/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ #ifndef OSPREY_H #define OSPREY_H #define OSPREY_MAX_CARRY 24 class COsprey : public CBaseMonster { public: int Save(CSave &save); int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; int ObjectCaps(void) { return CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } virtual void Spawn(void); virtual void Precache(void); int Classify(void) { return CLASS_MACHINE; }; int BloodColor(void) { return DONT_BLEED; } void Killed(entvars_t *pevAttacker, int iGib); void UpdateGoal(void); BOOL HasDead(void); void EXPORT FlyThink(void); void EXPORT DeployThink(void); void Flight(void); void EXPORT HitTouch(CBaseEntity *pOther); void EXPORT FindAllThink(void); void EXPORT HoverThink(void); CBaseMonster *MakeGrunt(Vector vecSrc); void EXPORT CrashTouch(CBaseEntity *pOther); void EXPORT DyingThink(void); void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); // int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); void ShowDamage(void); CBaseEntity *m_pGoalEnt; Vector m_vel1; Vector m_vel2; Vector m_pos1; Vector m_pos2; Vector m_ang1; Vector m_ang2; float m_startTime; float m_dTime; Vector m_velocity; float m_flIdealtilt; float m_flRotortilt; float m_flRightHealth; float m_flLeftHealth; int m_iUnits; EHANDLE m_hGrunt[OSPREY_MAX_CARRY]; Vector m_vecOrigin[OSPREY_MAX_CARRY]; EHANDLE m_hRepel[4]; int m_iSoundState; int m_iSpriteTexture; int m_iPitch; int m_iExplode; int m_iTailGibs; int m_iBodyGibs; int m_iEngineGibs; int m_iDoLeftSmokePuff; int m_iDoRightSmokePuff; }; #endif // OSPREY_H