/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "effects.h" #include "weapons.h" #include "explode.h" #include "player.h" #include "func_tank.h" //========================================================= // CFuncTankOF //========================================================= class CFuncTankOF : public CFuncTank { public: }; LINK_ENTITY_TO_CLASS(func_tank_of, CFuncTankOF); //========================================================= // CFuncTankLaserOF //========================================================= class CFuncTankLaserOF: public CFuncTankLaser { public: }; LINK_ENTITY_TO_CLASS(func_tanklaser_of, CFuncTankLaserOF); //========================================================= // CFuncTankRocketOF //========================================================= class CFuncTankRocketOF : public CFuncTankRocket { public: }; LINK_ENTITY_TO_CLASS(func_tankrocket_of, CFuncTankRocketOF); //========================================================= // CFuncTankMortarOF //========================================================= class CFuncTankMortarOF : public CFuncTankMortar { public: }; LINK_ENTITY_TO_CLASS(func_tankmortar_of, CFuncTankMortarOF); //============================================================================ // FUNC TANK CONTROLS OF //============================================================================ class CFuncTankControlsOF : public CFuncTankControls { public: }; LINK_ENTITY_TO_CLASS(func_tankcontrols_of, CFuncTankControlsOF);