/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #ifndef PHYSCALLBACK_H #define PHYSCALLBACK_H #include "physint.h" // Must be provided by user of this code extern BOOL gPhysicsInterfaceInitialized; extern server_physics_api_t g_physfuncs; // The actual physic callbacks #define LINK_ENTITY (*g_physfuncs.pfnLinkEdict) #define PHYSICS_TIME (*g_physfuncs.pfnGetServerTime) #define HOST_FRAMETIME (*g_physfuncs.pfnGetFrameTime) #define MODEL_HANDLE (*g_physfuncs.pfnGetModel) #define GET_AREANODE (*g_physfuncs.pfnGetHeadnode) #define GET_SERVER_STATE (*g_physfuncs.pfnServerState) #define HOST_ERROR (*g_physfuncs.pfnHost_Error) #endif //PHYSCALLBACK_H