm_spamlimit = { "bm_spamlimit", "4" }; cvar_t bm_antispam = { "bm_antispam", "1" }; cvar_t bm_spawnmines = { "bm_spawnmines", "0", FCVAR_SERVER }; cvar_t bm_spawnsatchels = { "bm_spawnsatchels", "0", FCVAR_SERVER }; cvar_t bm_voting = { "bm_voting", "1", FCVAR_SERVER }; cvar_t bm_votetime = { "bm_votetime", "180", FCVAR_SERVER }; cvar_t bm_maxtime = { "bm_maxtime", "120" }; cvar_t bm_maxfrags = { "bm_maxfrags", "100" }; cvar_t bm_mods = { "bm_mods", "", FCVAR_SERVER }; cvar_t bm_rpg_mod = { "bm_rpg_mod", "1" }; cvar_t bm_shotty_mod = { "bm_shotty_mod", "0" }; cvar_t bm_xbow_mod = { "bm_xbow_mod", "1" }; cvar_t bm_mp5_mod = { "bm_mp5_mod", "1" }; cvar_t bm_cbar_mod = { "bm_cbar_mod", "1" }; cvar_t bm_tau_mod = { "bm_tau_mod", "1" }; cvar_t bm_snarks_mod = { "bm_snarks_mod", "1" }; cvar_t bm_gluon_mod = { "bm_gluon_mod", "1" }; cvar_t bm_hornet_mod = { "bm_hornet_mod", "1" }; cvar_t bm_trip_mod = { "bm_trip_mod", "1" }; /* cvar_t bm_score_crowbar = { "bm_score_crowbar", "1" }; cvar_t bm_score_throwncbar = { "bm_score_throwncbar", "1" }; cvar_t bm_score_9mm = { "bm_score_9mm", "1" }; cvar_t bm_score_357 = { "bm_score_357", "1" }; cvar_t bm_score_mp5 = { "bm_score_mp5", "1" }; cvar_t bm_score_shotgun = { "bm_score_shotgun", "1" }; cvar_t bm_score_squidspit = { "bm_score_squidspit", "1" }; cvar_t bm_score_zapgun = { "bm_score_zapgun", "1" }; cvar_t bm_score_mp5grenade = { "bm_score_mp5grenade", "1" }; cvar_t bm_score_gluon = { "bm_score_gluon", "1" }; cvar_t bm_score_tau = { "bm_score_tau", "1" }; cvar_t bm_score_bolt = { "bm_score_bolt", "1" }; cvar_t bm_score_crossbow = { "bm_score_crossbow", "1" }; cvar_t bm_score_satchel = { "bm_score_satchel", "1" }; cvar_t bm_score_handgrenade = { "bm_score_handgrenade", "1" }; cvar_t bm_score_rpg = { "bm_score_rpg", "1" }; cvar_t bm_score_snarks = { "bm_score_snarks", "1" }; cvar_t bm_score_tripmine = { "bm_score_tripmine", "1" }; */ cvar_t bm_map = { "bm_map", "" }; cvar_t bm_nextmap = { "bm_nextmap", "", FCVAR_SERVER | FCVAR_UNLOGGED }; cvar_t bm_rune_rand = { "bm_rune_rand", "0", FCVAR_SERVER }; cvar_t bm_runemask = { "bm_runemask", "63", FCVAR_SERVER }; cvar_t bm_rune_cbar = { "bm_rune_cbar", "1", FCVAR_SERVER }; cvar_t bm_rune_cbar_t = { "bm_rune_cbar_t", "30" }; cvar_t bm_rune_cbar_r = { "bm_rune_cbar_r", "60" }; cvar_t bm_rune_gren = { "bm_rune_gren", "1", FCVAR_SERVER }; cvar_t bm_rune_gren_t = { "bm_rune_gren_t", "30" }; cvar_t bm_rune_gren_r = { "bm_rune_gren_r", "120" }; cvar_t bm_rune_357 = { "bm_rune_357", "1", FCVAR_SERVER }; cvar_t bm_rune_357_t = { "bm_rune_357_t", "30" }; cvar_t bm_rune_357_r = { "bm_rune_357_r", "60" }; cvar_t bm_rune_health = { "bm_rune_health", "1", FCVAR_SERVER }; cvar_t bm_rune_health_t = { "bm_rune_health_t", "30" }; cvar_t bm_rune_health_r = { "bm_rune_health_r", "60" }; cvar_t bm_rune_armor = { "bm_rune_armor", "1", FCVAR_SERVER }; cvar_t bm_rune_armor_t = { "bm_rune_armor_t", "30" }; cvar_t bm_rune_armor_r = { "bm_rune_armor_r", "60" }; cvar_t bm_rune_shotty = { "bm_rune_shotty", "1", FCVAR_SERVER }; cvar_t bm_rune_shotty_t = { "bm_rune_shotty_t", "30" }; cvar_t bm_rune_shotty_r = { "bm_rune_shotty_r", "180" }; // BMOD End - CVARs // Register your console variables here // This gets called one time when the game is initialied void GameDLLInit( void ) { // Register cvars here: g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" ); g_psv_aim = CVAR_GET_POINTER( "sv_aim" ); g_footsteps = CVAR_GET_POINTER( "mp_footsteps" ); CVAR_REGISTER( &displaysoundlist ); CVAR_REGISTER( &teamplay ); CVAR_REGISTER( &fraglimit ); CVAR_REGISTER( &timelimit ); CVAR_REGISTER( &fragsleft ); CVAR_REGISTER( &timeleft ); CVAR_REGISTER( &friendlyfire ); CVAR_REGISTER( &falldamage ); CVAR_REGISTER( &weaponstay ); CVAR_REGISTER( &forcerespawn ); CVAR_REGISTER( &flashlight ); CVAR_REGISTER( &aimcrosshair ); CVAR_REGISTER( &decalfrequency ); CVAR_REGISTER( &teamlist ); CVAR_REGISTER( &teamoverride ); CVAR_REGISTER( &defaultteam ); CVAR_REGISTER( &allowmonsters ); CVAR_REGISTER( &mp_chattime ); // REGISTER CVARS FOR SKILL LEVEL STUFF // Agrunt CVAR_REGISTER( &sk_agrunt_health1 );// {"sk_agrunt_health1","0"}; CVAR_REGISTER( &sk_agrunt_health2 );// {"sk_agrunt_health2","0"}; CVAR_REGISTER( &sk_agrunt_health3 );// {"sk_agrunt_health3","0"}; CVAR_REGISTER( &sk_agrunt_dmg_punch1 );// {"sk_agrunt_dmg_punch1","0"}; CVAR_REGISTER( &sk_agrunt_dmg_punch2 );// {"sk_agrunt_dmg_punch2","0"}; CVAR_REGISTER( &sk_agrunt_dmg_punch3 );// {"sk_agrunt_dmg_punch3","0"}; // Apache CVAR_REGISTER( &sk_apache_health1 );// {"sk_apache_health1","0"}; CVAR_REGISTER( &sk_apache_health2 );// {"sk_apache_health2","0"}; CVAR_REGISTER( &sk_apache_health3 );// {"sk_apache_health3","0"}; // Barney CVAR_REGISTER( &sk_barney_health1 );// {"sk_barney_health1","0"}; CVAR_REGISTER( &sk_barney_health2 );// {"sk_barney_health2","0"}; CVAR_REGISTER( &sk_barney_health3 );// {"sk_barney_health3","0"}; // Bullsquid CVAR_REGISTER( &sk_bullsquid_health1 );// {"sk_bullsquid_health1","0"}; CVAR_REGISTER( &sk_bullsquid_health2 );// {"sk_bullsquid_health2","0"}; CVAR_REGISTER( &sk_bullsquid_health3 );// {"sk_bullsquid_health3","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_bite1 );// {"sk_bullsquid_dmg_bite1","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_bite2 );// {"sk_bullsquid_dmg_bite2","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_bite3 );// {"sk_bullsquid_dmg_bite3","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_whip1 );// {"sk_bullsquid_dmg_whip1","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_whip2 );// {"sk_bullsquid_dmg_whip2","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_whip3 );// {"sk_bullsquid_dmg_whip3","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_spit1 );// {"sk_bullsquid_dmg_spit1","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_spit2 );// {"sk_bullsquid_dmg_spit2","0"}; CVAR_REGISTER( &sk_bullsquid_dmg_spit3 );// {"sk_bullsquid_dmg_spit3","0"}; CVAR_REGISTER( &sk_bigmomma_health_factor1 );// {"sk_bigmomma_health_factor1","1.0"}; CVAR_REGISTER( &sk_bigmomma_health_factor2 );// {"sk_bigmomma_health_factor2","1.0"}; CVAR_REGISTER( &sk_bigmomma_health_factor3 );// {"sk_bigmomma_health_factor3","1.0"}; CVAR_REGISTER( &sk_bigmomma_dmg_slash1 );// {"sk_bigmomma_dmg_slash1","50"}; CVAR_REGISTER( &sk_bigmomma_dmg_slash2 );// {"sk_bigmomma_dmg_slash2","50"}; CVAR_REGISTER( &sk_bigmomma_dmg_slash3 );// {"sk_bigmomma_dmg_slash3","50"}; CVAR_REGISTER( &sk_bigmomma_dmg_blast1 );// {"sk_bigmomma_dmg_blast1","100"}; CVAR_REGISTER( &sk_bigmomma_dmg_blast2 );// {"sk_bigmomma_dmg_blast2","100"}; CVAR_REGISTER( &sk_bigmomma_dmg_blast3 );// {"sk_bigmomma_dmg_blast3","100"}; CVAR_REGISTER( &sk_bigmomma_radius_blast1 );// {"sk_bigmomma_radius_blast1","250"}; CVAR_REGISTER( &sk_bigmomma_radius_blast2 );// {"sk_bigmomma_radius_blast2","250"}; CVAR_REGISTER( &sk_bigmomma_radius_blast3 );// {"sk_bigmomma_radius_blast3","250"}; // Gargantua CVAR_REGISTER( &sk_gargantua_health1 );// {"sk_gargantua_health1","0"}; CVAR_REGISTER( &sk_gargantua_health2 );// {"sk_gargantua_health2","0"}; CVAR_REGISTER( &sk_gargantua_health3 );// {"sk_gargantua_health3","0"}; CVAR_REGISTER( &sk_gargantua_dmg_slash1 );// {"sk_gargantua_dmg_slash1","0"}; CVAR_REGISTER( &sk_gargantua_dmg_slash2 );// {"sk_gargantua_dmg_slash2","0"}; CVAR_REGISTER( &sk_gargantua_dmg_slash3 );// {"sk_gargantua_dmg_slash3","0"}; CVAR_REGISTER( &sk_gargantua_dmg_fire1 );// {"sk_gargantua_dmg_fire1","0"}; CVAR_REGISTER( &sk_gargantua_dmg_fire2 );// {"sk_gargantua_dmg_fire2","0"}; CVAR_REGISTER( &sk_gargantua_dmg_fire3 );// {"sk_gargantua_dmg_fire3","0"}; CVAR_REGISTER( &sk_gargantua_dmg_stomp1 );// {"sk_gargantua_dmg_stomp1","0"}; CVAR_REGISTER( &sk_gargantua_dmg_stomp2 );// {"sk_gargantua_dmg_stomp2","0"}; CVAR_REGISTER( &sk_gargantua_dmg_stomp3 );// {"sk_gargantua_dmg_stomp3","0"}; // Hassassin CVAR_REGISTER( &sk_hassassin_health1 );// {"sk_hassassin_health1","0"}; CVAR_REGISTER( &sk_hassassin_health2 );// {"sk_hassassin_health2","0"}; CVAR_REGISTER( &sk_hassassin_health3 );// {"sk_hassassin_health3","0"}; // Headcrab CVAR_REGISTER( &sk_headcrab_health1 );// {"sk_headcrab_health1","0"}; CVAR_REGISTER( &sk_headcrab_health2 );// {"sk_headcrab_health2","0"}; CVAR_REGISTER( &sk_headcrab_health3 );// {"sk_headcrab_health3","0"}; CVAR_REGISTER( &sk_headcrab_dmg_bite1 );// {"sk_headcrab_dmg_bite1","0"}; CVAR_REGISTER( &sk_headcrab_dmg_bite2 );// {"sk_headcrab_dmg_bite2","0"}; CVAR_REGISTER( &sk_headcrab_dmg_bite3 );// {"sk_headcrab_dmg_bite3","0"}; // Hgrunt CVAR_REGISTER( &sk_hgrunt_health1 );// {"sk_hgrunt_health1","0"}; CVAR_REGISTER( &sk_hgrunt_health2 );// {"sk_hgrunt_health2","0"}; CVAR_REGISTER( &sk_hgrunt_health3 );// {"sk_hgrunt_health3","0"}; CVAR_REGISTER( &sk_hgrunt_kick1 );// {"sk_hgrunt_kick1","0"}; CVAR_REGISTER( &sk_hgrunt_kick2 );// {"sk_hgrunt_kick2","0"}; CVAR_REGISTER( &sk_hgrunt_kick3 );// {"sk_hgrunt_kick3","0"}; CVAR_REGISTER( &sk_hgrunt_pellets1 ); CVAR_REGISTER( &sk_hgrunt_pellets2 ); CVAR_REGISTER( &sk_hgrunt_pellets3 ); CVAR_REGISTER( &sk_hgrunt_gspeed1 ); CVAR_REGISTER( &sk_hgrunt_gspeed2 ); CVAR_REGISTER( &sk_hgrunt_gspeed3 ); // Houndeye