# # Copyright (c) 2016 Alibek Omarov # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # cmake_minimum_required(VERSION 2.6.0) # Install custom module path set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") include(VSForceXPToolchain) # Force XP toolchain for Visual Studio project (HLSDK-XASH3D) #-------------- # USER DEFINES \ ################\ option(USE_VGUI "Enable VGUI1. UNDONE" OFF) option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF) option(USE_VOICEMGR "Enable VOICE MANAGER." OFF) option(BUILD_CLIENT "Build client dll" ON) option(BUILD_SERVER "Build server dll" ON) option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF) option(64BIT "Disable auto -m32 appending to compiler flags" OFF) set(GAMEDIR "valve" CACHE STRING "Gamedir path") set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll") set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll") set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows") #----------------- # MAIN BUILD CODE \ ###################\ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT) if(MSVC) error("UNDONE: set 32 build flags") else() set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32") endif() set(CMAKE_SIZEOF_VOID_P 4) endif() if(64BIT AND CMAKE_SIZEOF_VOID_P EQUAL 4) message(FATAL_ERROR "You enabled XASH_64BIT, but compiler can't create 64 bit code!") endif() # Xash3D FWGS Library Naming Scheme compliance # see documentation: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/library-naming.md include(LibraryNaming) if(64BIT) message(STATUS "Building for 64 Bit") else() message(STATUS "Building for 32 Bit") endif() if(XASH_ANDROID) add_definitions(-DMOBILE_HACKS) endif() if (MINGW) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc") set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--add-stdcall-alias") endif() # add_compile_options for older cmake versions if(${CMAKE_VERSION} VERSION_LESS "3.0.2") macro(add_compile_options) set(list_var "${ARGV}") foreach(arg IN LISTS list_var) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}") endforeach() endmacro() endif() if(NOT MSVC) #add_compile_options(-Wempty-body) # GCC/Clang flag add_compile_options(-Wreturn-type) # GCC/Clang flag endif() if(BUILD_CLIENT) add_subdirectory(cl_dll) endif() if(BUILD_SERVER) add_subdirectory(dlls) endif() if(NOT BUILD_SERVER AND NOT BUILD_CLIENT) error("Nothing to build") endif()