#pragma once #ifndef MODDEF #define MODDEF extern int g_iModType; enum { MOD_VALVE, // Half-Life MOD_AOM, // Afraid of Monsters MOD_BIGLOLLY, // Big Lolly MOD_BSHIFT, // Half-Life: Blue Shift MOD_HALFSECRET, // Half-Secret MOD_HEVSUIT, // Case Closed, Bloody Pizza: Vendetta, Borderlands MOD_INDUCTION, // Half-Life: Induction MOD_REDEMPT, // Redemption/Absolute Redemption MOD_SEWER_BETA, // Sewer Beta MOD_TOT, // Times of Troubles MOD_URBICIDE // Half-Life: Urbicide }; #endif // MODDEF