CVAR_REGISTER( &sk_houndeye_health1 );// {"sk_houndeye_health1","0"}; CVAR_REGISTER( &sk_houndeye_health2 );// {"sk_houndeye_health2","0"}; CVAR_REGISTER( &sk_houndeye_health3 );// {"sk_houndeye_health3","0"}; CVAR_REGISTER( &sk_houndeye_dmg_blast1 );// {"sk_houndeye_dmg_blast1","0"}; CVAR_REGISTER( &sk_houndeye_dmg_blast2 );// {"sk_houndeye_dmg_blast2","0"}; CVAR_REGISTER( &sk_houndeye_dmg_blast3 );// {"sk_houndeye_dmg_blast3","0"}; // ISlave CVAR_REGISTER( &sk_islave_health1 );// {"sk_islave_health1","0"}; CVAR_REGISTER( &sk_islave_health2 );// {"sk_islave_health2","0"}; CVAR_REGISTER( &sk_islave_health3 );// {"sk_islave_health3","0"}; CVAR_REGISTER( &sk_islave_dmg_claw1 );// {"sk_islave_dmg_claw1","0"}; CVAR_REGISTER( &sk_islave_dmg_claw2 );// {"sk_islave_dmg_claw2","0"}; CVAR_REGISTER( &sk_islave_dmg_claw3 );// {"sk_islave_dmg_claw3","0"}; CVAR_REGISTER( &sk_islave_dmg_clawrake1 );// {"sk_islave_dmg_clawrake1","0"}; CVAR_REGISTER( &sk_islave_dmg_clawrake2 );// {"sk_islave_dmg_clawrake2","0"}; CVAR_REGISTER( &sk_islave_dmg_clawrake3 );// {"sk_islave_dmg_clawrake3","0"}; CVAR_REGISTER( &sk_islave_dmg_zap1 );// {"sk_islave_dmg_zap1","0"}; CVAR_REGISTER( &sk_islave_dmg_zap2 );// {"sk_islave_dmg_zap2","0"}; CVAR_REGISTER( &sk_islave_dmg_zap3 );// {"sk_islave_dmg_zap3","0"}; // Icthyosaur CVAR_REGISTER( &sk_ichthyosaur_health1 );// {"sk_ichthyosaur_health1","0"}; CVAR_REGISTER( &sk_ichthyosaur_health2 );// {"sk_ichthyosaur_health2","0"}; CVAR_REGISTER( &sk_ichthyosaur_health3 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER( &sk_ichthyosaur_shake1 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER( &sk_ichthyosaur_shake2 );// {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER( &sk_ichthyosaur_shake3 );// {"sk_ichthyosaur_health3","0"}; // Leech CVAR_REGISTER( &sk_leech_health1 );// {"sk_leech_health1","0"}; CVAR_REGISTER( &sk_leech_health2 );// {"sk_leech_health2","0"}; CVAR_REGISTER( &sk_leech_health3 );// {"sk_leech_health3","0"}; CVAR_REGISTER( &sk_leech_dmg_bite1 );// {"sk_leech_dmg_bite1","0"}; CVAR_REGISTER( &sk_leech_dmg_bite2 );// {"sk_leech_dmg_bite2","0"}; CVAR_REGISTER( &sk_leech_dmg_bite3 );// {"sk_leech_dmg_bite3","0"}; // Controller CVAR_REGISTER( &sk_controller_health1 ); CVAR_REGISTER( &sk_controller_health2 ); CVAR_REGISTER( &sk_controller_health3 ); CVAR_REGISTER( &sk_controller_dmgzap1 ); CVAR_REGISTER( &sk_controller_dmgzap2 ); CVAR_REGISTER( &sk_controller_dmgzap3 ); CVAR_REGISTER( &sk_controller_speedball1 ); CVAR_REGISTER( &sk_controller_speedball2 ); CVAR_REGISTER( &sk_controller_speedball3 ); CVAR_REGISTER( &sk_controller_dmgball1 ); CVAR_REGISTER( &sk_controller_dmgball2 ); CVAR_REGISTER( &sk_controller_dmgball3 ); // Nihilanth CVAR_REGISTER( &sk_nihilanth_health1 );// {"sk_nihilanth_health1","0"}; CVAR_REGISTER( &sk_nihilanth_health2 );// {"sk_nihilanth_health2","0"}; CVAR_REGISTER( &sk_nihilanth_health3 );// {"sk_nihilanth_health3","0"}; CVAR_REGISTER( &sk_nihilanth_zap1 ); CVAR_REGISTER( &sk_nihilanth_zap2 ); CVAR_REGISTER( &sk_nihilanth_zap3 ); // Scientist CVAR_REGISTER( &sk_scientist_health1 );// {"sk_scientist_health1","0"}; CVAR_REGISTER( &sk_scientist_health2 );// {"sk_scientist_health2","0"}; CVAR_REGISTER( &sk_scientist_health3 );// {"sk_scientist_health3","0"}; // Snark CVAR_REGISTER( &sk_snark_health1 );// {"sk_snark_health1","0"}; CVAR_REGISTER( &sk_snark_health2 );// {"sk_snark_health2","0"}; CVAR_REGISTER( &sk_snark_health3 );// {"sk_snark_health3","0"}; CVAR_REGISTER( &sk_snark_dmg_bite1 );// {"sk_snark_dmg_bite1","0"}; CVAR_REGISTER( &sk_snark_dmg_bite2 );// {"sk_snark_dmg_bite2","0"}; CVAR_REGISTER( &sk_snark_dmg_bite3 );// {"sk_snark_dmg_bite3","0"}; CVAR_REGISTER( &sk_snark_dmg_pop1 );// {"sk_snark_dmg_pop1","0"}; CVAR_REGISTER( &sk_snark_dmg_pop2 );// {"sk_snark_dmg_pop2","0"}; CVAR_REGISTER( &sk_snark_dmg_pop3 );// {"sk_snark_dmg_pop3","0"}; // Zombie CVAR_REGISTER( &sk_zombie_health1 );// {"sk_zombie_health1","0"}; CVAR_REGISTER( &sk_zombie_health2 );// {"sk_zombie_health3","0"}; CVAR_REGISTER( &sk_zombie_health3 );// {"sk_zombie_health3","0"}; CVAR_REGISTER( &sk_zombie_dmg_one_slash1 );// {"sk_zombie_dmg_one_slash1","0"}; CVAR_REGISTER( &sk_zombie_dmg_one_slash2 );// {"sk_zombie_dmg_one_slash2","0"}; CVAR_REGISTER( &sk_zombie_dmg_one_slash3 );// {"sk_zombie_dmg_one_slash3","0"}; CVAR_REGISTER( &sk_zombie_dmg_both_slash1 );// {"sk_zombie_dmg_both_slash1","0"}; CVAR_REGISTER( &sk_zombie_dmg_both_slash2 );// {"sk_zombie_dmg_both_slash2","0"}; CVAR_REGISTER( &sk_zombie_dmg_both_slash3 );// {"sk_zombie_dmg_both_slash3","0"}; //Turret CVAR_REGISTER( &sk_turret_health1 );// {"sk_turret_health1","0"}; CVAR_REGISTER( &sk_turret_health2 );// {"sk_turret_health2","0"}; CVAR_REGISTER( &sk_turret_health3 );// {"sk_turret_health3","0"}; // MiniTurret CVAR_REGISTER( &sk_miniturret_health1 );// {"sk_miniturret_health1","0"}; CVAR_REGISTER( &sk_miniturret_health2 );// {"sk_miniturret_health2","0"}; CVAR_REGISTER( &sk_miniturret_health3 );// {"sk_miniturret_health3","0"}; // Sentry Turret CVAR_REGISTER( &sk_sentry_health1 );// {"sk_sentry_health1","0"}; CVAR_REGISTER( &sk_sentry_health2 );// {"sk_sentry_health2","0"}; CVAR_REGISTER( &sk_sentry_health3 );// {"sk_sentry_health3","0"}; // PLAYER WEAPONS // Crowbar whack CVAR_REGISTER( &sk_plr_crowbar1 );// {"sk_plr_crowbar1","0"}; CVAR_REGISTER( &sk_plr_crowbar2 );// {"sk_plr_crowbar2","0"}; CVAR_REGISTER( &sk_plr_crowbar3 );// {"sk_plr_crowbar3","0"}; // Glock Round CVAR_REGISTER( &sk_plr_9mm_bullet1 );// {"sk_plr_9mm_bullet1","0"}; CVAR_REGISTER( &sk_plr_9mm_bullet2 );// {"sk_plr_9mm_bullet2","0"}; CVAR_REGISTER( &sk_plr_9mm_bullet3 );// {"sk_plr_9mm_bullet3","0"}; // 357 Round CVAR_REGISTER( &sk_plr_357_bullet1 );// {"sk_plr_357_bullet1","0"}; CVAR_REGISTER( &sk_plr_357_bullet2 );// {"sk_plr_357_bullet2","0"}; CVAR_REGISTER( &sk_plr_357_bullet3 );// {"sk_plr_357_bullet3","0"}; // MP5 Round CVAR_REGISTER( &sk_plr_9mmAR_bullet1 );// {"sk_plr_9mmAR_bullet1","0"}; CVAR_REGISTER( &sk_plr_9mmAR_bullet2 );// {"sk_plr_9mmAR_bullet2","0"}; CVAR_REGISTER( &sk_plr_9mmAR_bullet3 );// {"sk_plr_9mmAR_bullet3","0"}; // M203 grenade CVAR_REGISTER( &sk_plr_9mmAR_grenade1 );// {"sk_plr_9mmAR_grenade1","0"}; CVAR_REGISTER( &sk_plr_9mmAR_grenade2 );// {"sk_plr_9mmAR_grenade2","0"}; CVAR_REGISTER( &sk_plr_9mmAR_grenade3 );// {"sk_plr_9mmAR_grenade3","0"}; // Shotgun buckshot CVAR_REGISTER( &sk_plr_buckshot1 );// {"sk_plr_buckshot1","0"}; CVAR_REGISTER( &sk_plr_buckshot2 );// {"sk_plr_buckshot2","0"}; CVAR_REGISTER( &sk_plr_buckshot3 );// {"sk_plr_buckshot3","0"}; // Crossbow CVAR_REGISTER( &sk_plr_xbow_bolt_monster1 );// {"sk_plr_xbow_bolt1","0"}; CVAR_REGISTER( &sk_plr_xbow_bolt_monster2 );// {"sk_plr_xbow_bolt2","0"}; CVAR_REGISTER( &sk_plr_xbow_bolt_monster3 );// {"sk_plr_xbow_bolt3","0"}; CVAR_REGISTER( &sk_plr_xbow_bolt_client1 );// {"sk_plr_xbow_bolt1","0"}; CVAR_REGISTER( &sk_plr_xbow_bolt_client2 );// {"sk_plr_xbow_bolt2","0"}; CVAR_REGISTER( &sk_plr_xbow_bolt_client3 );// {"sk_plr_xbow_bolt3","0"}; // RPG CVAR_REGISTER( &sk_plr_rpg1 );// {"sk_plr_rpg1","0"}; CVAR_REGISTER( &sk_plr_rpg2 );// {"sk_plr_rpg2","0"}; CVAR_REGISTER( &sk_plr_rpg3 );// {"sk_plr_rpg3","0"}; // Gauss Gun CVAR_REGISTER( &sk_plr_gauss1 );// {"sk_plr_gauss1","0"}; CVAR_REGISTER( &sk_plr_gauss2 );// {"sk_plr_gauss2","0"}; CVAR_REGISTER( &sk_plr_gauss3 );// {"sk_plr_gauss3","0"}; // Egon Gun CVAR_REGISTER( &sk_plr_egon_narrow1 );// {"sk_plr_egon_narrow1","0"}; CVAR_REGISTER( &sk_plr_egon_narrow2 );// {"sk_plr_egon_narrow2","0"}; CVAR_REGISTER( &sk_plr_egon_narrow3 );// {"sk_plr_egon_narrow3","0"}; CVAR_REGISTER( &sk_plr_egon_wide1 );// {"sk_plr_egon_wide1","0"}; CVAR_REGISTER( &sk_plr_egon_wide2 );// {"sk_plr_egon_wide2","0"}; CVAR_REGISTER( &sk_plr_egon_wide3 );// {"sk_plr_egon_wide3","0"}; // Hand Grendade CVAR_REGISTER( &sk_plr_hand_grenade1 );// {"sk_plr_hand_grenade1","0"}; CVAR_REGISTER( &sk_plr_hand_grenade2 );// {"sk_plr_hand_grenade2","0"}; CVAR_REGISTER( &sk_plr_hand_grenade3 );// {"sk_plr_hand_grenade3","0"}; // Satchel Charge CVAR_REGISTER( &sk_plr_satchel1 );// {"sk_plr_satchel1","0"}; CVAR_REGISTER( &sk_plr_satchel2 );// {"sk_plr_satchel2","0"}; CVAR_REGISTER( &sk_plr_satchel3 );// {"sk_plr_satchel3","0"}; // Tripmine CVAR_REGISTER( &sk_plr_tripmine1 );// {"sk_plr_tripmine1","0"}; CVAR_REGISTER( &sk_plr_tripmine2 );// {"sk_plr_tripmine2","0"}; CVAR_REGISTER( &sk_plr_tripmine3 );// {"sk_plr_tripmine3","0"}; // WORLD WEAPONS CVAR_REGISTER( &sk_12mm_bullet1 );// {"sk_12mm_bullet1","0"}; CVAR_REGISTER( &sk_12mm_bullet2 );// {"sk_12mm_bullet2","0"}; CVAR_REGISTER( &sk_12mm_bullet3 );// {"sk_12mm_bullet3","0"}; CVAR_REGISTER( &sk_9mmAR_bullet1 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER( &sk_9mmAR_bullet2 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER( &sk_9mmAR_bullet3 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER( &sk_9mm_bullet1 );// {"sk_9mm_bullet1","0"}; CVAR_REGISTER( &sk_9mm_bullet2 );// {"sk_9mm_bullet2","0"}; CVAR_REGISTER( &sk_9mm_bullet3 );// {"sk_9mm_bullet3","0"}; // HORNET CVAR_REGISTER( &sk_hornet_dmg1 );// {"sk_hornet_dmg1","0"}; CVAR_REGISTER( &sk_hornet_dmg2 );// {"sk_hornet_dmg2","0"}; CVAR_REGISTER( &sk_hornet_dmg3 );// {"sk_hornet_dmg3","0"}; // HEALTH/SUIT CHARGE DISTRIBUTION CVAR_REGISTER( &sk_suitcharger1 ); CVAR_REGISTER( &sk_suitcharger2 ); CVAR_REGISTER( &sk_suitcharger3 ); CVAR_REGISTER( &sk_battery1 ); CVAR_REGISTER( &sk_battery2 ); CVAR_REGISTER( &sk_battery3 ); CVAR_REGISTER( &sk_healthcharger1 ); CVAR_REGISTER( &sk_healthcharger2 ); CVAR_REGISTER( &sk_healthcharger3 ); CVAR_REGISTER( &sk_healthkit1 ); CVAR_REGISTER( &sk_healthkit2 ); CVAR_REGISTER( &sk_healthkit3 ); CVAR_REGISTER( &sk_scientist_heal1 ); CVAR_REGISTER( &sk_scientist_heal2 ); CVAR_REGISTER( &sk_scientist_heal3 ); // monster damage adjusters CVAR_REGISTER( &sk_monster_head1 ); CVAR_REGISTER( &sk_monster_head2 ); CVAR_REGISTER( &sk_monster_head3 ); CVAR_REGISTER( &sk_monster_chest1 ); CVAR_REGISTER( &sk_monster_chest2 ); CVAR_REGISTER( &sk_monster_chest3 ); CVAR_REGISTER( &sk_monster_stomach1 ); CVAR_REGISTER( &sk_monster_stomach2 ); CVAR_REGISTER( &sk_monster_stomach3 ); CVAR_REGISTER( &sk_monster_arm1 ); CVAR_REGISTER( &sk_monster_arm2 ); CVAR_REGISTER( &sk_monster_arm3 ); CVAR_REGISTER( &sk_monster_leg1 ); CVAR_REGISTER( &sk_monster_leg2 ); CVAR_REGISTER( &sk_monster_leg3 ); // player damage adjusters CVAR_REGISTER( &sk_player_head1 ); CVAR_REGISTER( &sk_player_head2 ); CVAR_REGISTER( &sk_player_head3 ); CVAR_REGISTER( &sk_player_chest1 ); CVAR_REGISTER( &sk_player_chest2 ); CVAR_REGISTER( &sk_player_chest3 ); CVAR_REGISTER( &sk_player_stomach1 ); CVAR_REGISTER( &sk_player_stomach2 ); CVAR_REGISTER( &sk_player_stomach3 ); CVAR_REGISTER( &sk_player_arm1 ); CVAR_REGISTER( &sk_player_arm2 ); CVAR_REGISTER( &sk_player_arm3 ); CVAR_REGISTER( &sk_player_leg1 ); CVAR_REGISTER( &sk_player_leg2 ); CVAR_REGISTER( &sk_player_leg3 ); // END REGISTER CVARS FOR SKILL LEVEL STUFF // BMOD Begin - CVARs CVAR_REGISTER( &bm_bver ); CVAR_REGISTER( &bm_bname ); CVAR_REGISTER( &bm_burl ); CVAR_REGISTER( &bm_ver ); CVAR_REGISTER( &bm_url ); //CVAR_REGISTER( &bm_plat ); CVAR_REGISTER( &bm_guns ); CVAR_REGISTER( &bm_ammo ); CVAR_REGISTER( &bm_g ); CVAR_REGISTER( &bm_dmg_messages ); CVAR_REGISTER( &bm_matchkills ); //CVAR_REGISTER( &bm_trips ); CVAR_REGISTER( &bm_freezetime ); CVAR_REGISTER( &bm_thrust ); CVAR_REGISTER( &bm_spawneffects ); CVAR_REGISTER( &bm_snarktrails ); CVAR_REGISTER( &bm_xbowtracers ); CVAR_REGISTER( &bm_spawnkilltime ); CVAR_REGISTER( &bm_maxspawnkills ); CVAR_REGISTER( &bm_typekills ); CVAR_REGISTER( &bm_maxtypekills ); CVAR_REGISTER( &bm_typecam ); CVAR_REGISTER( &bm_bantime ); CVAR_REGISTER( &bm_spamlimit ); CVAR_REGISTER( &bm_antispam ); CVAR_REGISTER( &bm_spawnmines ); CVAR_REGISTER( &bm_spawnsatchels ); CVAR_REGISTER( &bm_voting ); CVAR_REGISTER( &bm_votetime ); CVAR_REGISTER( &bm_maxtime ); CVAR_REGISTER( &bm_maxfrags ); //CVAR_REGISTER( &bm_cbmad ); //CVAR_REGISTER( &bm_cheatdetect ); /* CVAR_REGISTER( &bm_score_crowbar ); CVAR_REGISTER( &bm_score_throwncbar ); CVAR_REGISTER( &bm_score_9mm ); CVAR_REGISTER( &bm_score_357 ); CVAR_REGISTER( &bm_score_mp5 ); CVAR_REGISTER( &bm_score_shotgun ); CVAR_REGISTER( &bm_score_squidspit ); CVAR_REGISTER( &bm_score_zapgun ); CVAR_REGISTER( &bm_score_mp5grenade ); CVAR_REGISTER( &bm_score_gluon ); CVAR_REGISTER( &bm_score_tau ); CVAR_REGISTER( &bm_score_bolt ); CVAR_REGISTER( &bm_score_crossbow ); CVAR_REGISTER( &bm_score_satchel ); CVAR_REGISTER( &bm_score_handgrenade ); CVAR_REGISTER( &bm_score_rpg ); CVAR_REGISTER( &bm_score_snarks ); CVAR_REGISTER( &bm_score_tripmine ); */ CVAR_REGISTER( &bm_mods ); CVAR_REGISTER( &bm_rpg_mod ); CVAR_REGISTER( &bm_shotty_mod ); CVAR_REGISTER( &bm_xbow_mod ); CVAR_REGISTER( &bm_mp5_mod ); CVAR_REGISTER( &bm_cbar_mod ); CVAR_REGISTER( &bm_tau_mod ); CVAR_REGISTER( &bm_snarks_mod ); CVAR_REGISTER( &bm_gluon_mod ); CVAR_REGISTER( &bm_hornet_mod ); CVAR_REGISTER( &bm_trip_mod ); CVAR_REGISTER( &bm_map ); CVAR_REGISTER( &bm_nextmap ); CVAR_REGISTER( &bm_rune_rand ); CVAR_REGISTER( &bm_runemask ); CVAR_REGISTER( &bm_rune_cbar ); CVAR_REGISTER( &bm_rune_cbar_t ); CVAR_REGISTER( &bm_rune_cbar_r ); CVAR_REGISTER( &bm_rune_gren ); CVAR_REGISTER( &bm_rune_gren_t ); CVAR_REGISTER( &bm_rune_gren_r ); CVAR_REGISTER( &bm_rune_357 ); CVAR_REGISTER( &bm_rune_357_t ); CVAR_REGISTER( &bm_rune_357_r ); CVAR_REGISTER( &bm_rune_health ); CVAR_REGISTER( &bm_rune_health_t ); CVAR_REGISTER( &bm_rune_health_r ); CVAR_REGISTER( &bm_rune_armor ); CVAR_REGISTER( &bm_rune_armor_t ); CVAR_REGISTER( &bm_rune_armor_r ); CVAR_REGISTER( &bm_rune_shotty ); CVAR_REGISTER( &bm_rune_shotty_t ); CVAR_REGISTER( &bm_rune_shotty_r ); // BMOD End - CVARs // BMOD Begin - Server commands ADD_SERVER_COMMAND( "s", BModCmd_AdminSay ); ADD_SERVER_COMMAND( "w", BModCmd_AdminWhisper ); ADD_SERVER_COMMAND( "markspawnpoints", BModCmd_ShowSpawns ); ADD_SERVER_COMMAND( "sspeak", BModCmd_SpeakAll ); ADD_SERVER_COMMAND( "create", BModCmd_Create ); ADD_SERVER_COMMAND( "remove", BModCmd_Remove ); ADD_SERVER_COMMAND( "delete", BModCmd_Delete ); ADD_SERVER_COMMAND( "replace", BModCmd_Replace ); ADD_SERVER_COMMAND( "info", BModCmd_Info ); ADD_SERVER_COMMAND( "llama", BModCmd_Llama ); ADD_SERVER_COMMAND( "unllama", BModCmd_Unllama ); // BMOD End - Server commands SERVER_COMMAND( "exec skill.cfg\n" ); } // ++BMod // New bubble mod commands // // CMD_ARGC () - number of arguments // CMD_ARGV(n) - nth argument. 0=actual command. // CMD_ARGS () - // Helper function for finding a player pointer by UID. CBasePlayer* GetPlayerByUID( int userId ) { CBasePlayer *client = NULL; while( ( ( client = (CBasePlayer*)UTIL_FindEntityByClassname( client, "player" ) ) != NULL ) && ( client->IsPlayer() ) ) { if( userId == GETPLAYERUSERID( client->edict() ) ) return client; } return 0; } // Admin Say void BModCmd_AdminSay( void ) { int j; char *p; char text[128]; const char *cpSay = "say"; const char *cpSayTeam = "say_team"; const char *pc, *pcmd = CMD_ARGV(0); // We can get a raw string now, without the "say " prepended if( CMD_ARGC() < 2 ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: s \"\"\n" ); return; } p = (char *)CMD_ARGS(); // make sure the text has content for( pc = p; pc != NULL && *pc != 0; pc++ ) { if( isprint( *pc ) && !isspace( *pc ) ) { pc = NULL; // we've found an alphanumeric character, so text is valid break; } } if( pc != NULL ) return; // no character found, so say nothing sprintf( text, "%c%s ", 2, "" ); j = sizeof(text) - 2 - strlen( text ); // -2 for /n and null terminator if( (int)strlen( p ) > j ) p[j] = 0; strcat( text, p ); strcat( text, "\n" ); UTIL_ClientPrintAll( HUD_PRINTTALK, text ); // echo to server console g_engfuncs.pfnServerPrint( text ); UTIL_LogPrintf( "\"ADMIN<-1><-1><>\" say \"%s\"\n", p ); } // Admin Whisper void BModCmd_AdminWhisper( void ) { int j; char *p; char text[128]; const char *cpSay = "say"; const char *cpSayTeam = "say_team"; const char *pc, *pcmd = CMD_ARGV( 0 ); // We can get a raw string now, without the "say " prepended if( CMD_ARGC() < 3 ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: w \"\"\n" ); return; } int UID = atoi( CMD_ARGV( 1 ) ); CBasePlayer *Player = GetPlayerByUID( UID ); if( Player == NULL ) { g_engfuncs.pfnServerPrint( "Invalid Player UID.\n" ); return; } p = (char *)CMD_ARGS(); // Skip over the UID while( *p != ' ') p++; while( *p == ' ') p++; // make sure the text has content for( pc = p; pc != NULL && *pc != 0; pc++ ) { if( isprint( *pc ) && !isspace( *pc ) ) { pc = NULL; // we've found an alphanumeric character, so text is valid break; } } if( pc != NULL ) return; // no character found, so say nothing sprintf( text, "%c%s ", 2, "(whispers)" ); j = sizeof(text) - 2 - strlen( text ); // -2 for /n and null terminator if( (int)strlen( p ) > j ) p[j] = 0; strcat( text, p ); strcat( text, "\n" ); ClientPrint( Player->pev, HUD_PRINTTALK, text ); // echo to server console g_engfuncs.pfnServerPrint( text ); UTIL_LogPrintf( "\"ADMIN<-1><-1><>\" say \"(to %s) %s\"\n", STRING( Player->pev->netname ), p ); } // Show Spawn Points void BModCmd_ShowSpawns( void ) { BOOL marked = UTIL_FindEntityByClassname( NULL, "boxmarker" ) ? TRUE : FALSE; if( marked ) { g_engfuncs.pfnServerPrint( "Spawn points already marked!\n" ); return; } marked = TRUE; CBaseEntity *pSpot = NULL; CBaseEntity *pEnt = NULL; CBoxMarker *pBox = NULL; TraceResult tr; while( ( ( pSpot = UTIL_FindEntityByClassname( pSpot, "info_player_deathmatch" ) ) != NULL ) ) { UTIL_TraceLine( pSpot->pev->origin, pSpot->pev->origin - Vector( 0, 0, 1024 ), ignore_monsters, pSpot->edict(), &tr ); Vector vecTop = pSpot->pev->origin + Vector( 0, 0, 36 ); float height = fabs( vecTop.z - tr.vecEndPos.z ) / 2; pEnt = CBaseEntity::Create( "boxmarker", Vector( vecTop.x, vecTop.y, ( vecTop.z + tr.vecEndPos.z ) / 2), g_vecZero, NULL ); // CBaseEntity *pEnt2 = CBaseEntity::Create( "zaprift", Vector( vecTop.x, vecTop.y, ( vecTop.z + tr.vecEndPos.z ) / 2 ), g_vecZero, NULL ); pBox = (CBoxMarker *)pEnt; pBox->m_vecExtents = Vector(16,16,height); } } // Speak to all players using vox. void BModCmd_SpeakAll( void ) { int j; char *p, *pc; char text[128]; if( CMD_ARGC() < 2 ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: sspeak \"\"\n" ); return; } p = (char *)CMD_ARGS(); // remove quotes if present if( *p == '"' ) { p++; p[strlen( p ) - 1] = 0; } // make sure the text has content for( pc = p; pc != NULL && *pc != 0; pc++ ) { if( isprint( *pc ) && !isspace( *pc ) ) { pc = NULL; // we've found an alphanumeric character, so text is valid break; } } if( pc != NULL ) return; // no character found, so say nothing strcpy( text, ""); j = sizeof( text ) - 2 - strlen( text ); // -2 for /n and null terminator if( (int)strlen( p ) > j ) p[j] = 0; strcat( text, p ); //strcat( text, "\n" ); UTIL_SpeakAll( text ); } // create entity x y z ay void BModCmd_Create( void ) { if( ( CMD_ARGC() < 6 ) ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: create \n" ); return; } char *entity = (char *)CMD_ARGV( 1 ); Vector position = Vector( atoi( CMD_ARGV( 2 ) ), atoi( CMD_ARGV( 3 ) ), atoi( CMD_ARGV( 4 ) ) ); Vector angle = Vector( 0, atoi( CMD_ARGV( 5 ) ), 0 ); if( angle.y < 0 ) { angle.y = RANDOM_LONG( 0, 360 ); } // Fix weapon names if( !strcmp( entity, "weapon_9mmhandgun" ) ) { strcpy( entity, "weapon_glock" ); } else if( !strcmp( entity, "weapon_9mmAR" ) ) { strcpy( entity, "weapon_mp5" ); } else if( !strcmp( entity, "weapon_python" ) ) { strcpy( entity, "weapon_357" ); } // Fix ammo names if( !strcmp( entity, "ammo_9mmclip" ) ) { strcpy( entity, "ammo_glockclip" ); } else if( !strcmp( entity, "ammo_9mmAR" ) ) { strcpy( entity, "ammo_mp5clip" ); } else if( !strcmp( entity, "ammo_ARgrenades" ) ) { strcpy( entity, "ammo_mp5grenades" ); } if( !strncmp( entity, "weapon_", 7 ) || !strcmp( entity, "item_healthkit" ) || !strcmp( entity, "item_battery" ) || !strcmp( entity, "item_longjump" ) || !strncmp( entity, "ammo_", 5 ) || !strcmp( entity, "info_player_deathmatch" ) ) { CBaseEntity *ent = CBaseEntity::Create(entity, position, angle, NULL ); if( !strcmp( entity, "info_player_deathmatch" ) ) ent->pev->classname = MAKE_STRING( "info_player_deathmatch" ); } else { g_engfuncs.pfnServerPrint( "You only add items, ammo, weapons, or spawn points with this command.\n" ); } } // remove entity void BModCmd_Remove( void ) { if( ( CMD_ARGC() < 2 ) ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: remove \n" ); return; } char *entity = (char *)CMD_ARGV( 1 ); CBaseEntity *target = NULL; // Fix weapon names if( !strcmp(entity, "weapon_glock" ) ) { strcpy(entity, "weapon_9mmhandgun" ); } else if( !strcmp( entity, "weapon_mp5" ) ) { strcpy( entity, "weapon_9mmAR" ); } else if( !strcmp( entity, "weapon_python" ) ) { strcpy( entity, "weapon_357" ); } // Fix ammo names if( !strcmp( entity, "ammo_9mmclip" ) ) { strcpy( entity, "ammo_glockclip" ); } else if( !strcmp( entity, "ammo_9mmAR") ) { strcpy( entity, "ammo_mp5clip"); } else if( !strcmp( entity, "ammo_ARgrenades") ) { strcpy( entity, "ammo_mp5grenades"); } if( !strncmp( entity, "weapon_", 7 ) || !strcmp( entity, "item_healthkit" ) || !strcmp( entity, "item_battery" ) || !strcmp( entity, "item_longjump" ) || !strncmp( entity, "ammo_", 5 ) ) { while( ( target = UTIL_FindEntityInSphere( target, Vector( 0, 0, 0 ), 4096 ) ) != NULL ) { if( !strcmp( STRING( target->pev->classname ), entity ) && ( target->pev->owner == NULL ) ) { target->Killed( NULL, 0 ); } } } else { g_engfuncs.pfnServerPrint( "You only remove items, ammo, or weapons with this command.\n" ); } } // delete a single entity void BModCmd_Delete( void ) { if( ( CMD_ARGC() < 5 ) ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: delete \n" ); return; } char *entity = (char *)CMD_ARGV( 1 ); Vector position = Vector( atoi( CMD_ARGV( 2 ) ), atoi( CMD_ARGV( 3 ) ), atoi( CMD_ARGV( 4 ) ) ); CBaseEntity *target = NULL; // Fix weapon names if( !strcmp( entity, "weapon_glock" ) ) { strcpy( entity, "weapon_9mmhandgun" ); } else if( !strcmp( entity, "weapon_mp5" ) ) { strcpy( entity, "weapon_9mmAR" ); } else if( !strcmp( entity, "weapon_python" ) ) { strcpy( entity, "weapon_357" ); } // Fix ammo names if( !strcmp( entity, "ammo_9mmclip" ) ) { strcpy( entity, "ammo_glockclip" ); } else if( !strcmp( entity, "ammo_9mmAR" ) ) { strcpy( entity, "ammo_mp5clip" ); } else if( !strcmp( entity, "ammo_ARgrenades" ) ) { strcpy( entity, "ammo_mp5grenades" ); } if( !strncmp( entity, "weapon_", 7 ) || !strcmp( entity, "item_healthkit" ) || !strcmp( entity, "item_battery" ) || !strcmp( entity, "item_longjump" ) || !strncmp( entity, "ammo_", 5 ) || !strcmp( entity, "info_player_deathmatch" ) ) { bool deleted = FALSE; while( !deleted && ( target = UTIL_FindEntityInSphere( target, position, 64 ) ) != NULL ) { if( !strcmp( STRING( target->pev->classname ), entity ) && ( target->pev->owner == NULL ) ) { target->Killed( NULL, 0 ); deleted = TRUE; g_engfuncs.pfnServerPrint( "Entity deleted.\n" ); } } if( !deleted ) { g_engfuncs.pfnServerPrint( "Entity not found.\n" ); } } else { g_engfuncs.pfnServerPrint( "You only delete items, ammo, weapons, or spawn points with this command.\n" ); } } // replace entity void BModCmd_Replace( void ) { if( ( CMD_ARGC() < 3 ) ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: replace \n" ); return; } char *entity = (char *)CMD_ARGV( 1 ); char *entity2 = (char *)CMD_ARGV( 2 ); CBaseEntity *target = NULL; // Fix weapon names if( !strcmp( entity, "weapon_glock" ) ) { strcpy( entity, "weapon_9mmhandgun" ); } else if( !strcmp( entity, "weapon_mp5" ) ) { strcpy( entity, "weapon_9mmAR" ); } else if( !strcmp( entity, "weapon_python" ) ) { strcpy( entity, "weapon_357" ); } if( !strcmp( entity2, "weapon_9mmhandgun" ) ) { strcpy( entity2, "weapon_glock" ); } else if( !strcmp( entity2, "weapon_9mmAR" ) ) { strcpy( entity2, "weapon_mp5" ); } else if( !strcmp( entity2, "weapon_python" ) ) { strcpy( entity2, "weapon_357" ); } // Fix ammo names if( !strcmp( entity, "ammo_9mmclip" ) ) { strcpy( entity, "ammo_glockclip" ); } else if( !strcmp( entity, "ammo_9mmAR") ) { strcpy( entity, "ammo_mp5clip"); } else if( !strcmp( entity, "ammo_ARgrenades") ) { strcpy( entity, "ammo_mp5grenades" ); } if( !strcmp( entity2, "ammo_9mmclip") ) { strcpy( entity2, "ammo_glockclip" ); } else if( !strcmp( entity2, "ammo_9mmAR" ) ) { strcpy( entity2, "ammo_mp5clip" ); } else if( !strcmp( entity2, "ammo_ARgrenades" ) ) { strcpy( entity2, "ammo_mp5grenades" ); } if( ( !strncmp( entity, "weapon_", 7 ) || !strcmp( entity, "item_healthkit" ) || !strcmp( entity, "item_battery" ) || !strcmp( entity, "item_longjump" ) || !strncmp( entity, "ammo_", 5 ) ) && ( !strncmp( entity2, "weapon_", 7 ) || !strcmp( entity2, "item_healthkit" ) || !strcmp( entity2, "item_battery" ) || !strcmp( entity2, "item_longjump" ) || !strncmp( entity2, "ammo_", 5 ) ) ) { while( ( target = UTIL_FindEntityInSphere( target, Vector( 0, 0, 0 ), 4096 ) ) != NULL ) { if( !strcmp( STRING( target->pev->classname ), entity ) && ( target->pev->owner == NULL ) ) { CBaseEntity::Create(entity2, target->pev->origin, target->pev->angles, NULL ); target->Killed(NULL, 0); } } } else { g_engfuncs.pfnServerPrint( "You only replace items, ammo, or weapons with this command.\n" ); } } // info on a player void BModCmd_Info( void ) { if( CMD_ARGC() < 2 ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: info \n" ); return; } int UID = atoi( CMD_ARGV( 1 ) ); CBasePlayer *Player = GetPlayerByUID( UID ); if( Player == NULL ) { g_engfuncs.pfnServerPrint( "Invalid Player UID.\n" ); return; } g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Player: %s\n",STRING( Player->pev->netname ) ) ); g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Health/Armor: %d/%d\n",(int)Player->pev->health, (int)Player->pev->armorvalue ) ); g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Spawn Kills: %d\n",Player->m_iSpawnKills ) ); g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Type Kills: %d\n",Player->m_iTypeKills ) ); g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Leet: %d\n",Player->m_LeetSpeak ) ); g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Locate: %d\n",Player->m_LocateMode ) ); g_engfuncs.pfnServerPrint( UTIL_VarArgs( "Llama: %d\n",Player->m_IsLlama ) ); g_engfuncs.pfnServerPrint( "\n" ); } // Llamafy a player void BModCmd_Llama( void ) { if( CMD_ARGC() < 2 ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: llama \n" ); return; } int UID = atoi( CMD_ARGV( 1 ) ); CBasePlayer *Player = GetPlayerByUID( UID ); if( Player == NULL ) { g_engfuncs.pfnServerPrint( "Invalid Player UID.\n" ); return; } Player->m_IsLlama = TRUE; UTIL_ClientPrintAll( HUD_PRINTTALK, UTIL_VarArgs( " %s is now a llama! Bleeet!\n", STRING( Player->pev->netname ) ) ); g_engfuncs.pfnServerPrint( UTIL_VarArgs( "%s is now a llama! Bleeet!\n", STRING( Player->pev->netname ) ) ); } // Unllamafy a player void BModCmd_Unllama( void ) { if( CMD_ARGC() < 2 ) { g_engfuncs.pfnServerPrint( "Not enough arguments.\nUSAGE: unllama \n" ); return; } int UID = atoi( CMD_ARGV( 1 ) ); CBasePlayer *Player = GetPlayerByUID( UID ); if( Player == NULL ) { g_engfuncs.pfnServerPrint( "Invalid Player UID.\n" ); return; } Player->m_IsLlama = FALSE; UTIL_ClientPrintAll( HUD_PRINTTALK, UTIL_VarArgs( " %s is unllamafied.\n", STRING( Player->pev->netname ) ) ); g_engfuncs.pfnServerPrint( UTIL_VarArgs( "%s is unllamafied.\n", STRING( Player->pev->netname ) ) ); }